Aiel kinship terms: Aiel relationships of blood are expressed in complex ways which outsiders consider unwieldy, but which Aiel consider precise. A few examples must suffice to demonstrate, as an entire volume would be needed for a full explanation. First-brother and first-sister have the same mother. Second-brother and second-sister refer to the children of one’s mother’s first-sister or first-brother, and sister-mothers and sister-fathers are first-sisters and first-brothers of one’s mother. Greatfather or greatmother refers to the father or mother of one’s own mother, while the parents of one’s father are second greatfather or second greatmother; one is closer blood kin to one’s mother than father. Beyond this the complications grow and are thickened by such factors as the ability of close friends to adopt each other as first-brother or first-sister. When it is also considered that Aielwomen who are close friends sometimes marry the same man, thus becoming sister-wives and married to each other as well as to him, the convolutions become even more apparent.
Aiel War: (976–78 NE) When King Laman (LAY-mahn) of Cairhien cut down Avendoraldera, four clans of the Aiel crossed the Spine of the World. They looted and burned the capital city of Cairhien as well as many other cities and towns, and the conflict extended into Andor and Tear. By the conventional view, the Aiel were finally defeated at the Battle of the Shining Walls, before Tar Valon; in fact, Laman was killed in that battle, and having done what they came for, the Aiel recrossed the Spine. See also Avendoraldera; Cairhien; Spine of the World.
Aiel warrior societies: Aiel warriors are all members of one of twelve societies. These are Black Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N’dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shae’en M’taal), Thunder Walkers (Sha’mad Conde), True Bloods (Tain Shari), and Water Seekers (Duadhe Mahdi’in). Each has its own customs, and sometimes specific duties. For example, Red Shields act as police, and Stone Dogs are often used as rearguards during retreats, while Maidens are often scouts. Aiel clans frequently raid and battle one another, but members of the same society will not fight each other even if their clans do so. Thus there are always lines of contact between the clans, even during open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.
Aiel Waste: Harsh, rugged and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders enter; the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers, gleemen, and the Tuatha’an are allowed safe entry, although Aiel avoid all contact with the Tuatha’an, whom they call “the Lost Ones.” No maps of the Waste itself are known to exist.
Ajah (AH-jah): Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai’don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. Rumors of a Black Ajah, dedicated to serving the Dark One, are officially denied.
Alviarin Freidhen (ahl-vee-AH-rihn FREYE-dhehn): An Aes Sedai of the White Ajah, now raised to Keeper of the Chronicles, second only to the Amyrlin Seat among Aes Sedai. A woman of cold logic and colder ambition.
Amadicia (ah-mah-DEE-cee-ah): A nation lying south of the Mountains of Mist, between Tarabon and Altara. Its capital Amador (AH-mah-door) is the home of the Children of the Light, whose Lord Captain Commander has, in fact if not in name, more power than the king. Anyone with the ability to channel is outlawed in Amadicia; by law they are to be imprisoned or exiled, but in actuality are often killed while “resisting arrest.” The banner of Amadicia is a six-pointed silver star overlaid on a red thistle on a field of blue. See also channel; Children of the Light.
Amyrlin Seat (AHM-ehr-lin SEAT): (1) Leader of the Aes Sedai. Elected for life by the Hall of the Tower, which consists of three representatives (called Sitters, as in “a Sitter for the Green”) from each Ajah. The Amyrlin Seat has, theoretically, supreme authority among the Aes Sedai, and ranks as the equal of a king or queen. A slightly less formal usage is “the Amyrlin.” (2) The throne on which the leader of the Aes Sedai sits.
Amys (ah-MEESE): Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold. Amys is sister-mother to Aviendha.
Andor (AN-door): A wealthy land which stretches from the Mountains of Mist to the River Erinin, at least on a map, though the queen’s control has not reached further west than the River Manetherendrelle in several generations. See also Daughter-Heir.
angreal (anh-gree-AHL): Remnants of the Age of Legends that allow anyone capable of channeling to handle a greater amount of the Power than is safe or even possible unaided. Some were made for use by women, others by men. Rumors of angreal usable by both men and women have never been confirmed. Their making is no longer known, and few remain in existence. See also channel; sa’angreal;ter’angreal.
