The Seven Altars of Dusarra
Page 16
There was no reason to bother crossing over to the right-hand yard; of the other two, both were accessible from the roof he was on. The central yard spanned the stable yard and perhaps half of each of the roofed-over stables; the left-hand yard extended across the remaining four or five feet.
The left-hand yard would be a longer drop, being below the higher portion of the roof; therefore, he made his way to the bottom corner, where the gray stone of the wall extended out from beneath the red tiles, lowered himself over the outer edge, and let himself drop.
He landed with a splash, and immediately felt water seeping into his right boot through the puncture made by the obsidian in the forecourt of Sai’s temple; it was cold and sluggish, probably made up of filthy mud as much as water. He wished he knew how to curse, as humans did; he tried muttering the names of a few gods but it provided no relief, and he growled instead.
It was hard to judge accurately the depth of the water, because his boots sank into the mud beneath the weight of his armored body; there was at least an inch, though.
He slogged across the little court, his boots thrusting aside decaying fruit peels and muck-coated old bones, and climbed onto a stone doorstep that rose above the water; he could feel the water draining slowly from his ruined boot, leaving a slimy residue and a wet lining.
The door was centered in the wall. There were two narrow windows on either side, all dark and curtained, but with their shutters open. That implied that there was someone somewhere within, but most likely not in these rearmost rooms. He tried the latch. It yielded, and he leaned on the door. It did not yield.
A wordless noise of annoyance burst from him. He leaned harder, letting his left foot fall back into the befouled water the better to brace himself.
The door still did not yield, and in a burst of anger Garth lifted his axe over his head and swung it at the recalcitrant barrier. Splinters flew. He struck again, and felt the blade slice through into the space beyond. The door was not unreasonably thick.
He pulled the axe free and let it dangle loosely in his right fist as he leaned to peer through the crack he had made.
The room beyond was dark, and he could see nothing. He stood back, and swung the axe again; the wood of the door gave, bursting inward, leaving two wide gaps. He slung the axe on his back once again and ripped out the broken wood between the two slits, giving him an opening wide enough to get his hand through. He reached in and, as he had expected, found that the door was barred; the bar lay only a few inches below the opening, and it was no great feat of dexterity to lift it free and let it drop to the floor inside.
It occurred to him that he was making a great deal of noise, yet so far no one had appeared to question him; luck was apparently with him. It did not occur to him that he might have made less noise going in through one of the windows. He worked the latch and pushed on the door again.
It still did not open. He pressed harder, and it bowed inward but remained closed. There were other bars; judging by the way the door bent, one near the top and one near the bottom.
His patience, which had been in very short supply since his embarrassing display of ineffectuality in the temple of Aghad, ran out, and with a roar he freed his axe again and swung it horizontally into the wood. Splinters sprayed, and a large chunk of one of the boards that made up the door snapped off and fell with a loud splash into the murky water. He struck again, with no thought or care as to the effects of his blow, and the blade wedged itself into the wood, scattering more shards. He ripped it free, bringing most of a plank with it, and let it hang from one hand again while the other reached through the greatly enlarged hole.
He could feel the upper bar, but his forearm was not long enough to allow him to dislodge it; he withdrew, then thrust the other hand in, and used the axe to knock the bar away. It fell with even more noise than the first. He felt for the third bar, and hooked it upward with the corner of his weapon; its fall could scarcely be heard. Then, still angry, and with his hand and axe still thrust within, he tried the latch again.
The door opened a few inches.
He withdrew his hand and slammed the door aside; its shaken frame gave way when it struck the wall behind it, and collapsed, twisting out of shape and leaving a disarrayed mass of tangled wood, rather than a door, hanging from the bent hinges.
Ignoring it, Garth stepped inside.
He was in a small kitchen; a stone sink stood against one wall, and tables and cabinets abounded. There was no sign of life, but it was reasonably clean, with no accumulation of dust; the house was not abandoned. Perhaps the owner was deaf; Garth could not imagine any other reason not to investigate such noise as he had just made, if the occupant were there at all and capable of movement.
Perhaps he or she had gone out and not bothered to close the shutters; perhaps he was bedridden. In any case, Garth was not particularly concerned; he had merely wanted some other route out of the stable. He crossed the kitchen, and strode through the open archway that led to a large front room. Unlike the kitchen, this room was the full width of the house, about twenty feet; it was slightly longer than that from front to back, and the low ceiling made it appear even broader. Garth found that he had to stoop. The kitchen had allowed him to stand upright so long as he avoided the beams that supported the upper floor, but this larger room had a plank ceiling.
There was a door in the wall behind him, which he guessed led to a storeroom of some sort beside the kitchen, and along the left-hand wall a stairway led to the upper level. Assorted chairs, rugs, and tables were scattered about; a broad hearth and massive fireplace occupied the right wall. The far side had two wide bow windows, with curtains drawn across them, and a heavy oaken door between.
He crossed to the door, drew the lockbolt, and opened it slightly, peering out; it appeared to be a residential neighborhood, with no shops or public buildings visible. He opened the door and stepped out.
