Scratch Monkey
by
Charles David George Stross
1993
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Scratch Monkey
Copyright © 1993 Charles David George Stross
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This work is licensed under a Creative Commons License.
Note: Bits of this novel may offend you. If that is the case, please remember that there's an "off" switch attached: if you don't like it, don't read it. Please also remember that this is a work of fiction. Attitudes, beliefs, and actions espoused in it bear no relation to reality whatsover.
It's a well-known cliche that every writer has half a novel sitting in a desk drawer, waiting to be published.
I've got one that could have been published in 1994, except for a total communications breakdown between myself, my then agent, and an editor who shall remain nameless.
As there seems no hope of publishing it in the immediate future, and as I'm working on other projects, I've put the novel on this web site under a Creative Commons license. (Note: this is the attribution, non-commercial, no-derivs license. The novel is not available for commercial sale).
It's old stuff; I wrote the first draft in 1988, and this final version dates to 1993. I still have a fond spot for it, though, unlike most of the other unsold novels lining my filing cabinet; it's a little patchy in places, but I think it's sufficiently close to commercial quality that it deserves to see the light of day. So here's Scratch Monkey.
Contents
Year Zero Man
In the Duat
War crimes
Will you still love me
Escape
Year Zero Man
As I fasten my crash webbing Sareena looks at me and shakes her head. “What is it?” I ask. She pauses as she pre-checks the heat shield: she looks embarrassed.
“Do you have any last wishes?” she asks, stumbling over her words. “I mean, do you want me to tell anyone if you ..?”
I grin up at her humourlessly. She's little more than a shadow cast by the glare of the floodlights, so I can't see her expression. “What do you think?” I ask, hoping for something to distract me from what's about to happen.
She straightens up and checks over the ejection rail another time. It's ancient, a history book nightmare. Everything on this station is ancient: the planetary colony abandoned space travel, along with most everything else, when they cut themselves off from contact centuries ago. Cold and dark, the station was mothballed for centuries, until the we beamed in and reactivated it. Now it has new owners, and a very different purpose to the one it was designed for. “Okay,” she says calmly. “So if you don't come back, you don't want anyone to cry ...”
“Not for me,” I say, jerking a thumb over my shoulder towards the sealed airlock bay doors, amber lights strobing across the danger zone to indicate pressure integrity. “But if I don't come back, you can cry for the natives. Nobody else will.”
“Yeah, well. Looks like the heat shield's good for one more trip, at least.” She finishes with her handheld scanner and hooks it to her utility belt, then turns and waves at the redlit Launch Control room, high among the skeletal girders above us. “Does your your life support integrity check out?”
“Check.” A green helix coils slowly in the bottom left corner of my visual field, spiralling down the status reading on my suit; more head-up displays wind past my other eye in a ruby glare of countdown digits. The oxy pressure on my countercurrent infuser is fine but I have a tense feeling like an itch. I can't breathe with my lungs. Got to make this reentry drop immersed in a bubble of liquid. The decceleration on reentry is going to be ferocious.
The comm circuit comes to life: it's launch control. “Launch window opens in two hundred seconds. You should make your modified orbital perigee in two seven nine seconds at one-niner five kilometres. You'd better clear the bay, Sar.”
“Okay.” She shrugs. “Outer helmet?”
I nod clumsily and she lowers it into place over my head. I cut in my external sensors and sit tight in the frame of the drop capsule, webbed in by refrigerant feeds. The thick aerated liquid gurgles around my ears then begins to thicken into a gel. The pod's active stealth skin tests itself, flashing chameleon displays at the wall. “All systems go,” I tell her, voice distorted by the gunk clogging my throat: “you tie one on for me, okay?” I smile, and she gives me a thumbs-up.
“You're go, Adjani,” cuts in launch control; Helmut and Davud are in charge. We've been through this all before: they sound professionally bored.
“Pressure drop in one-forty seconds, re-entry window in one-ninety and counting. Repeat, Go for drop in two minutes.”
