by Spence,Lewis
“Come,” cried Hun-Apu derisively, “are you going to lift the mountain or not?”
“He cannot,” sneered Xbalanque. “I knew he could not.”
Cabrakan shook himself into a final effort to regain his senses, but all to no purpose. The poison rushed through his blood, and with a groan he fell dead before the brothers.
Thus perished the last of the earth-giants of Guatemala, whom Hun-Apu and Xbalanque had been sent to destroy.
The Second Book
The second book of the Popol Vuh outlines the history of the hero-gods Hun-Apu and Xbalanque. We are told that Xpiyacoc and Xmucane, the father and mother gods, had two sons, Hunhun-Apu and Vukub-Hunapu, the first of whom had by his wife Xbakiyalo two sons, Hunbatz and Hunchouen. The weakness of the whole family was the native game of ball, possibly the Mexican-Mayan game of tlachtli, a sort of hockey. To this pastime the natives of Central America were greatly addicted, and numerous remains of tlachtli courts are to be found in the ruined cities of Yucatan and Guatemala. The object of the game was to “putt” the ball through a small hole in a circular stone or goal, and the player who succeeded in doing this might demand from the audience all their clothes and jewels. The game, as we have said, was exceedingly popular in ancient Central America, and there is good reason to believe that inter-city matches took place between the various city-states, and were accompanied by a partisanship and rivalry as keen as that which finds expression among the crowd at our principal football matches to-day.
The Princess and the Gourds
Gilbert James
A Challenge from Hades
On one occasion Hunhun-Apu and Vukub-Hunapu played a game of ball which in its progress took them into the vicinity of the realm of Xibalba (the Kiche Hades). The rulers of that drear abode, imagining that they had a chance of capturing the brothers, extended a challenge to them to play them at ball, and this challenge Hun-Came and Vukub-Came, the sovereigns of the Kiche Hell, despatched by four messengers in the shape of owls. The brothers accepted the challenge, and, bidding farewell to their mother Xmucane and their respective sons and nephews, followed the feathered messengers down the long hill which led to the Underworld.
The Fooling of the Brethren
The American Indian is grave and taciturn. If there is one thing he fears and dislikes more than another it is ridicule. To his austere and haughty spirit it appears as something derogatory to his dignity, a slur upon his manhood. The hero-brothers had not been long in Xibalba when they discovered that it was the intention of the Lords of Hades to fool them and subject them to every species of indignity. After crossing a river of blood, they came to the palace of the Lords of Xibalba, where they espied two seated figures in front of them. Thinking that they recognised in them Hun-Came and Vukub-Came, they saluted them in a becoming manner, only to discover to their mortification that they were addressing figures of wood. This incident excited the ribald jeers of the Xibalbans, who scoffed at the brothers. Next they were invited to sit on the seat of honour, which they found to their dismay to be a red-hot stone, a circumstance which caused unbounded amusement to the inhabitants of the Underworld. Then they were imprisoned in the House of Gloom, where they were sacrificed and buried. The head of Hunhun-Apu was, however, suspended from a tree, upon the branches of which grew a crop of gourds so like the dreadful trophy as to be indistinguishable from it. The fiat went forth that no one in Xibalba must eat of the fruit of that tree. But the Lords of Xibalba had reckoned without feminine curiosity and its unconquerable love of the forbidden.
The Princess Xquiq
One day—if day ever penetrated to that gloomy and unwholesome place—a princess of Xibalba called Xquiq (Blood), daughter of Cuchumaquiq, a notability of Xibalba, passed under the tree, and, observing the desirable fruit with which it was covered, stretched out her hand to pluck one of the gourds. Into the outstretched palm the head of Hunhun-Apu spat, and told Xquiq that she would become a mother. Before she returned home, however, the hero-god assured her that no harm would come to her, and that she must not be afraid. In a few months’ time the princess’s father heard of her adventure, and she was doomed to be slain, the royal messengers of Xibalba, the owls, receiving commands to despatch her and to bring back her heart in a vase. But on the way she overcame the scruples of the owls by splendid promises, and they substituted for her heart the coagulated sap of the bloodwort plant.
