The Renegat
Page 1
The Renegat
A Diving Universe Novel
Kristine Kathryn Rusch
Contents
Acknowledgments
The Scrapheap
I. Joyride
The Brazza Two
The Br2 Scout3
The Br2 Scout3
The Br2 Scout3
The Br2 Scout3
The Brazza Two
The Brazza Two
The Brazza Two
II. Contact
The Správa
The Správa
The Správa
The Kaluwasan
The Coj
III. The Rescue
The Aizsargs
The Aizsargs Rescue One
The Aizsargs
The Aizsargs Rescue One
IV. The Journey Backwards
The Renegat
The Renegat
V. The Rescue
The Renegat
The Aizsargs Rescue One
The Renegat
The Aizsargs Rescue One
VI. The Journey Backwards
The Renegat
The Renegat
The Renegat
The Renegat
VII. The Rescue
The Renegat
The Aizsargs Rescue One
The Aizsargs
The Renegat
VIII. Crew Adjustments
Z-City
The Správa
Sector Base Z
The Správa
Sector Base Z
IX. The Rescue
The Aizsargs Rescue One
The Aizsargs
X. Into Foldspace
The Renegat
The Renegat
The Správa
XI. The Rescue
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
XII. Foldspace Again
The Renegat
XIII. The Rescue
The Renegat
XIV. Time Lag
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
The Správa
XV. The Mystery of the Renegat
The Aizsargs
XVI. Communication Problems
The Renegat
The Správa
The Renegat
XVII. Rescue
The Renegat
XVIII. Betrayal
The Renegat
The Renegat
XIX. Rescue
The Renegat
XX. Decisions
The Renegat
XXI. Rescue
The Renegat
XXII. Long-Lost Communications
The Správa
XXIII. Rescue
The Renegat
XXIV. Arrival
The Renegat
The Renegat
The Renegat
XXV. Rescue
The Renegat
The Aizsargs
XXVI. Control
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
XXVII. Survival
The Aizsargs Rescue One
The Renegat
XXVIII. The First Death
The Renegat
The Renegat
The Renegat
The Renegat
XXIX. The End of the Renegat
The Aizsargs
XXX. Preparing for Battle
The Renegat
The Renegat
XXXI. Survival
The Aizsargs Rescue One
XXXII. Battle
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
XXXIII. Somewhere New
The Aizsargs
XXXIV. Aftermath
The Renegat
The Renegat
The Renegat
XXXV. Somewhere New
The Aizsargs
XXXVI. Aftermath
The Renegat
The Renegat
The Renegat
XXXVII. Mysteries of the Renegat
The Aizsargs
XXXVIII. Aftermath
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
XXXIX. Mysteries of the Renegat
The Aizsargs
The Aizsargs
XL. Saving The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
The Renegat
XLI. A Century and Change
The Aizsargs
XLII. Saving The Renegat
The Renegat Orbiter One
The Renegat Orbiter One
Unknown Vessel
XLIII. Long-Lost Communications
The Správa
XLIV. Repairing The Renegat
The Renegat
The Renegat
XLV. Arrival
The Aizsargs
Starbase Sigma
XLVI. Final Decisions
Unnamed Vessel
The Renegat
Unnamed Vessel
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Also by Kristine Kathryn Rusch
About the Author
Acknowledgments
My heartfelt thanks go to Dean Wesley Smith on this for supporting me throughout this book while moving, while doing some superhuman feats, and managing to juggle everything. He also kept me focused when I had no focus at all. I couldn’t have done this one without you, Smitty. I love you.
The Renegat
The Scrapheap
Internal Clock Malfunction
Perpetual Now
* * *
The force field breach caught the Scrapheap’s attention. It tried to enter the breach properly into its log, but could not cite a date. The Scrapheap did not have the capacity to manufacture a date, so its systems awoke.
It needed assistance. Human assistance.
The Scrapheap did not know how long it had functioned without human assistance. Its internal clock had doubled over on itself three times and had malfunctioned on the fourth reset. That malfunction did not trigger an alarm, because it was no threat to the Scrapheap itself.
The Scrapheap monitored and evaluated threats. Its protocols demanded that it record major breaches and threats from outside. Internal threats were dealt with routinely.
Energy spikes were minimized. Certain ships were contained within their own private force fields.
The Scrapheap had done such things since its beginning.
It did not think of its beginning as anything but the start of its internal clock. It was not self-aware, although certain systems had more awareness than other systems.
The Scrapheap knew its own history. It had started as five decommissioned ships, stored side by side in a region of space its creators believed to be little used and off the main travel routes for the sector. Those decommissioned ships were to be transferred to the nearest sector base, but the base had no need for the ships.
So the first force field was created. It protected all five ships. Those ships remained in the force field, and then other ships were added. Some were brought in under their own power. Others were towed in by a larger ship. Still others arrived using their anacapa drives.
On one occasion, those arrivals had caused a chain reaction. The energy wave from the arriving anacapa drive had triggered a malfunction in a dyi
ng anacapa drive, causing one ship to explode and resulting in damage to two more.
Humans had arrived three months later with a new core for the Scrapheap, and a control center to protect that new core. The Scrapheap’s mission grew that day, to preserve and protect the ships and the ship parts inside its force field.
