The Book of Silence
Page 16
From where he now stood he could not go west, over the cliff into the lake, nor north, up the sheer stone face of the outcropping; south would take him farther from the sound. That left only east. Two streets led back into the city proper from the northern end of the promenade at diverging angles; Garth took the left-hand, more northerly route, hoping that it would bring him to the source of the mysterious low throbbing. If it did not, he told himself, he would have to find a way across the lake.
The route he had chosen was a narrow, winding street lined with an assortment of buildings. Garth recognized some as shrines, though they lacked the domes and spires he had come to identify with temples, by the scent of incense and the sound of chanting. He wondered if any were dedicated to Aghad; the thought triggered a rush of anger and adrenaline, and his hand fell to the hilt of his borrowed sword.
He saw none of the dark red robes he had learned to associate with the cult, however, and the name Aghad was not written above any doorways or audible in any of the prayers he heard. He gradually relaxed as he walked on.
Around him, in contrast to the deserted lakeside, large numbers of humans went about their business, going to and from the various shrines and shops. Their bright garments were lighted in fiery shades or lost in lengthening shadows as the sun sank farther in the west and the evening torches were set ablaze. No one interfered with Garth’s progress, though several people stared, and almost everyone who saw him gave him at least a second glance. Overmen, he knew, were not seen in Ur-Dormulk.
The street curved to the north, following the contour of the upthrust rock, separated from the bare stone only by the row of buildings that lined the left-hand side. Other alleys and byways led off to the right, but to the left there was nowhere to go.
This road, like all he had seen in Ur-Dormulk, was paved with gray stone; the marks of wear clearly indicated the parallel tracks of carts and the wider pathways of the more common pedestrians. Branches led from this central route to each of the temples and shops and houses. Garth realized that he could judge the relative popularity of the various establishments by the depth of the path that led to each door.
He paused to listen for the sound; he had lost it among the noises of the busy street. As he listened, he noticed that one temple, nestled close up against the rock wall to the west, had no visible path at all. That struck him as curious. He watched for a moment and saw that not only did no one approach the shrine but some people actually veered away to give it a wide berth. The trough in the center of the street swayed to the right in consequence. This avoidance was obviously not of recent development.
His curiosity piqued, Garth approached the shunned building. He could see nothing about it that might inspire dread; it had a low, simple facade, a row of pillars supporting a narrow porch in front of a bare stone wall and a single open door. A central portion of the roof was raised up above the facade. There were no adornments of any kind; no incense drifted from the open portal, and no chanting could be heard. No bells chimed, no draperies rustled; the shrine appeared deserted.
Garth paused for a moment, then heard the dull sound he had been following, just barely perceptible over the pattering feet and flapping sleeves of the passing traffic. He was about to conclude that the temple was completely empty, perhaps a relic of an outlawed death cult, when he realized that the sound itself, that low, slow throbbing, seemed to come from the abandoned fane.
His red eyes fixed on the somber stone, he watched the temple for a long moment. He saw nothing, no sign of life; it was just a building—a row of pillars, a wall, and a roof, jammed in between two other buildings. The sound went on unchanged, and with each moment, each slow beat, Garth became more convinced that it emanated from the building he studied.
With a mental shrug, he took the few remaining steps across the street, up the single step onto the porch, and to the open door.
He paused there as he heard gasps behind him. He turned back for a quick look and saw that several passersby had frozen in their tracks to stare at him. It was obvious that there was something about this temple, about the thought of someone entering it—even an overman—that frightened them.
Superstition, Garth told himself. He turned back to the door and peered through it, into the gloom of the chamber beyond. The sound was louder than ever. He decided that it might not be wise to rush in. He backed down the step and out onto the street.
The people who had stopped to stare remained where they were, still staring. He looked about, picked out a man he judged to be intelligent in appearance, and called, “Ho, there! What is this place?”
The man was reluctant to speak, but those behind him thrust him forward, appointing him their spokesman.
“This is the temple of Dhazh,” he replied at last.
“Dhazh? I have never heard of him,” Garth said.
“His cult was outlawed for feeding people to the god; it is said that he takes the form of a great monster and still dwells within, asleep.”
“What is that sound I hear, that seems to come from this place?”
“What sound?” The man seemed both frightened and genuinely perplexed. “I have never heard any sound here.”
“A low, throbbing sound; do you not hear it?”
“I hear no sound from the temple,” the man insisted.
“Listen, then; all of you, listen!” The overman held up his hand for silence.
The crowd that had gathered around him listened, and the street grew quiet, though beyond the immediate vicinity people still went about their business, talking and laughing and rattling things.
After a moment, a woman called, “I don’t hear anything.”
“Nor do I,” someone else said, and a volley of agreement sounded.
“None of you? No one hears it?” Garth was surprised; he had heard the sound more clearly than before during the moment of listening.
