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The Knight and Knave of Swords fagm-7

Page 28

by Fritz Leiber


  Instantly his mind began to get a host of little messages from this attached body, which turned out to be in fetal position with both hands tenderly cupping its genitals, rag-limp after their torture by stangury-style orgasm in the skeletal embrace of blue-pied Sister Pain.

  Memory of that terrible triggering made him wonder for a moment if he were not simply gazing into another room in the apartments of Hisvet in Lankhmar Below, perhaps that of her sorcerer-father Hisvin, with Foursie due to burst in naked the next moment chattering out her demon alarm — and the dread blue lady once again centipede-walk her bone hand round his waist from behind as he lay trapped and confined by dirt.

  But, no! The very earth that clasped him so intimately had changed profoundly in texture and in reek. The rocks from which nature had ground it had been igneous and metamorphic rather than sedimentary, he could tell. The moisture in it was not Salt Marsh and Hlal-mouth brackish, but had the icy bite of the mineralized streams rivuleting from the mountains of Hunger, a thousand Lankhmar leagues to the south of that metropolis. The commingled effluvia were not those of polyglot Lankhmar but of some more intense and secret community with a pervading mushroom odor. Toadstool wine!

  A second contemplation of the new buried room and its occupants made much clear. However had he for a moment confused schoolmasterish, peevish Hisvin with this imperious figure discoursing to the crafty-looking lad who stood before him — the beaky nose, the wattled cheeks, the proud hawklike visage, but above all the ruby-red eyeballs with white irises and glittering jet pupils — those last alone should have told him (but for lingerings of his torture-wrought amnesia) that this could be none other than Quarmal, Lord of Quarmall, on numerous counts his and friend Fafhrd's dearest enemy.

  As soon as this realization struck him he noted other clues to the scene's identity and locale, such as a curtain of dangling cords bellowing inward at the room's far end, and behind that, dimly glimpsed, a thick-thighed, short-armed human monster walking without moving forward — one of the almost mindless slaves specially bred to work the treadmills that spun the great wooden fans that sucked down air into the many ramp-joined levels of the buried city and its low-ceilinged mushroom fields.

  Unquestionably he was half again as far from Rime Isle as he'd been when overtaken by Sister Pain while spying on Hisvet's remedy for boredom on tedious afternoons in Lankhmar Below, the distance demi-doubled — a prodigious feat of subterranean transversing, one must admit. Unless, of course, both experiences were incidents in a lengthy nightmare dreamed while shallowly buried on Gallows Hill — which more and more seemed the explanation of choice for all this underground hugger-mugger, provided he were eventually rescued from it, to be sure.

  Coming out of this reverie, the Mouser checked that his shallow breathing of earth-trapped air was still unlabored and then scanned anew the long room lined with books and charts and philosophic instruments. How characteristic of most of his life, he told himself, was his present situation! To be on the outside in drenching rain or blasting snow or (like now) worse and looking in at a cozy abode of culture, comfort, companionship, and couth — what man wouldn't turn to thieving and burglary when faced at every turn with such a fate?

  But back to the business at hand, he told himself, resuming his scanning of the spacious room with its two-and-one-half occupants (the half being for the monstrous treadslave, laboring behind the wavy curtain of cords at the far end).

  The soundlessly lecturing Lord Quarmal perched on a high stool beside a narrow table, and the attentive lad (whose dutiful answers or replies were likewise inaudible) were like a study in old and young skinniness… and wariness, to judge by their expressions. He also noted a family resemblance in their features although the lad's eyes had no sign of the old man's ruby-red balls and white irises, while the latter's long-hair tufts between his shriveled ears and bald pate had no greenish cast such as that shown by the other's short-cropped locks.

  What were they being cagey about? he asked himself. Damn it, why was this talk blocked off? Recalling he'd had the same trouble hearing Hisvet and Company at first, he focused his attention, (or, rather, the occult auditory) in one effort to make it come through to him as clearly as the visual did.