The Scrapheap followed its mission diligently, recording its activity, logging it, using the dates from its internal clock.
Over centuries, the Scrapheap grew from five ships to one million, three hundred and sixty-three thousand, seven hundred and one. Not all of the ships were intact. Many of the items the Scrapheap called ships were not ships at all, but parts of ships.
In the early centuries, the humans returned regularly, flashing their identifications and removing ships that still had value. The humans moved intact ships inside a secondary force field near the core, and did not touch those ships, although those ships routinely maintained themselves. If one of those ships malfunctioned, it would flag itself for removal from the secondary force field. If possible, the ship would then remove itself from the secondary force field.
If the ship could not move itself, the Scrapheap would do so, using a powerful tractor beam that only existed inside the secondary force field.
The Scrapheap maintained all of the external shields that belonged to the ships gathered in the main force field. In that way, those ships would not spark another disaster. The Scrapheap added and removed miniature force fields, rotated some ships away from others, kept those with dying anacapa drives isolated from ships that could possibly negatively interact with the dying drives.
The humans went in and out of the Scrapheap, removing ships and parts of ships as needed. Some ships’ anacapa drives were activated remotely, and those ships left the Scrapheap on their own power. Sometimes humans entered the Scrapheap through various portals built into the large exterior force field, and removed ships.
One thousand years into the Scrapheap’s existence, the humans ceased removing ships. The only changes inside the Scrapheap were the ones the Scrapheap initiated itself.
Until the breach.
A ship tried to enter the Scrapheap. That ship did not know the code to deactivate the portal in the force field, so the Scrapheap activated its defenses.
The ship left.
This was not unusual. It happened routinely throughout the Scrapheap’s existence, so the Scrapheap did not create a log for the incident, although the incident remained in the short-term buffers.
Then the ship returned. It used a code that had not been used since the first four hundred years of the Scrapheap’s existence.
The force field opened.
The ship entered the Scrapheap, flew around many of the ships inside the Scrapheap, and left.
The ship repeated this behavior for two hours on each of the next five days.
On the sixth day, the ship returned. It followed a path it had used before, and stopped near a DV-Class ship. Humans then emerged from the returning ship, and traveled to the DV-Class ship. The humans entered the DV-Class ship, and one-point-two hours later, the anacapa drive inside that ship activated.
The DV-Class ship left the Scrapheap.
The new ship remained inside the Scrapheap. The Scrapheap tried to contact that new ship. It did not respond. The new ship eventually left via engine power through the opening in the force field.
The Scrapheap then tried to identify the type of ship that the new ship had been. That type of ship did not exist in the Scrapheap’s records. Nor did the ship seem to be a ship that could have been updated from any other ship in the Scrapheap’s records.
The Scrapheap had scenarios programmed into its systems for such an occurrence. The scenarios postulated that the ship had stolen the entry codes and was now stealing vessels.
The Scrapheap would attack the ship when it returned.
But it did not return.
Instead, the DV-Class vessel returned. Humans, identified as the same or similar to the ones who had arrived earlier, traveled from the returning DV-Class vessel to another DV-Class vessel. Then the second DV-Class vessel’s anacapa drive activated, and removed the second DV-Class vessel from the Scrapheap. Then the first DV-Class vessel left again.
At that moment, the Scrapheap attempted to log the interaction as a serious breach. It could not do so. It no longer had the ability to time-stamp a log.
The Scrapheap had a failsafe to send information to its creators should the log function break down. But that failsafe had limitations.
The Scrapheap had to send the information from its short-term buffers to the humans before the information was recycled out of the buffers.
Upon discovering that it needed to send the information from the short-term buffers, the Scrapheap acted immediately. It sent the information along the channels it had been using for its decennial updates.
The Scrapheap also requested a repair of its systems as well as an augmentation that would prevent the unwarranted theft of vessels.
It could not attack vessels that had been stored inside the Scrapheap.
But it could flag the breaches as suspicious, maintain the records of those breaches, until the human creators arrived and determined what to do with the information.
Because the buffered information needed to be protected differently than the decennial update and because the buffered information could not be permanently stored, the Scrapheap requested a receipt be sent when the information reached its final destination.
The Scrapheap had not made such a request in all of its existence. The request set different protocols into place, protocols the Scrapheap had never used before.
The information system was old. The buffered information first traveled to sector bases closed, abandoned, and forgotten. The information then routed back to the Scrapheap, which repackaged the information and sent the information again.
The Scrapheap repackaged six times before the information managed to get through that hurdle in the system.
The Scrapheap then deleted the previous sector bases from its communications channel. It sent information directly to the working sector base.
More ships disappeared weekly, so the Scrapheap sent buffered information weekly.
The Scrapheap did not get a response.
Its systems were programmed to continue to send information until it received instructions.
It received none.
So it continued to send, even as the buffer cleaned itself out, and the log mechanism jammed. The Scrapheap did close the force field and reactivate the defensive measures, but sanctioned DV-Class vessels continued to enter the Scrapheap, disgorge humans to another DV-Class vessel, and then remove that DV-Class vessel.
The emptiness inside the Scrapheap grew.
The Scrapheap was not alarmed by this change. The Scrapheap was not sentient.
But it responded like any powerless being under attack.
It asked for help.
It defended itself as best it could, while it waited for a response.
Part One
Joyride