Arad Doman (AH-rad do-MAHN): Nation on the Aryth Ocean. Presently racked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Most Domani merchants are women, and according to the saying, to “let a man trade with a Domani” is to do something extremely foolish. Domani women are famous—or infamous—for their beauty, seductiveness, and scandalous clothes.
Artur Hawkwing: Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG tahn-REE-ahl). Ruled FY 943–94. United all lands west of the Spine of the World. Sent armies across the Aryth Ocean (FY 992), but contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.
Avendesora (AH-vehn-deh-SO-rah): In the Old Tongue, “the Tree of Life.” Mentioned in many stories and legends, which give various locations. Its true location is known to only a few.
Avendoraldera (AH-ven-doh-ral-DEH-rah): Tree grown in the city of Cairhien from a sapling of Avendesora, a gift from the Aiel in 566 NE, although no written record shows any connection between the Aiel and Avendesora. See Aiel War.
Aviendha (ah-vee-EHN-dah): A woman of the Nine Valleys sept of the Taardad Aiel, in training to be a Wise One. She fears nothing, except her fate.
Bair (BAYR): A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker.
Berelain sur Paendrag (BEH-reh-lain suhr PAY-ehn-DRAG): First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. See also Mayene.
Birgitte (ber-GEET-teh): Hero of legend and story, renowned for her beauty almost as much as for her bravery and skill at archery. Supposedly carried a silver bow and silver arrows with which she never missed. One of the heroes to be called back when the Horn of Valere is sounded. Always linked with the hero-swordsman Gaidal Cain. Except for her beauty and skill with a bow, she is little like the stories of her. See also Cain, Gaidal; Horn of Valere.
Blight, the: See Great Blight.
Borderlands: The nations bordering the Great Blight: Saldaea, Arafel, Kandor, and Shienar. Their history is one of unending raids and war against Trollocs and Myrddraal. See also Great Blight.
Breaking of the World: During the Time of Madness, male Aes Sedai who had gone insane changed the face of the earth. They leveled mountain ranges and raise
d new mountains, lifted dry land where seas had been and made oceans cover once-dry land. Much of the world was completely depopulated, the survivors scattered like dust on the wind. This destruction is remembered in stories, legends, and history as the Breaking of the World. See also Time of Madness.
Breane Taborwin (bree-AN tah-BOR-wihn): Formerly a high-ranking lady of Cairhien, now a penniless refugee who has found happiness with the sort of man she once had servants flog out of her sight.
cadin’sor (KAH-dihn-sohr): Garb of Aiel warriors; coat and breeches in browns and grays that fade into rock or shadow, along with soft, laced knee-high boots. In the Old Tongue, “working clothes.”
Caemlyn (KAYM-lihn): The capital city of Andor. See Andor.
Cairhien (KEYE-ree-EHN): Both a nation along the Spine of the World and the capital city of that nation. The city was burned and looted during the Aiel War, as were many other towns and villages. The abandonment of farmland near the Spine of the World after the war made necessary the importation of grain. The assassination of King Galldrian (998 NE) resulted in war for succession to the Sun Throne, disrupting grain shipments and bringing famine. The banner of Cairhien is a many-rayed golden sun rising on a field of sky blue. See also Aiel War.
Callandor (CAH-lahn-DOOR): The Sword That Is Not a Sword, the Sword That Cannot Be Touched. Crystal sword once held in the Stone of Tear. A powerful male sa’angreal. Its removal from the chamber called the Heart of the Stone was, along with the fall of the Stone, a major sign of the Dragon’s Rebirth and the approach of Tarmon Gai’don. Replaced in the Heart, driven into the stone, by Rand al’Thor. See also Dragon Reborn; sa’angreal; Stone of Tear.
channel: (verb) To control the flow of the One Power. See also One Power.