He was aware that his hearing was somewhat keener than that of mere humans; overmen had several advantages, he knew. But the sound had seemed loud enough for even human ears. Perhaps magic was at work, and he alone was meant to hear the sound, whatever it was. If that was the case, it was almost certainly one of the signs the Forgotten King had meant him to find.
With that in mind, he dismissed the humans from his thoughts and turned back to the temple. There was said to be a monster in there, he reminded himself; he checked his axe, making certain he could get it free quickly if the need arose, then drew his sword and marched back up the step and into the abandoned shrine.
A few moments later, while the little crowd was still largely intact, a cluster of jabbering humanity discussing Garth’s presence and actions, Sedrik and a small company of chosen warriors marched up the street.
It had taken Sedrik a quarter hour to find his men; he was not so foolish as to try taking on an overman single-handed, however much it might have suited him to do so. He had been ordered to kill the troublemaker, ordered personally by the overlord himself, and he knew that he would be derelict in his duty if he were to get himself killed in single combat, satisfying as that combat might be. He was responsible for making certain that the overman died, and for that a dozen men were wanted, the very best men he had.
Those he had chosen were now arrayed behind him, armed with sword and spear, four of them carrying crossbows as well, four with heavy shields, and four with maces. Sedrik himself carried an axe in addition to his sword; he hoped to be able to strike off the overman’s head with it, as befitted a criminal.
Arming had taken more time, and then he had had to wait until the spies changed shifts and brought back news of the overman’s whereabouts. He had marched his men out to the edge of the lake Demhe, only to learn that the overman had left. The commander had sent out the scout he had brought with him, and followed as soon as the fugitive’s path had been reported. Now he saw no sign of the overman, but the cluster of people on the street seemed w
orthy of investigation.
Sedrik gave orders to his men, who formed a quick but effective block across the street, preventing the departure of the gathered citizens. That done, he marched forward and bellowed, “You, there! What is this?” He pointed his sword at the nearest person of responsible appearance. By chance, he had chosen the same man Garth had spoken with.
“My lord,” the man said, recognizing the black plume that marked Sedrik as marshal, “an overman has come and entered the temple of Dhazh!”
Startled, Sedrik realized that he was standing before the forbidden shrine. He did not like the temple of Dhazh; to a man born and raised in the weathered streets of Ur-Dormulk the unworn condition of its step, and indeed of the whole building, sheltered as it was by the great rock barrier, appeared alien and sinister. Furthermore, he was an educated man, as the Marshal of the City had to be, and knew something of the cult itself, outlawed centuries earlier. Dhazh had been a demonic earth-god, and as such did not fit anywhere in the accepted Eramman theology. A destructive male earth deity seemed to contradict several basic tenets of the popular religion. No one had ever visited the shrine but a handful of hereditary priests and their unwilling sacrifices, even in its heyday, and Sedrik considered it a wise decision of an ancient overlord to have outlawed the cult and put its priests to death.
There was also the unpleasant myth of the god’s heartbeat, a sound said to be heard by those the god had chosen as servants or sacrifices.
Sedrik’s thought was echoed by the crowd’s spokesman, who added, “He said he heard something!”
Sedrik glanced at the pillared facade. Perhaps there was some connection between the overman’s presence in the temple and the order to kill him. The overlord might be worried that the overman would somehow restore the cult to life.
That was none of Sedrik’s business; his duty was to obey orders, not to guess why they had been given. He had been told to kill the overman, and the overman was in the temple of Dhazh. Therefore, it was his duty to enter the temple and seek the criminal out. That such an action might serve to dispel some of the lingering respect accorded the demon-god was an added bonus, really. The more he thought about it, the more he liked the idea of entering and defiling the temple. It should have been torn down long ago, he told himself.
The thought of killing the overman was also pleasant; he found himself looking forward eagerly to the coming battle.
“All right, men,” he called. “Follow me, arms at ready!”
With that, he marched up the step and into the temple.
After a moment’s hesitation the twelve soldiers followed him, with varying degrees of reluctance. Each knew that he was one of the city’s best, a chosen master in the art of killing, but the dark legends that clung to the temple lingered in each man’s mind. The finest warrior was no match for an angry god.
Had one soldier hung back, others might have joined him, but none dared be first to be called coward, and all marched on into the forbidden temple, following their commander.
Chapter Thirteen
The only light in the temple came from the open doorway; the few clerestory windows were heavily curtained, and the prickets and sconces on walls and pillars held only melted wax, almost invisible beneath dust and cobwebs. There were no torches, no clouds of incense, no chanting priests; there was no sound at all, except for Garth’s own footsteps scraping through the dust and the low, dull throbbing he followed. The fane was empty, save for a stone altar on either side of the single great hall that made up most of the building’s interior, and dust lay thick everywhere. No carpets covered the stone floors; no tapestries hid the stone walls.
Garth stood still for only a moment as his eyes adjusted to the dimness; then he advanced into the room, sword ready. He saw no sign of a monster, and nothing that might be making the sound he pursued.
