The Design Thinking Playbook
Page 13
It is of great importance that all tests/experiments be well defined. Documentation helps when tracing decisions later or showing an investor the success of an MVP. A simple experiment grid helps to structure the experiments and can be used to document the learning progress.
We want to learn as quickly and cost-effectively as possible; this is why we think about how the test (or the experiment) could be conducted in half the time and with half the resources. We ask ourselves whether there are variants that allow us to learn the same thing more quickly and economically.
The “experiment grid” helps define and document the tests/experiments:
In a first step, we describe the hypothesis we would like to test.
In a second step, the actual experiment is explained. The experiment can be a prototype we want to test with customers/users, an interview, a survey, and so forth.
In a third step, we define what we want to measure and which data should be collected. This can be a certain volume of positive feedback or just a specific value.
In a fourth step, we determine the criterion that shows whether we are on the right (or wrong) track.
In the next step, we carry out the experiment and document our learnings, such as with photos or videos.
At the end, we note the insights gained, the conclusions drawn, and what measures we will undertake. The tests/experiments must be well documented.
KEY LEARNINGS
Test prototype
Define scenarios and a clear goal before the test.
Involve neutral people when conducting the test; namely, people who did not build the prototype.
Ask simple and open questions in testing; never suggestive questions. Always ask “why” in order to find out the underlying motivation.
Don’t design the test to be too long. Concentrate on what is essential.
Take along groups of stakeholders to the test (e.g., developers), so they can experience user feedback firsthand.
Let the test persons think aloud and don’t interrupt them. Don’t try to influence them by steering them in one direction or selling the prototype as a great solution.
Avoid the pitfall of relating too quickly or too much about how the prototype works.
Document the tests, and always schedule enough time after a test to integrate the findings into a new prototype.
Use Web-based tools for simple prototypes.
Perform many qualitative tests with no more than five test persons in each one.
2. TRANSFORM ORGANIZATIONS
2.1 How to design a creative space and environment
Our personas are always confronted with the question of where they should practice design thinking at their university or in their company. The premises of most companies and universities were neither planned nor staged as creative spaces, nor are they suitable for such use. The majority of them are filled to the gills with bulky furniture, thus blocking any creative energy. In particular the tables prompt people to work individually or else work on their laptop. In the best case, employees or students sit around a table, which encourages, at most, an exchange of ideas, but does not generate any shared common creativity.
The good news for Peter, Lilly, and Marc is that nearly every room that has plenty of natural light and space (preferably about 5 m2/55 sq ft per participant) can be quickly reshaped into a creative space. The goal is to gain as much freedom as possible for creativity to unfold. We do best by starting with redesigning the environment and implementing the first prototype of a creative space.
EXPERT TIP
The first prototype of a creative space
At the bank where he works, Jonny finds meeting rooms galore, but only very few of them have the necessary flexibility to foster creativity. He has brought up the need for such a space several times already. In the end, he succeeded in convincing his boss, while having lunch together, to venture the experiment of a creative space. The room he gets for it is not optimal, but the old coding machines that were stored there had to be disposed of sooner or later anyway.
How should the room look? What furniture do we need?
Start with emptying the room, because less is more in this case. Only in an empty space can something new evolve. We consider how many people are to be creative in it and put in one or two additional chairs, stackable ones if possible. Flexible and stackable material is better suited than inflexible and rigid stuff, because stackable furniture allows you to create even more space if the situation calls for it.
The design of the space must take into account whether the creative space must accommodate a project team of 4 to 12 members working on a project for weeks or months, or 8 to 25 participants who sit over a topic only one or two days.
For feedback providers, the space can be furnished with additional stools or textile cubes. The textile cubes can also be used as seat stacks and staged beautifully. Feedback sessions last only a couple hours, not days, so simple seating accommodations are quite reasonable.
What material do we need for the workshop and the prototyping?
The next important thing is to think about the material to be used for building prototypes. You can use a caddy on wheels as a container, filling it with numerous multicolored whiteboard markers and Post-its in various colors and sizes as well as adhesive dots. Another variant is to keep everything in transparent boxes. Such boxes are particularly advisable if you often want to travel with your prototype material or switch rooms.
We’ve found it useful to provide some prototyping material as early as at the beginning of a workshop (e.g., playdough, Lego bricks, string, colored sheets of paper, cotton wool, pipe cleaners, etc.) and lay it out on the table in the room. Masking tape to hang flip charts is always useful—like other prototyping material, it can be purchased at any DIY store.