The sun had broken through the clouds; the street was deserted. He closed the door behind him but left it unlocked, and headed to his right, the direction he judged would best bring him to the Street of the Temples.
Chapter Sixteen
He had been very fortunate in emerging on an empty street; he found few others as he made his way across Dûsarra, but somehow he reached his goal without being accosted. Several people had cast curious gazes in his direction and a mutter of conversation had frequently followed him, but no one had dared to stop him. Now, he strode openly along the Street of the Temples, hoping his luck would hold.
He was approaching a temple, the third from the overlord’s palace; it loomed before him, a huge cube of black stone, dotted with dark windows and topped by a broad dome. Seven shallow steps led to its open portals; there were no gates, no courtyard, no indication which deity was worshipped here. He was only a few paces from the bottom step when someone behind him cried, “Hold, overman!”
He hastened his pace, hurrying up the steps; he heard running feet somewhere behind him as he stepped through the doorway into an antechamber.
The room was small, with a wooden floor that gave dangerously beneath his feet, and walls hung with moldering, faded tapestries. He wondered briefly if the place was abandoned; since the daylight cults were secret, one might have died out without anyone knowing it.
There was a door in the inner wall with a rusty iron handle; Garth grabbed it, only to have it crumble in his grasp. He raised a fist to pound on the door, in hope that someone would admit him; to his astonishment, the door burst inward at his first blow, its hinges screaming in protest. Dust flew up in clouds, and a paroxysm of coughing overtook him, but he managed to stumble through. As he did, he realized there were no further sounds of pursuit behind him; instead, a voice exclaimed in dismay, “We can’t go in there!”
He stopped. If he were not pursued, there as no need for haste. He wiped the dust from his stinging eyes and looked about.
The door he had entered through stood beside him, and it was immediately obvious why it had y
ielded so quickly; it had been eaten away from within by termites and rot, so that his blow had merely finished their work. The latch that had held it remained where it was, rusted to the frame, and the wood had turned to powder around it, so that the door’s edge now had a gaping hole in it.
He was in a room perhaps fifteen feet across and twenty feet long; like the antechamber, and unlike any of the other temples he had yet visited, it was floored in wood, wood which sagged visibly at the center beneath the weight of a thick carpet. The walls, too, were wooden, except for one end; that was stone and obviously one of the temple’s outer walls, since three narrow windows pierced it, providing the chamber with light.
The room’s ceiling was upholstered in silk, silk that was discolored with half a hundred old and new stains, that was black with rot in spots. Like the floor, it sagged in the center. Cobwebs hung from every corner.
There were furnishings; two ornate tables adorned the far wall, flanking a doorway, and an assortment of faded, dusty chairs were strewn about.
Over everything hung the smell, the stench of rot, mold, and decay; Garth suddenly felt quite certain he knew which temple he had entered.
He took a cautious step forward into the room; the floor creaked ominously, and new odors of corruption assailed his nostrils. He put a hand on a wood-paneled wall, only to snatch it away quickly when he felt the wood start to give; like the door, it was riddled by worms and rot. There could be no doubt that this was the shrine of P’hul, goddess of decay.
“Greetings, stranger.” The soft voice came from somewhere to his right; the usual guttural Dûsarran accent was modified by a curious lisp. He turned, to see that a gray-robed figure had entered the room.
He started to speak, but stopped as the figure threw back its hood, revealing the reason for the lisp.
“Is something wrong?” The priestess’ voice was solicitous.
“No. I was just startled.”
The woman’s lower lip was a twisted mass of oozing, festering flesh, and much of her face and neck was swollen and shapeless; one of her hands lacked a finger. Garth recognized the human disease of leprosy and shuddered slightly. His pursuers had had reasons other than religious respect for declining to enter this place.
The priestess smiled, the friendly expression made hideous by her affliction. “Of course. It is customary that the servants of P’hul bear her handiwork upon their flesh, but I suppose it might well startle those not accustomed to such sights. Why have you come? What brings a healthy overman to the temple of decay?” Garth noticed that she was aware of her lisp, and struggled particularly hard to be sure she pronounced the name of her goddess correctly. He felt a twinge of pity.
“I was merely curious.”
“I am surprised. We see few strangers here. How may I help to satisfy your curiosity?”
“Tell me of your goddess, if you would.” Garth was not particularly interested in learning about P’hul, but he wanted time to think, and guessed that the priestess, absorbed as she was with her beliefs, would be quite willing to talk for hours about them with only minimal encouragement. Where he would have raised suspicion by questioning her on more mundane matters, he was sure that in the enthusiasm of the true believer she would not find anything strange in his willingness to listen to endless blather about her religion.
“If you wish, gladly! I am sure you know the basic nature of P’hul; she is the cause and essence of all disease and decay throughout our world. She ages us all, she makes us easy prey for death, so that the old will make way for the young. She turns the leaves from green to brown, pulls them from the trees, and makes them rot, so that they will feed the earth. She eats away fruit, that the seeds within may flourish. By plague and disease, she removes the unfit and unworthy. The worms of the earth and the lowly insects serve her, devouring all that she gives them, and in turn they feed the birds of the sky and the beasts of the field. She is the handmaiden of death.”
