Star Wars - Tales of the Black Curs 2 - Big Quince

Home > Other > Star Wars - Tales of the Black Curs 2 - Big Quince > Page 2
Star Wars - Tales of the Black Curs 2 - Big Quince Page 2

by Peter Schweighofer


  Blaster 6D+2, brawling parry 7D, dodge 6D, melee combat 6D+2, melee combat: force pike 8D+1, melee parry 7D+1

  KNOWLEDGE 2D+1

  Alien species 4D, business 5D+2, cultures 3D+2, intimidation 4D+2, planetary systems 4D+1, streetwise 6D, survival 5D, value 6D, willpower 5D+1

  MECHANICAL 2D

  PERCEPTION 3D

  Bargain 6D+2, command 7D, con 5D, forgery 4D+1, persuasion 5D+2, search 4D+1

  STRENGTH 5D

  Brawling 7D, lifting 6D+1, stamina 6D

  TECHNICAL 2D

  First aid 3D+2, security 4D

  Special Abilities:

  Natural Armor: A Sludir’s skin adds +1D against physical attacks.

  Force Points: 1

  Dark Side Points: 3

  Character Points: 6

  Move: 10

  Equipment: Force pike (STR+D), heavy blaster pistol (5D)

  Capsule: Quintik Kahr, better known as Big Quince, is a Sludir slave lord running the slave circuit in several sectors of the Outer Rim Territories.

  Quince initially rose to fame in the gladiator pits of Loovria, fighting opponents with the force pike. He still carries a force pike, both for show and as a reminder of his humble origins. It also comes in handy during slave revolts or combat with buyers who disagree on Quince’s prices for certain slaves.

  Big Quince plies the Outer Rim Territories in his slave frigate, Quincey’s Girl. He maintains a band of unsavory slavers who manage his slave pens and run the ship. Big Quince usually conducts deals to purchase, trade and sell slaves himself.

  Big Quince is a Sludir, a behemoth of an alien, with six thick, stubby legs supporting the bulk of his body, and two powerful arms atop his torso. He prides himself on running his slave operation as a business, and is careful to observe all possible courtesies when dealing with the Imperial authorities who allow him to continue his operations unhindered.

  Typical Slaver. All stats are 2D except: Dexterity 3D, blaster 4D, melee combat 4D, Strength 2D+2, brawling 3D+1, Move: 10. Blast vest (+1D from physical, +1 from energy) blaster rifle (5D), shock baton STR+2D+2 with stun charge).

  Moff Antoll Jellrek

  Type: Imperial Moll

  DEXTERITY 3D

  Blaster 4D+2, dodge 5D

  KNOWLEDGE 4D

  Bureaucracy 7D, cultures 7D+2, intimidation 8D+1, law enforcement 6D+1, planetary systems 5D, value 6D

  MECHANICAL 2D+1

  Astrogation 3D+1, communications 4D, sensors 3D+2

  PERCEPTION 4D

  Bargain 5D+2, command 6D+2, investigation 4D+2, persuasion 6D+2

  STRENGTH 2D+2

  TECHNICAL 2D

  Force Points: 1

  Dark Side Points: 3

  Character Points: 4

  Move: 10

  Equipment: Blaster (4D), comlink, datapad

  Capsule: Moff Jellrek is the iron-fisted Imperial ruler of the Galov Sector in the Outer Rim Territories. He often accepts tribute from the sector’s various underworld leaders, in return for limited Imperial interest in their activities. He is very fond of slave girls, and is rumored to keep several to entertain him at his estate on Komar. Jellrek is also interested in illegal substances, especially ryll, which he sells to addicts in his sector to keep the general populace subdued and to supplement his Imperial stipend.

  Jellreck is a tall, sickly man with an evilly pointed beard. He has a particularly cruel taste for torture, both physical and psychological, and has been known to be merciless with members of the Rebel Alliance unfortunate enough to enter his company.

  From Star Wars Adventure Journal 2 (05-1994)

  11.6.18.15.14.5-1

 

 

 


‹ Prev