Gotrek & Felix- the Fourth Omnibus - Nathan Long
Page 119
Guntersbad
A small town on the road to Talabheim.
Gurag
A monstrously obese orc shaman who pits his powers and his wits against Teclis, with surprising results.
Gustav Jaeger (i)
Otto Jaeger’s son. A tall, thin, serious-looking youth, he studies theology and law at the University of Nuln.
Gustav Jaeger (ii)
Felix and Otto Jaeger’s father, and head of the Jaeger’s of Altdorf trading company, one of the richest merchant businesses in the Empire. From humble origins himself, he was determined that his two sons have the best education he could afford. Sadly, his younger son Felix showed no interest in the family business, and let himself be sucked into a life of ‘adventure’, at the beck and call of a renegade dwarf.
Gutgob Stinkfoot
An orc warboss who has conquered and unified the orcs in the lower depths of Karak Azgal, thereby making it impossible for adventurers to explore the ruined dwarf hold. As his name suggests, he has a very stinky foot!
Gutsnorter
An ogre, and relative of Vork Kineater.
H
Halim il Saredi
A revolutionary who wishes to overthrow the cruel caliph of Ras Karim.
Hall of the Well
The main hall housing Thangrim’s people in Karag Dum. The settlement is protected by Runes of Concealment.
Hammer of Fate
The mighty magical warhammer used by King Thangrim, said to be one of the artefacts bequeathed to the dwarfs by the Ancestor-Gods.
Hanged Man, The
Inn located in Blutdorf, just as unpleasant as the rest of the village.
Hans Euler
A trader based in Marienburg. When his father, Ulfgang, dies, Hans comes into possession of incriminating documents which he tries to use to blackmail Felix Jaeger’s father, Otto, into giving him a share of the family business, Jaeger and Sons.
Hans the Hermit
A strange old man in dirty robes who has often been seen lurking round the borders of Talabecland.
Hans Muller
The Divine One. A filthy, unkempt and quite, quite mad mage whose Spell of Translocation went wrong so he ended up the Ruined City in the Chaos Wastes where he meets Gotrek, Felix and Snorri.
Harbinger of Stromfels
Part shark, part octopus, totally monstrous, this horrific sea creature has been plaguing the port of Marienburg for centuries. It has not been seen since its defeat at the hands of the dwarf Slayer Gotrek Gurnisson.
Hargrim
Son of Thangrim Firebeard, a massive broad-shouldered dwarf and leader of the Tunnel Fighters at Karag Dum.
Harp of Ruin
A sinister-looking black harp, if played, this ancient elven magical artifact can make the earth move – or so the dark elves believe. Like many such artefacts created in ages past, it was too dangerous to use, yet too dangerous to destroy.
Haschke
Captain of a regiment of Empire spearmen patrolling the Drakwald forest.
Hate Child
A parable told by the monks of the Schrammel monastery. It concerns a noble count called Benoist, and the consequences of his liaison with a woman called Yvette.
Haunted Citadel
An abandoned slann fortress in the swamps near Crannog Mere.
Heart of Fire
A magical gem secreted in the depths of the temple where Redhand’s treasure was hidden. It was believed to control the eruptions of the island’s volcano.
Hef (i)
Trapper, hired by the von Diehl family to guide them across the Border Princes. Felix first encounters him in the trading post where Hef is harassing Kirsten.
Hef (ii)
One of two twin sewerjack knifemen who work with Gotrek and Felix in the Nuln sewers (see also Spider).
Heinrich Kemmler
Aka ‘the Lichemaster’. This necromancer has plagued the Empire for hundreds of years. His already significant magic powers are complemented by the undead Chaos champion, Krell, who follows him, though the exact relationship between the two is hard to determine.
Heinrich Lowen
A witch hunter based in Middenheim. Following a nasty run-in with a deviant, he has had some of his missing teeth replaced with metal studs.
Henrik Daschke
Human rememberer, late of Talabheim, companion to the Slayer Agnar Arvastsson. Gotrek and Felix make the acquaintance of this pair while visiting Karak Azgal. Despite his engaging smile, Henrik’s motives and loyalties are not quite as clear as he pretends they are.
Heinz
Owner of the Blind Pig and an old mercenary friend of Gotrek. He spent ten years as a halberdier and rose to the rank of captain during Karl Franz’s campaigns against orcs to the East. Sports a bad leg after being stamped on by a Bretonnian charger at the Battle of Red Orc Pass.
Henkin Warsch
A traveller who crosses paths with Gotrek and Felix at Schrammel, near the infamous monastery there.
Henrik Richter
A bandit chief who has forged the bands of outlaws together in a bid to defeat the invading horde led by Ugrek Manflayer.
Herman Faulkstein
A watch officer in Middenheim.
Heshor
A dark elf sorceress. If her plans to use the harp of ruin in the Sea of Manann come to fruition, the resulting seismic upheaval could have terrible consequences for Marienburg and the Empire.
