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A Guide to Documenting Learning

Page 32

by Silvia Rosenthal Tolisano


  Cognition:

  mental action or process of acquiring knowledge and understanding through one’s thoughts, experiences, and senses

  Community:

  Group of people living in same area; group of people with common interests

  Crowdsourcing:

  Obtaining information or input into a task or project by enlisting the services of a large number of people (Oxford Dictionary)

  Curate:

  Act of determining a resource’s or artifact’s value for current or future learning need or task

  Curation:

  The Critical Thinker’s collection, and involves several nuances that make it an independent and classroom-worthy task (Fisher & Tolisano, 2014)

  Digital:

  Electronic based; opposite of analog

  Digital Citizenship:

  Quality of habits, actions, and consumption patterns that impact the ecology of digital content and communities (Heick, 2013a)

  Digital Curation:

  Selection, preservation, maintenance, collection, and archiving of digital assets which establish, maintain, and add value to repositories of digital data for present and future use. (Wikipedia, 2017)

  Digital Portfolio:

  Compilation evidence of learner’s growth, development, and accomplishments over time that is usually collected, curated, and shared online

  Documentation:

  Captured, collected, and/or curated evidence of learning

  Documenting AS Learning:

  Curation decision making for capturing and explaining purposeful moments as evidence of learning. Documentation is strategic, embedded, and ongoing, component of the learning process.

  Documenting FOR Learning:

  Explanations of selected artifacts to convey purposeful moments during and as a result of learning. Documentation is strategic and purposefully captures learning so that it can be reflected upon to support learning of oneself and/or others.

  Documenting OF Learning:

  Product or performance documentation display during or after learning has taken place, but no reflection is involved

  Edit:

  Prepare for publication by correcting, condensing, or otherwise modifying

  Explanation:

  Describing facts in a way that makes them understandable (LeFever, 2012)

  Global Literacy:

  Ability to understand how the world is organized and interconnected, including four global competencies: ability to investigate the world; recognize perspective; communicate ideas; and take action on issues of global significance

  Hashtag:

  Hash or pound sign directly followed by a word or phrase that conveys topic or concept used strategically on social media platforms

  Heutagogical Documentation:

  Documentation focused on self-motivated and self-directed learning that aids self-awareness, fueling motivation, and supporting decision making concerning desired learning

  Heutogogy:

  Self-motivated and self-directed learning

  Hyperlink:

  Clickable online image- or text-based link that transfers user from one location or another

  Hyperlinked Writing:

  Multilayered writing that takes advantage of the power of hyperlinks to connect personal writing to further content, concepts, ideas, or other sites on the web; writing that transforms static, linear, one layered writing into multilayered, connected, non-linear writing

  Information Literacy:

  Ability to filter and find information, analyze, evaluate, tag, categorize, organize, archive, store, find again, connect, curate, present, re-mix, and create new types of information

  Institutional Memory:

  School’s or district’s analog/digital collection and curation of events, experiences, best practices, values, and beliefs accessed by local and global audiences

  Learningflow Routine:

  Series of steps that creates a fluidity, and ultimately a habit, within the three documentation phases designed to create a flow from documenting initiation to completion based on content-specific focuses and articulated goals

  Linktribution:

  An attribution via a web link or offering (Levine, 2006)

  Media Literacy:

  Ability to express informed and critical understanding of mass-media purposes and influences, both explicit and subliminal

  Metacognition:

  Thinking about one’s thinking; refers to processes used to plan, monitor, and assess one’s understanding and performance

  Network Literacy:

  Ability to obtain a basic understanding of network technology, being able to craft one’s own network identity, understand network intelligence, and understand network capabilities (Hellweg, 2012)

  Orbit of Ability:

  A given person’s knowledge, talents, or expertise (Hale & Fisher, 2013)

  Pedagogy:

  Methods, techniques, and strategies used by teachers to facilitate learning

  Personal Learning Network (PLN):

  Group of people who interact (most often) digitally based on common interests and passions

  Platform:

  Social media environment enabling a community to meet, share, communicate, and learn together

  SAMR:

  Four-level taxonomy (Substitution, Augmentation, Modification, Redefinition) developed by Ruben Puentedura that classifies technology, pedagogy, and content knowledge infusion based on teaching and learning impact

  Schoolware:

  Education-specific platforms and tools, purchased through a vendor or online educational company

  Screencasting:

  Act of recording and producing a video of what is transpiring on a screen, which can be recorded via screencasting tools and voice-overs through the device’s microphone

  Screenshooting:

  Act of taking a screenshot

  Sketchnoting:

  A form of taking notes wherein the sketchnoter visually represents his or her thoughts and ideas, which can be created using a digital screen or analog paper format (Rohde, 2014)

  Synthesizing:

  Act of combining what is known to create a new or more complex understanding

  Tool:

  Device or implement used to carry out a particular function (Oxford Dictionary, 2017b)

  Transmedia Documentation:

  Narrative that extends beyond multiple media forms that also plays to the strength of those forms (Heick, 2014b)

  Unpacking:

  Decision-making regarding the usefulness of captured documentation; analyzing media to determine and inform learners of their current capabilities

  Worldware:

  Denote materials that are created and marketed mainly for purposes other than teaching and learning, but which are also used for teaching and learning (Ehrmann, 1995)

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