The Burning White
Page 124
physicker: A medical professional who attends to common ailments and injuries.
polychrome: A drafter who can draft three or more colors.
portmaster: A city official in charge of collecting tariffs and managing the organized exit and entrance of ships in his harbor.
Prism: There is only one Prism each generation. They sense the balance of the world’s magic and balance it when necessary, and can split light within themselves to draft any of the seven colors at will. Technically the emperor of the Seven Satrapies, other than balancing, their role is largely ceremonial and religious, with the Colors, the satraps, and the Magisterium working hard to make sure that Prisms rarely wield true political power.
Prism’s Tower, the: The central tower in the Chromeria. It houses the Prism, the White, and superviolets (as they are not numerous enough to require their own tower). The great hall lies below the tower, and the top holds a great crystal for the Prism’s use while he balances the colors of the world.
promachos: Literally ‘one who fights before us,’ it is a title that may be given for a brief duration during a war or other great crisis. A promachos may be named only by order of a supermajority of the Colors. Among other powers, the promachos has the right to command armies, seize property, and elevate commoners to the nobility.
psantria: A stringed musical instrument.
pygmies: A rare, fierce people of the Blood Forest interior, they claim common ancestry with the people of Braxos. Nearly extinct. They can interbreed with humans, though with great danger if the mother is the pygmy, death in childbirth being the norm. Some Blood Forest chiefs and kings in the past saw fit to kill pygmies, declaring it a morally neutral or even laudable act. The Chromeria declared pygmies human, and such killing to be murder; pygmy numbers have never recovered from past massacres and disease.
pyroturges: Red and/or sub-red drafters who create wonders of flame, known particularly for their wonders in Azûlay.
raka: An archaic but serious insult, with an implication of both moral and intellectual idiocy.
Rath: The capital of Ruthgar, set on the confluence of the Great River and its delta into the Cerulean Sea.
Rathcore Hill: A hill opposite (and somewhat smaller than) Jaks Hill in the city of Rath. The hippodrome is carved into its side.
ratweed: An addictive, toxic plant whose leaves can be smoked for their strong stimulant and hallucinogenic properties.
reedsmen: Drafters used to propel skimmers.
Rekton: A small Tyrean town on the Umber River, near the site of the Battle of Sundered Rock. An important trading post before the False Prism’s War. Now uninhabited after a massacre by King Rask Garadul.
Ru: The capital of Atash, once famous for its castle and ziggurats, still famous for its Great Pyramid. The castle was destroyed by fire during General Gad Delmarta’s purge of the royal family in the Prisms’ War.
Ruic Head: A peninsula dominated by towering cliffs that overlooks the Atashian city of Ru and its bay. A fort atop the peninsula’s cliffs guards against invaders and pirates.
satrap (fem. satrapah): A political ruler of one of the seven satrapies. Always paired with a Color. The satraps/satrapahs always reside in their respective satrapies, while the Colors reside on the Jaspers, representing their interests, both political and magical. Power used to largely reside with the satraps or satrapahs, with the Colors being more like their ambassadors. Now power largely resides with the Colors, with the satraps being reduced to provincial governors.
seven: A unit of measurement for weight, equal to the weight of a cubit of water. A sev is equal to one-seventh of a seven.
Seven Lives of Maeve Hart, The: A Blood Forest epic.
Shadow: Another term for an assassin in the Order of the Broken Eye. Shadows are lightsplitters, and any lightsplitter can use a shimmercloak to make her- or himself invisible in the visible spectra. (Only paryl-drafting lightsplitters can make themselves invisible to sub-red and superviolet, and that with difficulty.)
Shady Grove: A region within Blood Forest where pygmies reside. Decimated by the diseases brought by invaders, their numbers have never recovered, and they remain insular and often hostile to outsiders.
shimmercloak: A cloak that makes the wearer mostly invisible, except in sub-red and superviolet.
Skill, Will, Source, and Still/Movement: The four essential elements for drafting.
Skill: The most underrated of all the elements of drafting, acquired through practice and study. Includes knowing the properties and strengths of the luxin being drafted, being able to see and match precise wavelengths, et cetera.
