Zero-Point
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Varra - Elf Mother Disca head; coercer/protector; a Dragon Mother
Veranzo - Chief, Community Protection Service
Zalla - Lead guard at the ranch; dark energy user
List of Places
Alder Hall - An academic building at NAI
Archives - The elves’ historical records kept in New Haven
Audience Hall - Disca’s formal meeting place in New Haven
Consolidator Building - New Haven building that distributes dark energy for city use
Control Building - New Haven building that controls the obscuring field
Domestication Facility - Place in New Haven where orb captives are domesticated to be drones
Elf Lands - Unmapped area of Nevia where the elves live
Elf Mountains - Uncharted mountain range; separates Theland from elf lands
Evening Mountains - Uninhabited mountain range; separates Theland from the Grasslands
Freeland City - Capital city of Theland
Gott - Land adjoining Theland; ally of Theland
Gott City - Capital city of Gott
Grasslands - Un-governed lands adjoining Theland and Gott
Institute - North Atlantic Institute
Lab; Laboratory - Dark energy research center at the North Atlantic Institute
Land of the Five Moons - Another term for Nevia, the planet where Theland is located
NAI - North Atlantic Institute
Nevia - The planet where Theland and Gott are located
New Haven - Capital city and primary population center of the elf lands
North Atlantic Institute - University/science research laboratory in the US northeast
Obscuring Field - Defensive area around New Haven; creates debilitating illusions
Pome - Village in Theland terrorized by a dragon
Queen’s Woods - The name of Alec and Erin’s ranch; see ‘Ranch’
Ranch - Small ranch in East Texas owned by Alec and Erin
Residence, the - Royal residence (palace) of Queen Therin in Freedom City
Ring Fabrication Facility - Metalworks shop owed by Alec and Erin
Ryn River; River Ryn - Large central river running the length of Theland
Shop - A machine shop near NAI owned by Alec and Erin
Theland - Erin’s homeland on Nevia
List of Terms
A&E Enterprises - Alec and Erin’s specialty metals business
Amulet - Small device generally worn about the neck, that cancels dark energy
Arn - Distance roughly equal to the length of a person’s arm, or a normal pace
Axlet - Small fox-like carnivore
Black Wizard - Wizard who uses dark energy for evil purposes
Book of Times - Ancestral elf document, history of the elf race
Book of Queens - Ancestral Theland document, read only by the Queen or her daughter
Bounder - Small, antelope-like animal used as a food source
Chainline - Means of transporting groups of captives by linking them with a chain
Clutch - Group of male elves, usually three, bonded to a specific elf Mother
Clutch Mother - See ‘Mother’
Clutchman - Male elf bonded to an elf Mother
Coercer - Elf Mother who can bend a subject’s will
Collector - Device that accumulates dark energy
Community Protection Service - Local police force near the shop and NAI
Concentrator - Device that receives dark energy from collectors and focuses it
Consolidator - Device that manipulates dark energy from concentrator
Council - Governing body of Theland
Cross-breed - Person of mixed blood, with both elf and orb genes
Cull - Activity where elves raid orb communities to acquire drones (slaves)
Dark energy - Fundamental energy of the multiverse; has positive and negative forms
Disca - Governing body of the eves
Dragon - Large serpentine flying beast, having a complex brain
Dragon Mother - Elf Mother who can control a dragon; Dragon Queen; see ‘Protector’
Dragon Stone - Specialized crystalline stone used to control a dragon
Dragon Queen - Elf leader who can control a dragon; see ‘Dragon Queen’
Dragon’s blood - Bloodline of the ancestral Dragon Queen
Drones - People (orbs) enslaved by the elves, usually men
Dronish - Language of the drones; simplified version of elvish
Drung - Ox-like beast of burden, often used for pulling a wagon
Drunglet - Small, pony-like mount
El - Distance roughly equivalent to two-thirds of a mile or one kilometer
Elf; Elves - Beings living in the Elf Lands; occur throughout the multiverse
Elf line - Genetic heritage of a special ability or talent passed down by the elves
Elf ring - Metal finger ring worn by elves and others; confers certain powers
Elvenberry - Small purple fruit on Theland
Elvish - Language of the elves
Empath - Elf Mother who can sense a subject’s feelings (emotions)
Founding, The - Ancestral founding of Theland as a separate colony on Nevia
Freshling - An elf child
Gon - An ancient extinct ancestral race; precursor to the elves
Gra-gon - See ‘Dragon’
Grand Cull - Large-scale harvest (cull) of orbs by elves to acquire drones; see ‘Cull’
Hydra - Four-headed monster used by the elves to herd orbs
Lead rider - Theland military officer in charge of other riders
Line - See ‘Elf line’
Medallion - Small device, generally worn about the neck, that collects dark energy
Mother (elf) - Adult female elf
Neckband; neckpiece - Metal band worn around the neck that allows an elf to control a drone
Negative dark energy - Anti-energy equivalent of positive dark energy
Orbling - An orb child
Orbs - Non-elf beings (including humans)
Portal - Means to use dark energy to move from place to place within a universe
Positive dark energy - The basic source for all matter and energy in the multiverse
Prairie skarn - Small venomous animal found on the Grasslands
Protector - Elf Mother who can manipulate the dragon
Purple mushroom - Highly addictive hallucinogenic
Queen’s Guard - Queen Therin’s personal guard force
Resistance - Orb opposition to a Grand Cull; see ‘Grand Cull’
Rider - Theland military cavalryman
Ring - See ‘Elf ring’
Rod - Crystal pendant worn by elf Mothers; transmits ancestral memories
Slave band - See ‘Neckband’
Squit - Small game mammal
Stone of Truth - Spherical stone that changes color
Strapline - Means of transporting groups of drones by linking them with a strap
Thelandish - Language of Theland
Thracker - Kind of bird
Transporter - Means to use dark energy to move across the multiverse
Treepecker - Kind of large bird
Tricrystals - Small crystals that can transmit dark energy
Trogus - Large cat-like animal used as a mount by military cavalry
Truth Stone - See ‘Stone of Truth’
Vargr - Fierce wolf-like beast
Warg - Fierce wolf-like beast
Whifney - An alcoholic drink
Wizard - Person who uses dark energy; or who exhibits magical properties
Zero-point - An area of weakness in the dark energy field
A Brief Discussion of Dark Energy
From Alec’s college notes on the fundamentals of dark energy.