  Failing to achieve any results, he decided shortly he must be pressing. He relaxed his concentration and let his mind drift. A gesture of Quarmal with the long thin stiff wand or rod he carried turned his attention to the big Nehwon map, the handsome craft of which tempted the Mouser to scan it almost idly for a while. The colors were mostly naturalistic, with blues representing seas and lakes, yellow for deserts, white for snow and ice, and so forth. Close to the west edge, near the dark blue of the Outer Sea, Quarmall stood out in royal purple as clearly as if there'd been a sign reading “You are here."

  Just north of it were several small white ovals — the peaks of the Mountains of Hunger. Then a great space of pale brown with the blue thread of the Hlal winding through it — the grainfields. Then Hlal-mouth with the city of Lankhmar on its east bank, and above those the paler blue expanse of the Inner Sea.

  Next above that, the dark green Land of the Eight Cities ending in the white-topped wall of the Trollstep Mountains and, everywhere north of that, the white of the Cold Waste. And, off in the Outer Sea deep blue of the top-west corner, something he'd never seen on a map before, Rime Isle. It looked very small. The Mouser shivered to see depicted the distance between his home port and Quarmall. This had all better be a nightmare dream, he told himself.

  His gaze next traveling east beyond the Cold Waste, it came to the Sea of Monsters and, beyond that, another shiversome first in his experience of charts: an elliptical black blotch with a glowing sapphire blue spot at its center that had to be the Shadowland, Abode of Death. Why, in the Empire of the East it meant execution by torture for a cartographer to limn that land.

  Scattered across the map, but mostly near cities, were enigmatic glowing small purple dots, along with a lesser number of gleaming red ones, as though it had been generously arrayed with amethyst-headed pins, sparsely with ruby ones. What might they signify? The Mouser frowningly noted that one of the reds marked Rime Isle at its Salthaven corner.

  At this point the Gray One became aware he had been hearing for some time a faint but steady whispering roar, like that of an array of monster seashells, and realized that it was the hollow noise of the treadslave-driven fans that kept Quarmall from suffocating. It was more than ten years since he'd been employed here bodyguarding Prince Gwaay and heard that sound, but once one heard it, one didn't forget.

  Then he began to get strange hissing modulations of the soft roar corresponding with the more vigorous shapings of old Quarmal's lips. They were like the sinister whispers of vindictive ghosts. The Mouser felt a thrill of accomplishment when he provisionally identified the language as High Quarmallese and a surge of triumph when he caught the first indisputable phrase in that sibilant tongue, “treasure caravans of Kush,” while Quarmal ticked off with his long rod on the map that jungle kingdom far south of the buried city he himself ruled. Next thing the Mouser knew, he was hearing the entire dialogue with perfect clarity and comprehension. It seemed like a miracle, a wondrous witchcraft, despite his high opinions of his own linguistic skills.

  Quarmal: While it is true, dearest Igwarl, son of my loins and heir of my caverns, that the taking of revenge on injurers and traducers of Quarmall is the chiefest duty of a Lord of Quarmall, it must never be achieved at risk of breaching Quarmall's secrecy. That is why the purple points on the map representing our spies and hidden allies are many more than the crimson ones, marking our assassins.

  Igwarl: So the brave wielders of the knife, revered parent, must always be outnumbered by the softspeakers and doubledealers?

  Quarmal: Not many of my assassins employ the knife. Some steal away priceless life by poisons sweet as sleep or lulling deathspells fair as a dream of love.

  Igwarl: Why must things never be done forthrightly, as in war!

  Qu
armal: Ah, the impetuosity of youth. Quarmall tried war and lost, now works a surer way. Let me pose you a question. Whom may a Prince of Quarmall trust in furthering his designs?

  Igwarl: You, sire. Not my mother. A brother, never! But he may trust his playmate concubines, if they be sisters and he has had the training and command of them.

  From his close-buried coign of vantage the Mouser saw the in-blown cords part as a naked girl entered the long chamber past the toiling treadslave. She was of Igwarl's age, looked his wiry double, had the same greenish-blond hair close-cropped, and bore before her like a sword at thrust a slender two-edged knife as she advanced inexorably upon the unperceiving boy. She moved rhythmically yet with a limp, favoring her left foot. The expression on her face was that of a sleepwalker-blank, serene.