The Princess who made Friends of the Owls
Gilbert James
The Birth of Hun-Apu and Xbalanque
Xmucane, left at home, looked after the welfare of the young Hunbatz and Hunchouen, and thither, at the instigation of the head of Hunhun-Apu, went Xquiq for protection. At first Xmucane would not credit her story, but upon Xquiq appealing to the gods a miracle was performed on her behalf, and she was permitted to gather a basket of maize where no maize grew to prove the authenticity of her claim. As a princess of the Underworld, it is not surprising that she should be connected with such a phenomenon, as it is from deities of that region that we usually expect the phenomena of growth to proceed. Shortly afterwards, when she had won the good graces of the aged Xmucane, her twin sons were born, the Hun-Apu and Xbalanque whom we have already met as the central figures of the first book.
The Divine Children
But the divine children were both noisy and mischievous. They tormented their venerable grandmother with their shrill uproar and tricky behaviour. At last Xmucane, unable to put up with their habits, turned them out of doors. They took to an outdoor life with surprising ease, and soon became expert hunters and skilful in the use of the serbatana (blow-pipe), with which they shot birds and small animals. They were badly treated by their half-brothers Hunbatz and Hunchouen, who, jealous of their fame as hunters, annoyed them in every possible manner. But the divine children retaliated by turning their tormentors into hideous apes. The sudden change in the appearance of her grandsons caused Xmucane the most profound grief and dismay, and she begged that they who had brightened her home with their singing and flute-playing might not be condemned to such a dreadful fate. She was informed by the divine brothers that if she could behold their antics unmoved by mirth her wish would be granted. But the capers they cut and their grimaces caused her such merriment that on three separate occasions she was unable to restrain her laughter, and the men-monkeys took their leave.
The Magic Tools
The childhood of Hun-Apu and Xbalanque was full of such episodes as might be expected from these beings. We find, for example, that on attempting to clear a milpa (maize plantation) they employed magic tools which could be trusted to undertake a good day’s work whilst they were absent at the chase. Returning at night, they smeared soil over their hands and faces, for the purpose of deluding Xmucane into the belief that they had been toiling all day in the fields. But the wild beasts met in conclave during the night, and replaced all the roots and shrubs which the magic tools had cleared away. The twins recognised the work of the various animals, and placed a large net on the ground, so that if the creatures came to the spot on the following night they might be caught in its folds. They did come, but all made good their escape save the rat. The rabbit and deer lost their tails, however, and that is why these animals possess no caudal appendages! The rat, in gratitude for their sparing its life, told the brothers the history of their father and uncle, of their heroic efforts against the powers of Xibalba, and of the existence of a set of clubs and balls with which they might play tlachtli on the ball-ground at Ninxor-Carchah, where Hunhun-Apu and Vukub-Hunapu had played before them.
The Second Challenge
But the watchful Hun-Came and Vukub-Came soon heard that the sons and nephews of their first victims had adopted the game which had led these last into the clutches of the cunning Xibalbans, and they resolved to send a similar challenge to Hun-Apu and Xbalanque, thinking that the twins were unaware of the fate of Hunhun-Apu and Vukub-Hunapu. They therefore despatched messengers to the home of Xmucane with a challenge to play them
at the ball-game, and Xmucane, alarmed by the nature of the message, sent a louse to warn her grandsons. The louse, unable to proceed as quickly as he wished, permitted himself to be swallowed by a toad, the toad by a serpent, and the serpent by the bird Voc, the messenger of Hurakan. At the end of the journey the other animals duly liberated each other, but the toad could not rid himself of the louse, who had in reality hidden himself in the toad’s gums, and had not been swallowed at all. At last the message was delivered, and the twins returned to the abode of Xmucane, to bid farewell to their grandmother and mother. Before leaving they each planted a cane in the midst of the hut, saying that it would wither if any fatal accident befell them.
