Lovelace, Ada, Everything, Yet Something, Digital Learning and Agency
Lowe’s Home Improvement, avoiding confusion about location, Inhabiting Two Worlds at Once
Ludwig Wittgenstein, The Written Word
Luna Blue Hotel, Expedia error erasing hotel vacancy, The Porous Nature of Cyberplaces
Lynch, David, The Materials of Semantic Function
Lynch, Kevin
changing city names and fragmentation, Digital Intersections
on path as element of city, What Makes Places
The Image of the City, What Humans Make
M
Magritte, René, The Treachery of Images (painting), Semantic Function of Simulated Objects
mapping
as instrument of power, Vancouver
organizational, Vancouver
places and
language creating, What Makes Places
making, What Makes Places
procedural generation in, Augmented and Blended Places
territory and, Mapping and Placemaking
Marx, Groucho, Structure of Speech
McAfee, John, Modes and Meaning
McCullough, Malcolm
Digital Ground, A Conventional Definition of Context, Qualities of Composition
on shaping context, Something to Walk On
McGrane, Karen, Action and the Perceptual System
McLuhan, Marshall, on medium as message, Conversation
meaning, making room for
about, Making Room for Making Meaning
composition
importance of, Arrangement and Substance
paying attention to definitions in, Qualities of Composition
qualities of, Composition in Other Disciplines
materials of semantic function
elements used as, The Materials of Semantic Function
labels and ontology, Elements
organization as medium, Rules and Choreography
relationships and taxonomy, Relationships and Taxonomy
rules and choreography, Relationships and Taxonomy
situations and narratives
intentions and intersections, People Make Sense Through Stories
making sense through stories, Narratives and Situations
situations over goals, The Tales Organizations Tell
tales of organizations, Intentions and Intersections
meatspace vs. cyberspace, Identity
mechanical technology, separating action from effect, Early Disruptions
medium, as element of environment, Surface, Substance, Medium
memory
about, Environmental Control
as muddle, Types of Memory
design relying on, Environment, and Explicit versus Implicit Memory
embodied perspective on, Types of Memory
environment and explicit vs. implicit, Learning and Remembering are Entangled with Environment
human vs. computer, Digital Learning and Agency
learning and remembering vs., Learning and Remembering versus Memory
learning environment and, Environmental Control
relying on humans for, The Social Environment
types of, What is Memory?
wayfinding data and, The Built Environment
memory reconsolidation, Learning and Remembering versus Memory
mental-model task analysis, Models and Making
Merleau-Ponty, Maurice, Umwelts
metamaps, compasses and, The Map That Makes Itself
metaphors
role of, Structure of Speech
users taking at face value, The Porous Nature of Cyberplaces
Metaphors We Live By (Lakoff and Johnson), Structure of Speech
metaphysics, Coda
methods, looking at, Models and Making
Microsoft Bing, Facebook profile integrated with, Identity
The mind’s eye (Popular Science Monthly), Ducks, Rabbits, and Calendars
Microsoft Windows Phone 8, operating system, Rooms in, The Porous Nature of Cyberplaces
Minecraft, as procedural generation example, Augmented and Blended Places
Mitchell, William J.
about, Contemplating “Cyberspace”
bits and flow of information, Networked Publics
City of Bits, Early Disruptions
on language and architecture, Semantic Architecture
on networked objects of urban landscape, Ambient Agents
mobile phones, Case Study: Facebook Beacon
(see also smartphones)
as ready-at-hand objects, Digital Objects
models and making
blueprints, Blueprints, Floor Plans, Bubbles, and Blobs
bottom-up starting point on information architecture problem using blobs, Blueprints, Floor Plans, Bubbles, and Blobs
bringing several elements together for analysis or information architecture direction, Blueprints, Floor Plans, Bubbles, and Blobs
bubble diagrams, Blueprints, Floor Plans, Bubbles, and Blobs
contextual nesting model, Perspectives and Journeys
floor plans, Blueprints, Floor Plans, Bubbles, and Blobs
functional modeling, Blueprints, Floor Plans, Bubbles, and Blobs
looking at methods, Models and Making
observing context, A Fresh Look at Our Methods
situation-need-task model, Perspectives and Journeys
situational search model, Perspectives and Journeys
SNT (Situation-Need-Task) model, Observing Context
structures for tacit satisficing, Perspectives and Journeys
systems perceiving world and humans in in, Perspectives and Journeys
User Environment Design, Blueprints, Floor Plans, Bubbles, and Blobs
user journey model, Perspectives and Journeys
modes, meaning and, Semantic Function of Simulated Objects
Montessori classroom, Perspectives and Journeys
Moog, Robert, Digital Interaction
Moravec, Hans, Digital Learning and Agency
Moravec’s Paradox, Digital Learning and Agency
Morville, Peter
Ambient Findability, Expansive IA, Augmented and Blended Places
Information Architecture for the World Wide Web, Architecture + Information
Intertwingled, Expansive IA
on hyperlinking of Web, Architecture + Information
Three circles of information architecture, Visual Information
MUDs (Multi-User Dungeons), Virtual and Ambient Places, Identity
Murray, Janet H., Hamlet on the Holodeck, Contemplating “Cyberspace”
music, composition in, Arrangement and Substance
My Tiny Life (Dibbell), Of Dungeons and Quakes
N
names
as subsets of labels, Elements
purpose in information architecture of, The Materials of Semantic Function
narratives and situations
intentions and intersections, People Make Sense Through Stories
making sense through stories, Narratives and Situations
situations over goals, The Tales Organizations Tell
tales of organizations, Intentions and Intersections
natural environment vs. human environments, What Humans Make
navigation and understanding, Rules and Choreography
nested relationships, composition as, Composition in Other Disciplines
nesting
digital environments and, Digital Environments and Nesting
model for contextual, Perspectives and Journeys
nesting vs. hierarchies, The Principle of Nesting
principle of, Digital Invariants
Netflix
creating video categories, Digital Learning and Agency
networked publics, The Ontology of Self
New York and Erie Railroad chart, Organizational Maps
Nielsen, Jakob, on motivation and learning, What Does All This Mea
n for Design?