Will: By imposing will, a drafter can draft and even cover flawed drafting if her will is powerful enough.
Source: Depending on what colors a drafter can use, she needs either that color of light or items that reflect that color of light in order to draft. Only a Prism can simply split white light within herself to draft any color.
Still: An ironic usage, made up for the mnemonic (Skill, Will, Source, and Still is easier to remember than Skill, Will, Source, and Movement). Drafting requires movement, though more skilled drafters can use less.
slow fuse/slow match: A length of cord, often soaked in saltpeter, that can be lit to ignite the gunpowder of a weapon in the firing mechanism.
soul-cast: An extremely dangerous, difficult, and forbidden type of magic. To soul-cast is to blot out and replace the soul of an animal with the soul of a drafter. The animal’s body may live for days afterward, but its vital spark is extinguished. It damages the caster in more insidious ways. It has been done to humans both living and dead and is considered a black magic. Even if not lethal to the drafter attempting it, soul-casting is grounds for execution on Orholam’s Glare. It is believed that only full-spectrum polychromes might successfully soul-cast themselves.
spectrum: A term for a range of light; see also Appendix, ‘On Luxin.’
Spectrum, the: The high council of the Chromeria that is one branch of the government of the Seven Satrapies. Each member of the Spectrum is paired with a satrap/satrapah of one satrapy. The Color is supposed to represent the magical interests of their paired color. In practice, it is rarely so simple.
subchromats: Drafters who are color-blind, usually male. See also Appendix, ‘Subchromacy and Superchromacy.’
Sun Day: A holy day, the longest day of the year. For the Seven Satrapies, Sun Day is the day when the Prism Frees those drafters who are about to break the halo and go mad. The ceremonies usually take place on the Jaspers, when all of the Thousand Stars are trained onto the Prism, who can absorb and split the light.
Sun Day Eve: An evening of festivities, both for celebration and for mourning, before the longest day of the year and the Freeing the next day.
Sundered Rock: Twin stone monoliths in Tyrea, sitting opposite each other and so alike that they look as if they were once a single stone mountain that was split down the middle.
Sundered Rock, Battle of: The final battle in the False Prism’s War between Gavin and Dazen Guile, near Rekton.
superchromats: Extremely color-sensitive people. Luxin they seal will rarely fail. Overwhelmingly female. See also Appendix, ‘Subchromacy and Superchromacy.’
Sword of Heaven: The luxin-imbued lighthouse of Azûlay.
Tafok Amagez: The elite guard for the ruler in Paria, composed entirely of highly trained drafters. Comparable to the Blackguard—though both forces will strongly deny it.
thobe: An ankle-length garment, usually with long sleeves.
Thousand Stars, the: The mirrors on Big Jasper that enable the light to reach into almost any part of the city for as long as possible during the day.
Threshing, the: The initiation test for candidates to the Chromeria. Through subjecting the initiates to things that most commonly instigate fear and providing appropriate spectra of light, it usually reveals the initiates’ ranges of drafting ability (with some uncertainty around the edges).
Threshing Chamber, the: The roo
m where candidates for the Chromeria are summoned to be tested for their abilities to draft.
Tiru, the: An ancient Parian tribe.
tromoturgy: A form of hex-casting, ‘fear-working’ or ‘fear-casting’ banned by the Chromeria, as are other forms of direct manipulation of emotions; man being created in the likeness of Orholam, any assault on the dignity of man’s body (violence, murder) or his mind (emotion-casting, torture, slave-taking) is considered sinful—except as allowed by just-war theory and the rights of rule.
Túsaíonn Domhan: ‘A World Begins.’ The name of a luxin-infused mural-ceiling created by a legendary Blood Forest woodwright.
Two Hundred, the: Apocryphal. Two hundred of Orholam’s progeny who rebelled and came to the world to rule over men and magic. See also ‘djinn.’
tygre striper: Also known as the sharana ru, said to be carved sea-demon bone. Sources contest that the even rarer whalebone makes superior weapons. It is the only known mundane material that reacts to will, becoming hard or flexible depending on the user’s.
tygre wolves: Fierce creatures of deep Blood Forest, untamable, but able to be directed by will magic.