“Check,” Sareena calls over her shoulder, then stops for one last word. “Take care, Oshi,” she says. “We'll miss you.”
“So will I,” I say, feeling like a hollow woman as the wise-crack comes out. She half-reaches out toward me, but doesn't quite make it: she pulls back instead, and jogs towards the access hatch. I track her with the capsule sensors, testing the image filters we yesterday. Seen by the light of radio emissions her skeleton is a hot synthetic pink overlaid with luminous green flesh and a thin blue spiderweb of nanotech implants just beneath the skin. It could have been her, I tell myself, trying to imagine myself retreating through that door and sealing it on her; it didn't have to be me. All right, so I volunteered. So why have second thoughts at this stage? The Boss said it's important, so I suppose it must be. There's a very important job to be done and then I'm going to come back okay, no doubt about it. It's going to be good –
“One minute, Adjani. Any last words?”
“Yeah,” I say. Suddenly my mouth is dry. “This is –”
The lights on the bay wall flash into a blinding red glare and a spume of vapour forms whirlpools around the air vent: the clam-shell door is opening onto space, draining out the frail pool of air.
“Pulling sockets, Adjani. Good ... ”
I don't get to hear the rest. The launch rail kicks me in the small of the back and the head-up display blanks out the starscape in a blaze of tracking matrices. When my eyeballs unsquash I erase the unnecessary read-outs and take a look. The planet is a vast, ego-numbing blueness into which I'm falling. I re-run the mission profile as the orientation thrusters cut in, spinning the drop capsule so that I'm racing backwards into a sea of swirling gas at Mach thirty. The capsule is going to make an unpowered re-entry like a meteor; it's designed to pull fifty gees of deceleration on the way down (far more than any sane pilot would dream of), shedding fiery particles like a stone out of heaven. This is going to happen in about three minutes time.
I'm busy for a few seconds, heart in my mouth as I scan for search radar and missile launches, but no-one's detected me and by the time I can look up the black-surfaced station is invisible against the thin scattering of stars above me. I could almost be alone out here – but I'm not, quite. Someone is down there: someone dangerous. Otherwise Distant Intervention wouldn't have seen fit to send a team through the system Gatecoder, fifteen light-years from anywhere else; otherwise it wouldn't have rated a visit of any kind, let alone the attention of a Superbright like the Boss. Because if nobody lives here, why the hell is it pumping out so many uploaded minds that it distorts Dreamtime processing throughout the entire sector?
A Year Zero event, that's what. I'm told we've run across this sort of thing before, but rarely, less than once a century in the whole wide spread of human settlement; and that's why I'm here.
That's why everyone's afraid I'm not coming back ...
From the second when the pod first drops below orbital velocity to the moment it penetrates the s
tratopause and deploys wings, there's not a lot for me to do. That's only about two minutes, but it feels like forever: I'm suspended in a tank of high pressure liquid, feeling my bones grate under the huge stresses of deceleration.
I run my test routines, muscles tensing, relaxing, counting down the milliseconds to landing: the green helix spins in my left eye, pacing out the moments. While my body is in spasm I call up the wisdom download they gave me, a huge database of predigested memories sitting in the implants that thread my brain. It's full of details about the planets population, and I go over them – got to check my knowledge, even though I already know it a thousand times over – as the first wisps of atmosphere tear at the rim of my heat shield. When I begin to feel heavy I switch off my inner ears and follow the g-forces on a display; New Salazar makes for daunting reading.
New Salazar:
Primary G1 Dwarf
Distance 1.24 A.U.
Second planet of seven
none of rest habitable
Moons None
Diameter 13,000 K.M.
Land area 68% of total surface
Colonised Year 2427
Present t minus 709 years
Last update t minus 231 years
Population 1,390,000,000 (last update)
Growth 1.2 % pa
Nations 214
Languages 4 (316 dialects)
Technology Low => Moderate
Industrialization (inferred; currently Moderate)
Ethnicity Unrecorded
... It goes on from there. Two hundred nations? Double the land area of Terra? A population measured in billions? I could be hunting a needle in a haystack, except that Year Zero Man is hardly inconspicuous.