Depending on the size of the space, we still need one or several flip charts on rollers. If no flip charts are available, we can fasten individual sheets of the flip chart to the wall with nails, or simply paper the walls with individual sheets of paper and masking tape.
As an alternative to flip chart paper, large paper rolls can be used. Pieces can be either cut by hand or torn off with some integral device. The pieces can then be stuck on the wall with masking tape. From our experience, it’s always good to have some extra flip chart paper. Nothing is more annoying and inhibiting to the creative flow than when we run out of basic material—this includes functioning whiteboard markers.
Usually, any smooth walls are suitable for working on flip chart paper and hanging it up. Should the walls be very uneven, several sheets on top of one another should be used in each case, so they can be written on legibly. As an alternative, you can work with Post-its in such a case, which can be written on prior to placing them on the flip charts.
If large paper surfaces are needed and XXL sheets are unavailable, we glue together any amount of flip chart pages with the masking tape on the back to build huge creative surfaces. Such empty creative spaces, even if they refer “only” to paper, are important because creative energy needs room to unfold. It goes without saying that the flip chart paper is used on the side with the squares.
How can I use spatial elements flexibly?
Writable walls, window panes, or glass walls are excellent for directly writing and painting on them with whiteboard markers.
If, for some reason, there isn’t enough space on the walls, whiteboards and maybe pin boards on rollers, which can be moved around the room, are the right choice. Design thinking professionals use flexible whiteboard walls (in the HPI design) on rollers for their work.
If you’re looking for a table in the creative space, it is extremely practical to use lightweight furniture that can be easily moved. Rollers are a plus.
With respect to the tables, choose a more organic, stimulating shape over a rigid rectangular one. The table should be placed free-standing in the space because, as described, all wall surfaces will be included in the creative work , so ensure there is suffici
ent clearance to work and move around the room.
Instead of on the table, we can simply put the required material on chairs or stools that are not needed. This uses less room, and we have more free space to move in. For the creative process, we don’t arrange the chairs around a table, but instead distribute them freely in the room. When they don’t sit stiffly at the table, participants stay more agile, both physically and mentally, which has an enormous influence on the creative process and the results.
If a coatrack is needed, it’s best to use a stand that can quickly be moved for different settings and does not interfere with things in the space. As an alternative, you can put it outside the room. It is also important that the bags and other luggage of the participants not be put on the floor along the walls but instead on top of or underneath unoccupied chairs. This is the only way to work on the walls free of hindrances and for the results to be presented and seen later.
HOW MIGHT WE...
further improve the creative space?
After the initial experience with the prototype of a creative space, we must now develop it further and improve it based on what we have learned.
1) What has worked well in the application? What would we like to have more of?
The next level of a professional creative space has whiteboards attached to the walls already. These are good for visualization. Important inputs and papers can be attached to them with magnets (extra-strong magnets for posters and heavier paper). Chairs are available in different colors, and stackable versions are preferred. The tables should have rollers, if possible, and should be foldable, so they’re never in the way. Different working positions support the creative flow. As a supplement, tables on rollers can be very inspiring depending on the kind of workshop. Square measurements have proven useful; the tables used in the Design Space at the Stanford d.school have this shape. Four workshop participants can group around these tables, and enough space is left to sketch something or for prototyping.
More unusual material wouldn’t go amiss for prototyping (Styrofoam, colored wool, wood, balloons, fabrics, cardboard, and the good old extensive collection of Lego bricks all find a new home here). Everything handicraft shops have on offer and that can be put into prototypes is usable. Lilly’s favorite prototyping material is aluminum foil. Any shapes can be quickly created from it, and pieces can easily be made smaller without using scissors. There are no limits to the imagination—with time, you will realize that simple materials in particular have the potential for great prototypes.
2) How do we want to work in the future, and what helps our wishes come true?
With a more ample budget, the walls can be painted in colors that immediately create an inspiring environment. Colors such as orange, blue, or red are welcome; for example orange stands for creativity, flexibility, and agility, and blue for communication, inspiration, and clarity. Colors and patterns on usually barren floors are outstanding for inducing creativity. Carpets of all sorts, PVC, homey wood, or paint can be used, depending on the suitability of the subsurface.
3) How do I find the right creative space for my organization?
