Captain-General: (1) The military rank of the leader of the Queen’s Guard. This position is currently held by Lady Birgitte Trahelion. (2) The title given to the head of the Green Ajah, though known only to members of the Green. This position is currently held by Adelorna Bastine in the Tower, and Myrelle Berengari among the rebel Aes Sedai contingent under Egwene al’Vere. (3) A Seanchan rank, the highest in the Ever Victorious Army except for Marshal-General, which is a temporary rank sometimes given to a Captain-General put in charge of a war.
Cha Faile: (1) In the Old Tongue, “the Falcon’s Talon.” (2) Name taken by the young Cairhienin and Tairen nobles, attempted followers of ji’e’toh, who have sworn fealty to Faile ni Bashere t’Aybara. In secret, they act as her personal scouts and spies. Since her capture by the Shaido, they continue their activities under the guidance of Sebban Balwer.
Children of the Light: Society of strict ascetic beliefs, owing allegiance to no nation and dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years by Lothair Mantelar to proselytize against an increase in Darkfriends, they evolved during the war into a completely military society. They are extremely rigid in their beliefs, and certain that only they know the truth and the right. They consider Aes Sedai and any who support them to be Darkfriends. Known disparagingly as Whitecloaks, a name they themselves despise, they were formerly headquartered in Amador, Amadicia, but were forced out when the Seanchan conquered the city. Their sign is a golden sunburst on a field of white. See also Questioners.
Corenne: In the Old Tongue, “the Return.” The name given by the Seanchan both to the fleet of thousands of ships and to the hundreds of thousands of soldiers, craftsmen and others carried by those ships, who came behind the Forerunners to reclaim the lands stolen from Artur Hawkwing’s descendants. The Corenne is led by Captain-General Lunal Galgan. See also Hailene, Rhyagelle.
cuendillar: A supposedly indestructible substance created during the Age of Legends. Any known force used in an attempt to break it, including the One Power, is absorbed, making cuendillar stronger. Although the making of cuendillar was thought lost forever, new objects made from it have surfaced. It is also known as heartstone.
currency: After many centuries of trade, the standard terms for coins are the same in every land: crowns (the largest coin in size), marks and pennies. Crowns and marks can be minted of gold or silver, while pennies can be silver or copper, the last often called simply a copper. In different lands, however, these coins are of different sizes and weights. Even in one nation, coins of different sizes and weights have been minted by different rulers. Because of trade, the coins of many nations can be found almost anywhere, and for that reason, bankers, moneylenders and merchants all use scales to determine the value of any given coin. Even large numbers of coins are weighed.
The heaviest coins come from Andor and Tar Valon, and in those two places the relative values are: 10 copper pennies = 1 silver penny; 100 silver pennies = 1 silver mark; 10 silver marks = 1 silver crown; 10 silver crowns = 1 gold mark; 10 gold marks = 1 gold crown. By contrast, in Altara, where the larger coins contain less gold or silver, the relative values are: 10 copper pennies = 1 silver penny; 21 silver pennies = 1 silver mark; 20 silver marks = 1 silver crown; 20 silver crowns = 1 gold mark; 20 gold marks = 1 gold crown.
The only paper currency is “letters-of-rights,” which are issued by bankers, guaranteeing to present a certain amount of gold or silver when the letter-of-rights is presented. Because of the long distances between cities, the length of time needed to travel from one to another, and the difficulties of transactions at long distance, a letter-of-rights may be accepted at full value in a city near to the bank which issued it, but it may be accepted only at a lower value in a city farther away. Generally, someone intending to be traveling for a long time will carry one or more letters-of-rights to exchange for coin when needed. Letters-of-rights are usually accepted only by bankers or merchants, and would never be used in shops.
da’covale: (1) In the Old Tongue, “one who is owned,” or “person who is property.” (2) Among the Seanchan, the term often used, along with property, for slaves. Slavery has a long and unusual history among the Seanchan, with slaves having the ability to rise to positions of great power and open authority, including authority over those who are free. It is also possible for those in positions of great power to be reduced to da’covale. See also so’jhin.
