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The Moé Manifesto

Page 11

by Patrick W. Galbraith

PG: Why do you think that moé char-

  acters tend to be young?

  HT: Because that makes them vul-

  nerable, which inspires us to protect

  and nurture them. The character

  needs support, love, or care, even if

  Phoenix: Tamami

  she is strong and independent. If she

  THE LOVE REVOLUTION IS HERE

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  is not at all vulnerable, then she can live on her own. It would be hard to approach such a perfect being. Being vulnerable means that you need others, and these characters can’t survive without support.

  PG: Who tends to have an interest in moé characters?

  HT: Clearly we are talking about those who are marginalized—

  Japanese men in particular, who seem to be getting weaker.

  After the Second World War, the value of men in Japan was de-termined by their productivity at work. The man who earned money was able to spend it, showing that he was a worthy mate.

  This then became the only way to be a man, the only way to be favorably appraised by women. I call this the era of love capital-ism, meaning that dating and courtship were increasingly tied to consumption. Trendy dramas aired on television that promoted going to fancy restaurants or taking a ski vacation. So those men who failed or dropped out of the system looked for love elsewhere, for example in manga and anime. The situation got worse when the economy tanked in the 1990s, which made it harder to get that job and be that ideal man. There were a few men who had love and a lot of men who didn’t. I call this the love gap ( ren’ai kakusa). Moé provides a low-cost, low-stress solution to this problem. It is love on our terms. Moé is a love revolution that challenges people’s commonsense notions about the world. You don’t need much capital to access moé, and you can do it in a way that suits you. Don’t misunderstand me. I’m not saying that everyone should give up on reality; I’m just pointing out that some of us fi nd satisfaction with fi ctional characters.

  It’s not for everyone, but maybe more people would recognize this life choice if it wasn’t always belittled. Forcing people to live up to impossible ideals so that they can participate in so-called reality creates so-called losers, who in their despair might lash out at society. We don’t have to accept something just because people tell us that it is normal or right or better.

  HONDA TORU

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  PG: So, you don’t have to “be a man” or “get the girl.”

  HT: Exactly. Think about anime series such as K-On! (2009). It’s just a bunch of girls hanging out in a high school. There is no romantic angle at all. Fans watch the show to see cute girls acting cute. It’s just like women looking at Hello Kitty and saying,

  “She’s so cute!” But then men can also watch K-On! and imagine relationships with the girls. But there is no script for how they should relate. In a world without male characters, how should the male viewer identify? It’s a complicated question, and the answer is totally open to the imagination. Moé fans are so busy turning everything around them into cute girls that it is not impossible that they turn into cute girls themselves.

  PG: Are there any other reasons why moé culture should have taken hold in Japan rather than in another country?

  HT: Manga and anime play

  a much larger role in Japan

  than comics and cartoons

  do in other countries. When

  Tezuka Osamu started pro-

  S

  ducing his manga after the

  TION

  Second World War, they were

  RODUC

  immediately widely popular.

  P

  They were cheap and acces-

  EZUKA T©

  sible in a society where there

  were few other entertain-

  ment options. Then Tezuka

  adapted his manga into

  anime, which also spread

  Tezuka: Don Dracula

  quickly. Now in Japan, manga

  and anime are a part of growing up for kids of all backgrounds.

  You get used to seeing cute characters everywhere. Many people learn to draw them, and with more and more people drawing, character designs get better and better. The attention paid to manga and anime characters in Japan is unique in the world.

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  Nowhere are there cuter characters in greater numbers than in Japan. This is clearly one reason why moé settled here.

  PG: Would you say that moé is about a physical attraction to characters?

  HT: I don’t think moé is just about physical attraction. People who pursue moé are looking for something deeper. In bishojo games, there is one girl that the player loves and wants to be with, and the story is about how the player fi nds his way to her.

  In the 1990s, there were bishojo games that were all about the fantasy of multiple partners. The game Classmate (1992) was very much that way, but in its sequel, Classmate 2 (1995), the objective was to fi nd true love with one girl. The sequel was much more E

  PPLA

  PINE

  PINK/F

  EL©

  Classmate 2

  HONDA TORU

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  popular than the original. And this is not an isolated example.

