Split Infinity
Page 25
“But your tenure—”
“I now have another option.” But he was not eager to get into the matter of Phaze and his decision to remain there, yet.
“Your anonymous enemy remains. Not the Citizen who tried to make a cyborg of you; he opted out when he realized the week had passed. The original one, who lasered your knees. The one who, perhaps, sent me. There were several attempts made on the robot. My friends are closing the net, trying to locate that enemy, but he is extraordinarily cunning and elusive. I can not protect you from him long. So—”
“Infernally logical,” he agreed. “Better the Game than death. Better abbreviated tenure than none at all. But I had thought I would be all right if I made it clear I would not race again.”
“That seems to have been an unwarranted assumption. That person wants you dead—but not by obvious means. So a surgical error, or a random accident—”
“So I might as well have had my knees fixed—if I could trust the surgery.” His attention returned to the Game. “The Tourney is inviolate; no entrant can be harassed in any way, even by a Citizen. That’s to keep it honest. So the Tourney is the one place my life is safe, for the little time the Tourney lasts. But this catches me ill prepared; I had planned to enter in two years.”
“I know. I did what I could, and may have forced premature exile on you. If you want to punish me—”
“Yes, I believe I do. I’ll tell you what I have been doing. Beyond the curtain is a world of magic. I tamed a unicorn mare; she turned into a lovely little woman, and—”
“And I’m supposed to be jealous of this fairy tale?”
“No fairy tale. I said she was female, not male. I did with her what any man—”
“I am jealous!” She half-climbed over him and kissed him fiercely. “Could she match that?”
“Easily. She has very mobile lips.”
“Oh? Then could she match this?” She did something more intimate.
Stile found himself getting breathless despite his fatigue. “Yes. Her breasts are not as large as yours, but are well—”
“Well, how about this?”
The demonstration took some time. At length, quite pleasantly worn out, Stile lay back and murmured, “That too.”
“You certainly punished me.” But Sheen did not seem much chastened.
“And after that, we went to the Oracle, who told me to know myself,” Stile continued. “Realizing I must be an Adept who had been slain or otherwise abolished, I investigated—and got trapped in the castle of the Black Adept. The werewolf rescued me by sending me back through the curtain, and here I am.” He yawned. “Now may I sleep?”
“You realize that no living person would believe a story like that?”
“Yes.”
“And you’re going back.”
“Yes. I can not stay long in the frame of Proton, in any event. This gives me an alternative.”
“Unless you win the Tourney. Then you can stay for life.”
“Easier said than done, girl. In two years I would have been at my Game-proficiency peak; at the moment my chances are less than ideal.”
“As a Citizen, you could find out the identity of your enemy.”
“There is that.” He smiled. “Now, Sheen—what was it you had in mind to do when we finished our talk?”
She hit him with a pillow from the couch. “We just did it! Didn’t you notice?”
“Did what?”
She hauled him in to her, kissing him and flinging a leg over his thighs.
He squeezed her, bringing her head close against his, smelling her soft hair. “It’s great to be back,” he said seriously. “You have done good work, Sheen. But the world of Phaze—it’s such a lovely place, even discounting the magic. I feel—over there I feel more nearly fulfilled. As if my human potential is at last awakening. I have to return. Do you understand?”
“Maybe you feel as I would feel, if I passed through myself and found myself alive.” She closed her eyes, imagining. “Yes. You have to go back. But will you visit here?”
“Often. There are things for me in this world too.”
“Of which I am one?”
“Of which you are the main one.”
“That is all I have a right to ask.”
Again Stile felt a helpless guilt. Sheen loved him; he could not truly love her. It hardly mattered that a specialist could make one tiny change in her programming that would instantly abolish or reverse her feeling for him; her present program was real. Modern surgery could transplant his brain into another body, but his present body was real; he did not like fundamental changes. If he left Proton, he was leaving her, again, in the way Tune had left him. Yet Sheen herself had shortened his tenure. She was correct; she could not ask more of him.
