by Terry Brooks
Like it or not, Bek would grow increasingly difficult to manage. He was independent to begin with, but what control the Druid had maintained over him to date was mostly the result of what he knew that the boy didn’t. Now that advantage was pretty much gone, and in the process Bek had grown distrustful of him. As matters stood, the boy was as likely to do what he felt like as what Walker suggested, and choices of that sort could prove fatal.
The Druid was reminded once again how far he had strayed from his vow to avoid falling into a Druid’s manipulative ways. He could not escape the fact that he was becoming more like Allanon with the passing of every day. All of his good intentions and promises had come to nothing. It was a sobering conclusion, and it induced a deep and profound sadness. He could argue that at least he was aware of his failings, but what good was that if he was unable to correct them? He could justify everything and still feel as if he had betrayed himself utterly.
The company pressed deeper into the woods, climbing from the bay’s coastline into the surrounding hills, burrowing deeper into the sun-speckled shadows and thickening woods. The ground was rough and uneven, crisscrossed by ravines and gullies, blocked entirely in places by deadfall and heavy brush. A handful of times they found their way blocked by cuts too deep and wide to cross. Twice they encountered clumps of trees that appeared to have been dropped by a storm, twisted masses of deadwood that ran for a quarter of a mile. Each time they had to back away from one approach and try another. Each time they were forced to change direction, and with each change it grew increasingly difficult to determine exactly where they were.
Walker carried a compass he had borrowed from Redden Alt Mer, but even so it was impossible to maintain a straight line of approach. The best the Druid could manage was to plot a course from where they had come, which was of dubious value. But the day stayed bright and warm, the sun a cheerful presence in the blue sky, and the sounds of birdsong comforting and reassuring. Nothing threatened from the shadows. Nothing dangerous appeared or gave sign of its presence. Nothing appeared out of the ordinary in a forested wilderness that could easily have been their own.
Even so, Walker was wary. Despite appearances, he knew what waited for them somewhere along the way. He would have preferred to have Truls Rohk foraging ahead to ward their approach, but there was no help for that. The Elven Hunters would have to do. They were well trained and able, but no one was as good at staying hidden as the shape-shifter. He wondered where the other was, if he had escaped detection aboard the airship of the Ilse Witch, if he was accomplishing something important. He shook his head at the thought. Whatever Truls was doing, it couldn’t be as important as what he could be doing here.
Morning came and went, and still they trekked on through the forest without finding anything. The castaway’s map had brought them to the bay and pointed them inland and that was as much direction as they were going to get. On the map, a dotted line led to an X that said Castledown. There was no explanation of what Castledown was. There was no description of how they might recognize it. Walker had to assume that its identity would be self-evident when they came across it. It wasn’t the biggest assumption he had made in this business by any means, so he wasn’t uncomfortable following it.
It was late in the afternoon when his faith was rewarded. They topped a steep rise through a heavily wooded draw and discovered all three Elven scouts clustered together waiting for them. Her pixie face solemn and expectant, Tamis pointed ahead.
It was hardly necessary for her to do so. The hillside before them fell away into a broad, deep valley that easily ran ten miles from end to end and another five across. Trees carpeted the slopes and ridges, a soft green ring in the afternoon sunlight. But across the entire valley floor, all ten miles wide and five miles deep of it, sprawled the ruins of a city. Not a city from the present, Walker realized at once. Even from where they stood, still a half mile away, that much was apparent. The buildings were low and flat, not tall like those of Eldwist had been in the land of the Stone King. Some were damaged, their surfaces cracked and broken, their edges ragged and sharp. Holes opened through walls to reveal twisted, burned-out interiors. Debris lay scattered everywhere, some of it rusted and pitted by weather, some of it overgrown with lichen and moss. There was a uniformity to the ruins that indicated clearly that no one had lived here for a very long time.
But what struck the Druid immediately about the city, even more so than its immense size, was that virtually everything was made of metal. Walls, roofs, and floors all gleamed with patches of metallic brightness. Even bits and pieces of the streets and passageways reflected the sun. As far as the eye could see, the ruins were composed of sheets and slabs and struts of metal. Scrub grasses and brush had fought their way up through gaps in the fittings like pods of sea life breaching in an open sea. Isolated groves of trees grew in tangled thickets that might have been parks, carefully tended once perhaps, gone wild now. Even in its present state, crumbling and deteriorated since the Great Wars had reduced it to an abandoned wreck, the nature of its once sleek, smooth condition was evident.
“Shades!” Panax hissed at his elbow, thinking perhaps of the ruins his people had once mined in the aftermath of the holocaust.
Walker nodded to himself. The ruins of Castledown were gigantic. He had never imagined something of this size could exist. How many people had there been in the world if this was an example of the massiveness of their cities? He knew from the Druid histories that the number had been large, much larger than now. But there had been thousands of cities then, not hundreds. How many of them had been this huge? Walker found himself suddenly overwhelmed by the images, the numbers, and the possibilities. He wondered exactly what it was they were going to find. For the first time, he found himself wondering if they were up to it.