Although you should set no limits to creativity, you should keep the industry, the type of enterprise, and the prevailing corporate culture in mind. The space can be enriched in a playful way with unusual and crazy things like rubber boats, hammocks, or shower curtains used as separation. Such objects can have an inspiring or consciously disruptive effect. This “disruptive” function of a creative space that dissolves or destroys what exists is quite conceivable in order to put things in motion. It’s up to us and our sensitivity with respect to the other teams, our sponsor, or the decision makers to choose the right setting. Our tip: Begin with a low profile and observe the reactions of the environment carefully before you go too far with your creativity.
We can’t tackle the challenge without some courage. It’s not easy to change a work environment successfully. As with any innovation, you’ll likely encounter resistance. Sometimes, such resistance points at real weaknesses in a concept; sometimes, people are simply suspicious. Any resistance must be taken seriously and accounted for in the implementation process.
A creative space can be designed jointly as part of a team development process. After all, the participants must feel comfortable and identify with their space. By the way, this is why employees often don’t feel comfortable in stylish rooms: because their wishes and needs have not been taken into consideration sufficiently or at all.
Simple “goodies,” such as active loudspeakers for a little music, might also be well received, because music can support the creative flow (e.g., soft music playing in the background during design sessions). The caddy can hold a coffee machine and an electric kettle for tea. Bottles of water, cups, and brain food such as nuts and dried fruits should be available in the room.
As an alternative to a small screen and a projector, teams can work with slightly larger screens if the available space allows it. Again, a version with rollers is recommended, so it can be pushed aside when not needed.
HOW MIGHT WE...
structure a prototyping workshop for the design of a creative space?
How exactly should we now proceed? First, we develop a common understanding of the idea, or the order and client. It goes without saying that we consider the scope, possible framework conditions, and any restrictions. This way, we arrive at an initial, roughly formulated design challenge that is open enough and does not contain any solution in its description.
We plan the estimated one and a half days for the workshop as follows:
As an input, we use the design brief and pictures of other creative spaces.
The procedure provides for a warmup in the morning, followed by individual brainstorming and several brainstorming sessions in connection with prompt translation into prototypes. The testing is done with employees in the cafeteria and coffee corners. At the end, the final prototype is presented to the decision makers.
As a result, we’ve now got two to three models of a prototype, which we will either continue to improve or order to be implemented.
Because the approach contains many elements of a design thinking cycle, the participants become familiar with it.
Design brief—creative space
The pace of change in business and the challenges entailed therein have become enormously complex. To cope with these developments, many companies and organizations have come to master tasks with more collaborative approaches to innovation.
Especially for creative working, workspace design is decisive for promoting communication and creativity. Companies such as Google, Apple, and Procter & Gamble have been pioneers in creating innovative and inspiring working atmospheres for flexible and individual collaboration.
The spatial environment is usually characterized by specific furnishings: flexible furniture, lots of space on the walls, the necessary tools and materials to visualize research impressions and new ideas, and suitable places to retreat to, in which ideas can be given their initial form.
We as a traditional banking house want to follow these developments as part of our digitization efforts. In a first attempt, we begin with a creative space for our co-creation workshops in the FinTech departments at our office in Singapore. In particular, business models, new business ecosystems, and first prototypes in conjunction with technologies such as blockchain are to emerge from these workshops.
Design challenge: How might a creative space look that gives us the flexibility to begin a cooperative innovation process with various stakeholders (internal/external), taking into account our values and our brand as a branch of a traditional French financial institution in Southeast Asia?
How might the workshop agenda for the two days look?
Prototyping workshop, model creative space
Purpose
Common understanding
Develop first prototypes
Obtain feedback from stakeholders
Input Sequence Output
Order
Framework conditions
Design challenge
Pictures of creative spaces
Material for prototype
Warmup
Common understanding
Brainstorming: “what if?”
Interviews
Ideate
Create prototype
Test + feedback
Develop prototype further
Pitch before the jury
Next steps
Refined design challenge
2–3 prototypes (models) of creative space
Resources
Catering, tables, chairs, pin boards, flip charts, blank walls, . . .
Timer, prototyping material, Post-its,
pens. . .
Team, facilitator, jury, . . .
EXPERT TIP
Design not only spaces but also the work environment
We need an environment that is familiar to us and with which we can identify and in which we feel comfortable. The designing of such an environment is essentially about four elements: the place, the people, the process, and the meaningfulness of the work. The work environment has become one of the most important instruments for a company to retain the best talents and high performers. Does anybody today want to work in an office that radiates the faded charm of bygone days and was probably squeezed down to the last square foot?