The rim of the heat shield glows a pleasant cherry red as the g's stack up then began to tail off again; first the sky turns ruddy orange, then the shell of the pod shrieks in protest when it drops through the highest reaches of the stratosphere. The plasma conic burns out. The plan was to head for the land mass with the highest rate of change of population density we could derive from Dreamtime transient loading ...
BANG!
I look up. The first aerobrake has deployed, detonating high overhead: I switch my peripheral nervous system back on and experience a shivery high of visceral fear. The sky is swinging back and forth above me like a pendulum as the machmeter drops towards One, and then I'm falling subsonic, altitude two thousand metres and the counter timing down to impact. There's a gurgle and my ears ring as the suspension gel liquifies and drains away.
– Three, two, one. Suddenly a giant hand grabs me around the shoulders and buttocks. I'm flying high on a gossamer kite, wings outstretched above me. I look down and there's nothing under the capsule but a vast expanse of green, slashed in half by the ochre gash of a dirt trail. My stomach does a backflip as I reach out and grab the side-arm controller. Two heartbeats and the ground disappears behind a wisp of low cloud, but I've got no time to waste daydreaming: I'm gliding down to an alien forest and I've got just three minutes flying time left. The capsule handles like a brick; it's carrying enough fuel to make orbit.
Right, I think. Where do I land?
I'm down to one thousand metres so I risk a quick flash on radar. There are no metal structures out there so I decide the road's as safe as anywhere – this is rainforest country, my briefing whispers in my head, and I don't want the wingsail to get wrapped up in the trees. (A brief vision flashes before my eyes; a skeleton in a stealth capsule gently sways in the breeze beneath a canopy of tree bearing strange fruit, while Year Zero Man continues to play his deadly game and the distortions in the Dreamtime get worse.) Year Zero Man is a murderous bastard: killing so many people that - the activity surge in the Dreamtime was measurable at a range of fifteen light years –
The dusty road is coming up beneath me as I trigger the capsule motor (for just a tenth of a second – I don't want to set fire to the forest) and dump the wingsail. It drifts gracefully away and the capsule drifts gently down between smoke-fumed tree trunks. I can see burning vegetation as there's a jarring thump from below. The rocket shuts off. Quick! Move! The canopy retracts and the thermal tiles are still hot beneath my boots as I jump down and turn – to see a large deadfall which, if I look at it carefully, might almost be the silhouette of a parked orbiter capsule.
I lumber through the undergrowth, out onto the road, trot along to the wingsail (which has come down right in the most visible damn spot in the forest). The fabric billows and it's obviously entangled in the undergrowth, but that's no problem. I duck down behind it, pull out a ring pull, and stand back. The sail begins to dissolve. I look round again, see a confused tangle of undergrowth and anonymous tree-trunks. It's going to be easy to lose the capsule here, so I gash the tree-trunk with an armoured finger and retreat about ten metres back from the road. Then I check the time. It's been eleven minutes since I left the station. That's too slow; if this was a network-ready world they'd have been all over me ten minutes ago. What's up with these people? How primitive are they?
As I wait for the soldiers to arrive, I strip off my suit and bury it. It takes a minute or two for the suit's sensitive control systems to disentangle themselves from my spinal cord and viscera, then the bolts begin to slide back into their sockets and the segments of armour begin to slough off like the skin of a ceramic snake. The jungle air is a rich compost smell overlaid with the acrid tang of the dissolving wingsail. Now I look at them, the plants are really strange. All their branches come in threes, and the leaves are more blue than green: something chitters in the undergrowth nearby and the insects rasp like a chorus of malfunctioning drones. I shrug out of my dismembered suit, stand bare-ass naked but for my built-in extras, and look around. There's no-one watching, so I disentangle my knapsack from the supply locker in the back of the life support unit. I open it and drag out a grey overall, rough-woven sandals, and a small moneybelt that bulges. I put them on, wearing the belt inside the suit. I don't know if I look like a native, but frankly I don't really care. What I care about is not looking like trouble, and the armour is more of a liability than anything else; its purpose is unmistakable.