Children of the Light: Society of strict ascetic beliefs, owing allegiance to no nation and dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years to proselytize against an increase in Darkfriends, they evolved during the war into a completely military society. Extremely rigid in beliefs, and certain that only they know the truth and the right. Consider Aes Sedai and any who support them to be Darkfriends. Known disparagingly as Whitecloaks. Their sign is a golden sunburst on a field of white.
Colavaere (COH-lah-veer) of house saighan (sye-GHAN): A high-ranking lady of Cairhien, manipulative and scheming, which is to describe Cairhienin nobility in general, who has had so much power that she sometimes forgets her own vulnerability to a greater.
Couladin (COO-lah-dihn): An ambitious man of the Domai sept of the Shaido Aiel. His warrior society is Seia Doon, the Black Eyes.
cuendillar (CWAIN-deh-yar): An indestructible substance created during the Age of Legends. Any force used in an attempt to break it is absorbed, making cuendillar stronger. Also called heartstone.
damane (dah-MAH-nee): In the Old Tongue, literally: “leashed one.” Seanchan term for women who can channel and are, as they see it, properly controlled by use of a’dam. Women who can channel but are not yet damane are called marath’damane, literally, “those who must be leashed.” See also a’dam; Seanchan; sul’dam.
Darkfriends: Adherents of the Dark One. They believe they will gain great power and rewards, even immortality, when he is freed.
Dark One: Most common name, used in every land, for Shai’tan (SHAY-ih-TAN). The source of evil, antithesis of the Creator. Imprisoned by the Creator in Shayol Ghul at the moment of Creation. An attempt to free him brought about the War of the Shadow, the tainting of saidin, the Breaking of the World, and the end of the Age of Legends.
Dark One, naming the: Saying the true name of the Dark One (Shai’tan) draws his attention, bringing ill fortune at best, disaster at worst. For that reason many euphemisms are used, among them the Dark One, Father of Lies, Sightblinder, Lord of the Grave, Shepherd of the Night, Heartsbane, Soulsbane, Heartfang, Old Grim, Grassburner and Leaf-blighter. Darkfriends call him the Great Lord of the Dark. Someone who seems to be inviting ill fortune is often said to be “naming the Dark One.”
Daughter-heir: Title of the heir to the Lion Throne of Andor. Without a surviving daughter, the throne goes to the nearest female blood relation of the Queen. Dissension over exactly who was nearest by blood has several times led to power struggles, the latest being “the Succession”—so called in Andor and “the Third War of Andoran Succession” elsewhere—which brought Morgase of House Trakand to the throne.
Dobraine (doh-BRAIN) of house Taborwin (tah-BOHR-wihn): A high-ranking lord of Cairhien who believes in keeping the letter of his oaths.
Dragon, false: Name given to various men who have claimed to be the Dragon Reborn. Some began wars that involved many nations. Over the centuries most were unable to channel, but a few could. All, however, either disappeared or were captured or killed without fulfilling any of the Prophecies of the Dragon. Among those who could channel, the most powerful were Raolin Darksbane (active 335–36 AB), Yurian Stonebow (circa 1300–1308 AB), Davian (FY 351), Guaire Amalasan (FY 939–43), Logain (997 NE), and Mazrim Taim (998 NE). See also Dragon Reborn.
Dragon, Prophecies of the: Little known except among the well-educated and seldom spoken of, the Prophecies, given in The Karaethon Cycle (ka-REE-ah-thon), foretell that the Dark One will be freed again, and that Lews Therin Telamon, the Dragon, will be Reborn to fight Tarmon Gai’don, the Last Battle against the Shadow. He will, say the Prophecies, save the world—and Break it again. See also Dragon, the.
Dragon, the: Name by which Lews Therin Telamon was known during the War of the Shadow, some three thousand or more years ago. In the madness that overtook all male Aes Sedai, Lews Therin killed everyone who carried any of his blood, as well as everyone he loved, thus earning the name Kinslayer. See also Dragon, Prophecies of the; Dragon Reborn.
