Gotrek & Felix- the Third Omnibus - William King & Nathan Long
Page 108
‘...there was no denying that the trollslayer presented a formidable appearance. Although Gotrek only came up to Felix’s chest, and a great deal of that height was made up of the huge dyed crest of red hair atop his shaved and tattooed skull, he was broader at the shoulders than a blacksmith. In one massive paw, he held a rune-covered axe that most men would have struggled to lift with both hands. When he shifted his massive head, the gold chain that ran from his nose to his ear jingled.’
From Trollslayer, by William King
Gottfried von Diehl
Baron of the Vennland Marches, exiled after a conflict with their Sigmarite neighbours. He leads his people on a doomed expedition out of the Empire south into the Border Princes.
Green Man, The
A fortified inn on the road to Drakenhof.
Greypaw Hollow
A small skaven settlement located under a forest.
Grim Hogan
A Kislevite knight of the Order of the Black Bear.
Grimme
A dwarf Slayer, first encountered by Felix in the Shrine of Grimnir. He speaks very little, seeming to be too overwhelmed by some personal grief to allow any kind of connection with others. He is one of the seven Slayers who go to beard the dragon in its den.
Grudi Halfhand
Dwarf Slayer, son of Olgep Wynters, Master Brewer. He lost his left hand in an unnamed battle, and has a hook in its place. Grudi and Snorri join up with the knights of the Black Bear on their expedition to reclaim the Wynters Brewery.
Gulf of Araby
Expanse of water lying between the southern coast of Araby and the Southlands.
Grume of the Night Fang
A massive and foul-smelling Khorne warlord who is in league with the Tzeentch sorcerers, Kelmain and Lhoigor. He wants to kill Gotrek and claim his axe for his own, and carries the fearsome Skull Mace of Malarak to help him achieve his goal.
Guntersbad
A small town on the road to Talabheim.
Gurag
A monstrously obese orc shaman who pits his powers and his wits against Teclis, with surprising results.
Gustav Jaeger (i)
Otto Jaeger’s son. A tall, thin, serious-looking youth, he studies theology and law at the University of Nuln.
Gustav Jaeger (ii)
Felix and Otto Jaeger’s father, and head of the Jaeger’s of Altdorf trading company, one of the richest merchant businesses in the Empire. From humble origins himself, he was determined that his two sons have the best education he could afford. Sadly, his younger son Felix showed no interest in the family business, and let himself be sucked into a life of ‘adventure’, at the beck and call of a renegade dwarf.
Gutsnorter
An ogre, and relative of Vork Kineater.
H
Halim il Saredi
A revolutionary who wishes to overthrow the cruel caliph of Ras Karim.
Hall of the Well
The main hall housing Thangrim’s people in Karag Dum. The settlement is protected by Runes of Concealment.
Hammer of Fate
The mighty magical warhammer used by King Thangrim, said to be one of the artefacts bequeathed to the dwarfs by the Ancestor-Gods.
Hanged Man, The
Inn located in Blutdorf, just as unpleasant as the rest of the village.
Hans Muller
The Divine One. A filthy, unkempt and quite, quite mad mage whose Spell of Translocation went wrong so he ended up the Ruined City in the Chaos Wastes where he meets Gotrek, Felix and Snorri.
Hargrim
Son of Thangrim Firebeard, a massive broad-shouldered dwarf and leader of the Tunnel Fighters at Karag Dum.
Hate Child
A parable told by the monks of the Schrammel monastery. It concerns a noble count called Benoist, and the consequences of his liaison with a woman called Yvette.
Haunted Citadel
An abandoned slann fortress in the swamps near Crannog Mere.
Heart of Fire
A magical gem secreted in the depths of the temple where Redhand’s treasure was hidden. It was believed to control the eruptions of the island’s volcano.
Hef (i)
Trapper, hired by the von Diehl family to guide them across the Border Princes. Felix first encounters him in the trading post where Hef is harassing Kirsten.
Hef (ii)
One of two twin sewerjack knifemen who work with Gotrek & Felix in the Nuln sewers (see also Spider).
Heinrich Lowen
A witch hunter based in Middenheim. Following a nasty run-in with a deviant, he has had some of his missing teeth replaced with metal studs.