  In the 1990s, you had all sorts of games about love and romance being released by companies such as Elf and Leaf, and then in the 2000s there were the crying games ( nakige) released by Key

  [see page 98]. As the name suggests, crying games are all about emotion, not physical attraction. Despite what some people might think, these games are something like romance novels.

  It’s the relationships that are moé.

  PG: Do you think moé is somehow compensating for a lack of love in the real world?

  HT: It may seem that moé is compensatory, but that is not always the case. These days, it is often the other way around. People don’t imagine a relationship with an anime character because they couldn’t fi nd a girlfriend, but rather they fell in love with a character in the fi rst place. Any relationship with a human woman after that is compensatory. We have grown up in a media environment where it is possible to fall in love with manga and anime characters. Some people never stop feeling love for them. So it’s not necessarily about dropping out of society—it’s also about being brought up in a world that sets one up to be a moé otaku. [For more on growing up in media environments, see Saito Tamaki, page 178.]

  PG: What do you think is the future of moé?

  HT: Some day soon this hierarchy of “real” and “artifi cial” will break down. Society is not ready to accept love for only two-dimensional girls. We still need a middle ground between the two-and three-dimensional worlds, for example maid cafés, where women dress in costumes and perform as characters. The future is knowing that we are in love with fi ction and accepting it. We don’t have to “wake up” just because someone tells us that the

  “real” world is inherently better than the world of moé fantasy.

  Someday we will be able to accept that the world of dreams is a good world.

  THE LOVE REVOLUTION IS HERE

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  Interview with

  Morinaga Takuro

  RO

  KUA TAGA

  IN

  Morinaga Takuro, born in

  1957, is an economic ana-

  lyst, media personality,

  MOR

  writer, and lecturer at Dokkyo Uni-

  YS

  TER

  versity. Morinaga is said to have

  COU

  otaku leanings, which come out
in

  RO

  KU

  his discussion of moé. For example,

  A TAG

  he argues that the majority of

  A

  IN

  Japanese men are ugly and poor,

  MOR

  OF

  and women’s inability to deal with

  HPAR

  this accounts for falling marriage

  OGT

  rates. Men who can’t fi nd partners

  HOP

  instead fall in love with characters

  from manga, anime, and games. In

  2005, Morinaga published the book

  Moé keizaigaku ( Moé economics),

  where he talks of moé as a proud

  culture of men who have reached

  enlightenment. His ideas on moé

  appeared in a controversial article

  NWOL

  published in the New York

  GC

  M

  Times Magazine on

  NOM

  July 21, 2009. In

  RAY B

  this interview,

  PH

  RA

  Morinaga ex-

  GOTO

  plains the econom-

  PH

  ics of moé, his fears

  URINEG

  about moé “fundamen-

  FI

  talists,” and his hope for

  wide acceptance of otaku.

  MORINAGA TAKURO

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  For Love or Money

  A Lesson in Moé Economics

  Patrick W. Galbraith (PG): You are an

  economist. Why study otaku?

  Morinaga Takuro (MT): Economics often

  assumes that people make rational deci--

  sions. Humans, however, don’t operate

  rationally. The research theme that I

  have pursued all these years is why

  people go crazy, and through this re-

  search I became interested in the otaku

  HAS

  market. Otaku will pay any amount for

  ANDO

  things that they value, but these things Moé keizaigaku

  ©K

  are worthless to others. They also buy

  a lot! You end up with small-scale

  NW

  suppliers producing diverse products

  OLGC

  for a limited number of buyers. The

  MNO

  producers and consumers tend to be

  M

  RAY

  the same people. For example, the

  B

  PH

  people making and selling maid cos-

  RAGOT

  tumes use what money they make to

  O

  PH

  buy fi gurines or trading-card games.

  The result is what I call the Akihabara

  block economy. The money circulates

  around from place to place within a nar-

  row closed market, and no one actually

  makes a profi t. As an economic analyst,

  Figurines (left and far left): part of

  the otaku market

  FOR LOVE OR MONEY

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  Above and right: otaku goods

  what I see looks absolutely crazy. Why would

  anyone produce things if they aren’t making

  money? The answer is love. The producers are

  otaku and they want to produce for other otaku who appreciate their work. They are pursuing what they love.

  PG: You have also written about the

  economics of love.