Deathwatch Guard, the: The elite military formation of the Seanchan Empire, including both humans and Ogier. The human members of the Deathwatch Guard are all da’covale, born as property and chosen while young to serve the Empress, whose personal property they are. Fanatically loyal and fiercely proud, they often display the ravens tattooed on their shoulders, the mark of a da’covale of the Empress. The Ogier members are known as Gardeners, and they are not da’covale. The Gardeners are as fiercely loyal as the human Deathwatch Guards, though, and are even more feared. Human or Ogier, the Deathwatch Guards not only are ready to die for the Empress and the Imperial family, but believe that their lives are the property of the Empress, to be disposed of as she wishes. Their helmets and armor are lacquered in dark green (so dark that it is often mistakenly called black) and blood-red, their shields are lacquered black, and their swords, spears, axes and halberds carry black tassels. See also da’covale.
Defenders of the Stone, the: The elite military formation of Tear. The current Captain of the Stone (commander of the Defenders) is Rodrivar Tihera. Only Tairens are accepted into the Defenders, and officers are usually of noble birth, though often from minor Houses or minor branches of strong Houses. The Defenders are tasked to hold the great fortress called the Stone of Tear, in the city of Tear, to defend the city, and to provide police services in place of any City Watch or the like. Except in times of war, their duties seldom take them far from the city. Then, as with other such elite formations, they are the core around which the army is formed. The uniform of the Defenders consists of a black coat with padded sleeves striped black-and-gold with black cuffs, a burnished breastplate and a rimmed helmet with a faceguard of steel bars. The Captain of the Stone wears three short white plumes on his helmet, and on the cuffs of his coat three intertwined golden braids on a white band. Captains wear two white plumes and a single line of golden braid on white cuffs, lieutenants one white plume and a single line of black braid on white cuffs, and under-lieutenants one short black plume and plain white cuffs. Bannermen have gold-colored cuffs on their coats, and squadmen have cuffs striped black-and-gold.
Delving: (1) Using the One Power to diagnose physical condition and illness. (2) Finding deposits of metal ores with the One Power. That this has long been a lost ability among Aes Sedai may account for the name becoming attached to another ability.
Depository: A division of the Tower Library. There are twelve publicly known Depositories, each having books and records pertaining to a particular subject, or to related subjects. A Thirteenth Depository, known only to some Aes Sedai, contains secret documents, records and histories which may be accessed only by the Amyrlin Seat, the Keeper of the Chronicles and the Sitters in the Hall of the Tower. And, of course, by that handful of librarians who maintain the depository.
der’morat-: (1) In the Old Tongue, “master handler.” (2) Among the Seanchan, the prefix applied to indicate a senior and highly skilled handler of one of the exotics, one who trains others, as in der’morat’raken. Der’morat can have a fairly high social status, the highest of all held by der’sul’dam, the trainers of sul’dam, who rank with fairly high military officers. See also morat-.
Eelfinn: A race of beings, largely human in appearance but with fox-like characteristics, who will grant three wishes, although they ask for a price in return. If the person asking does not negotiate a price, the Eelfinn choose it. The most common price in such circumstances is death, but they still fulfill their part of the bargain, although the manner in which they fulfill it is seldom the ma
nner the one asking expects. Their true location is unknown, but it was possible to visit them by means of a ter’angreal that was located in Rhuidean. That ter’angreal was taken by Moiraine Damodred to Cairhien, where it was destroyed. It is also reported that they may be reached by entering the Tower of Ghenjei. They ask the same questions as the Aelfinn regarding fire, iron and musical instruments. See also Aelfinn.
Fain, Padan: Former Darkfriend, now more and worse than a Darkfriend, and an enemy of the Forsaken as much as he is of Rand al’Thor, whom he hates with a passion. Last seen in Far Madding in company with Toram Riatin, who died there.
Fel, Herid: The author of Reason and Unreason and other books. Fel was a student (and teacher) of history and philosophy at the Academy of Cairhien. He was discovered in his study torn limb from limb.
First Reasoner: The title given to the head of the White Ajah. This position is currently held by Ferane Neheran, an Aes Sedai in the White Tower. Ferane Sedai is one of only two Ajah heads to sit in the Hall of the Tower at present.
