A Desert Torn Asunder
Page 1
Also by Bradley P. Beaulieu:
The Song of the Shattered Sands
TWELVE KINGS IN SHARAKHAI
WITH BLOOD UPON THE SAND
A VEIL OF SPEARS
BENEATH THE TWISTED TREES
WHEN JACKALS STORM THE WALLS
A DESERT TORN ASUNDER
* * *
* * *
OF SAND AND MALICE MADE
Copyright © 2021 by Bradley P. Beaulieu.
All Rights Reserved.
Jacket illustration by Micah Epstein.
Jacket design by Adam Auerbach.
Chapter header images by Adam Paquette.
Maps by Maxime Plasse.
Book design by The Barbarienne’s Den.
Edited by Betsy Wollheim.
DAW Book Collectors No. 1888.
Published by DAW Books, Inc.
1745 Broadway, New York, NY 10019.
All characters and events in this book are fictitious.
Any resemblance to persons living or dead is strictly coincidental.
The scanning, uploading, and distribution of this book via the Internet or any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
Ebook ISBN: 9780756414672
DAW TRADEMARK REGISTERED
U.S. PAT. AND TM. OFF. AND FOREIGN COUNTRIES
—MARCA REGISTRADA
HECHO EN U.S.A.
PRINTED IN THE U.S.A.
pid_prh_5.7.1_c0_r0
Contents
Cover
Also by Bradley P. Beaulieu
Title Page
Copyright
The Story so Far
Maps
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Chapter 37
Chapter 38
Chapter 39
Chapter 40
Chapter 41
Chapter 42
Chapter 43
Chapter 44
Chapter 45
Chapter 46
Chapter 47
Chapter 48
Chapter 49
Chapter 50
Chapter 51
Chapter 52
Chapter 53
Chapter 54
Epilogue
Appendix
Acknowledgments
About the Author
The Story so Far
The Song of the Shattered Sands is a vast and complex tale. I consider that a good thing, and if you’re reading this, you likely do too, but it can present a problem. It’s easy to forget what happened in the earlier volumes. I do my best to catch readers up with little reminders along the way, but even so, I recognize the need for a refresher.
It is with this in mind that I provide the following synopses.
As always, thank you for joining me in this grand tale. I hope you enjoy your return to the Great Shangazi.
—Bradley P. Beaulieu
* * *
* * *
The Song of the Shattered Sands
The Song of the Shattered Sands is an epic fantasy series in the vein of One Thousand and One Nights. The story centers on Çeda, a young woman who lives in the slums of the great desert city of Sharakhai and fights in the pits for money. In the eyes of the city’s wealthy, she is nothing. She is one step above slavery, a fate that constantly nips at her heels. Through clues in a book left to her by her mother, Çeda realizes she is one of the thirteenth tribe, a legendary group of nomads who were nearly eradicated by the Twelve Kings of Sharakhai four hundred years before. In the decades that followed those dark days, Sharakhai became the single, unquestioned power in the desert. In more recent years, however, the city’s iron grip has weakened.
The asirim, strange and powerful creatures of the desert, once members of the thirteenth tribe, have always protected Sharakhai, but they have become fewer, their power enfeebled. Sensing weakness, the kingdoms bordering the Great Shangazi close in like jackals, hoping to snatch Sharakhai, a jewel they’ve long coveted. But it may be the wandering people of the desert, insulted by the very presence of Sharakhai, who prove more of a threat.
After a grand bargain with the gods of the desert, the thirteenth tribe were betrayed by the Twelve Kings of Sharakhai and transformed into the cursed creatures they are now. Fearing retribution, the Kings sent the asirim to hunt their own kinsmen, to kill every man, woman, and child who had blood of the thirteenth tribe running through their veins. The asirim wept, but they had no choice. They were bound as surely as the sun shines on the desert. Çeda’s book is one of the last remaining clues to their secret history.
Twelve Kings in Sharakhai
Çeda uncovers secret poems hidden in a book left to her by her mother. Through clues in the poems, she learns more about Beht Ihman, the fateful night when the people of the thirteenth tribe were enslaved and turned into the asirim. She also learns that she, herself, is a descendant of the thirteenth tribe, which gives her a clue to why her mother was in Sharakhai. She later discovers, to her shock and revulsion, that she may be the daughter of one of the Kings, and that this too was part of her mother’s plan.
Refusing to let the mystery go unresolved, Çeda goes into the desert to the blooming fields, where the adichara trees shelter the asirim when they sleep. The Kings are immune to the adichara’s poison, and their children are resistant. To all others the poison is deadly. To prove to herself once and for all that she is the daughter of one of the Kings, Çeda poisons herself and is later brought to the house of the Blade Maidens, where the warrior-daughters of the Kings live and train. There, with the help of an ally to the thirteenth tribe, Çeda survives and is allowed to train as a Blade Maiden.
As she recuperates, Çeda investigates the clues left in her mother’s book. Her mother died trying to unlock the secrets of a fabled poem that promises to show Çeda the keys to the Kings’ power and the ways they can be defeated.