Then it struck him suddenly that perhaps he had made an incorrect assumption. The more he stared at the ruins, the more unlikely it seemed that it had been built to house people. The look of the buildings was all wrong. Low and wide and flat, vast spaces with high windows and broad entrances, sprawling foundations with no personal spaces, they seemed better suited for something else. For warehousing, perhaps. For factories and construction yards.
For housing machines.
He glanced at those around him. All looked awestruck, staring at the city as if trying to comprehend its purpose, as if working to make it seem real. Then he noticed Ryer Ord Star. She stood apart from the others as she always did, but she was shaking, her eyes cast down and her fingers knotted tightly in the folds of her clothing. Her breath came in short, ragged gasps, and she was crying soundlessly. Walker moved next to her, placed his arm on her shoulders, and drew her slender body close.
“What’s wrong?” he asked softly.
She glanced up at him momentarily, then shook her head and melted against him once more, burying her face in his robes. He held her quietly until she stilled—it took a few minutes, no more—then stepped away from her and ordered Ard Patrinell to move out.
They descended the valley slope to its floor, stopping in a wooded clearing a hundred yards back from the edge of the ruins to make camp for the night. By now the sun was brushing the valley rim west and would be down in another hour. It was too late to attempt any exploration of the city today. Walker felt confident that they had located Castledown and that what they had come to find was hidden somewhere within. How difficult it would be to uncover what he sought remained to be seen, but he preferred that their first foray be undertaken in daylight.
Alone, while the others set camp and prepared dinner, he walked to the edge of the city. He stood there in the waning light staring into the shadowed ruins, down long, broad avenues, through gaps in the metal walls, along rooflines long since reshaped by time and the ravages of a conflict he was grateful he had not been alive to see. The races of the present thought of a Druid’s magic as powerful, but real power was unknown to them. Real power was born of science. He found himself wondering what it might have been like
to live in those distant times, before the Old World was destroyed. How would it have felt to have power that could destroy entire cities? What sort of havoc would it play with your soul to be able to snuff out thousands of lives at a touch? It made him shiver to imagine it. It made him feel frightened and sick inside.
Perhaps that was what Ryer Ord Star was feeling. Perhaps that was why she cried.
Thinking of her triggered a memory of her vision of the islands and their protectors. It was what she had said after speaking of the keys that surfaced unexpectedly in his thoughts. He had almost forgotten it, dismissed it out of hand as obvious. I see this in a haze of shadow that tracks you everywhere and seeks to place itself about you like a shroud. He had believed her words referred to the Ilse Witch and her relentless pursuit of him.
But looking into the ruins of Castledown and feeling the presence of the thing that waited there like an itch against his skin, he knew he had been mistaken.
THIRTY
Morning arrived in a haze of mist and light rain. Crowded together in leaden skies, dark clouds hid the sun and foreshadowed a gloomy day. The air was windless and warm and smelled of damp earth and new leaves. Silence wrapped the world in a veil of hushed expectancy and whispered caution, and even the small comfort of yesterday’s birdsong had disappeared.
In the valley’s pale brume, the ruins of Castledown hunkered down in glistening, sharp-edged relief, dark metallic surfaces streaked bright green by rain-dampened lichen and moss.
Walker divided the search party into three groups. Ard Patrinell would take Ahren Elessedil, Joad Rish, and three of the nine Elven Hunters on the right flank. Quentin Leah and Panax would take another three Elven Hunters on the left. He would occupy the center with Bek, Ryer Ord Star, and the remaining three Hunters. They would enter the ruins with the center group slightly ahead of the other two, all of them spread out but in sight of one another. They would move directly through the city to its far side and then reverse their march displaced by the width of the search party. They would do this for as many times as it took to complete a sweep of the city, changing their route each time. Anything that appeared worth investigating would be given a look. If they failed to turn up what they were looking for today, they would resume their search on the morrow. It was a huge city. Even if they were quick and encountered no difficulties, it could take them more than a week.
Everyone was to stay quiet and listen carefully, he cautioned. There would be no talking. They were to watch out for one another and keep one eye on the leader of their group, taking directions from him. If something required a look, signal by hand or whistle. Stay low and use the buildings for cover. There was every reason to believe that an enemy who was on watch for intruders had laid traps throughout the city. What they had come to find would be carefully guarded.
“Which is what exactly?” Panax asked, an uneasy look in his eyes. Like the others, he was wrapped against the weather in a cloak and hood. In the misted gloom, they looked like wraiths. “What is it we’ve come to find, Walker?”
The Druid hesitated.
“We’ve come a long way not to be told now,” the Dwarf pressed. Rain ran down his seamed face into his beard. “How are we supposed to find what we’re looking for if we don’t know what it is?”
A moment’s silence followed. “Books,” Walker answered softly. The silence returned and lengthened. “Of spells and magic,” he added with a quick glance around. “Gathered during the time of the Old World, then lost in the Great Wars. Except that some of those spells and that magic may have been saved. Here, in Castledown. That’s the treasure the map says is hidden here.”
