The Impact Equation

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The Impact Equation Page 23

by Chris Brogan


  The answer, almost always, is quite less than you would think.

  How the Future Looks to Us

  Somewhere out there is a person that has the exact solution to a problem you are having right now. It could be a businessperson. Maybe it’s an artist or a student. Who knows? It might even be a child in the middle of Africa.

  There are almost seven billion people on the planet, all thinking different thoughts from yours. One of them is bound to have the answer; you just don’t know who it is yet.

  It would be great if we knew who it was. But we don’t, and we won’t, because right now, we can’t connect to them.

  If technology got to where it should be, you would be able to Google your problem and whoever had the solution would be connected to you instantly. They would be able to reach you right away, you would be able to talk about your problem, and they would solve it for you. Or they’d have written a blog post you could read, and it would give you a step-by-step solution, which you would then implement. Everything would fall into place, wouldn’t it? But right now, it doesn’t.

  The ideas in this book will not last forever. They’ll only be important as long as people are not totally, 100 percent, connected with one another. At that point, this book will become irrelevant. Everyone will be visible and connected all the time. Everyone will be able to have the impact they should have on the world. Many of the world’s problems will get solved at that point—or maybe new problems will be created—who knows?

  But we aren’t there yet, and we won’t be for a while. So this book will help you refine your ideas, which is an essential part of working inside a cluttered idea marketplace where everyone is always shouting for attention all the time. It will help you develop a long-term platform that will give your future ideas a nice place to launch, so they can reach as many people as possible. This book will also teach you how to understand the human element of communication, which is something that people forget when they are communicating in this new way. After all, we are still the same humans we always have been. We should still be thinking about people first, because people will always be the recipients of our ideas.

  One day, all of this will be irrelevant. People who discover your ideas will know what you mean when you say them, instantly. Or the Web will connect you to other ways the idea is explained, so that a poorly explained idea won’t die but instead will be clarified by someone else.

  At some point in the future, the platforms you build will not be necessary. Algorithms will be close to perfect. Now, this future is as unimaginable to us as Google was to medieval peasants. As Arthur C. Clarke once said: “Any sufficiently advanced technology is indistinguishable from magic.” So in this future, everything will be “magically” solved, but it won’t actually be magic. It will be connection. Good ideas won’t die. They will be built upon collaboratively, perhaps the way Wikipedia is today.

  At that time, everything will change. But in the meantime, you’ll need to hustle. We hope this helped.

  The Dramatic Conclusion

  If only it were really this easy. The curtain opens, you have your moment in the limelight, and you say your lines. The audience applauds during your solo, there is a love-interest side story, and everything ends happily ever after.

  Unfortunately, almost nothing happens this way. This is life, not a movie, so there are no credits that roll after a crisp, simple ending. In fact, if you’re anything like us, your life is messy. Not everything fits in quite right. There are mistakes, missteps, and mispronunciations.

  Thankfully, as long as you’re doing at least something right, almost no one will remember them. Instead, they’ll remember your home runs and big hits. They’ll remember the work that helped them achieve a breakthrough, reach many other people, or make a million dollars. Along the way, your work will spread too. The quality of what you do will improve, and over time you’ll become more and more well known. You’ll develop a reputation for good work, and it will be well deserved.

  But there is never a curtain call and rarely a standing ovation. Rather, when your work is done, the satisfaction lies in the act itself and the fact that you really made a difference. You had an impact on the world. Those who know and look closely will see your fingerprint in the places you labored and in the people you influenced. They’ll remember you.

  In the world that we’re moving toward, everyone will have this chance. It will be taken for granted. We just heard Peter Diamandis speak about the potential and effect of the next billion people to come online in the next few years. What can an extra billion connected minds accomplish alongside the rest of mankind? Their potential cannot be calculated, but their ability to transform the world is unheard of, their impact enormous.