  Quarmal: What of a sister? Issa, say. She's to be trusted?

  Igwarl: Better than lesser playmate concubine — since she has been like trained even more carefully.

  Quarmal: I am glad to hear so. Look behind you.

  Igwarl turned. And froze.

  Quarmal let him come to full realization of his plight. The old man's eyes were as intent as those of a leopard. He held the rod ready in his right hand. He shook his left hand free from its sleeve and poised it at head level a foot from his face.

  The girl reached striking distance.

  Swift as a snake, Igwarl drew a dagger from his belt.

  His aged parent rapped his knuckles with the rod and the weapon clattered on the rock floor.

  This second betrayal rendered Igwarl moveless.

  Quarmal snapped the fingers of his left hand thrice with measured rapidity, slipping his spatulate middle finger off his thumb and bringing it down precisely upon the crevice between his ring finger and his thumb's root with a crack loud as that of a carter's whip. And again. And yet again.

  At the first crack the girl halted her forward movement with her knife a handsbreadth short of Igwarl's belly and her eyes widened.

  At the second crack realization grew in them of the enormity of the deed she had attempted. She paled.

  At the third crack their pupils rolled upward and they fluttered shut as self-horrified unconsciousness enwrapped her. The knife slipped from her fingers and dashed on the rock floor. She swayed forward. Quarmal's rod darted past the bemused boy's shoulder and its brass ferrule took her a handsbreadth below a point midway between the nipplets of her budding breasts. She winced shut-eyed and went a shade paler.

  “Catch Issa ere she falls,” Quarmal directed his son. To his credit Igwarl managed to comply swiftly enough, supporting her supine slim form with one arm beneath her shoulders, the other under her thighs.

  “Dispose her here,” said Quarmal, indicating the narrow table. Igwarl did that too. The ability to act in crisis with a certain precision and a minimum of fuss seemed to run in the family, it occurred to the Mouser.

  Quarmal: You were not expecting an instructive demonstration. (Quarmal pointed this out matter-of-factly, almost casually.) Ensconced in our cavern world, you were not on guard against assault. A sister, no matter how well trained, is not to be fully trusted if there are those can undercut your training. To teach you a lesson I entranced Issa to attack you without her conscious knowledge, then countermanded her before the end.

  Igwarl: Your sinister fingers’ treble snap? (Old Quarmal nodded.) What if the countermand had failed to work?

  Quarmal: You saw the celerity and sureness with which I used this rod, both to stay Issa's fall and prevent you from shortening your lesson and wasting one of Quarmall's more promising female servants.

  Igwarl: But what if the rod had failed also?

  Quarmal: Why, there are always more where you came from, youngster. Do you suppose a father who for Quarmall's good would let your gifted elder brothers kill each other, would spare you in like circumstance? Besides, my demonstration was designed to teach you not to trust me overmuch.

  Igwarl: You have proven your point, devious parent.

  Quarmal: (lifting Issa's left foot to display angry red circles upon heel and toe) And why this damage and disfigurement to Quarmall's precious property?

  Igwarl: (sulkily) It was needful to correct. Those are not regions normally seen, contributing to beauty.

  Quarmal: A limp's a beauty mark? There was the instep to be considered, not to mention the armpits.

  Igwarl: I bow to your superior wisdom, sire. Impart to me the skill of enchantment.

  Quarmal: All in good time, my son. I must reassure Issa.

  The old man tweaked her left breast sharply, bringing her awake with a gasp. But when he would have spoken to her, his red eyes lifted away and went distant. His right hand fixed on Igwarl's shoulder and bore down. The boy grimaced with the pain.

  “A hostile force is in the rocks surrounding us,” the old man hissed. “It came on whilst I was rapt instructing you."

  His two children, looking up, quaked at what they saw in his ruby orbs.

  In his grainy retreat the Mouser was aware of the intrusion. The pressure of the earth around him on his body increased, reached a breath-stopping maximum, then slackened off till he felt almost free to shoot off at the speed of light and reach the ends of Nehwon in a trice, then began to tighten up again. It happened over and over in a vast chthonian pulse, as though a giant were pacing overhead.