Umber River, the: The lifeblood of Tyrea. Its water allows the growth of every kind of plant in the hot climate; its locks fed trade throughout the country before the False Prism’s War. Often controlled by bandits.
Unchained, the: A term for the followers of the Color Prince, those drafters who choose to break the Pact and continue living even after breaking the halo.
vechevoral: A sickle-shaped sword with a long handle like an ax’s and a crescent-moon-shaped blade at the end, with the inward bowl-shaped side being the cutting edge.
Verdant Plains, the: The dominant geographical feature of Ruthgar, enabling the farming and grazing that give Ruthgar its immense wealth. The Verdant Plains have been favored by green drafters since before Lucidonius.
Vician’s Sin: The event that marked the end of the close alliance between Ruthgar and Blood Forest, and purportedly led to Orholam’s raising White Mist Reef and the mist itself at the center of the Cerulean Sea. Exactly what it was or what happened has been concealed as much as possible by the Magisterium.
warrior-drafters: Drafters whose primary work is fighting for various satrapies or the Chromeria. Usually far inferior in drafting to the Blackguard, who are the foremost warrior-drafters in the world.
Weasel Rock: A neighborhood in Big Jasper, dominated by narrow alleys.
White, the: The head of the Chromeria and the Spectrum. She (or he) is in charge of all magical and historical education at the Chromeria (as opposed to purely religious instruction, which is the demesne of the High Luxiats). She is in charge of all discipulae and matters political and social regarding the Chromeria (where the Black is in charge of matters mundane, practical, and martial, and is subordinate to her). She presides over the Chromeria, though her power is limited to casting tiebreaking votes—a rarity, as the Spectrum gives one vote to each of its seven Colors (the Black having no vote ever, though he is allowed to speak and attends meetings).
White Mist Reef: The reputed site of White Mist Tower. Sailors who have gone in the waters near it report the sounds of a reef from the crashing waves and claim to have seen many sea demons nearby. (Though, given that the mist is a mist and thus impedes all sight, these are likely fabrications.)
White Mist Tower: A meteorological phenomenon. A tower of cloud spinning from the sea into the sky, with its purported base on White Mist Reef. Sometimes seen from afar, especially after storms clear the clouds that usually rest throughout the middle of the Cerulean Sea, though possibly it is simply a trick of the light similar to mirages in the desert.
wight: A drafter who has broken the halo. They often remake their bodies with pure luxin, rejecting the Pact between drafter and society that is a foundation of all training at the Chromeria.
will-blunting/will-breaking: A form of drafting used to directly attack another’s will by connecting emotionally and intellectually with them, and thereby forbidden by the Chromeria as an assault on man’s mind and dignity.
will-cast: To infuse another living creature with one’s will. An extremely dangerous practice among drafters, it is forbidden by the Chromeria but still practiced among pygmies in Blood Forest.
will-craft: Aka oath-binding. Binding an oath, sworn between two or more drafters, to a physical object. The object is referred to as an ‘oath stone.’
will-jacking: Aka forced translucification. Once a drafter has contact with unsealed luxin that she is able to draft, she can use her will to break another drafter’s control over the luxin and take it for herself.
Wiwurgh: A Parian town that hosts many Blood Forest refugees from the Blood War.
zigarro: A roll of tobacco, a form useful for smoking. Ratweed is sometimes used as a wrapping to hold the loose tobacco to allow use of both substances at once.
zoon politikon: ‘Political animal.’ From the Philosopher’s treatise, The Politics. His theory was that man can only reach his telos, his end or highest good, when in a community, specifically a city large enough to meet all his needs: physical, social, moral, and spiritual.
Appendix
ON LUXIN
The basis of chromaturgy is light. Those who use this magic are called ‘drafters’; a drafter is able to transform a color of light into a physical substance within their body. Each color luxin has its own properties, but the uses of those building blocks are as boundless as a drafter’s imagination and skill.