First Weaver: The title given to the head of the Yellow Ajah. This position is currently held by Suana Dragand in the White Tower. Suana Sedai is one of only two Ajah heads to sit in the Hall of the Tower at present. Among the rebel Aes Sedai, Romanda Cassin holds this position.
forcing; forced: When someone with the ability to channel handles as much of the One Power as they can over long periods of time and channels continually, they learn faster and gain strength more rapidly. This is called forcing, or being forced, by Aes Sedai, who abjure the practice with novices and Accepted because of the danger of death or being burned out.
Forerunners, the: See Hailene.
Forsaken, the: The name given to thirteen powerful Aes Sedai, men and women both, who went over to the Shadow during the Age of Legends and were trapped in the sealing of the Bore into the Dark One’s prison. While it has long been believed that they alone abandoned the Light during the War of the Shadow, in fact others did as well; these thirteen were only the highest-ranking among them. The Forsaken (who call themselves the Chosen) are somewhat reduced in number since their awakening in the present day. Some of those killed have been reincarnated in new bodies and given new names, but much is as yet unknown about their identities and locations.
Hailene: In the Old Tongue, “Forerunners,” or “Those Who Come Before.” The term applied by the Seanchan to the massive expeditionary force sent across the Aryth Ocean to scout out the lands where Artur Hawkwing once ruled. Now under the command of the High Lady Suroth, its numbers swollen by recruits from conquered lands, the Hailene has gone far beyond its original goals, and has in fact been succeeded by the Corenne. See Corenne, Rhyagelle.
Hand: In Seanchan, Hand refers to a primary assistant or one of a hierarchy of imperial functionaries. A Hand of the Empress is of the First Rank, and Lesser Hands will be found at lower ranks. Some Hands operate in secret, such as those who guide the Seekers and Listeners; others are known and display their rank by wearing the appropriate number of golden hands embroidered on their clothing.
Hanlon, Daved: A Darkfriend, formerly commander of the White Lions in service to the Forsaken Rahvin while he held Caemlyn using the name Lord Gaebril. From there, Hanlon took the White Lions to Cairhien under orders to further the rebellion against the Dragon Reborn. The White Lions were destroyed by a “bubble of evil,” and Hanlon was ordered back to Caemlyn and, under the name Doilin Mellar, ingratiated himself with Elayne, the Daughter-Heir. According to rumor, he did considerably more than ingratiate himself.
heart: The basic unit of organization in the Black Ajah. In effect, a cell. A heart consists of three sisters who know each other, with each member of the heart knowing one additional sister of the Black who is unknown to the other two of her heart.
Illuminators, Guild of: A society that held the secret of making fireworks. It guarded this secret very closely, even to the extent of doing murder to protect it. The Guild gained its name from the grand displays, called Illuminations, that it provided for rulers and sometimes for greater lords. Lesser fireworks were sold for use by others, but with dire warnings of the disaster that could result from attempting to learn what was inside them. The Guild once had chapter houses in Cairhien and Tanchico, but both are now destroyed. In addition, the members of the Guild in Tanchico resisted the invasion by the Seanchan and were made da’covale, and the Guild as such no longer exists. However, individual Illuminators still exist outside of Seanchan rule and work to make sure that the Guild will be remembered. See also da’covale.
Ishara: The first Queen of Andor (circa FY 994–1020). At the death of Artur Hawkwing, Ishara convinced her husband, one of Hawkwing’s foremost generals, to raise the siege of Tar Valon and accompany her to Caemlyn with as many soldiers as he could break away from the army. Where others tried to seize the whole of Hawkwing’s empire and failed, Ishara took a firm hold on a small part and succeeded. Today, nearly every noble House in Andor contains some of Ishara’s blood, and the right to claim the Lion Throne depends both on direct descent from her and on the number of lines of connection to her that can be established.
Kaensada: An area of Seanchan that is populated by less-than-civilized hill tribes. These tribes fight a great deal among themselves, as do individual families within the tribes. Each tribe has its own customs and taboos, the latter of which often make no sense to anyone outside that tribe. Most of the tribesmen avoid the more civilized residents of Seanchan.