Dragon Reborn: According to the Prophecies of the Dragon, the man who is the Rebirth of Lews Therin Kinslayer. See also Dragon, false; Dragon, Prophecies of the; Dragon, the.
Dragonwall: See Spine of the World.
Dreadlords: Men and women able to channel, who went over to the Shadow during the Trolloc Wars, acting as generals over armies of Trollocs, Myrddraal and Darkfriends. Occasionally confused with the Forsaken by the less well educated.
Dreamer: See Talents.
dreamwalker: Aiel name for a woman able to enter Tel’aran’rhiod. See also Tel’aran’rhiod.
Egwene al’Vere (eh-GWAIN al-VEER): A young woman from Emond’s Field, in the Two Rivers district of Andor. Now one of the Accepted, she is in training with Aiel dreamwalkers, and is possibly a Dreamer. See also dreamwalker; Talents.
Elaida do Avriny a’Roihan (eh-LY-da doh AHV-rih-nee ah-ROY-han): An Aes Sedai, formerly of the Red Ajah, now raised to the Amyrlin Seat. Once advisor to Queen Morgase of Andor. She sometimes has the Foretelling.
Elayne (ee-LAIN) of House Trakand (trah-KAND): Queen Morgase’s daughter, the Daughter-Heir to the Throne of Andor. Now one of the Accepted. Her sign is a golden lily. See also Daughter-Heir.
Enaila (eh-NYE-lah): A Maiden of the Spear. Of the Jarra sept of the Chareen Aiel. Touchy concerning her height, she has a remarkable attitude toward Rand al’Thor considering that she is no more than a year older than he.
Faile (fah-EEL): In the Old Tongue, means “falcon.” Name assumed by Zarine Bashere (zah-REEN bah-SHEER), a young woman from Saldaea.
Faolain orande (FOW-lain oh-RAN-deh): An Accepted who does not like wilders.
Far Dareis Mai (FAHR DAH-rize MY): In the Old Tongue, literally, “Of the Spear Maidens.” Aiel warrior society which, unlike any other, admits women and only women. A Maiden may not marry and remain in the society, nor may she fight while carrying a child. Any child born to a Maiden is given to another woman to raise, in such a way that no one knows the child’s mother. (“You may belong to no man, nor may any man belong to you, nor any child. The spear is your lover, your child, and your life.”) See also Aiel; Aiel warrior societies.
Five Powers: There are threads t
o the One Power, named according to the sorts of things that can be done using them—Earth, Air (sometimes called Wind), Fire, Water, and Spirit, which are called the Five Powers. A wielder of the Power will have a greater strength with one, or possibly two but rarely more, and lesser with the others. In the Age of Legends, Spirit was found equally in men and in women, but great ability with Earth and/or Fire occurred much more often among men, ability with Water and/or Air among women. Despite exceptions, it was so often so that Earth and Fire came to be regarded as male Powers, Air and Water as female.
Flame of Tar Valon: Symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop, point upwards.
Forsaken, the: Name given to thirteen of the most powerful Aes Sedai of the Age of Legends, thus among the most powerful ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality. Their own name for themselves was “the Chosen.” According to both legend and fragmentary records, they were imprisoned along with the Dark One when his prison was resealed. The names given to them are still used to frighten children. They were: Aginor (AGH-ih-nohr), Asmodean (ahs-MOH-dee-an), Balthamel (BAAL-thah-mell), Be’lal (BEH-lahl), Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael (ih-SHAH-may-EHL), Lanfear (LAN-feer), Mesaana (meh-SAH-nah), Moghedien (moh-GHEH-dee-ehn), Rahvin (RAAV-ihn), Sammael (SAHM-may-EHL), and Semirhage (SEH-mih-RHAHG).
Gaidal Cain (GAY-dahl KAIN): Hero-swordsman of legend and story, always linked to Birgitte and said to be as handsome as she was beautiful. One of the heroes supposed to be called back when the Horn of Valere is sounded. See also Birgitte; Horn of Valere.
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