The magic in the Seven Satrapies functions roughly the opposite of a candle burning. When a candle burns, a physical substance (usually wax) is transformed into light. With chromaturgy, light is transformed into a physical substance, luxin. If drafted correctly (within a narrow allowance), the resulting luxin will be stable, lasting for days or even years, depending on its color.
Most drafters (magic users) are monochromes; they can draft only one color. A drafter must be exposed to the light of her color to be able to draft it—that is, a green drafter can look at grass and be able to draft, but if she’s in a white-walled room, she can’t. Many drafters carry delicate and expensive colored spectacles developed by Lucidonius himself, and later improved upon by the Technologist, so that if her color isn’t available where she stands, she can still use magic.
Monochromes, Bichromes, and Polychromes
Most drafters are monochromes: they are able to draft only one color. Drafters who can draft two colors well enough to create stable luxin in both colors are called ‘bichromes.’ Anyone who can draft solid luxin in three or more colors is called a ‘polychrome.’ The more colors a polychrome can draft, the more powerful she is and the more sought after are her services. A full-spectrum polychrome is one who can draft all seven colors in the visible spectrum. A Prism is always a full-spectrum polychrome.
Merely being able to draft a color, though, isn’t the sole determining criterion in how valuable or skilled a drafter is. Some drafters are faster at drafting, some are more efficient, some have more will than others, some are better at crafting luxin that will be durable, and some are smarter or more creative at how and when to apply luxin.
Disjunctive (Discontiguous) Bichromes/Polychromes
The spectrum of visible light exists in a consistent order: paryl, sub-red, red, orange, yellow, green, blue, superviolet, chi. Most bichromes and polychromes simply draft a larger spectrum on the continuum than monochromes. That is, a bichrome is most likely to draft two colors that are adjacent to each other (blue and superviolet, red and sub-red, yellow and green, etc.). However, some few drafters are disjunctive (or discontiguous) bichromes. As could be surmised from the name, these are drafters whose colors do not border each other. Usef Tep was a famous example: he drafted red and blue. The Iron White is another, drafting green and red. It is unknown how or why disjunctive bichromes come to exist. It is only known that they are rare.
Subchromacy and Superchromacy
Subchromat: One who has tro
uble differentiating between at least two colors, colloquially referred to as being color-blind. Subchromacy need not doom a drafter. For instance, a blue drafter who cannot distinguish between red and green will not be significantly handicapped in his work.
Superchromat: One who has greater-than-usual ability to distinguish between fine variations of color. Superchromacy in any color will result in more stable drafting, but it is most helpful in drafting yellow. Only superchromat yellow drafters can hope to draft solid yellow luxin.
Outer-Spectrum Colors
For more than four hundred years—from the time of Prism Vician until the beginning of the Age of the Lightbringer—knowledge of outer-spectrum colors (i.e., paryl and chi) was suppressed by the Chromeria. Paryl exists far below sub-red on the spectrum; chi is equally far above superviolet. During this age of suppressed knowledge, very few people understood the unique properties of these types of luxin, much less their usefulness. The idea that there are more than seven draftable colors was theologically problematic for some; paryl and chi were considered not only blasphemous but quite deadly.
But if colors are to be so broadly defined as to include colors only one drafter in a million can draft, then shouldn’t yellow be split into liquid yellow and solid yellow? Where do black and white luxins fit? How could such colors even fit on the spectrum? As ancient knowledge of the four suppressed colors—white, black, chi, and paryl—is carefully rediscovered by luxiats, our understanding of their properties and distinctions will propel us beyond our horizons, into uncharted academic waters. The prospect is thrilling to many of us.
PHYSICS
Luxin has mass. If a drafter creates a luxin haycart directly over her head, the first thing it will do is fall to the ground and crush her. Luxin density, from heaviest to lightest, is as follows: red, orange, yellow, green, blue, sub-red,* paryl, superviolet, chi. For reference, liquid yellow luxin is only slightly lighter than the same volume of water.