motivation and, What Does All This Mean for Design?
perception
action loop, Embodied Cognition: An Alternative View, Action and the Perceptual System
affordances and, Affordance
definition of, Information of a Different Sort
from first-person perspective, Embodied Cognition: An Alternative View
indirectly meaningful vs. direct, Affording information is always in a context of other information
information pickup and, Action and the Perceptual System
invariants and, Invariants
perceiving layout with action and, Layout
semantic and physical
confusion, Digital Intersections
intersections, Physical and Semantic Intersections
signs vs., Looking at Language
single, Affordances exist in the environment whether they are perceived or not
physical laws, context and, A Growing Challenge
Physical mode, in information model
about, Modes of Information
pace layers of information vs., Starting from the Bottom
Pirolli, Peter, Foraging for Information
placemaking (see places)
places
as element of environment, Events and Time
augmented and blended
about, The Porous Nature of Cyberplaces
digital displays of narrative content as, The Porous Nature of Cyberplaces
merging digital dimension with physical., Augmented and Blended Places
metamaps and compasses, The Map That Makes Itself
simulated wall-of-objects as, Augmented and Blended Places
smartphone turning environment into, Augmented and Blended Places
cyberspace as
about, Information as Architecture
porous nature of cyberplaces, The Porous Nature of Cyberplaces
in organizational maps, Vancouver
language creating, What Makes Places
making, What Makes Places
mapping and, Mapping and Placemaking
networked systems having transformative effect on real, The Porous Nature of Cyberplaces
virtual
Dungeons & Dragons game and, Virtual and Ambient Places
porous nature of cyberplaces, The Porous Nature of Cyberplaces
Quake game and, Of Dungeons and Quakes
Playfair, William, time series of exports and imports, Visual Information
Plus (Google)
Circles interface, Something to Walk On
social platform, Identity
Polanski, Roman, Action and the Perceptual System
Polanyi, Michael, A Spectrum of Conscious Attention
PORT elevator system, What Does All This Mean for Design?
Power of Attorney project, Observing Context
The Power of Maps (Wood), Vancouver
pragmatics, in linguistic structure, Looking at Language
preferences, keeping track of, Metamaps and Compasses
presence-to-hand, Phenomenology and Objects
privacy controls, Collisions and Fronts
private sharing, The Porous Nature of Cyberplaces
procedural generation, in map making, Augmented and Blended Places
proliferation of information, writing and, What Writing Does
proxemics
as structural model, “Proxemics” as a Structural Model
model of personal distance, “Proxemics” as a Structural Model
publics, definition of, Networked Publics
punctuation, in languages, The Structure of Writing
Q
Quake game, as virtual place, Of Dungeons and Quakes
quasimodes, Modes and Meaning
R
rabbit/duck drawing, Physical and Semantic Confusion
radical empiricism, Information of a Different Sort
Ranganathan, S.R., Relationships and Taxonomy
Raskin, Aza, Modes and Meaning
Raskin, Jef, Modes and Meaning
readiness-to-hand, Objects
ready-at-hand objects, smartphones as, Digital Objects
real life vs. on the screen life, Identity
rebus principle, The Written Word
reciprocal affordances, language and, Tools for Understanding
Reddit, using throwaway username, Identity
Reframing Information Architecture (Rosati), Expansive IA
reification, in language, The Superpowers of Symbols
Relationship Status selection, Facebook, The Ontology of Self
relationships
about, Relationships and Taxonomy
between the elements, working definition of, A New, Working Definition of Context
in information architecture materials model, The Materials of Semantic Function
taxonomy and, Relationships and Taxonomy
remembering
environment and, Learning and Remembering versus Memory
memory vs. learning and, Learning and Remembering versus Memory
replicability, as property of networked publics, Networked Publics
Resmini, Andrea
on information architecture consistency, Something to Walk On
on navigation and understanding, Rules and Choreography
on resilience, Rules and Choreography
Pervasive Information Architecture, Expansive IA, What Makes Places, Something to Walk On
ubiquitous ecologies, Perspectives and Journeys
Rheingold, Howard
The Virtual Community, Contemplating “Cyberspace”
WELL (Whole Earth ‘Lectronic Link), Contemplating “Cyberspace”
robotic bodies, teaching computers to use, Digital Learning and Agency
robots, places as, Ambient Agents
Rooms, in Windows Phone 8 operating system, The Porous Nature of Cyberplaces
Rosati, Luca
on information architecture consistency, Something to Walk On
on navigation and understanding, Rules and Choreography
on resilience, Rules and Choreography
Pervasive Information Architecture, Expansive IA, What Makes Places, Something to Walk On
Reframing Information Architecture, Expansive IA
ubiquitous ecologies, Perspectives and Journeys
Rosenfeld, Louis
Information Architecture for the World Wide Web, Architecture + Information
on hyperlinking of Web, Architecture + Information
Rosenfeld, Louis, Three circles of information architecture, Visual Information
Rothstein, Edward, on understanding and mapping, Maps and Territory
Rukeyser, Muriel, making sense through stories, Narratives and Situations
rules
about, Relationships and Taxonomy
architecture of social platform, Social Architectures
choreography and, Rules and Choreography, Situations over Goals
creating systems and, The Structure of Writing
framework websites, The Map That Makes Itself
in information architecture materials model, The Materials of Semantic Function
Rutter, Kate, Action and the Perceptual System
S
sales funnel, Google, Structures for Tacit Satisficing
satisficing behavior, Soft Assembly, The Superpowers of Symbols
satisficing, tacit, structures for, Perspectives and Journeys
scalability, as property of networked publics, Networked Publics
Schindler elevator company, PORT elevator system, What Does All This Mean for Design?