It's been nearly two hundred and fifty years since anyone physically visited this world. Since then it's been out of touch except for the basic Dreamtime function, a one-way stream of emigré minds. People dying and being uploaded into the wider continuum supported by our insterstellar digital afterlife. The same people being shunted out across the interstellar gatecoder links, funnelled into whatever corner of the growing Dreamtime has room for the additional load, because they don't know how to work the system. Yes, this planet's on the net, but nobody here knows how to use it. There are more things to the Dreamtime net than interstellar travel and continued consciousness after death: but it takes a certain degree of knowledge to make use of them.
Burying the armour is hard work without power assistance, so I just dig a shallow trench and pull some loose undergrowth over it. Then I stare at the spot, and think hard; a sapphire triangle appears in my left eye as my inertial tracker locks on. Something grabs at my attention for a moment: a flashback to a childhood of darkness. I shiver, breathe deeply and look round again. The colours – that's what I can never get over. (The colours: try explaining them to a blind woman.)
... Or to a corpse. I hunker down and switch to infrared, and boost my ears so that the dull rumble of the engine coming up the road is overlayed with faint sounds of conversation from the driver's cab. It's a truck, I decide, and it's going to arrive here in less than half a minute. It looks like my wait is over. I check my chronograph again. It's been all of half an hour since I left the station.
The truck rumbles into view, spurting dusty blue fumes into the humid air. It's quite bulky, and looks very inefficient – a huge engine cowling looms over great disc-wheels, a smokestack twice as high again protruding above it. It's dragging a wagon train on wheels, six creaking wooden trailers with sealed sides and roofs with small ventilation ducts on top. The whole thing
is travelling not much faster than a brisk marching pace. Little nut-brown men and women with black hair cling to the sides; they're naked but for loin-cloths and all of them are carrying guns. As it trundles past my hiding-place, I see into the cab; a sweaty figure is shovelling something black into a furnace, and another man stands guard with rifle raised. It might be a trading caravan, but knowing what the Boss told me about Year Zero syndrome I doubt this. The squealing of axles and rattling of chains and pistons drowns out any noise from inside the sealed wagons.
It's so big that it takes a minute to pass my hiding place, and in that time I count eight guards. The only efficient-looking things in the whole convoy are their guns; black, polished, functional. The soldiers have that thousand yard stare, peering into the jungle with fingers loosely wrapped around the triggers of their weapons. I've seen that casual, sprawled-out pose among troops before, lying prone on their trailers or clinging to handholds with the gun half-slung in the crook of an arm. Don't be fooled: they're not laid-back. They can tear you up faster than the eye can see.
I wait until the last wagon has rumbled by, then I scramble on hands and knees to the edge of the road and peer after it. They missed the wingsail – not surprising, even I can barely see its corroded wreckage and I know where to look – and the tail guards aren't looking particularly closely at the side of the road. They seem to be looking at the sky: I squeeze my eyes shut and pay attention to the microwave sidebands. The webs of phased-array receiver cells implanted at the back of my eyes go to work. The world goes a dim fuzzy orange, and I can see through trees: the sky is a sodium-lit hell paraded by aurorae. But there's no sweep radar! I remember the guns. The projectiles they shoot are unguided, judging by the lack of sights. Do these people even have radar?
I hear a buzzing from the sky as I wait for the convoy to pass out of view. I itch in the damp heat, and the insects are trying to bite my face. This planet's been terraformed too well for my liking. I swat them away, watching the trail of reddish dust and blue smoke diminishing into the distance as I listen: what now?
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