The night was only half over, long as it had seemed. He drew her over him like a blanket and slept.
In the morning he started his move to enter the Tourney. He went to the Game-annex, located the 35M ladder, and touched the button by the rung above his own. He was challenging Nine.
In a moment the holder of Rung Nine responded to the summons. He was, of course, a thirty-five-year-old male. For the purpose of the Game, age was strictly by chronology. There was constant disruption in the ladders, as birthdays shifted people from one to another. No one was given a place in the top twenty free; the Number One rung-holder in one age had to start at Number Twenty-One on the next age’s ladder. But at the qualifying date for each year’s Tourney the ladders were fixed; there was no disqualification by birthdays within the Tourney itself.
Apart from age and sex, the resemblance of the holder of Rung Nine to Stile was distant. He was tall and thin, like a stooped scholar. The appearance fit the reality; his name was Tome, and he was a researcher for a studious Citizen. Tome was very much a creature of intellect; he invariably selected the MENTAL column when he had the numbered facet of the Grid, and MACHINE when he had the lettered facet.
Because Tome could beat most people in games of the mind, and hold even when assisted by machine—especially when the machine was a computer—he was successful enough to hold his Rung. Because he was limited, he was not a potential champion. Tome was known as a 2C man—the definition of his specialties. Second vertical, third horizontal. If a person were weak in these, he would have trouble passing Tome.
Stile was generally strong in 2C. He could handle Tome, and the other man knew it. Stile simply had not wanted the Rung, before.
They went to a booth and played the Grid. Stile had the numeric facet; good. He regarded that as more fundamental. He would not choose MENTAL, of course; this was not a fun challenge where he wanted a good Game, but a serious challenge where he needed to win with least risk. He did not care for the 50-50 chance that CHANCE offered. Tome was pretty fair on machine arts, such as the theremin, so that was not a good risk. So it had to be Stile’s strong column, PHYSICAL.
Tome chose MACHINE, of course. Immediately the subgrid showed:
Nine types of machine-assisted competitive sports, ranging from cycle racing in 1A to stellar location in 3C. Stile had the letter facet of this grid, unfortunately; he could not select the machine-racing column, and knew that Tome would not. Tome would go for observation—unless he figured Stile for water. That would put them in 3B, which amounted to sonar location of sunken ships. Tome was not really sharp at that. But he was a fair hand at water-hydrant dueling, so might go for ACTION. Therefore Stile went for AIR instead.
He won. It came up 2C: dueling by guns, lasers, and similar powered distance weapons. Tome was good at this, but Stile was better, and both knew it.
DRAW? Tome’s query came on the panel. It was legitimate to make such an offer at any stage in the selection, and it was often done as part of the psychological combat. In this case it was an admission of weakness.
Stile hit the DECLINE button, and followed with CONCEDE?
Tome hesitated. Seconds passed. If he did not negate within fifteen, the concession would stand. Concession w
as always a demand, never an offer, at this stage: another rule to prevent irresponsible players from tying up the grids when they had no intention of playing a Game. But at last the DECLINE button lit.
Now the lists of individual variants appeared on the screen. Tome, the one challenged, had the first choice. He placed antique pistols in the center square of the nine-square subgrid that formed. Stile followed with a laser rifle in a corner. These were not real weapons; they would simply mark the target with a washable spot of red dye on the section hit. Very seldom was a live-ammo duel permitted, and never in connection with the Tourney.
As it happened, Stile and Tome shared a liking for antique weapons and forms, and when the grid was completed and played it came up 2B, the original pistols. The two of them walked to the dueling range nearby, while Sheen went to the spectator gallery. The holographic recording apparatus was operating, of course; every formal match was filmed, in case there should be any challenge to the result. Scholars liked to review the games of Tourney winners, right back to the original move up the rungs of the ladder, tracing with the wisdom of retrospect the elements that made those particular victories inevitable. This also meant, incidentally, that no agent in the audience could laser him in the knees or elsewhere; that shot would be recorded and the assassin apprehended immediately. This was no horse race!
