Book Read Free

The Phoenix Fallacy_Book II_Norm

Page 24

by Jon Sourbeer,


  The 1st Boomer is launched by the ref or automatic system at the center of the field of play, equally spaced from all teams. When the Boomer reaches its apex, its color is determined, and play begins. Movement by teams before the Boomer reaches its apex is considered a false start, with the offending player or players moved onto the defender line, if possible.

  Each team then battles for control of the boomer, using it to score points for their team, or against another. At least one Boomer will always remain in play at all times.

  Scoring:

  Scoring occurs when a boomer enters a goal, with the score of the team controlling the goal affected. Boomers that are blue in color give a team plus 1 point. Boomers that are red in color subtract 2 points. In this way, Blues should be scored in a team’s own goal, and Reds should be scored against an opponent.

  Multiple Boomers:

  Every game of Brigg’s Ball has at least one period of time where multiple Boomers are present on the field of play. In a general Battle, Boomers follow these rules for entering play:

  At the start of play, only one Boomer is released. For the next 3 minutes, the teams will have only one Boomer on the field to battle over.

  At the 3 minute mark, a second Boomer will enter play. Boomers will follow this pattern until all original Boomers have been released.

  For example:

  - if there are 2 teams, a minimum of 2 Boomers are needed for play. As a result, Boomers will be released at start and the 3 minute mark.

  - for 3 teams, 2 Boomers are allowed, so Boomers will appear at start and 3 minutes.

  - for 4 teams, 3 Boomers are allowed, so Boomers will appear at start, 3 minutes, and 6 minutes.

  After the max number of Boomers is released, Boomers enter the DORMANT CYCLE.

  Dormant Cycle:

  When a Boomer is scored, it disappears from play, remaining dormant and unusable until certain conditions are met:

  If Half of the remaining time period goes by without meeting condition 2 (see below), release a Boomer. Continue this pattern once more, for a total of 2 extra boomers released.

  If all Boomers are removed from play, immediately release all Boomers up to the max number allowed for the number of teams. This rule is in effect at all times, even at the start of battles.

  Goalie:

  Teams are allowed the option of a GOALIE – one player who transitions to the goalie position after the game has started. The goalie has several unique advantages and disadvantages.

  To become a Goalie, a player must enter the goalbox’s transition zone and wait for a period of 5 seconds. During this time, they may not interact with any Boomers or players, or the time resets. Once a player has transitioned to the goalie, they may not leave the goalbox without first transitioning back to play.

  When a Goalie is active, opposing teams may not enter the goalbox without penalty. If another team’s player enters the goalbox, they will receive a foul. If that player collides with the goalie – Willfully or Not – the team of that player will lose 1 point. Goalies may actively attack any player that enters the goalbox.

  Goalies may hold onto any boomer for up to 10 seconds, but may not score boomers of any type. Goalies that hold onto Boomers for more than 10 seconds or attempt to score with a Boomer will acquire a foul, and no points will be gained or lost.

  Fouls:

  Each team is allowed 5 fouls without major penalty. Any foul acquired by a player is shared with the team. A team that acquires 5 fouls immediately loses one active player from their team, reducing the total number of players they can field at any time. This cycle will repeat until no more players can be lost and the team forfeits the Battle.

  Brigg’s Ball is a full contact sport, and a great deal of leeway is often given to teams as they engage in Battles. Any Player possessing a Boomer is considered fair game for engagement. Players that attack opponents not possessing a Boomer run the risk of acquiring fouls, generally at the discretion of the referee, and position related to the Boomer.

  Although full contact is encouraged, certain behaviors are frowned upon and more likely to result in fouls. These include excessively violent attacks or attacks designed to inflict more grievous injury than simple bruising.

  The most important rule to remember, however, is that “it isn’t a foul if you don’t get caught.”

  Victory:

  The team with the highest score at the end of the 20 minute period wins the Battle.

  Appendix V

  – IMPORTANT INDIVIDUALS –

  – As Reported By Corporate Intelligence –

  The following is a list of Important Individuals our Intelligence Branch is currently monitoring. Intendants should refer to this report when needed.

  ALASTOR

  Alastor, Reginald

  Rank: Overlord

  Age: 59

  Sex: Male

  hair: Brown-Grey

  Eyes: Grey

  Notes: Technically the overlord for war for Cerberus, Alastor has developed a reputation for many of his own intelligence operations independent of Executor oversight. He appears to have a strong rivalry with

  CLARA

  Clara – Last Name Unknown

  Rank: None

  Age: Unknown (Approximately Mid 30s)

  Sex: Female

  Hair: Black

  Eyes: Dark - Unspecified

  Notes: The name Clara has popped up several times in recent months in reports generated by . She is a female slummer of unknown origin, with access to the upper levels through a special servant’s position. She appears to be closely connected to ‘janus’, possibly as a mother figure.

  CELES

  Soltis, Celes

  Rank: Adept

  Age: 19

  Sex: Female

  Hair: Blond

  Eyes: Blue

  Notes: The origin of this young woman is unknown, but she has quickly become respected at Valhalla for level-headedness and wisdom. She appears to be closely tied to Janus.

  DELACROIX

  Delacroix – First Name Unknown

  Rank: Executor

  Age: Unknown

  Sex: Male

  Hair: White

  Eyes: Unknown

  Notes: Identified as a Titan Executor, little more is known about this mysterious individual other than he seems to be operating in the shadows as much as possible.