He found a large door, black with age, at the rear of the chamber; Garth pushed at it gently, hoping it was not locked, and it fell to dust beneath his hand.
He stepped through immediately, sword held before him, swinging the blade gently from side to side to help him feel his way; though he held his breath and blinked, the dust from the door stung his eyes and nostrils. The inner chamber was even dimmer than the main hall, due to the dust and the greater distance from the main portal, but once Garth had rubbed the grit from his eyes with the back of his free hand, he could see that the room was quite deserted.
The sound, however, was definitely louder here; he listened, trying to ignore the noise that still reached him from the street.
The vibration grew, then dropped, then sounded a long beat like a distant, rolling thunderclap, then began again, with a steady, ponderous rhythm, each cycle taking whole minutes. Hearing it more clearly now, Garth realized what it was, or at least what it seemed to be.
He was listening to a heartbeat, so slow, so deep, that he could only think it to be the pulse of the earth itself; no conceivable leviathan would be a fit possessor of that drawn-out throbbing.
As he listened, his eyes took in the details of the inner sanctum. He was in a small, bare chamber, with a thin trickle of light seeping around the curtain that covered a window high in one corner. There was no furniture, only dust, layered on the floor and drifting in the air around him. On either side of the room were open doors, the areas beyond them utterly in darkness.
At first glance, Garth saw nothing to choose between one door and the other, but a second’s careful listening convinced him that the sound was slightly louder to the left. Accordingly, he turned left and stepped through the doorway.
The room beyond was totally black, and Garth found himself groping along cautiously; nonetheless, he almost fell when he reached the top step of a staircase leading down. He had been alert for walls, doorways, or living creatures before him; he had not been paying attention to the floor beneath him.
He caught himself at the brink and paused, hesitant to continue onward in the dark. If there was a monster in the temple, it would have the advantage of him in its lightless lair; he was unfamiliar with his surroundings, but any longtime inhabitant would be at home here.
A slight movement of the air distracted him. The sound was definitely coming up from below, he decided, and that was one attraction beckoning him on, but the faint breeze was strange. It took him a moment to realize what was odd about it.
A slight current could be felt coming from almost any cave or cellar at times, cool and moist, and he would not have been surprised by such a thing here, particularly since the chill water of the lake might seep in somewhere—but this breeze was warm.
That did not seem to make sense. The only places Garth knew of where underground chambers or passages were warm were volcanic, and he had thought that the mountains around Ur-Dormulk were no more prone to volcanic activity than the Yeshitic jungles of the distant south were prone to snow in midsummer. Furthermore, the air that he felt ascending the stairway was damp and slightly fetid, like the air of a swamp.
Fascinated, Garth was determined to investigate further, but the darkness still daunted him. He had flint and steel and tinder in a pouch on his belt, but nothing that would burn well enough to provide a reliable light.
It occurred to him that some of the melted candles in the main hall might still retain enough of their substance to serve him, but he dismissed the thought; he had no idea how far he might want to pursue this venture and he needed something that would last longer than a burned-out candle stub.
Surely, he told himself, the priests who had once used this shrine would have had some way of lighting the stairs. He reached out and felt along first one side of the room, then the other. His hand struck something metallic that rattled, and he heard a faint gurgling as well. He sheathed his sword carefully, reached up, and felt the object he had discovered.
It was an oil lamp, still partly full, hanging from a hook.
Once he had found the la
mp, it was a simple matter to light it. The wick was still in place, but cut off from the reservoir by an airtight metal lid that had to be unscrewed; even after he had worked the lid free and dipped the lower end of the wick into the oil, it remained so dry that it ignited almost immediately, only to flare up and burn mostly away before any of the fuel caught.
The oil had thickened with age, and after the first bright flame died away the light was low and smoky, scarcely reaching above the remaining stub of the wick. Still, it was adequate for his purpose. He marveled that, even sealed, the oil had not all dried up long ago, and wondered whether the temple might not have been completely abandoned for as long as he had first supposed.
With his sword again naked in his right hand, and the lamp slung in his left, he began his careful descent.
The staircase was much longer than Garth had first thought, and after about fifteen feet the steps changed from the solid and unworn ones that he had expected from the condition of the street outside the temple to shorter, narrower treads worn to a slippery polish, sufficiently ancient and used that the center of each step was an inch or more below the ends. They were almost as difficult to negotiate as the steps at the city gate and made for very slow going.
Garth guessed that this change must indicate that he was below the city proper and entering the legendary crypts. When he finally reached the foot of the staircase he paused to catch his breath and shine the light around; as he did, he thought he heard sounds above him. He dismissed the idea as absurd. He had just come through the temple and seen it to be completely empty; if he was, indeed, hearing anything from above, it could only be street noise, reflected down to him by some freak of acoustics.
He was in a rectangular room, long and relatively narrow, with side walls that sloped inward at the top and curved over to blend smoothly into the ceiling; the corners of the chamber were also curved. The floor was a curious uneven inlay of several different varieties of stone, and the ceiling was low overhead.