  In the meantime, however, the speed at which the world changes is dependent not on the next billion but on those already on the Web: people like you. We hope the concepts in this book help you develop the channel you have always wanted—one that helps spread a message that matters and helps everyone reach the audience they know they can speak to.

  Once you have these tools and have mastered them, the next step is to pass them on, to give someone else the ability to leave an imprint. So give this book to someone. It may help them a lot.

  Acknowledgments

  Thanks to Adrian Zackheim for giving us a shot, and to Jim Levine and his agency for helping us stay on target. Thanks to Rob Hatch and Ron Hood at HBW for helping me find time to write and everything else. Thanks to Jacq for giving this book another read for me. And to Chel Pixie for holding it all together.

  Index

  access, 150, 155–56, 158

  Activision, 93, 95

  actors vs. spectators, 39–42

  Adele (singer), 225–26, 227, 229

  advertising, 30

  and Exposure, 166–69

  and Reach, 146, 148, 151

  Advertising Age, 170

  aggregators, 158

  Alchemist, The (Coelho), 142–43, 145, 232

  Alien (movie), 123

  allies, collecting, 161

  Allsopp, Glen, 114

  alltop.com, 154

  Amazon.com, 61, 244

  self-publishing on, 139

  Angelyne, 135–36

  Anne (self-rating), 18–20

  Apple, 240

  Apple Store, 88

  apple tree vs. lettuce, 3

  Armstrong, Lance, xiv

  Articulation, 11, 96–140

  and brevity, 112–13, 145

  and clarity, 102–4, 113–14

  core message, 122–26

  Dolbeau, 223

  Dollar Shave Club, 164–65

  editing, 100–101, 104

  Hawkins, 192

  of ideas, 115–18

  Instagram, 130

  language mastery, 106–7

  Rogers, 17

  self-rating, 127–29

  simplicity of, 97–100

  Skylanders, 94–95

  and synthesis, 103

  and too many ideas, 107–9, 110–12

  writing skills, 105, 112–13

  asmita (mind made me), 100

  attention, 25–29, 44, 45, 57

  and Exposure, 173, 174

  audience:

  building, 44–45, 149–50, 159, 160

  capture of, 146–50

  focus on, 160–61

  instant, 62

  interactions with, 200–203

  judgment of, 76

  and network, 199–200

  audience (cont.)

  speaking the language of, 241–45

  understanding, 176–77

  values of, 177

  auto industry, 152

  AVC.com, 185

  Babauta, Leo, 163

  Batman, 239

  Batman & Robin (movie), 40

  BeautifulPeople.com, 68

  behavior change, 218

  Ben (self-rating), 18–20

  Berton, Pierre, 5

  Bezos, Jeff, 244

  “Big Gay Ice
Cream Truck,” 237–38

  Black, Rebecca, 143–44

  Black Eyed Peas, 159

  Blair, Ryan, 41–42

  bloggers:

  and channel, 167

  creating content, 62

  frequency of posts, 169–70, 171–73

  guest posting, 154

  interviews with, 156

  Blue Ocean Strategy (Kim and Mauborgne), 66

  Bono, Edward de, 104

  bounce rate, 177

  brainstorming, 69, 74

  Branson, Sir Richard:

  Business Stripped Bare, 96

  and dyslexia, 42, 238

  influence of, 123, 154–55, 156, 220

  Screw Business as Usual, 155

  and Virgin, 118, 154

  Brasco, Donnie, 215

  bravery, 80–84

  Bravo, 31

  BrettOnTheWater.com, 17

  brevity, 112–13, 129, 145, 180–81, 235

  Brin, Sergey, 26

  Broderick, Matthew, 167

  Brown, Sunni, 121

  Burger King, 63–64, 91

  business:

  and community, 201

  fishing for, 213

  human element in, 22

  ideas for, 108

  impact of, 22

  inside your business, 22

  lean, 25

  online, 22, 214–15

  people vs., 211

  restrictions in, 202

  think like a magnate, 27

  thirty best customers, 24

  Business Stripped Bare (Branson), 96

  Cagney, James, xiii

  calendars, editorial, 217

  Call of Duty (video game), 37

  Caplan, David, 222

  Card, Orson Scott, 89

  Carly, Jacqueline, 39

  Carney, Dan, 81–82, 84

  Carolla, Adam, 151

  car purchase, 28, 128–29

  celebrity endorsements, 184

  channels, 28

  costs of, 29

  cross-wiring, 182

  developing, 42, 44, 46

  and hype, 166–68

  impact curve of, 167

  as platforms, 148

  chaos, embrace of, 24

  Charlie (self-rating), 19–20

  Chartrand, James, 177

  Chiarella, Tom, 156

  Chipotle, 90, 101

  Chrysler, 85, 128

  Cirque du Soleil, 66, 93

  clarity, 102–4, 113–14, 127

  Clarke, Arthur C., 256

  cocktail parties, 212–15

  Coelho, Paulo, 142–44

  The Alchemist, 142–43, 145, 232

  and Echo, 231–32, 234

  Cohen, Meytal, 237

  Colonnade Hotel, Boston, 77–79

  comedy, 245

  community, 22, 29, 153

  building, 198

  definition, 199

  hoarder in, 229–30

  interactions with, 200–203

  maintaining, 201

  and network, 199–200

  prolific connector in, 230

  value of, 202–3

  conciseness, 45

  connective point, 213

  consumption habits, 172, 181

  contact:

  first, 213

  frequency of, 169–71

  content:

  absorbed online, 105

  condensed or expanded, 114

  and platform, 159

  smart, 85

  user-generated, 61

  world-class, 158

  context, and value, 152

  contrarians, 84

  Contrast, 10, 55–95

  bad ideas, 60–64, 68–69

  better ideas, 68–73

  and bravery, 80–84

  and clarity, 113–14

  definitions of, 66, 77

  Dolbeau, 223

  Dollar Shave Club, 164

  ecosystem of ideas, 57–60, 75

  emotion in, 85–87

  extrapolation, 87–91

  Hawkins, 191

  idea storms, 74–76

  Instagram, 129–30

  and oversaturation, 183

  pattern recognition, 64–68

  Rogers, 16

  self-rating, 92–93

  Skylanders, 94

  smart content, 85

  testing, 66–68

  vocabulary in, 79–80

  control, taking, 27–28

  CPM (cost per impression), 170

  creativity, 60, 109

  credibility:

  and trust, 206, 215–16

  as unquantifiable, 15, 198

  critics, feedback from, 245–50

  Croll, Alistair, 57

  CrossFit, 38

  Cruikshank, Lucas, 139

  Cuban, Mark, 159

  Culkin, Macaulay, xiii

  culture change, 26–27

  Curry, Adam, 185

  C X (R + E + A + T + E), 10–12, 127

  Articulation, 11, 96–140

  Contrast, 10, 55–95

  Echo, 11, 225–51

  Exposure, 11, 166–93

  Reach, 11, 141–65

  Trust, 11, 204–24

  Daily Source Code, 185–86

  data visualization, 114

  Davis, Wade, 4

  Dawkins, Richard, The Selfish Gene, 58

  deadmau5, 144, 231, 234

  Dell, 74, 201

  Diamandis, Peter, 257

  differentiation, 66

  Digg.com, 60

  disappointment, 252

  discouragement, 118

  distribution, 28–29, 31

  blind, 55

  free, 29

  Doctorow, Cory, For the Win, 35

  doitmyselfblog.com, 42

  Dolbeau.ca, 222–24

  Dollar Shave Club, 163–65, 208

  doodling, 118–19

  Dorian, Mars, 121

  Dubin, Michael, 164

  Dungeons & Dragons, 239

  e-books, 181

  Echo, 11, 225–51

  brevity in, 235

  common experiences in, 228–29

  connecting, 226, 239, 250

  and critics, 245–50

  Dolbeau, 224

  Dollar Shave Club, 165

  Hawkins, 192–93

  and inspiration, 234–37

  Instagram, 130–31

  keeping the message alive, 145

  in the marketplace, 244–45

  models for, 234

  online promotions, 232–34

  packaging your quirks, 237–39

  practice in, 236–37

  and response, 239–41

  Rogers, 17

  and sacrifice, 229–30

  and self-actualization, 237

  self-rating, 250–51

  Skylanders, 95

  speaking audience’s language, 241–45

  in the workplace, 243–44

  editing, 100–101, 104

  e-mails:

  effectiveness of, 111–12

  scalability of, 188

  Eminem, 85, 246

  emotions, 85–87

  and Echo, 234–37

  illustration of, 122

  and information, 124–25

  employee, thinking like, 27

  E-Myth books, 116–17

  Ender’s Game (Card), 89–90

  Eno, Brian, 104

  entrepreneurship, risk in, 6

  evolutionary psychology, 23

  exclusivity, 158–59

  excuses, 41–42

  execution, 47

  expectations, 252–53

  experimentation, 63, 177, 179

  Exposure, 11, 166–93

  and action, 173

  and attention, 173, 174

  and being seen, 173

  and brevity, 180–81

  and consumption, 181

  definitions, 168–69

  Dolbeau, 223

  Dollar Shave Club, 164

  exercise, 178

  and experimentation, 177, 1
79

  as frequency, 168, 171–73, 186–88

  Hawkins, 192

  high, 183–84

  hype and channel, 166–68

  Instagram, 130

  oversaturation, 179–83

  positioning, 175

  Rogers, 16

  scope of, 169

  self-rating, 190

  Skylanders, 94

  and spam, 188–89

  strategies for, 174

  extrapolation, 87–91

  Facebook, 51, 62, 129, 182, 212

  fairness, 144

  fashion blogs, 222

  feedback, from critics, 245–50

  feelings, sharing, 228–29

  Fiat, 128–29

  Fields, Jonathan, 85

  50 Cent, 41

  Find Your Next (Kates), 88

  fitness and health, 24

  flexibility, 75

  Flinch, The (Smith), 73, 125, 177

  Flip video, 90

  Fogg, B. J., 218

  Ford, Henry, 115

  Foursquare, 182

  freewriting, 177

  frequency, 168, 171–73, 186–88

  Frey, Chuck, 121

  future, thoughts on, 255–56

  Gaiman, Neil, 193

  Galford, Robert M., 15, 206, 215

  Game On (Radoff), 37

  Gamestorming (Gray et al.), 121

  Gardner, Howard, Five Minds for the Future, 103

  Gates, Rolf, 99–100

  generosity, 230

  Gerber, Michael, 116

  Gervais, Ricky, 150–51, 152–53

  giveaways, 184

  Gladwell, Malcolm, 58–59, 159

  goals, 20–21, 29

  building before the need, 44–45

  as guideposts, 25

  ways to achieve, 36–37

  Godin, Seth, 69

  Big Moo, 159

  condensed content of, 114

  and critics, 246–47

  and Group of 33, 159

  influence of, 123, 185, 222

  Purple Cow, 159

  We Are All Weird, 239

  goodwill, 150

  Google+:

  Chris’s book about, 161–62

  tutoring and coaching via, 28–29

  update, 182

  users of, 212

  Grams, Chris, 202–3

  grass roots, 143

  Gray, Dave, 121

  Green, Charles H., 15, 206, 215

  Gross, David, 222

  “Group of 33,” 159

  Grylls, Bear, 4

  guest posting, 154

  guiding principles, 20–22

  goals, 20–21, 25, 29

  human element, 22

  ideas, 22

  platform, 21

  Guillebeau, Chris, 217

  habit creation, 218

  Hadge, Kenneth, 96–97, 100

  Hawking, Stephen, A Brief History of Time, 113–14

 

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