Heinz
Owner of the Blind Pig and old mercenary friend of Gotrek. He spent ten years as a halberdier and rose to the rank of captain during Karl Franz’s campaigns against orcs to the East. Sports a bad leg after being stamped on by a Bretonnian charger at the Battle of Red Orc Pass.
Henkin Warsch
A traveller who crosses paths with Gotrek and Felix at Schrammel, near the infamous monastery there.
Henrik Richter
A bandit chief who has forged the bands of outlaws together in a bid to defeat the invading horde led by Ugrek Manflayer.
Herman Faulkstein
A watch officer in Middenheim.
Heskit One Eye
Master Warp Engineer of Clan Skyre, he leads the attack on Nuln’s College of Engineering in an attempt to steal a steam tank.
Hieronymous Ostwald, Count
Secretary to Her Serene Highness, Countess Emmanuelle. Friend of Drexler’s.
Hippogryph
A fabulous beast with the forequarters of a griffon, and the rear quarters of a horse, found in the wildest reaches of the Old World. They are occasionally captured and forced to fight in arenas, or tamed for use as riding beasts.
Hirhaz Helmgard
A dwarf thane who gets trapped in Karak Hirn when it is invaded by greenskins. He and his followers only manage to survive by barricading themselves inside their clan’s inner hold.
Holdborn, Sergeant
An officious dwarf sergeant at Karak Azgal.
Horn Gate
The name of Karak Hirn’s front gate. Recapturing the Horn Gate is the keystone of Prince Hamnir’s plan for the dwarfs to regain entry to their lost hold.
I
Indestructible
Malakai’s first flying ship. Big as a sailing ship, the fuselage was over a hundred paces long and the ship itself could fly at ten leagues an hour. It crashed and was destroyed utterly.
Iron Door, The
Tavern in Karak Kadrin. A reputed hangout for Slayers, renegades, and other lowlifes.
Iron Tower
Head quarters of the witch hunters in Nuln, this forbidding tower is set on its own island on the Aver.
Issfet Loptail
Humble servant of grey seer Thanquol. He lost his tail in a raid on a human farm, hence the surname.
Ivan Stragov
Ulrika’s father. A huge burly man with a long white beard and a shaved head except for a top knot. He is a Kislevite March Warden, in command of a thousand men.
Ivan took care of Borek, Gotrek and Snorri on their return from the Chaos Wastes on their first mission to find Karag Dum and thus earned their respect and friendship.
Ivory Road
A long trading road that runs between Barak Varr, the dwarf sea port, and Cathay, far to the east. It is a dangerous trip, not be undertaken without an armed escort.
Ixix
Goblin shaman, serving under Ugrek Manflayer, considered mad even by greenskin standards.
Izak Grottle
Obese Clan Moulder Packmaster, Grottle’s appetite for food is rivalled only by his appetite for power.
J
Johann Zauberlich
A wizard and companion to Aldred Keppler. When not adventuring, he is a lecturer at the University of Nuln.
Jules Gascoigne
A Bretonnian scout originating from Quenelles. He
was hired by Aldred Keppler to guide their party to Karag Eight Peaks.
Julianus Groot
High Chancellor of the Imperial Gunnery School in Nuln. He is a cheerful, pot-bellied man with greying mutton chops and a nearly bald head.
Jurgen, Frater
Librarian of the Schrammel monastery.
Justine
A Chaos Warrior of Khorne, leader of the beastmen that destroyed Kleindorf.
K
Kaadiq
Court sorcerer of the caliph of Ras Karim. He has a magic silver flute, which enables him to charm beasts and animals to do his bidding.
Kagrin Deepmountain
A young dwarf who is part of the expedition to liberate Karak Hirn from its orc and goblin occupiers.
Karag Dum
Lost dwarfhold in the Chaos Wastes and formerly one of the greatest dwarf cities, the mightiest in the northern lands in fact. It fell during the last great incursion of Chaos before the reign of Magnus the Pious.
Karaghul
Magic sword, originally wielded by the Templar Raphael. It was discovered by Felix, in Thulgul the troll’s treasure hoard.