Heskit One Eye
Master Warp Engineer of Clan Skyre, he leads the attack on Nuln’s College of Engineering in an attempt to steal a steam tank.
Hieronymous Ostwald, Count
Secretary to Her Serene Highness, Countess Emmanuelle. Friend of Drexler’s.
Hippogryph
A fabulous beast with the forequarters of a griffon, and the rear quarters of a horse, found in the wildest reaches of the Old World. They are occasionally captured and forced to fight in arenas, or tamed for use as riding beasts.
Hirhaz Helmgard
A dwarf thane who gets trapped in Karak Hirn when it is invaded by greenskins. He and his followers only manage to survive by barricading themselves inside their clan’s inner hold.
Holdborn, Sergeant
An officious dwarf sergeant at Karak Azgal.
Horn Gate
The name of Karak Hirn’s front gate. Recapturing the Horn Gate is the keystone of Prince Hamnir’s plan for the dwarfs to regain entry to their lost hold.
Huntzinger
Plaschke-Miesner’s sergeant of scouts.
I
Ilgner
Commander of the Empire soldiers garrisoned at Fort Stangenschloss.
Indestructible
Malakai’s first flying ship. Big as a sailing ship, the fuselage was over a hundred paces long and the ship itself could fly at ten leagues an hour. It crashed and was destroyed utterly.
Iron Door, The
Tavern in Karak Kadrin. A reputed hangout for Slayers, renegades, and other lowlifes.
Iron Tower
Headquarters of the witch hunters in Nuln, this forbidding tower is set on its own island on the Aver.
Issfet Loptail
Humble servant of grey seer Thanquol. He lost his tail in a raid on a human farm, hence the surname.
Ivan Stragov
Ulrika’s father. A huge burly man with a long white beard and a shaved head except for a top knot. He is a Kislevite March Warden, in command of a thousand men.
Ivan took care of Borek, Gotrek and Snorri on their return from the Chaos Wastes on their first mission to find Karag Dum and thus earned their respect and friendship.
Ivory Road
A long trading road that runs between Barak Varr, the dwarf sea port, and Cathay, far to the east. It is a dangerous trip, not be undertaken without an armed escort.
Ixix
Goblin shaman, serving under Ugrek Manflayer, considered mad even by greenskin standards.
Izak Grottle
Obese Clan Moulder Packmaster, G
rottle’s appetite for food is rivalled only by his appetite for power.
J
Jilfte Bateau
A passenger boat that runs between Altdorf and Marienburg, down the River Reik. Through progress down the river is not fast, it is at least slow, steady and safer than the roads.
Johann Zauberlich
A wizard and companion to Aldred Keppler. When not adventuring, he is a lecturer at the University of Nuln.
Jules Gascoigne
A Bretonnian scout originating from Quenelles. He was hired by Aldred Keppler to guide their party to Karag Eight Peaks.
Julianus Groot
High Chancellor of the Imperial Gunnery School in Nuln. He is a cheerful, pot-bellied man with greying mutton chops and a nearly bald head.
Jurgen, Frater
Librarian of the Schrammel monastery.
Justine
A Chaos Warrior of Khorne, leader of the beastmen that destroyed Kleindorf.
K
Kaadiq
Court sorcerer of the caliph of Ras Karim. He has a magic silver flute, which enables him to charm beasts and animals to do his bidding.
Kagrin Deepmountain
A young dwarf who is part of the expedition to liberate Karak Hirn from its orc and goblin occupiers.
Karag Dum
Lost dwarfhold in the Chaos Wastes and formerly one of the greatest dwarf cities, the mightiest in the northern lands in fact. It fell during the last great incursion of Chaos before the reign of Magnus the Pious.
Karaghul
Magic sword, originally wielded by the Templar Raphael. It was discovered by Felix, in Thulgul the troll’s treasure hoard.
Karak Eight Peaks
Ancient dwarf stronghold that fell to the goblins three thousand years ago.
Karak Azgal
The original name of this dwarf hold was Karak Izril, the City of Jewels, but nowadays it is known as Karak Azgal – ‘Hoard Peak’. The hold fell to orcs and goblins nearly five hundred years ago, and the dwarfs have never been able to drive out the invaders. These days, the dwarfs run the lost hold as a moneymaking enterprise, letting adventurers explore the depths... charging them a fee to enter, and a tax on any treasure they retrieve. The dwarfs still cling to the dream that one day they will be able to reclaim their lost territory, and the underground forges will once again ring with the merry sound of dwarf hammers.
Karak Hirn
Aka ‘Horn Hold’. A dwarf hold at the far south of the Empire, where the bottom of the Grey Mountains meets the Worlds Edge Mountains, just north of the Border Princes. When it is overrun by goblins, its lord, Prince Hamnir, organises an expedition to reclaim it for the dwarf nation. The hold’s symbol is a horn over a stone gate.
Karak Kadrin
‘Slayer Keep’, a dwarf stronghold that overlooks the Peak Pass in the Worlds Edge Mountains. Karak Kadrin has never fallen, partly due to the presence of the Shrine of Grimnir which attracts Slayers from across the Old World.