- Dark energy is the background energy of the universe.
- It is free-floating but can be concentrated and focused into other forms – ordinary matter, heat, motion, weather control, etc.
/> - It can also be used to bend light or create a vacuum.
- Dark energy has two forms: positive and negative (anti-dark-energy).
- Using positive dark energy to create matter or cause another effect requires three things: a source of concentrated dark energy, a focus, and a director (person).
- The director uses mental energy and a tricrystal (in a medallion or another object) to focus and coalesce dark energy. When the desired effect is obtained, the director releases the mental focus.
- To create an object, the director must be able to visualize the object and how it works.
- Positive dark energy is somehow related to time; the details are not fully known.
- Negative dark energy fields exhibit lines of force. In theory these can be twisted or otherwise manipulated to affect the mental stability of another person (another director), but this has not yet been demonstrated.
- In areas with a low background field of dark energy, it will take longer to obtain results – mechanical concentrators can be used to increase the dark energy field.
- Loss of focus too early can result in an explosion, which can be fatal to the director or others in the vicinity.
For more details, see the information at:
TheDarkEnergyChronicles.com
A Brief Discussion of Elves, Orbs, and Other Beings
Alec and Erin learned of elves, orbs, and the wars between the races from The Book of Queens and from The Book of Times encountered during their visit to the elf city. The wee also instructed, correctly or incorrectly, by some of the elves and other beings they encountered. Here are some of the main points.
For more details, see the information at TheDarkEnergyChronicles.com.
Elves
The elves are an ancient race and are found on many worlds.
An adult female elf is called a “Mother.” Each Mother forms a “clutch” instead of a family group. Each clutch is headed by a Mother, and includes her three male-elf clutchmen, and possibly additional male-elf apprentices. The Mother controls her clutch through telepathic commands.
Elves reproduce by laying eggs. A Mother lays eggs twice in her lifetime; there are always four eggs, usually three male and one female. Mother elves do not raise their young. The eggs are tended in a Hatchery, using dark energy, until the “freshling” is ready to emerge. The freshlings are raised in a communal school until they become adults.
Each Mother elf has a dominant “talent” that first emerges when she reaches adulthood. “Coercers” are the top talent and can mentally bend other beings to their will; “empaths” have the ability to sense emotions and actions. There are many other types of talents. Some Mothers have more than one talent.
Elves can sense negative dark energy, but not positive dark energy.
Mother elves are addicted to negative dark energy. They need to arouse strong emotions in order to sense it, best generated by sex, torture, or killing.
Mother elves wear a special ring that allows them to use negative dark energy to communicate and perform unusual feats. When not wearing her ring, a Mother can control an orb through touch.
Orbs
The orbs are an ancient race and are found on many worlds; orbs are more abundant than elves.
Elves despise orbs and the two races have been at war for millions of years.
Humans on Earth are a lost, or wild, herd of orbs.
Orbs civilizations tend to be unstable over time.
All orbs reproduce as humans do, and raise their own young.
Elves establish breeding populations of orbs on new worlds or new territories, called “herds,” and cull them from time to time to obtain “drones” to become slaves.
Orbs can sense positive dark energy, often by using a tool such as a medallion or a tricrystal, but not negative dark energy.
If an orb is touched by an elf Mother, the orb has an overwhelming desire to do what the Mother wants; however, if an orb is wearing a ring, the orb is not affected.
Cross-Breeds
A cross-breed results from a union between an elf and an orb. Descendants of cross-breeds may also be cross-breeds.
Cross-breeds are fairly common because elves will often couple with orbs or cross-breeds for sexual gratification.
Elves fear and hate cross-breeds, and usually eliminate female cross-breeds.
Cross-breeds reproduce as orbs do. If she has children, a female cross-breed will generally have three: a male, then a female, then another male.
Cross-breeds may exhibit characteristics of both elves and orbs; for example, they may have the ability to sense and use both positive and negative dark energy, especially if using a medallion or a tricrystal.
Drones
Drones are slaves who serve the elves and may be either an orb or a cross-breed.
Drones are almost always male.
Drones are created by banding an orb or cross-breed with a special neckpiece. The drone is then under the mental control of the elf Mother.
The drone will feel excruciating pain if the Mother’s wishes are not carried out, and exquisite pleasure if her wishes are met.
Compliant drones are necessary in elf society because they carry out all mundane tasks. Elf technology depends on positive dark energy; because elves cannot sense or control this, they use drones to operate all equipment. Drones are also used for non-technical tasks, such as farming.
The neckpiece controls the drone; if the neckpiece is removed, the drone will slowly revert to its former self.