They had to wait a few minutes for the use of the range. Dueling was popular, and there were a number of specialists who dueled every day. Had Stile been playing the Game with one of them, he would have avoided this option at any cost. That, of course, was the strategy of the Game; the key to victory lay in the grids. A good gridder could get by with very few Game specialties, always directing the selection to one of these. Just as Tome had to master only seven of the basic sixteen choices of the primary grid, and a proportionate number of each subgrid. An opponent could only force a selection within those seven. If an opponent’s skills overlapped those of Tome, he could be virtually assured of landing one of these, to Tome’s disadvantage. For a player who was serious, it was best to be strong in all boxes. That kept the options open, preventing him from getting trapped. Stile himself had strengths in all boxes; that was why he was the superior player here.
“You can’t be going for the Tourney,” Tome remarked. “You have two more seasons free. When the top five enter this year, we’ll both be jumped into qualification for next year’s Tourney. I figured you’d be sliding down about now. What’s your move?”
Stile smiled. “See that girl in the stands? The pretty one? She put me up to it.”
“Oh, a Game-digger!” Tome squinted at Sheen. “For one like that, I’d make a move, certainly! She much on the mental side?”
“Limited as a robot,” Stile said.
“Going to move up to Rung Six, so you’ll be Number One after the cut? That’s risky. If someone gets sick at the last moment before qualification, you’ll be shunted into the Tourney.” Tome obviously had no doubts, in his mind, about the outcome of this match, and hardly cared; he had no intention of skirting the Tourney too closely.
“Going to Rung Five,” Stile said. “I prefer that this not be bruited about.”
Tome’s head snapped around in surprise. “This year?”
“Not entirely my choice. But I’ve had some problems in my employment.”
“So I have heard. Knee injury, wasn’t it? I’m surprised you didn’t have immediate surgery.”
“I got scared of it.”
Tome laughed. “You, scared! But I must admit you do look somewhat ravaged. Must have been a hard decision.”
“It was,” Stile agreed, though he knew that what showed on his body was the ravage of his two-day confinement in the Black Castle without food and water, rather than his mental state. Sheen had done what she could for him, but he had not yet properly recovered.
“Well, I wish you well,” Tome finished sincerely.
The range cleared, and they entered. On a table at the entrance lay the set of antique pistols, with elaborate pearl handles and glistening black steel. A pistol specialist could have called out the exact vintage and make—probably eighteenth-century European—but Stile was concerned only with their heft and accuracy. Though they were replicas that fired no balls, they bucked and smoked just like the real ones.
Stile had to be sure to win this match; he could not rechallenge until the rungs had shifted, and this close to the Tourney there was unlikely to be much shifting. Players were either hanging on to their rungs to be sure that they qualified, or trying to stay below qualification range. Stile’s late decision to enter the Tourney was unusual, and would make ripples. He was going to have to bump someone who was depending on the Tourney as his last chance for extended tenure.
The Citizens had so arranged it that there were always more serfs interested in entering the Tourney than there were available slots—especially in Stile’s own age range, where many mature people were ending their tenures. There were tenures expiring in all age ranges, for serfs could enlist at any age, but the older ones generally lacked the drive and stamina for real expertise in the Game, and the younger ones lacked experience and judgment. The ladders of the Thirties, male and female, were the prime ones.
The weapons were good, of course, and as similar to each other as modern technology could make them. Each party took one, went to the centermark of the range, stood back to back, and began the paceoff at the sound of the timing bell. Ten paces, turn, and fire—each pace measured by the metronome. The man who turned and/or fired too soon would be disqualified; the tenth beat had to sound.