“Books,” the Dwarf muttered in disbelief.
“They will be of immense value to the races, if we find them,” Walker assured him. “More so than you can imagine. More so than anything else we might have set out to find. But your skepticism is not unwarranted. As far as we know, no books survived the Great Wars. They would have been one of the first things destroyed, if not by fire, then by time and weather. The writings of the Old World were lost two thousand years ago, and only our oral storytelling traditions have preserved the information they contained. Even that small knowledge was diluted and changed over time, so that much of it was rendered useless. What books we have now were assembled by the Druids during the First and Second Councils at Paranor. The Elves have some at Arborlon and the Federation some in Arishaig, but most are kept in the Druid’s Keep. But they are books of this world and not the old. So if there are books here that have survived, they will have been sealed away. That they are books may not be immediately apparent. Their form may have been changed.”
“If the books are numerous and have retained their original look, it will take a large building to house them,” Bek offered quietly.
Walker nodded. “We begin our search with that in mind. We search for anything that might serve as a safehold, a container, or a storehouse. We might not know it when we see it. We will have to be open-minded. Remember, too, that we’ve come here to discover what became of Kael Elessedil’s expedition and the Elfstones he carried with him.”
No one said anything. After a moment, Quentin adjusted the Sword of Leah where it was strapped across his back and glanced at the sky. “Looks like the rain’s letting up,” he advised to no one in particular.
“Let’s get on with it,” Panax added with a grunt.
They set out then, crossing the open ground between the forested valley slope and the ruins, a line of dark ghosts approaching through the haze. They entered the city in three loosely knit groups set about fifty yards apart. They moved swiftly at first, finding mostly rubble amid the shells of smaller buildings that contained machines and apparatuses that sat rusted and dead. They had no idea what they were looking at for the most part, although some of the equipment had the look of weapons. A thick layer of dust had settled over everything, and there was no indication that anyone had come this way recently. Nothing had been disturbed or changed with the passing of the years. Everything was frozen in time.
Walker was aware of Ryer Ord Star pressing close to him, enough so that they were almost touching. Last night, when the others were asleep, she had come to him and told him what had frightened her so. In the hushed darkness of a moonless night, she had knelt beside him and whispered in a voice so soft that he could barely make her out.
“The ruins are the maze I saw in my vision.”
He touched her thin shoulder. “Are you certain?”
Her eyes were bright and staring. “I felt the presence of the other two, as well. As I stood on the rim of the valley and looked down into the maze, I felt them. The ribbons of fire and the metal dogs. They are here, waiting for me. For all of us.”
“Then we will be ready for them.” She was shaking again, and he put his arm about her to keep her from her fear, which he could feel through her clothing as if it were alive. “Don’t be afraid, Ryer. Your warnings keep us safe. They did so on Flay Creech, on Shatterstone, and on Mephitic. They will do so here.”
But she shrank from the words. “No, Walker. What waits for us here is much bigger and stronger. It is embedded in the ruins and in the earth on which they rest. Old and hungry and evil, it waits for us. I can feel it breathing. I feel its pulse in the movement of the air and the rise and fall of the temperature. It is too much for us. Too much.”
He held her quietly in the velvet darkness, trying to comfort her, listening to the sound of her breathing as it steadied and slowed. Finally, she rose and began to move away.
“I will die here, Walker,” she whispered back to him.
She believed it, he knew, and perhaps she had seen something in her visions that gave her cause to do so. Perhaps she only sensed it might be so, but sometimes even that was enough to make something happen. He would watch out for her, would try to keep her from harm. It was what he would have done anyway. It was what he would do for all of them, if it was within his power. But even a Druid could do no more than try.
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nbsp; He glanced over his shoulder. She had dropped back to walk with Bek, keeping pace with the boy, as if finding some comfort in his silent presence. Fair enough. She could do worse than stay close to him.
He looked ahead into the gloom, into the maze of the ruins, and he could feel the seer’s vision, mysterious and dark, drawing them on like bait on a hook.
Miles away, back toward the channel’s headwaters, but well clear of the Squirm, Redden Alt Mer stood at the bow railing of the Jerle Shannara and looked off into the gloom. The weather was impossible. If anything, it was worse now than when they had sailed inland two days ago. Yesterday had started out fine, but the sunshine and clear skies had gradually given way to heavy mist and clouds on the journey downriver. They had anchored the airship several miles from the ice, safely back from the clashing pillars and the bitter cold, and had gone to sleep, hoping to continue on this morning as Walker had wanted.
But the haze was so thick now that Alt Mer could barely make out the cliffs to either side and could not see the sky overhead at all. Worse, the mist was shifting in a steady wind, swirling so badly that it cast shadows everywhere and rendered it virtually impossible to navigate safely. In these narrow confines, with treacherous peaks, glaciers, and winds all around, it would be foolhardy to attempt to venture out of the channel when they could not see where they were going. Like it or not, they would have to wait for the weather to clear, even if it meant delaying their departure a day or two.