Kin, the: Even during the Trolloc Wars, more than two thousand years ago (circa 1000–1350 AB), the White Tower continued to maintain its standards, putting out women who failed to measure up. One group of these women, fearing to return home in the midst of the wars, fled to Barashta (near the present-day site of Ebou Dar), as far from the fighting as was possible to go at that time. Calling themselves the Kin, and Kinswomen, they kept in hiding and offered a safe haven for others who had been put out. In time, their approaches to women told to leave the Tower led to contacts with runaways, and while the exact reasons may never be known, the Kin began to accept runaways, as well. They made great efforts to keep these girls from learning anything about the Kin until they were sure that Aes Sedai would not swoop down and retake them. After all, everyone knew that runaways were always caught sooner or later, and the Kin knew that unless they held themselves secret, they themselves would be punished severely.
Unknown to the Kin, Aes Sedai in the Tower were aware of their existence almost from the very first, but prosecution of the wars left no time for dealing with them. By the end of the wars, the Tower realized that it might not be in their best interests to snuff out the Kin. Prior to that time, a majority of runaways actually had managed to escape, whatever the Tower’s propaganda, but once the Kin began helping them, the Tower knew exactly where any runaway was heading, and they began retaking nine out of ten. Since Kinswomen moved in and out of Barashta (and later Ebou Dar) in an effort to hide their existence and their numbers, never staying anywhere more than ten years lest someone notice that they did not age at a normal speed, the Tower believed they were few, and they certainly were keeping themselves low. In order to use the Kin as a trap for runaways, the Tower decided to leave them alone, unlike any other similar group in history, and to keep the very existence of the Kin a secret known only to full Aes Sedai.
The Kin do not have laws, but rather rules (called “the Rule”) based in large part on the rules for novices and Accepted in the White Tower, and in part on the necessity of maintaining secrecy. As might be expected given the origins of the Kin, all of their members maintain their rules very firmly.
Recent open contacts between Aes Sedai and Kinswomen, while known only to a handful of sisters, have produced a number of shocks, including the facts that there are twice as many Kinswomen as Aes Sedai and that some have lived more than a hundred years longer than any Aes Sedai since before the Trolloc Wars. The effect of these revelations, both on Aes Sedai and on Kinswomen, is as yet a matter for speculati
on. See also Knitting Circle, the.
Knitting Circle, the: The leaders of the Kin. Since no member of the Kin has ever known how Aes Sedai arrange their own hierarchy—knowledge passed on only when an Accepted has passed her test for the shawl—they put no store in strength in the Power but give great weight to age, with the older woman always standing above the younger. The Knitting Circle (a title chosen, like the Kin, because it is innocuous) thus consists of the thirteen oldest Kinswomen resident in Ebou Dar, with the oldest given the title of Eldest. By the rules, all will have to step down when it is time for them to move on, but so long as they are resident in Ebou Dar, they have supreme authority over the Kin, to a degree that any Amyrlin Seat would envy. Since the Kin have left Ebou Dar, the Knitting Circle does not technically exist. See also Kin, the.
Lance-Captain: In most lands, noblewomen do not personally lead their armsmen into battle under normal circumstances. Instead, they hire a professional soldier, almost always a commoner, who is responsible both for training and leading their armsmen. Depending on the land, this man can be called a Lance-Captain, Sword-Captain, Master of the Horse or Master of the Lances. Rumors of closer relationships than Lady and servant often spring up, perhaps inevitably. Sometimes they are true.
Legion of the Dragon, the: A large military formation, all infantry, giving allegiance to the Dragon Reborn, trained by Davram Bashere along lines worked out by himself and Mat Cauthon, lines which depart sharply from the usual employment of foot. While many men simply walk in to volunteer, large numbers of the Legion are scooped up by recruiting parties from the Black Tower, who first gather all of the men in an area who are willing to follow the Dragon Reborn, and only after taking them through gateways near Caemlyn winnow out those who can be taught to channel. The remainder, by far the greater number, are sent to Bashere’s training camps.
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