Meanwhile, the Moonless Host, a resistance group made up of scarabs who hope to end the reign of the Twelve Kings, hatch a plan to break into the palace of King Külaşan, the Wandering King. Hidden in its depths is his son Hamzakiir, a blood mage and a man the Moonless Host hopes to use for their own purposes. It won’t be so simple, however. The Kings stand ready to stop them, and their resources are vast.
There are also Ramahd Amansir, a lord from the neighboring kingdom of Qaimir, and Princess Meryam, who travels with him. They have diff
erent plans for Hamzakiir. Ramahd came to Sharakhai in hopes of gaining revenge for the loss of his wife and child at the hands of Macide, the leader of the Moonless Host. He stumbles across Çeda in the fighting pits, and the two of them come to know one another.
They might even have become involved romantically, but Çeda has more to worry about than love, and Meryam has other plans for Ramahd. Meryam knows that allowing Hamzakiir to fall into the hands of the Moonless Host would be terrible for her cause, so she makes plans to steal Hamzakiir from under their very noses.
At the end of the book, Çeda manages to unlock the first of the poem’s riddles. Along with her best friend, Emre—who against Çeda’s wishes has joined the ranks of the Moonless Host—she infiltrates King Külaşan’s desert palace and kills him. Emre and the Moonless Host manage to raise Hamzakiir from his near-dead state and steal him away from the palace. Before they can reach safety, however, Meryam and Ramahd intercept them and take Hamzakiir.
Of Sand and Malice Made
Roughly five years before the events depicted in Twelve Kings in Sharakhai, Çeda is the youngest pit fighter in the history of Sharakhai. She’s made her name in the arena as the fearsome White Wolf. None but her closest friends and allies know her true identity, but that changes when she crosses the path of Hidi and Makuo, twin demigods who were summoned by a vengeful woman named Kesaea.
Kesaea wishes to bring about the downfall of her own sister, who has taken Kesaea’s place as the favored plaything of Rümayesh, one of the ehrekh, sadistic creatures forged aeons ago by Goezhen, the god of chaos. The ehrekh are desert dwellers, often hiding from the view of man, but Rümayesh lurks in the dark corners of Sharakhai, toying with and preying on humans. For centuries, Rümayesh has combed the populace of Sharakhai, looking for baubles among them, bright jewels that might interest her for a time. She chooses some few to stand by her side until she tires of them. Others she abducts to examine more closely, leaving them ruined, worn-out husks.
At Kesaea’s bidding, the twins manipulate Çeda into meeting Rümayesh in hopes that the ehrekh would become entranced with her and toss Ashwandi aside. To Çeda’s horror, it works.
Çeda tries to hide, but Rümayesh is not so easily deterred; the chase makes her covet the vibrant young pit fighter all the more. She uses her many resources to discover Çeda’s secret identity. She learns who Çeda holds dearest. And the more restless Rümayesh is, the more violent she becomes. But the danger grows infinitely worse when Rümayesh turns her attention to Çeda’s friends. Çeda is horrified that the people she loves have been placed in harm’s way. She’s seen firsthand the blood and suffering left in Rümayesh’s wake.
Çeda is captured but manages to escape, and in so doing delivers Rümayesh into the hands of Hidi and Makuo, who torture her endlessly. But the ehrekh is still able to reach out to Çeda, forcing her to experience the torture as well. Knowing that she can never be free unless she liberates Rümayesh from the godling twins, Çeda recruits one of her childhood friends, a gifted young thief named Brama, to aid her in her quest. With Brama’s help, Çeda steals into Rümayesh’s hidden desert fortress in hopes of freeing her through the use of a sacred ritual.
Çeda succeeds, but at the cost of Brama becoming enslaved instead of her. Knowing she can’t leave Brama to the cruelties of an ehrekh, Çeda searches for and finds a different, more ancient ritual that prepares a magical gemstone, a sapphire, to capture Rümayesh. In a climactic battle, Çeda manages to trap Rümayesh within the stone and free Brama. In the end, Çeda knows that Brama is perhaps the one person who would be most careful with the sapphire, and so leaves it with him.
With Blood Upon the Sand
Months after the events depicted in Twelve Kings in Sharakhai, Çeda has become a Blade Maiden, an elite warrior in service to the Kings of Sharakhai. She’s learning their secrets even as they send her on covert missions to further their rule. She’s already uncovered the dark history of the asirim, but it’s only when she bonds with them that she feels their pain as her own. They hunger for release, they demand it, but their chains were forged by the gods themselves and are proving unbreakable.
Çeda could become the champion the enslaved asirim have been waiting for, but the need to tread carefully has never been greater. The Kings, eager to avenge the death of King Külaşan, scour the city for members of the Moonless Host. Emre and his new allies in the Host, meanwhile, lay plans to take advantage of the unrest caused by Yusam’s death. They hope to strike a major blow against the Kings and their gods-given powers.