The Tricksters Tricked
They then proceeded to Xibalba, on the road trodden by Hunhun-Apu and Vukub-Hunapu, and passed the river of blood as the others had done. But they adopted the precaution of despatching ahead an animal called Xan as a sort of spy or scout. They commanded this animal to prick all the Xibalbans with a hair from Hun-Apu’s leg, in order that they might discover which of them were made of wood, and incidentally learn the names of the others as they addressed one another when pricked by the hair. They were thus enabled to ignore the wooden images on their arrival at Xibalba, and they carefully avoided the red-hot stone. Nor did the ordeal of the House of Gloom affright them, and they passed through it scatheless. The inhabitants of the Underworld were both amazed and furious with disappointment. To add to their annoyance, they were badly beaten in the game of ball which followed. The Lords of Hell then requested the twins to bring them four bouquets of flowers from the royal garden of Xibalba, at the same time commanding the gardeners to keep good watch over the flowers so that none of them might be removed. But the brothers called to their aid a swarm of ants, who succeeded in returning with the flowers. The anger of the Xibalbans increased to a white fury, and they incarcerated Hun-Apu and Xbalanque in the House of Lances, a dread abode where demons armed with sharp spears thrust at them fiercely. But they bribed the lancers and escaped. The Xibalbans slit the beaks of the owls who guarded the royal gardens, and howled in fury.
In the House of Bats
William Sewell
The Houses of the Ordeals
They were next thrust into the House of Cold. Here they escaped a dreadful death from freezing by warming themselves with burning pine-cones. Into the House of Tigers and the House of Fire they were thrown for a night each, but escaped from both. But they were not so lucky in the House of Bats. As they threaded this place of terror, Camazotz, Ruler of the Bats, descended upon them with a whirring of leathern wings, and with one sweep of his sword-like claws cut off Hun-Apu’s head. (See Mictlan, pp. 95, 96.) But a tortoise which chanced to pass the severed neck of the hero’s prostrate body and came into contact with it was immediately turned into a head, and Hun-Apu arose from his terrible experience not a whit the worse.
These various houses in which the brothers were forced to pass a certain time forcibly recall to our minds the several circles of Dante’s Hell. Xibalba was to the Kiche not a place of punishment, but a dark place of horror and myriad dangers. No wonder the Maya had what Landa calls “an immoderate fear of death” if they believed that after it they would be transported to such a dread abode!
With the object of proving their immortal nature to their adversaries, Hun-Apu and Xbalanque, first arranging for their resurrection with two sorcerers, Xulu and Pacaw, stretched themselves upon a bier and died. Their bones were ground to powder and thrown into the river. They then went through a kind of evolutionary process, appearing on the fifth day after their deaths as men-fishes and on the sixth as old men, ragged and tatterdemalion in appearance, killing and restoring each other to life. At the request of the princes of Xibalba, they burned the royal palace and restored it to its pristine splendour, killed and resuscitated the king’s dog, and cut a man in pieces, bringing him to life again. The Lords of Hell were curious about the sensation of death, and asked to be killed and resuscitated. The first portion of their request the hero-brothers speedily granted, but did not deem it necessary to pay any regard to the second.
Throwing off all disguise, the brothers assembled the now thoroughly cowed princes of Xibalba, and announced their intention of punishing them for their animosity against themselves, their father and uncle. They were forbidden to partake in the noble and classic game of ball—a great indignity in the eyes of Maya of the higher caste—they were condemned to menial tasks, and they were to have sway over the beasts of the forest alone. After this their power rapidly waned. These princes of the Underworld are described as being owl-like, with faces painted black and white, as symbolical of their duplicity and faithless disposition.
As some reward for the dreadful indignities they had undergone, the souls of Hunhun-Apu and Vukub-Hunapu, the first adventurers into the darksome region of Xibalba, were translated to the skies, and became the sun and moon, and with this apotheosis the second book ends.