Karak Eight Peaks
Ancient dwarf stronghold that fell to the goblins three thousand years ago.
Karak Hirn
Aka ‘Horn Hold’. A dwarf hold at the far south of the Empire, where the bottom of the Grey Mountains meets the Worlds Edge Mountains, just north of the Border Princes. When it is overrun by goblins, its lord, Prince Hamnir, organises an expedition to reclaim it for the dwarf nation. The hold’s symbol is a horn over a stone gate.
Karak Kadrin
‘Slayer Keep’, a dwarf stronghold that overlooks the Peak Pass in the Worlds Edge Mountains. Karak Kadrin has never fallen, partly due to the presence of the Shrine of Grimnir which attracts Slayers from across the Old World.
Karak Varn
A Dwarf steamship that sank in a tale told by Urli aboard the Storm Hammer. Nobody knows why it sank.
Karl-Franz
Leader of the most powerful human nation in the Old World, the Empire, he leads fearlessly leads his armies into battle against their enemies – greenskins, beastmen, and worse.
Kat
A young girl with a distinctive white streak in her black hair. She was found by Gotrek & Felix in the ruins of Kleindorf.
Katja Murillo
Captain of the Golden Gull, and captive of Uragh Goldtusk when she first meets Felix. Tall, with raven-black, curly hair that falls to her shoulders, and with a low, husky voice. Despite being somewhat attracted, Felix cannot help but be suspicious of her.
Kazad Varr
A sturdy dwarf fortress just outside the main entrance to Barak Varr, at the top of the Rising Road.
Kelmain Blackstaff
An albino Tzeentchian sorcerer of immense power, he is also the identical twin of Lhoigor. Both he and his brother served as advisors to Arek Daemonclaw and also had a hand in the corruption of the dragon, Skjalandir. Kelmain carries a staff of ebony and silver, which he found in ruins in the Chaos Wastes. He and Lhoigor are also responsible for opening the Paths of Old Ones and unwittingly putting the whole of the Old World in jeopardy by doing so.
Khimar
In the South Lands, a local term for a chimera.
Kingdom of the Dragon
A mysterious land – possibly mythical – rumoured to lie far, far to the east.
Kirgi Narinsson
A dwarf of the Ironskin clan, from Karak Hirn.
Kirsten
Indentured to Frau Winter, part of the von Diehl entourage. Felix rescues her from the attentions of Hef, Kell and Lars in the trading post and she becomes his first love.
Kislev
Reputed to be a land of ice and snow where winter never lifts. In actuality, it is a land of rolling plains and thick forests of pine which has a brief but intense summer and a long, cold winter. Famed for its horsemen.
Klara
Culum’s pretty and somewhat inquisitive wife. Her attempt to wheedle information out of Felix only succeeds in earning him the enmity of her husband.
Kleindorf
Small village on the Flensburg road, deep in the Drakwald.
Knoblauch, Frater
Gatekeeper at the Schrammel monastery.
Krakul Zapskratch
An itinerant warlock engineer who at one time passes through the skaven outpost of Greypaw Hollow. It is here where he takes on a job for Grey Seer Thanquol – constructing a mechanical Boneripper.
‘Had it been standing, the creature would have been three times the size of its master, a towering construction of steel, bone and wire fuelled by a warpstone heart and driven by the arcane mechanics of Clan Skryre techno-sorcery. In shape, it retained a morbid resemblance to a living rat-ogre, and the warlock-engineers had even used the bones of Thanquol’s first Boneripper when assembling their creation.’
From Mindstealer, by C L Werner
Kregaerak
The location near where the Karak Varn was washed up.
L
Lady Hermione
A beautiful noblewoman of Nuln, and business rival of Countess Gabriella.
Lars
Trapper. Felix manages to enamour himself of Lars by smashing his teeth during a fight in the trading post.
Leatherbeard the Slayer
A dwarf Slayer who joins Gotrek & Felix in their attempt to get into Karak Hirn ‘the back way’. His head is covered with an intricate leather mask, to hide the shameful fact that he has no beard.
