Scobie joined her. As she rose, she scooped a handful of fine black particles off the shards on which she stood and let it trickle from her glove. “I suspect this is the reason the boundary of the ice is sharp,” she told him.
“What is?” Danzig inquired from afar. He got no answer.
“I noticed more and more dust as we went along,” Broberg continued. “If it fell on patches and lumps of frozen stuff, isolated from the main mass, and covered them, it would absorb solar heat till they melted or, likelier, sublimed. Even water molecules would escape to space, in this weak gravity. The main mass was too big for that; square-cube law. Dust grains there would simply melt their way down a short distance, then be covered as surrounding material collapsed on them, and the process would stop.”
“H’m.” Scobie raised a hand to stroke his chin, encountered his helmet, and sketched a grin at himself. “Sounds reasonable. But where did so much dust come from—and the ice, for that matter?”
“I think—” Her voice dropped until he could barely hear, and her look went the way of Garcilaso’s. His remained upon her face, profiled against stars. “I think this bears out your comet hypothesis, Colin. A comet struck Iapetus. It came from the direction it did because it got so near Saturn that it was forced to swing in a hairpin bend around the planet. It was enormous; the ice of it covered almost a hemisphere, in spite of much more being vaporized and lost. The dust is partly from it, partly generated by the impact.”
He clasped her armored shoulder. “Your theory, Jean. I was not the first to propose a comet, but you’re the first to corroborate with details.”
She didn’t appear to notice, except that she murmured further: “Dust can account for the erosion that made those lovely formations, too. It caused differential melting and sublimation on the surface, according to the patterns it happened to fall in and the mixes of ices it clung to, until it was washed away or encysted. The craters, these small ones and the major ones we’ve observed from above, they have a separate but similar origin. Meteorites—”
“Whoa, there,” he objected. “Any sizable meteorite would release enough energy to steam off most of the entire field.”
“I know. Which shows the comet collision was recent, less than a thousand years ago, or we wouldn’t be seeing this miracle today. Nothing big has since happened to strike, yet. I’m thinking of little stones, cosmic sand, in prograde orbits around Saturn so that they hit with low relative speed. Most simply make dimples in the ice. Lying there, however, they collect solar heat because they’re dark, and re-radiate it to melt away their surroundings, till they sink beneath. The concavities they leave reflect incident radiation from side to side, and thus continue to grow. The pothole effect. And again, because the different ices have different properties, you don’t get perfectly smooth craters, but those fantastic bowls we saw before we landed.”
“By God!” Scobie hugged her. “You’re a genius.”
Helmet against helmet, she smiled The Saturn Game and said, “No. It’s obvious, once you’ve seen for yourself.” She was quiet for a bit while still they held each other. “Scientific intuition is a funny thing, I admit,” she went on at last. “Considering the problem, I was hardly aware of my logical mind. What I thought was—the City of Ice, made with starstones out of that which a god called down from heaven—”
“Jesus Maria!” Garcilaso spun about to stare at them.
Scobie released the woman. “We’ll go after confirmation,” he said unsteadily. “To the large crater we spotted a few klicks inward. The surface appears quite safe to walk on.”
“I called that crater the Elf King’s Dance Hall,” Broberg mused, as if a dream were coming back to her.
“Have a care.” Garcilaso’s laugh rattled. “Heap big medicine yonder. The King is only an inheritor; it was giants who built these walls, for the gods.”
“Well. I’ve got to find a way in, don’t I?” Scobie responded.
“Indeed,” Alvarlan says. “I cannot guide you from this point. My spirit can only see through mortal eyes. I can but lend you my counsel, until we have neared the gates.”
“Are you sleepwalking in that fairy tale of yours?” Danzig yelled. “Come back before you get yourselves killed!”
“Will you dry up?” Scobie snarled. “It’s nothing but a style of talk we’ve got between us. If you can’t understand that, you’ve got less use of your brain than we do.”