  In his spell-casting map room and library, red-orbed old Quarmal found words. “It's my old enemy of twelve years back, Gwaay's champion, that cutpurse of empires and spoiler of dominions, the Gray Mouser. He's somehow learned of my plot against his pal and (mayhap with aid from his wizards Sheelba and Ningauble) come to spy upon me. Loose the boreworms and poison moles against him! The rock-tunneling spiders and the acid slugs that eat through stone!"

  These dire threats, clearly heard by the Mouser and half believed, were too much. When the next surge of tremendous pressure came together with the dizzy pulse of freedom, he blacked out.

  26

  Since Pshawri's self-rule was to do the necessary with least effort, he laid no plans, looking to find inspiration and allies in the developing situation. So when he surmounted Darkfire's crater rim and felt the full force of the north blast, having climbed her by her moonlit east face, he anticipated nothing.

  The first thing his eyes lit on was a black rock the size and shape of a narrow man-skull. He reached forward crouching and budged it. Instead of being foamed or clear wave volcanic rock, it was something far heavier, leadstone at least — which explained its being free yet staying where it was in the gale.

  Bracing himself, he scanned around the cloud-streaked night, again sensing menace to the southwest — something on tall invisible legs or shouldering down out of the sullied moonshine.

  He advanced three paces and peered down into the volcano's narrow-throated fire pit.

  The tiny rose-red lake of molten lava flooring it looked very far down and startlingly still, yet on his windchilled cheeks and chin he felt the prick of its radiant heat.

  His hands shot toward the pouch between his legs so he might take from it the strange talisman of the foreign god who was his captain-father's foe and hurl it down before hostile night could gather its powers.

  But the next instant, as if it had read his mind, the small massy Whirlpool Queller came alive and dashed back and forth, this way and that, seeking escape, outdinting the pouch confining it, drubbing him about the thighs and genitals, inflicting jolts of sickening pain.

  His actions shaped themselves without pause to this supernatural flurry. His horny hands closed on the dodging Queller in its bag. He turned around, lunged to the leadstone skull-rock, and pressed tightly against it the encindered and empouched (and certainly ensorcelled!) gold talisman. It shook strongly. He was glad it had no teeth. He felt night's awfulest powers looming over him.

  He did not look up. Keeping the vibrating Queller confined against the leadstone with left hand and knee, he used his right to draw his dirk and cut the straps by which his pouch hun
g from his belt. Then, holding his dirk in his teeth by its cork-covered grip, he used the coil of thin climbing line hanging at his side to bind together firmly the skull-rock and the tight-woven wool pouch along with its frantic contents — with many a thoughtful look and hardest knots.

  While concentrating on this job with blind automatism, steadily resisting the urge to look over his shoulder, his mind roved. He recalled what his co-mate Mikkidu had told him about how Captain Mouser had had them double the lashing of the deck cargo of Seahawk so that the galley retained its integrity and buoyancy when foundered by leviathan dive beside it, and how he'd lectured them on a man's need to bind securely all his possessions to be sure of them, and how he was guessed to have treated the same a beauteous slim she-demon who had sought to enthrall him and secure the ship.

  Next came the memory of a tranquil twilight hour when the day's work ashore was done and Captain Mouser, wine cup in hand and in a rare mood of philosophizing familiarity, confided, “I distrust all serious thought, reasoned analysis, and such. When faced with difficulties, it is my practice to dive but once, deeply, into the pool of the problem, with supreme confidence in my ability to pluck up the answer."

  That had been before Freg's letter had transformed his captain and mentor into his hero and sire — and set him seeking special ways to prove himself. And in so seeking he'd loosed, poor fool, his father's fellest foe.

  Where was his father now?

  And could he now recoup?

  His task was done, the last loop drawn tight, the last knot tied, bag firmly lashed to stone. Again, without one instant's hesitation, he tightly gripped the weighty package in both hands, turned, took two steps into the icy gale and toward the pit, lifted it to its apex, and then very suddenly (and with the feeling that if he took one moment more, something very big above him would snatch it from him) hurled it straight down at the rosy-red target.

 

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