Some people who were excellent shots in practice were bad ones in such duels. They had to have time to get set, to orient on the target—and here there was neither time nor any fixed target. Some lost their nerve when confronting an actual opponent who was firing back. Special skills and nerve were required for this sort of match. Both Stile and Tome possessed these qualities.
At the tenth beat Stile leaped, turning in air to face his opponent. Tome merely spun in place, withholding his shot until he fathomed Stile’s motion. He knew Stile seldom fired first; Stile preferred to present a difficult target, encouraging the other to waste his only shot. Then Stile could nail him at leisure. Tome was too smart for that.
Stile landed, plunged on into a roll, flipped to his feet, and jumped again. Had Tome figured him for a straight bounce, his shot would have missed; but Tome was still being careful. His pistol was following Stile’s progress, waiting for the moment of correct orientation.
That moment never came. In midair Stile fired. A red splash appeared in the center of Tome’s chest, marking the heart. Contrary to popular fancy, the human heart was centered in the chest, not set in the left side.
Tome spread his hands. He had waited too long, and never gotten off his shot. He was officially dead.
Tome washed off the red stain while Stile registered the win with the Game computer outlet. They shook hands and returned to the Game-annex. Their names had already exchanged rungs. Stile punched Rung Eight, his next challenge. He wanted to capture as many rungs as he could before the alarm spread—and before news of his present weakened condition also got about. If his opponents thought it through, they would force him into the more grueling physical Games, where he would be weakest.
The challengee appeared. He was a squat, athletic man named Beef. “Tome, you challenging me?” he demanded incredulously.
“Not I,” Tome said, gesturing to the ladder.
Beef looked. “Stile! What move are you making?”
“A challenge move,” Stile said.
Beef shrugged. “I can’t decline.”
They went to a booth and played the grid. Beef was unpredictable; often he picked unlikely columns, just for the hell of it. Stile selected B. TOOL, hoping the other would not pick 3. CHANCE.
His hope was vain. Beef was more curious about Stile’s motive than about the outcome of the Game, and they intersected at 3B. The home of roulette, dice—all manner of gambli
ng devices. Precious little skill. Stile could take Beef in most games of skill—but chance made it even.
Yet already he was maneuvering to upgrade his chances, playing the subgrid, finessing the choices in the way he had. Suddenly it came up CARDS. Cards were technically instruments of chance—but there were quite a number of games, like bridge and poker, where skill of one sort or another counted. All he had to do was pack the final grid with this type.
Beef, however, was alert to this, and selected games like blackjack and high-card-draw. He wanted to make Stile sweat, and was succeeding. It was very bad to have an opponent who cared less about the outcome than Stile did; there was little strategic leverage. Beef made his placements on the grid so that Stile could not establish a full column of his own choices. Three of one player’s preferences in a row meant that player could select that row and have a commanding advantage. The chances of establishing a game utilizing reasonable skill remained 50-50, and Stile was hurting. He had to have better odds!
But Stile knew a skill variant of a chance game that Beef evidently did not. He slipped it in, played for it, and got it: War, Strategy.
The ordinary card game of War consisted of dealing the pack randomly into two piles, with each player turning up cards on one-to-one matches. The higher card captured the lower, and both went into the winner’s victory pile. When the first piles were through, the piles of winnings would be shuffled and played in the same fashion, until finally one player had won the entire deck. It was pure chance, and could take many hours to finish. The strategy variant, however, permitted each player to hold his cards in his hand, selecting each card to play. When both were laid face down on the table, they would be turned over, and the higher card won. This play was not truly random; each player could keep track of his assets and those of his opponent, and play it accordingly. He could psych the other player out, tricking him into wasting a high card on a low one, or into losing a trick he should normally have won by playing a card too low. Games were normally much shorter than those of the pure-chance variation, with the superior strategist winning. The element of pure chance could not be reintroduced; a strategist could beat a hand played by chance. Thus Stile had his opportunity to exert his skill, judging his opponent’s intent and playing no higher than needed to win.