“Listen, won’t you? I didn’t say you’re crazy. You don’t have delusions or anything like that. I do say you’ve steered your fantasies toward this kind of place, and now the reality has reinforced them till you’re under a compulsion you don’t recognize. Would you go ahead so recklessly anywhere else in the universe? Think!”
“That does it. We’ll resume contact after you’ve had time to improve your manners.” Scobie snapped off his main radio switch. The circuits that stayed active served for close-by communication but had no power to reach an orbital relay. His companions did likewise.
The three faced the awesomeness before them. “You can help me find the Princess when we are inside, Alvarlan,” Kendrick says.
“That I can and will,” the sorcerer vows.
“I wait for you, most steadfast of my lovers,” Ricia croons.
Alone in the spacecraft, Danzig well-nigh sobbed, “Oh, damn that game forever!” The sound fell away into emptiness.
III
To condemn psychodrama, even in its enhanced form, would be to condemn human nature.
It begins in childhood. Play is necessary to an immature mammal, a means of learning to handle the body, the perceptions, and the outside world. The young human plays, must play, with its brain too. The more intelligent the child, the more its imagination needs exercise. There are degrees of activity, from the passive watching of a show on a screen, onward through reading, daydreaming, storytelling, and psychodrama . . . for which the child has no such fancy name.
We cannot give this behavior any single description, for the shape and course it takes depends on an endless number of variables. Sex, age, culture, and companions are only the most obvious. For example, in pre-electronic North America little girls would often play “house” while little boys played “cowboys and Indians” or “cops and robbers,” whereas nowadays a mixed group of their descendants might play “dolphins” or “astronauts and aliens.” In essence, a small band forms, and each individual makes up a character to portray or borrows one from fiction. Simple props may be employed, such as toy weapons, or a chance object—a stick, for instance—may be declared something else such as a metal detector, or a thing may be quite imaginary, as the scenery almost always is. The children then act out a drama which they compose as they go along. When they cannot physically perform a certain action, they describe it. (“I jump real high, like you can do on Mars, an’ come out over the edge o’ that ol’ Valles Marineris, an’ take that bandit by surprise.”) A large cast of characters, especially villains, frequently comes into existence by fiat.
The most imaginative member of the troupe dominates the game and the evolution of the story line, though in a rather subtle fashion, through offering the most vivid possibilities. The rest, however, are brighter than average; psychodrama in this highly developed form does not appeal to everybody.
For those to whom it does, the effects are beneficial and lifelong. Besides increasing their creativity through use, it lets them try out a play version of different adult roles and experiences. Thereby they begin to acquire insight into adulthood.
Such play-acting ends when adolescence commences, if not earlier—but only in that form, and not necessarily forever in it. Grown-ups have many dream-games. This is plain to see in lodges, for example, with their titles, costumes, and ceremonies; but does it not likewise animate all pageantry, every ritual? To what extent are our heroisms, sacrifices, and self-aggrandizements the acting out of personae that we maintain? Some thinkers have attempted to trace this element through every aspect of society.
Here, though, we are concerned with overt psychodrama among adults. In Western civilization it first appeared on a noticeable scale during the middle twentieth century. Psychiatrists found it a powerful diagnostic and therapeutic technique. Among ordinary folk, war and fantasy games, many of which involved identification with imaginary or historical characters, became increasingly popular. In part this was doubtless a retreat from the restrictions and menaces of that unhappy period, but likely in larger part it was a revolt of the mind against the inactive entertainment, notably television, which had come to dominate recreation.
The Chaos ended those activities. Everybody knows about their revival in recent times—for healthier reasons, one hopes. By projecting three-dimensional scenes and appropriate sounds from a data bank—or, better yet, by having a computer produce them to order—players gained a sense of reality that intensified their mental and emotional commitment. Yet in those games that went on for episode after episode, year after real-time year, whenever two or more members of a group could get together to play, they found themselves less and less dependent on such appurtenances. It seemed that, through practice, they had regained the vivid imaginations of their childhoods, and could make anything, or airy nothing itself, into the objects and the worlds they desired.