  HAWKES

  Hawkes, Vladimir

  Rank: Colonel

  Age: 42

  Sex: Male

  Hair: Blond-Brown

  Eyes: Blue

  Notes: Known for his temper and fearsome fighting style, this is not the first time vladimir hawkes has appeared on Corporate Intelligence lists. He is believed to have originally had origins in medusa, and taken part in the 6th level rebellion there.

  JANUS

  Janus – Last Name Unknown

  Rank: Lieutenant

  Age: 19

  Sex: Male

  Hair: Brown

  Eyes: Brown

  Notes: A newly promoted ODIN lieutenant, the name janus first appeared in a cerberus manifest report by . For unknown reasons, he is considered a security threat by Cerberus. All individuals who come into contact with ‘Janus’ should be monitored.

  JENNINGS

  Jennings, Alexander

  Rank: Praetor

  Age: 62

  Sex: Male

  Hair: Grey

  Eyes: Grey

  Notes: Supreme leader of the ODIN Legion, Praetor Jennings is reported to be a cunning warrior and tradesman. An architect and designer in his spare time, he is said to have designed ODIN’s current base of operations, Valhalla, himself.

  KEATS

  Keats, Ananda

  Rank: Colonel

  Age: 37

  Sex: Female

  Hair: Black

  Eyes: green

  Notes: Perhaps the most respected officer in ODIN behind Praetor Jennings, Ananda (not Amanda) Keats is r
eported to be senior advisor to all of ODIN’s operations. She is said to be soft-spoken and gentle – most of the time.

  LYN

  Cachin, Juliens

  Rank: Adept

  Age: 21

  Sex: Female

  Hair: Black

  Eyes: Black

  Notes: Identified as a go lucky, humorous individual, lyn has nonetheless developed a reputation for excellent scouting ability. along with ferros ramirez, she is said to come from the outskirts.

  MARCUS

  Auras, Marcus

  Rank: Adept

  Age: 20

  Sex: Male

  Hair: Black

  Eyes: Brown

  Notes: Originally from Medusa, Marcus is an extremely capable soldier with a reputation for getting the job done right. Although he is young and newly promoted from cadet, many of the officers in ODIN are watching him closely for future advancement. He is often seen associating with ‘Janus’.

  MIDDLETON

  Middleton, Victoria

  Rank: Overlord

  Age: Unspecified

  Sex: Female

  Hair: Unspecified

  Eyes: Unspecified

  Notes:

  NORM

  Norm – Last Name Unknown AKA Norman

  Rank: None

  Age: Unknown – Appears to be in mid-70s, uncommon for slummer

  Sex: Male

  Hair: Silver

  Eyes: Blue

  Notes: This individual recently met with Clara and seems to know her quite well. Further contact will be monitored although he seems unlikely to be anything more than a very old man.

  NORTHCOTT

  Northcott, Ishan

  Rank: major

  Age: 53

  Sex: Male

  Hair: White (originally Black)

  Eyes: Brown

  Notes: Master-at-arms at Valhalla, Northcott appears to be a well-respected member of the ODIN Legion’s command staff. Reports of his personality suggest he is gruff, but measured.

  RAMIREZ

  Ramirez, Ferros

  Rank: Adept

  Age: 22

  Sex: male

  Hair: Brown

  Eyes: Brown

  Notes: Extremely tough individual, said to be as strong as a strength-enhanced Infernus. Known to be quiet and introspective. Believed to be from the outskirts and has a close bond with Juliens Cachin.

  ROGERS

  Rogers, Bario

  Rank: Captain

  Age: 30

  Sex: Male

  Hair: Brown

  Eyes: Green

  Notes: A captain in the ODIN Legion, Rogers is well respected for his Blade Mastery. He is rumored to have performed theatrically when he was a boy.

  WOURIS

  Wouris (Pronounced ‘Worry’) – First Name Unknown

  Rank: Blood Poet

  Age: 29

  Sex: Female

  hair: Red

  Eyes: Green

  Notes: Sergeant Wouris is ODIN Legion’s Blood Poet and is highly respected. Her origin is unknown, though it is suggested that she has had contact with the upper echelons of multiple Corporations. Further investigation is required.

  A Thank You To My Readers

  To all whom have just read this book, Thank You.

  Many of you have continued Janus’ journey from The Phoenix Fallacy, Book I. Some of you may have started with Book II. In either case, thank you taking the time to read the next chapter in Janus’ story.

  These books have represented a tremendous personal journey, one that has been both instructional and life-changing. But no matter the highs or lows, the fact that you are holding this book in your hands right now makes it a journey that is truly, truly uplifting. The opportunity to shape a reader’s world, if only for a brief time, is what drives the writer to share his or her story. Your support makes writing worthwhile.

  I hope your voyage deeper into the world of The Phoenix Fallacy was exciting for you as it was for me, and that you will join me for the conclusion. But no matter how you felt, please review The Phoenix Fallacy online. Time is precious, and I thank you for spending some of yours with me. Help others decide whether they should do the same.

  For more on The Phoenix Fallacy, or to contact me, please visit www.phoenixfallacy.com. Thanks for sharing this wonderful adventure, and I hope we can travel together again soon.

  Sincerely,

  Jon

 

 

 


‹ Prev