Lhoigor Goldenrod
A tall, vulpine albino sorcerer of immense power, he is evenly matched with his identical twin, Kelmain. Both Lhoigor and his brother come from the strange Weirdblood tribe and from birth they were marked by the favour of the Changer of Ways, by being born with teeth and claws so they could have meat as their first meal. Lhoigor carries a gold-sheathed staff which was unearthed in the Ruins of Ulangor in the Chaos Wastes.
Lonely Tower
Built on top of an old coal mine, this is the secret location where Malakai and his engineers build the Spirit of Grungni. It comes under attack by Grey Seer Thanquol and his minions as they try to steal the airship.
Lord of Dragons
One of the Undying Ones, ghostly elven wizards who sacrificed themselves in order to save Ulthuan and their people. He and his brethren are mighty mages, responsible for maintaining the web of spells that keeps the island continent of Ulthuan afloat and it is he who brings the danger facing the island to Teclis’s attention.
Lothar Kryptman
Alchemist, living in Fredericksburg. A weirdroot addict, he assists Gotrek & Felix after their encounter in the Sleeping Dragon.
Lothern
Great elvish harbour city where the Phoenix King holds court. Teclis and his brother Tyrion have a mansion built on the side of the highest hill overlooking the city.
Luipold Gunda
A reputable citizen of the Empire found murdered on the streets of Middenheim. The political activist Felix Jaeger is thought to have had a hand in his demise, but nothing has ever been proven.
Luitpold
A rat catcher, based in Middenheim. A servant of the Dark Powers, he met a well-deserved end at the hands of the witch hunters.
Lurkers Within
Ancient spider daemons who guard the Haunted Citadel in Albion. They are naturally resistant to magic.
Lurking Horror
A fantastic beast that is rumoured to be quite fantastical.
Lurk Snitchtongue
Thanquol’s henchling and a former Clawleader. He has a warpstone powered communication amulet hammered into his skull by his master and sneaks aboard the Spirit of Grungni at his master’s command. An encounter with a warp-storm while onboard leaves him somewhat changed though.
M
Madame Mathilda
A female gang boss who rules the slums south of the river in Nuln, rumoured to be an associate of Lady Hermione and Countess Gabriella. She is voluptuous looking,
in a rough way, and could have been beautiful were it not for the scar on the left corner of her mouth. It is said she keeps as her companion a large, black, vicious dog.
Magda Freyadotter
Cleric of Valaya, member of Belegar’s expedition to Karag Eight Peaks. She warns Gotrek and his party of the dangers awaiting them beneath the Peaks.
Magdalena
Mysterious silver-haired girl with golden eyes, a captive of Count Hrothgar.
Magrig One Eye
The fearsome guardian of the Temple of the Old Ones. He was the mightiest of the giants of old before his brain became clouded and he acquired the lust for manflesh. He lost an eye in a ferocious battle to the death with his brother and is worshipped as a god by the local orc tribes.
Magritta
City-state on the southern coast of Estalia. Built upon the Bay of Quietude, it commands one of the greatest fleets in the Old World, much to the chagrin of its Tilean neighbours.
Malakai Makaisson
Thought to be the best engineer who ever lived. He was drummed out of the Guild of Engineers after the first airship fiasco and became a Slayer. He built the Spirit of Grungni and is responsible for devising many other ingenious munitions and weapons also.
He is another shaven-headed dwarf, with the customary red dyed crest and a short white beard. When flying the airship, he wears a short leather jerkin with sheepskin collar, a leather cap with long ear flaps and a cut-out for his crest to fit through and thick optical lenses engraved with crosshairs.
Malakai appears to have been a prolific inventer, and well travelled, with devices allegedly invented by him turning up all over the Empire and the dwarf realms. The powered skiff used by the dwarfs of Wynters Brewery being a case in point.
He is originally from Dwimmerdim Vale, way up north – an isolated place, which is thought to account for his somewhat odd accent.
In later years, Malakai had an office in the College of Engineering at Nuln. Not being welcome in the dwarf holds, the humans were grateful for his assistance designing and making machines to help the Imperial war effort against the continued Chaos invasions.
Malgrim
Chief engineer of the Storm Hammer.
Mannfred von Carstein
The most cunning and dangerous of the von Carstein vampires.