Hamzakiir escaped Queen Meryam and Ramahd and insinuated himself into the ranks of the Moonless Host. Through manipulation and sometimes force, he is slowly taking the reins of power from Macide, leader of the Moonless Host, and Macide’s father, Ishaq. Hamzakiir’s plan for Sharakhai is bold. The many scarabs of the Moonless Host, who itch for progress, buy into Hamzakiir’s plans, which are nearly upended when Davud, a young collegia scholar, is captured along with many others from his graduating class. Hamzakiir’s spells trigger Davud’s awakening as a blood mage, nearly stopping Hamzakiir and his dark agenda. Davud fails, however, and burns his fellow classmate, Anila, in a cold fire, almost killing her.
The Moonless Host fractures in two, many following Hamzakiir, others following Macide, who is revealed to be Çeda’s uncle. In a devastating betrayal, Hamzakiir kills many of the old guard in the Moonless Host, giving him near-complete control of the group. With them at his beck and call, he attacks Sharakhai, planning to take for himself the fabled elixirs that grant the Kings long life.
Emre and Macide, however, want the elixirs destroyed so that neither Hamzakiir nor the Kings can have them. Meryam, recognizing that depriving Hamzakiir and the Kings of their ability to heal themselves will only help her cause, commands Ramahd to help Emre.
An attack on Sharakhai unfolds, where the abducted collegia students, now grotesque monsters, are used to clear the way to King’s Harbor. As the battle rages, both Hamzakiir and his faction, and Macide and his, infiltrate the palaces in search of the caches where the fabled elixirs are stored. Two of the three primary caches are destroyed. The third falls into Hamzakiir’s hands.
Çeda, meanwhile, caught up in the battle in the harbor, tries to kill Cahil the Confessor King and King Mesut. The Kings are not so easily destroyed, however. They discover Çeda’s purpose and turn the tables, nearly killing her. Sehid-Alaz, the King of the Thirteenth Tribe, is so fearful Çeda will be killed that he manages to throw off the shackles of his curse and protects her long enough for her to free the wights, the trapped souls of the asirim, from King Mesut’s legendary bracelet. Once free, the wights come for their revenge and kill King Mesut.
Çeda, having been revealed as a traitor to the Kings’ cause, flees into the desert.
A Veil of Spears
The Night of Endless Swords was a bloody battle that nearly saw Sharakhai’s destruction. The Kings know they won a narrow victory that night, and since then, their elite Blade Maidens and the soldiers of the Silver Spears have been pressing relentlessly on the Moonless Host. Hundreds have been murdered or given to Cahil the Confessor King for questioning. Knowing that to stay would be to risk destruction at the hands of the Kings, the scarabs of the Moonless Host flee the city.
Çeda is captured by Onur, the King of Sloth. Onur has returned to the desert and is raising an army of his own to challenge the other Kings’ right to rule. After escaping Onur, Çeda finds the scattered remnants of the Moonless Host, who are now calling themselves the thirteenth tribe. Her people are gathering once more, but the nascent tribe is caught in a struggle between Onur’s growing influence and the considerable might of the Kings who, with Sharakhai now firmly back under their rule, are turning their attention to the desert once more.
In Sharakhai, meanwhile, a deadly game is being played. Davud and Anila are being kept by Sukru the Reaping King. They’re being groomed for their powers, Davud as a budding
blood mage, Anila as a rare necromancer. A mysterious mage known as the Sparrow, however, is trying to lure Davud away from King Sukru for his own dark purposes. As Davud and Anila both grow in power, they fight for their very lives against the machinations of the Sparrow.
In the desert, Emre comes into his own as a prominent member of the thirteenth tribe. More are looking to him as a leader, including Macide. Emre helps to navigate the tribe toward safety, but the threat of King Onur grows by the day. Even with Emre’s help in securing allies among the other tribes, it may not be enough. Things grow worse when the Kings of Sharakhai sail to the desert to confront Onur. They hatch a deal with him: crush the thirteenth tribe first, and they can deal with one another later.
Çeda knows that the thirteenth tribe will be destroyed unless she can free the powerful asirim from their bondage. She vows to lift the curse the gods placed on them, and soon returns to Sharakhai and its deadly blooming fields to do just that.
The Kings have not been idle, however. Nor are they fools. They know the asirim are the key to maintaining power. Making matters worse, their greatest tactician, the King of Swords himself, has made it his personal mission to bring Çeda to justice for her many crimes. Queen Meryam has also decided to throw in her lot with the Kings. She’s even managed to steal away the sapphire that contains the soul of the ehrekh, Rümayesh.
The night before the final confrontation, Çeda manages to liberate the wights still trapped inside Mesut’s bracelet. The tribes and the Kings clash, and as the battle unfolds, Ramahd, Emre, and the young thief, Brama, stage an ingenious attack on Queen Meryam’s ship. There, they free Rümayesh, adding a powerful ally to their fight.
Near the end of the battle, it is revealed that Queen Meryam has long been dominating the mind of the blood mage, Hamzakiir. She has designs on more than just Macide or the Moonless Host. She wants the city for herself. In order to secure it, she forces Hamzakiir to take on the guise of Kiral the King of Kings. Kiral himself, meanwhile, is sent into the battle and is killed.