  MT: Right. The marriage market is as

  crazy as the otaku market. In the last

  twenty or thirty years, the number of peo-

  ple not getting married has dramatically

  increased in Japan. The national census

  survey of 2005 revealed that 49.4 percent of

  men between the ages of thirty and thirty-

  four were unmarried. In the 2010 census,

  NW

  that fi gure rose above 50 percent. Our cul-

  OLGC

  ture is polarized into those that date many

  MNO

  people and those that date no one. For ev-

  M

  RAY

  ery one man who meets the criteria of de-

  B

  PHS

  sirability, there is any number of women.

  RAGO

  Those men who don’t meet the criteria

  TO

  PH

  can’t fi nd a partner. Women say that

  MORINAGA TAKURO

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  they want a “standard” ( futsu) man. Not normal, OOH

  but standard. Standard in the sense

  Y CN

  of a middle-class working

  AN

  © D

  man, the sort that was

  common in the United

  States in the 1950s and

  1960s. In Japan, we call

  such men salarymen.

  Women want to date

  someone from the

  middle class who is a

  stable, reliable earner.

  At the same time, the

  middle class is rapidly dis-

  appearing. Most people

  are in the lower

  class, which is not

  desirable, or the

  upper class, which

  is out of reach. So

  those few examples of

  the middle-class man are in

  high demand.

  Otaku producing for other otaku: Danny Choo’s Mirai Suenaga

  mascot character

  PG: How does this situation

  make people go crazy, to borrow your word?

  MT: Well, alternative lifestyles are developing within the group of people without partners. From the deep despair of having a small income and few prospects comes the urge to abandon all hope for a human partner. You could call it crazy, but actually it’s enlightenment. Those who cannot fi nd human partners begin to have desires for manga, anime, and game characters, or what they call “two-dimensional” women. For them, it is better than the real thing. Unlike a human woman, a character will do what they want.

  FOR LOVE OR MONEY

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  NWOLGC

  MNOM

  RAY

  PG: You have written a book on moé economics. First of all, what B

  does the word moé mean to you?

  PHS

  RAG

  MT: Moé is a feeling of love for fi ctional characters. When you OTO

  PH

  love something that is not a human woman the way you would lov

  lo e a human woman, that feeling

  is called

  is

  moé.

  PG

  P : When did you fi rst start to no-

  tice

  ti

  moé?

  MT

  M : It was around the year 2000

  that

  th

  moé became a legitimate phe-

  nomenon.

  n

  Japan went into defl a-

  tion in 1997,

  t

  and the gap between

  those who ha

  t

  ve and those who

  don’

  d

  t really widened. Men with-

  out adequate income could not

  o

  get married, and in fact could not

  ev

  e en get into a romantic relation-

  ship. The number
s of these men

  rapidl

  r

  y increased at the end of

  the 1990s. As these men turned

  to manga, anime, and games to

  This page

  Thi

  : more ottaku

  k good

  ds

  fi nd love, moé blossomed.

  MORINAGA TAKURO

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  PG: Why do otaku like young characters?

  ?

  MT: Otaku tend to be weak, especially in n

  male-female relationships. They are dis--

  empowered both economically and in the

  he

  love market. People into moé are losers in

  in

  the love market. In order for them to feel

  el

  secure and happy, their partner has to be

  be

  younger and appear to be within their

  control. What they need is a character

  TIOLIT

  that is even weaker than themselves.

  A

  ME

  So characters tend to be small, cute,

  NIELA

  and young looking.

  DY B

  PHS

  RA

  PG: Now that you have told us what

  at

  GOTO

  the word moé means to you,

  PH

  could you give us a defi nition of

  moé economics?

  MT: The moé market does not lie

  with the people I call the “fun-

  damentalists”—the term I use to

  describe those who are completely

  y

  satisfi ed with two-dimensional

  love. These fundamentalists comprise

  less than 10 percent of the market. For

  those who can’t be satisfi ed only with

  the two-dimensional world, there is a

  need for material. The moé market is

  concerned with providing this three-

  dimensional material to people looking

  for satisfaction in the two-dimensional

  UTHOR AY B

  world. Figurines of anime characters,

  HPAR

  cosplay, maid cafés, and so on are all

  OGT

  ways of making the two-dimensional

  HOP

  part of the three-dimensional world.

  Maid cafés: 3-D satisfaction

  FOR LOVE OR MONEY

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  PG: Why do you think the moé market is so much more robust in Japan than, say, the

 

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