I have deemed it necessary thus to repeat the obvious in order that we may see it in perspective. The news beamed from Saturn has brought widespread revulsion. (Why? What buried fears have been touched? This is subject matter for potentially important research.) Overnight, adult psychodrama has become unpopular; it may become extinct. That would, in many ways, be a worse tragedy than what has occurred yonder. There is no reason to suppose that the game ever harmed any mentally sound person on Earth; on the contrary. Beyond doubt, it has helped astronauts stay sane and alert on long, difficult missions. If it has no more medical use, that is because psychotherapy has become a branch of applied biochemistry.
And this last fact, the modem world’s dearth of experience with madness, is at the root of what happened. Although he could not have foreseen the exact outcome, a twentieth-century psychiatrist might have warned against spending eight years, an unprecedented stretch of time, in as strange an environment as the Chronos. Strange it certainly has been, despite all efforts—limited, totally man-controlled, devoid of countless cues for which our evolution on Earth has fashioned us. Extraterrestrial colonists have, thus far. had available to them any number of simulations and compensations, of which close, full contact with home and frequent opportunities to visit there are probably the most significant. Sailing time to Jupiter was long, but half of that to Saturn. Moreover, because they were earlier, scientists in the Zeus had much research to occupy them en route, which it would be pointless for later travelers to duplicate; by then, the interplanetary medium between the two giants held few surprises.
Contemporary psychologists were aware of this. They understood that the persons most adversely affected would be the most intelligent, imaginative, and dynamic—those who were supposed to make the very discoveries at Saturn which were the purpose of the undertaking. Being less familiar than their predecessors with the labyrinth that lies, Minotaur-haunted, beneath every human consciousness, the psychologists expected purely benign consequences of whatever psychodramas the crew engendered.
—Minamoto
Assignments to teams had not been made in advance of departure. It was sensible to let professional capabilities reveal themselves and grow on the voyage, while personal relationships did the same. Eventually such factors would help in deciding what individuals should train for what tasks. Long-term participation in a group of players normally forged bonds of friendship that were desirable, if the members were otherwise qualified.
In real life, Scobie always observed strict propriety toward Broberg. She was attractive, but she was monogamous, and he had no wish to alienate her. Besides, he liked her husband. (Tom did not partake of the game. As an astronomer, he had plenty to keep his attention happily engaged.) They had played for a couple of years, and their group had acquired as many characters as it could accommodate in a narrative whose milieu and people were becoming complex, before Scobie and Broberg spoke of anything intimate.
By then, the story they enacted was doing so, and maybe it was not altogether by chance that they met when both had several idle hours. This was in the weightless recreation area at the spin axis. They tumbled through aerobatics, shouting and laughing, until they were pleasantly tired, went to the clubhouse, turned in their wingsuits, and showered. They had not seen each other nude before; neither commented, but he did not hide his enjoyment of the sight, while she colored and averted her glance as tactfully as she was able. Afterward, their clothes resumed, they decided on a drink before they went home, and sought the lounge.
Since evenwatch was approaching nightwatch. they had the place to themselves. At the bar, he thumbed a chit for Scotch, she for Pinot Chardonnay. The machine obliged them and they carried their refreshments out onto the balcony. Seated at a table, they looked across immensity. The clubhouse was built into the support frame on a Lunar gravity level. Above them they saw the sky wherein they had been as birds: its reach did not seem any more hemmed in by far-spaced, spidery girders than it was by a few drifting clouds. Beyond, and straight ahead, decks opposite were a commingling of masses and shapes which the scant illumination at this hour turned into mystery. Among those shadows the humans made out woods, brooks, pools, turned hoary or agleam by the light of stars which filled the skyview strips. Right and left, the hull stretched off beyond sight, a dark in which such lamps as there were appeared lost.