As the priestess spoke, her words distorted by her lisp, Garth thought back over recent events; it struck him suddenly that he had been behaving recklessly, almost idiotically, since leaving the temple of Aghad. Marching openly into the temple of Sai had been foolish, even if it had allowed him to save an innocent life. He had not planned well there; even his fight with the priests had been mismanaged, as he should have been able to overpower all three without killing any.
“There are those who say that death is the great evil of our world,” the priestess went on, “and that if P’hul serves him, then she must likewise be evil. That is not so; death would exist regardless of P’hul. The goddess readies us for his touch; is it not better to die old and weary, than to be cut down while still healthy and vigorous?”
His behavior this morning had been even more erratic. There had been no reason to go leaping about on the roof, smashing down the doors of unsuspecting citizens, and so forth. He had merely been responding to the repressed anger that still seethed within him, using up as much energy as possible and finding excuses to destroy anything handy.
“Knowing that one must die after a set number of years, is it not better to know that death will come as the end of a decline, a surcease from decay, than to see it strike abruptly while one is still strong? Our lives are thus in balance, with the ascent from infancy countered by the descent into senescence. Aal, the Eir-Lord of growth, is P’hul’s twin and counter; neither could exist without the other. Aal dominates our youth, P’hul our age.”
Obviously, he was still resentful of the helplessness he had felt in the temple of Aghad.
“In order that there be growth, there must be decay; for there to be new, the old must make way, else the world would be buried beneath growing things.”
It was plain that his effective exile from his homeland at the hands of the Baron of Skelleth, through that stupid oath he had so foolishly taken, still rankled.
“Yet still, even granting the necessity of decay, why should we worship the goddess?”
Buried still deeper, he knew, was anger at the Forgotten King, who treated him like a foolish child and manipulated him like a marionette, and at the Wise Women of Ordunin, the trusted oracle that had first sent him to Skelleth.
“Because we see the underlying beauty in her works; because we perceive that decay brings peace, and that contentment can be found therein. She provides an end to struggling against our inevitable fate, and a surcease from care.”
All, of course, were symptoms of his anger at his own helplessness, his resentment of his insignificance in the cosmos; it was his inability to reshape the world as he chose that underlay his rage at all these manifestations of his lack of omnipotence.
“Every farmer prays to Aal; every parent of growing children worships him. He has no need of the service of such lowly creatures as ourselves amid this flood of adulation. Yet without his sister he would be nothing, and we choose to give her the recognition she deserves, as best we can, in response to her marks upon us.”
Early in the priestess’ lisping dissertation, she and Garth had both seated themselves upon the nearest chairs; the priestess had ignored the cloud of dust that rose from the cushions, and Garth had tried to do the same even as he hoped that the moldering seat would support his weight. Now the servant of P’hul leaned forward, her chair creaking beneath her, and asked, “Do you have any questions?”
“I...” Garth had not yet given any thought to the matter on hand, that being how he was to rob the altar; he stalled, asking a question he was only vaguely interested in. “I have heard that this is the Thirteenth Age of the world, the Age of Decay, and as such it is ruled by P’hul. Could you explain this? Do not all the gods prevail over their own concerns in every age?”
“Yes, of course they do. The ages of the world are little more than a theory worked out by the theologians, philosophers, and astrologers, yet they seem to apply in some ways. I do not understand how they are determined, but it is said that certain signs mark each era. Our own age has been one of declining populati
on, fading wealth, and loss of knowledge, and thus is credited as the Age of P’hul, since these are the symptoms of a decay of mankind—and overmankind—as a whole, just as P’hul’s diseases cause the decay of individuals. The theologians say that this is because during this age P’hul is at the height of her power, while those gods equal to or greater than herself are resting, or somehow weakened. Decay progresses faster than growth; but there is still growth, and when this age ends the balance between P’hul and Aal will be restored, and some other deity will temporarily rise above the cosmic balance.
“The astrologers say that the age is ending even now; that the Fourteenth Age may in fact have already begun, or if not it will soon arrive.”
That caught Garth’s attention; months earlier, the Forgotten King had told him that it was hopeless to try and halt the spread of death and decline while the Age of P’hul lasted. If it were in truth ending, perhaps there were better times ahead, an era in which great things could be accomplished.
“What will the Fourteenth Age be? What god will predominate?”
“I do not know. The Twelfth Age was the Age of Aghad, marked by great wars and great betrayals, and much of the world’s history was lost in that period, which lasted much longer than the three centuries of P’hul’s dominance, so that although scholars may know something of the Eleventh Age, I do not. Thus I cannot see any pattern. Perhaps it is time for one of the Eir, the Lords of Life, to flourish; although I serve a Lady of the Dûs, I would not regret such a change.”
“Might not any god rule? I have heard of gods who were not of the Dûs, nor, I believe, of the Eir.”
“Such gods, if they exist, are but lesser beings—except for Dagha, of course. There are the seven Dûs, the seven Eir, and the God of Time who created them all; these are the fifteen great gods, and you may be sure that one of these will represent the world’s new age.”