Norman, Don
head vs. world knowledge, Environment, and Explicit versus Implicit Memory
on design of doors, Physical and Semantic Confusion
on remembering, Learning and Remembering are Entangled with Environment
The Design of Everyday Things, Directly Perceived versus Indirectly Meaningful, What Does All This Mean for Design?, Physical and Semantic Confusion
visceral, behavioral, and reflective model, A Spectrum of Conscious Attention
Norman, Donald, Modes and Meaning
nudging effect, Environmental Control
O
Obama (Barack) election campaign, targeting messages, The Ontology of Self
objects
about, Surface, Substance, Medium
contextual relationship between place, What Makes Places
digital, Objects with Agency
manipulating and sorting, Phenomenology and Objects
phenomenology and, Objects
smartphones as ready-at-hand, Digital Objects
with agency, Phenomenology and Objects
off-line/on-line experience, An Embodied Perspective on Memory
offline vs. online selves, “Proxemics” as a Structural Model
OLPC “XO” laptop, societies adaptation to, Meaning, Culture, and “Product”
ontology
about, Everyday Digital Agents
in model of information architecture, Elements
labels and, Labels and Ontology
of self, Collisions and Fronts
optical illusions, Ducks, Rabbits, and Calendars
oral language, The Origins of Writing, What Writing Does
order and understanding, Perspectives and Journeys
organization, as medium for understanding, Rules and Choreography, The Organization as Medium
organizational maps, Vancouver
organizations
semantic layers across sampling of channels, The Tales Organizations Tell
situations over goals of, The Tales Organizations Tell
tales of, Intentions and Intersections
P
pace layers of information
about, Starting from the Bottom
information model modes vs., Starting from the Bottom
Palo Alto Research Center (PARC), Xerox, Contemplating “Cyberspace”
PARC (Palo Alto Research Center), Xerox, Contemplating “Cyberspace”
Passini, Romedi, Wayfinding, The Built Environment
pattern-recognition algorithms, Digital Learning and Agency
Peak and End Rule, People Make Sense Through Stories
perceiver and environment, relationship between, A Spectrum of Conscious Attention
perception
action loop, Embodied Cognition: An Alternative View, Action and the Perceptual System
affordances and, Affordance
definition of, Information of a Different Sort
from first-person perspective, Embodied Cognition: An Alternative View
indirectly meaningful vs. direct, Affording information is always in a context of other information
information pickup and, Action and the Perceptual System
invariants and, Invariants
perceiving layout with action and, Layout
perception-action loop, Explicit and Tacit spectrum, Language and “Sensemaking”
perceptual system, Action and the Perceptual System
persistence, as property of networked publics, Networked Publics
Pervasive Information Architecture (Resmini and Rosati), Expansive IA, What Makes Places
phenomenology, objects and, Objects
phishing scams, Physical and Semantic Confusion
phone books, social infrastructure and, Identity
phonetic writing, The Written Word
phonetics, in linguistic structure, Looking at Language
photocopiers, adding complexity to social environment, Meaning, Culture, and “Product”
photographic memory, What is Memory?
photography, composition in, Composition in Other Disciplines
Photos Of button, in Flickr, Collisions and Fronts
physical action, perceptual system and, Action and the Perceptual System
physical activity, using to work out design problems, Embodied Cognition: An Alternative View
physical environment, semantic information disconnecting language from, Physical and Semantic Confusion
physical information, Modes of Information
(see also Physical mode, in information model)
about, The Roots of Context, Affordance
affordances (see affordances)
human infants and, The Built Environment
interfaces approaching physical, Semantic Function of Simulated Objects
invariants and, Compound Invariants
language and reciprocal, Tools for Understanding
laws for events and, Events
semantic, Semantic Function
as value-neutral, Affordance
attention, spectrum of conscious, Attention, Control, and Learning
cognition
about, Perception, Cognition, and Affordance
acting upon information, Directly Perceived versus Indirectly Meaningful
embodied, A Mainstream View of Cognition
in built environment, What Humans Make
mainstream view of, Information of a Different Sort
control, environmental, A Spectrum of Conscious Attention
directly perceived vs. indirectly meaningful and, Affording information is always in a context of other information
ecological psychology and, Information of a Different Sort
elements of environment
events, Events
invariants, The Elements of the Environment
layout, Layout
medium, Surface, Substance, Medium
nesting principle, Digital Invariants
objects, Surface, Substance, Medium
places, Events and Time
substances, Digital Environments and Nesting
surfaces, Digital Environments and Nesting
existence in environment of, Affordances are value-neutral
humans
built environment, What Humans Make
culture, meaning and product, Meaning, Culture, and “Product”
emergence of cognition, Digital Learning and Agency
experience of information environments, Contemplating “Cyberspace”
interfaces and (see interfaces, humans and)
social environment, The Built Environment
information vs. ideas in, Affordances are value-neutral
language as, Looking at Language
learning, Affording information is always in a context of other information
environment and, Learning and Remembering versus Memory
explicit vs. implicit memory and, Learning and Remembering are Entangled with Environment
hierarchy of categories, Digital Environments and Nesting
memory vs. remembering and, Learning and Remembering versus Memory
Understanding Context Page 46