The air was cool, slightly jasmine-scented, drenched with silence. Underneath and throughout, subliminally, throbbed the myriad pulses of the ship.
“Magnificent,” Broberg said low, gazing outward. “What a surprise.”
“Eh?” asked Scobie.
“I’ve only been here before in daywatch. I didn’t anticipate a simple rotation of the reflectors would make it wonderful.”
“Oh, I wouldn’t sneer at the daytime view. Mighty impressive.”
“Yes, but—but then you see too plainly that everything is manmade, nothing is wild or unknown or free. The sun blots out the stars; it’s as though no universe existed beyond this shell we’re in. Tonight is like being in Maranoa,” the kingdom of which Ricia is Princess, a kingdom of ancient things and ways, wildernesses, enchantments.
“H’m, yeah, sometimes I feel trapped myself,” Scobie admitted. “I thought I had a journey’s worth of geological data to study, but my project isn’t going anywhere very interesting.”
“Same for me.” Broberg straightened where she sat, turned to him, and smiled a trifle. The dusk softened her features, made them look young. “Not The Saturn Game that we’re entitled to self-pity. Here we are, safe and comfortable till we reach Saturn. After that we should never lack for excitement, or for material to work with on the way home.”
“True.” Scobie raised his glass. “Well, skoal. Hope I’m not mispronouncing that.”
“How should I know?” she laughed. “My maiden name was Almyer.”
“That’s right, you’ve adopted Tom’s surname. I wasn’t thinking. Though that is rather unusual these days, hey?” She spread her hands. “My family was well-to-do, but they were—are—Jerusalem Catholics. Strict about certain things; archaistic, you might say.” She lifted her wine and sipped. “Oh, yes, I’ve left the Church, but in several ways the Church will never leave me.”
“I see. Not to pry, but, uh, this does account for some traits of yours I couldn’t help wondering about.”
She regarded him over the rim of her glass. “Like what?”
“Well, you’ve got a lot of life in you, vigor, a sense of fun, but you’re also—what’s the word?—uncommonly domestic. You’ve told me you were a quiet faculty member of Yukon University till you married Tom.” Scobie grinned. “Since you two kindly invited me to your last anniversary party, and I know your
present age, I deduced that you were thirty then.” Unmentioned was the likelihood that she had still been a virgin. “Nevertheless—oh, forget it. I said I don’t want to pry.”
“Go ahead, Colin,” she urged. “That line from Bums sticks in my mind, since you introduced me to his poetry. ‘To see ourselfs as others see us!’ Since it looks as if we may visit the same moon—”
Scobie took a hefty dollop of Scotch. “Aw, nothing much,” he said, unwontedly diffident. “If you must know, well, I have the impression that being in love wasn’t the single good reason you had for marrying Tom. He’d already been accepted for this expedition, and given your personal qualifications, that would get you in too. In short, you’d grown tired of routine respectability and here was how you could kick over the traces. Am I right?”
“Yes.” Her gaze dwelt on him. “You’re more perceptive than I supposed.”
“No, not really. A roughneck rockhound. But Ricia’s made it plain to see that you’re more than a demure wife, mother, and scientist—” She parted her lips. He raised a palm. “No, please, let me finish. I know it’s bad manners to claim somebody’s persona is a wish fulfillment, and I’m not doing that. Of course you don’t want to be a free-roving, free-loving female scamp, any more than I want to ride around cutting down assorted enemies. Still, if you’d been born and raised in the world of our game, I feel sure you’d be a lot like Ricia. And that potential is part of you, Jean.” He tossed off his drink. “If I’ve said too much, please excuse me. Want a refill?”
“I’d better not, but don’t let me stop you.”
“You won’t.” He rose and bounded off.
When he returned, he saw that she had been observing him through the vitryl door. As he sat down, she smiled, leaned a bit across the table, and told him softly: “I’m glad you said what you did. Now I can declare what a complicated man Kendrick reveals you to be.”
Winners! Page 32