We can have no difficulty, in the light of comparative mythology, in seeing in the matter of this book a version of “the harrying of hell” common to many mythologies. In many primitive faiths a hero or heroes dares the countless dangers of Hades in order to prove to the savage mind that the terrors of death can be overcome. In Algonquian mythology Blue-Jay makes game of the Dead Folk whom his sister Ioi has married, and Balder passes through the Scandinavian Helheim. The god must first descend into the abyss and must emerge triumphant if humble folk are to possess assurance of immortality.
The Reality of Myth
It is from such matter as that found in the second book of the Popol Vuh that we are enabled to discern how real myth can be on occasion. It is obvious, as has been pointed out, that the dread of death in the savage mind may give rise to such a conception of its vanquishment as appears in the Popol Vuh. But there is reason to suspect that other elements have also entered into the composition of the myth. It is well known that an invading race, driving before them the remnants of a conquered people, are prone to regard these in the course of a few generations as almost supernatural and as denizens of a sphere more or less infernal. Their reasons for this are not difficult of comprehension. To begin with, a difference in ceremonial ritual gives rise to the belief that the inimical race practises magic. The enemy is seldom seen, and, if perceived, quickly takes cover or “vanishes.” The majority of aboriginal races were often earth- or cave-dwellers, like the Picts of Scotland, and such the originals of the Xibalbans probably were.
The invading Maya-Kiche, encountering such a folk in the cavernous recesses of the hill-slopes of Guatemala, would naturally refer them to the Underworld. The cliff-dwellings of Mexico and Colorado exhibit manifest signs of the existence of such a cave-dwelling race. In the latter state is the Cliff Palace Cañon, a huge natural recess, within which a small city was actually built, which still remains in excellent preservation. In some such semi-subterranean recess, then, may the city of “Xibalba” have stood.
The Xibalbans
We can see, too, that the Xibalbans were not merely a plutonic race. Xibalba is not a Hell, a place of punishment for sin, but a place of the dead, and its inhabitants were scarcely “devils,” nor evil gods. The transcriber of the Popol Vuh says of them: “In the old times they did not have much power. They were but annoyers and opposers of men, and, in truth, they were not regarded as gods.” The word Xibalba is derived from a root meaning “to fear,” from which comes the name for a ghost or phantom. Xibalba was thus the “Place of Phantoms.”
The Third Book
The opening of the third book finds the gods once more deliberating as to the creation of man. Four men are evolved as the result of these deliberations. These beings were moulded from a paste of yellow and white maize, and were named Balam-Quitze (Tiger with the Sweet Smile), Balam-Agab (Tiger of the Night), Mahacutah (The Distinguished Name), and Iqi-Balam (Tiger of the Moon).
But the god Hurakan who had formed them was not overpleased with his handiwork, for these beings
were too much like the gods themselves. The gods once more took counsel, and agreed that man must be less perfect and possess less knowledge than this new race. He must not become as a god. So Hurakan breathed a cloud over their eyes in order that they might only see a portion of the earth, whereas before they had been able to see the whole round sphere of the world. After this the four men were plunged into a deep sleep, and four women were created, who were given them as wives. These were Caha-Paluma (Falling Water), Choima (Beautiful Water), Tzununiha (House of the Water), and Cakixa (Water of Parrots, or Brilliant Water), who were espoused to the men in the respective order given above.
How the Sun appeared like the Moon
Gilbert James
These eight persons were the ancestors of the Kiche only, after which were created the forerunners of the other peoples. At this time there was no sun, and comparative darkness lay over the face of the earth. Men knew not the art of worship, but blindly lifted their eyes to heaven and prayed the Creator to send them quiet lives and the light of day. But no sun came, and dispeace entered their hearts. So they journeyed to a place called Tulan-Zuiva (The Seven Caves)—practically the same as Chicomoztoc in the Aztec myth—and there gods were vouchsafed to them. The names of these were Tohil, whom Balam-Quitze received; Avilix, whom Balam-Agab received; and Hacavitz, granted to Mahacutah. Iqi-Balam received a god, but as he had no family his worship and knowledge died out.