SCSI (Small Computer System Interface), Digital Interaction
searchability, as property of networked publics, Networked Publics
Second Life virtual world, navigating information landscape, The Map That Makes Itself
self vs. environment, Soft Assembly
self-engineering, Semantic Architecture
semantic affordance, Semantic Function
semantic artifacts, Atlanta
semantic function
in language as environment, Semantic Function
making environments using, Networked Publics
materials of
elements used as, The Materials of Semantic Function
labels and ontology, Elements
organization as medium, Rules and Choreography
relationships and taxonomy, Relationships and Taxonomy
rules and choreography, Relationships and Taxonomy
of simulated objects
approaching physical affordances, Semantic Function of Simulated Objects
design of interactions, Semantic Function of Simulated Objects
digital technology and, Semantic Function of Simulated Objects
paintings representing, Semantic Function of Simulated Objects
range of information, Semantic Function of Simulated Objects
skeuomorphic vs. flat design, Semantic Function of Simulated Objects
using in helping physical bodies comprehend environment, About Definitions
semantic information, Modes of Information
(see also Semantic mode in information model)
about, Language as Environment
behaving as organizational infrastructure, The Tales Organizations Tell
computers processing inputs of, Digital Learning and Agency
language as
about, Language as Environment, How Language Works
adding to confusion, Physical and Semantic Confusion
architecture and, Semantic Architecture
as infrastructure, Semantic Function
as Semantic mode in information model, Modes of Information
contextual, Signification Conflation
creating meaningful information, Directly Perceived versus Indirectly Meaningful
disconnecting from physical environment, Physical and Semantic Confusion
environment and (see language: as environment)
grammar (see grammar)
labeling function of, Tools for Understanding, What Writing Does
levels of linguistic structure, How Language Works
oral, The Origins of Writing, What Writing Does
physical nature of, Language as Infrastructure
reciprocal affordances and, Tools for Understanding
reification in, The Superpowers of Symbols
role of metaphor, Structure of Speech
sensemaking and, Making Things Make Sense
signification conflation in, The Superpowers of Symbols
signifiers, Looking at Language
signs, Looking at Language, The Superpowers of Symbols
subvocalization, Language as Infrastructure
symbols in, Symbols
taxonomies and, Relationships and Taxonomy
levels of linguistic structure, Looking at Language
physical and semantic
confusion, Digital Intersections
intersections, Physical and Semantic Intersections
rules and, Rules and Choreography
writing as
as physical information, Looking at Language
changes due to, The Origins of Writing
for computers, Digital Learning and Agency
origins of, The Written Word
rules and systems, The Structure of Writing
structure of, What Writing Does
semantic interfaces, labels in, Labels and Ontology
Semantic mode, in information model
about, Modes of Information
pace layers of information vs., Starting from the Bottom
semantic relationships, using signifiers in, Relationships and Taxonomy
sensemaking, language and, Making Things Make Sense
service design, choreography and, Rules and Choreography
set-and-forget services, Everyday Digital Agents
Shannon, Claude
about, Digital Cognition and Agency
applying mathematical logic to problem of transmission, Digital Cognition and Agency
Shannon’s logic, construction of information, Digital Cognition and Agency, The Ontology of Self
shared, definition of, About Definitions
Shazam application
big simulated button on, Semantic Function of Simulated Objects
recognizing songs, Digital Learning and Agency
Shirky, Clay, on social software, The Ontology of Self
Short Message Service (SMS), Twitter as, Social Architectures
signification conflation, The Superpowers of Symbols
signifiers
modes of
about, Looking at Language
icons, Signs: Icons, Indexes, and Symbols
indexes, Indexes
symbols, Indexes
signs and, The Superpowers of Symbols
using in semantic relationships, Relationships and Taxonomy
signs
in built environment, The Built Environment
physical information vs., Looking at Language
signifiers and, The Superpowers of Symbols
Sim City, Augmented and Blended Places
Simon, Herbert, Soft Assembly
Siri (Apple), teaching to learn, Digital Learning and Agency
situation-based design, Situations over Goals
Situation-Need-Task (SNT) model, Observing Context
skeuomorphic vs. flat design, Semantic Function of Simulated Objects
Small Computer System Interface (SCSI), Digital Interaction
Small Pieces Loosely Joined (Weinberger), Digital Objects
smart cities, Ambient Agents
Smart Objects as Building Blocks for the Internet of Things (2010 IEEE paper), Ambient Agents
smart systems, Perspectives and Journeys
smartphones, Case Study: Facebook Beacon
(see also iPhone)
Animoog application, Semantic Function of Simulated Objects
as factor in communication changing society, Social Architectures
as ready-at-hand objects, Digital Objects
Avocado application, The Porous Nature of Cyberplaces
Flickr (see Flickr website)
Google and (see Google)
Shazam application, Digital Learning and Agency, Semantic Function of Simulated Objects
turning environment into semantically layered places, Augmented and Blended Places
Twitter on (see Twitter)
Uber car service application, Rules and Choreography
Yahoo Donna application, Metamaps and Compasses
Yelp (see Yelp)
Yelp application, Augmented and Blended Places
SNT (Situation-Need-Task) model, Observing Context
social architectures, Conversation
social communication, physical distance affecting, “Proxemics” as a Structural Model
social environment, The Built Environment
Understanding Context Page 47