Karak Varn
A Dwarf steamship that sank in a tale told by Urli aboard the Storm Hammer. Nobody knows why it sank.
Karl-Franz
Leader of the most powerful human nation in the Old World, the Empire, he leads fearlessly leads his armies into battle against their enemies – greenskins, beastmen, and worse.
Kat aka Katerina Messner
A young girl with a distinctive white streak in her black hair. She was found by Gotrek & Felix in the ruins of Kleindorf. Kat’s experiences as a young girl dictated the course of her life, and she became a hunter of beasts, vowing to clear the Drakwald of all beastmen. While sometimes she guides refugees from war-ravaged areas to safety, she also scouts out beastman camps for the Empire army. She is especially skilled with bow and arrows, her weapon of choice.
Katja Murillo
Captain of the Golden Gull, and captive of Uragh Goldtusk when she first meets Felix. Tall, with raven-black, curly hair that falls to her shoulders, and with a low, husky voice. Despite being somewhat attracted, Felix cannot help but be suspicious of her.
Kazad Varr
A sturdy dwarf fortress just outside the main entrance to Barak Varr, at the top of the Rising Road.
Kelmain Blackstaff
An albino Tzeentchian sorcerer of immense power, he is also the identical twin of Lhoigor. Both he and his brother served as advisors to Arek Daemonclaw and also had a hand in the corruption of the dragon, Skjalandir. Kelmain carries a staff of ebony and silver, which he found in ruins in the Chaos Wastes. He and Lhoigor are also responsible for opening the Paths of Old Ones and unwittingly putting the whole of the Old World in jeopardy by doing so.
Khimar
In the South Lands, a local term for a chimera.
Kingdom of the Dragon
A mysterious land – possibly mythical – rumoured to lie far, far to the east.
Kirgi Narinsson
A dwarf of the Ironskin clan, from Karak Hirn.
Kirsten
Indentured to Frau Winter, part of the von Diehl entourage. Felix rescues her from the attentions of Hef, Kell and Lars in the trading post and she becomes his first love.
Kislev
Reputed to be a land of ice and snow where winter never lifts. In actuality, it is a land of rolling plains and thick forests of pine which has a brief but intense summer and a long, cold winter. Famed for its horsemen.
Klara
Culum’s pretty and somewhat inquisitive wife. Her attempt to wheedle information out of Felix only succeeds in earning him the enmity of her husband.
Kleindorf
Small village on the Flensburg road, deep in the Drakwald.
Knoblauch, Frater
Gatekeeper at the Schrammel monastery.
Krakul Zapskratch
An itinerant warlock engineer who at one time passes through the skaven outpost of Greypaw Hollow. It is here where he takes on a job for Grey Seer Thanquol – constructing a mechanical Boneripper.
‘Had it been standing, the creature would have been three times the size of its master, a towering construction of steel, bone and wire fuelled by a warpstone heart and driven by the arcane mechanics of Clan Skryre techno-sorcery. In shape, it retained a morbid resemblance to a living rat-ogre, and the warlock-engineers had even used the bones of Thanquol’s first Boneripper when assembling their creation.’
From Mindstealer by C L Werner
Kregaerak
The location near where the Karak Varn was washed up.
Krell
Krell is a mighty lord of the undead, resurrected by Heinrich Kemmler. He is armed with a magic axe, the edge of which shatters upon impact, leaving tiny flecks of evil in his opponent’s body.
L
Lady Hermione
A beautiful noblewoman of Nuln, and business rival of Countess Gabriella.
Landryol Swiftwing
A dark elf corsair captain encountered by Gotrek and Felix when they are held captive on a black ark.
Lars
Trapper. Felix manages to enamour himself of Lars by smashing his teeth during a fight in the trading post.
Leatherbeard the Slayer
A dwarf Slayer who joins Gotrek & Felix in their attempt to get into Karak Hirn ‘the back way’. His head is covered with an intricate leather mask, to hide the shameful fact that he has no beard.
Lhoigor Goldenrod
A tall, vulpine albino sorcerer of immense power, he is evenly matched with his identical twin, Kelmain. Both Lhoigor and his brother come from the strange Weirdblood tribe and from birth they were marked by the favour of the Changer of Ways, by being born with teeth and claws so they could have meat as their first meal. Lhoigor carries a gold-sheathed staff which was unearthed in the Ruins of Ulangor in the Chaos Wastes.
Lonely Tower
Built on top of an old coal mine, this is the secret location where Malakai and his engineers build the Spirit of Grungni. It comes under attack by Grey Seer Thanquol and his minions as they try to steal the airship.
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Lord of Dragons
One of the Undying Ones, ghostly elven wizards who sacrificed themselves in order to save Ulthuan and their people. He and his brethren are mighty mages, responsible for maintaining the web of spells that keeps the island continent of Ulthuan afloat and it is he who brings the danger facing the island to Teclis’s attention.
Lord Tarlkhir
Commander of the black ark that captures Gotrek and Felix and their party while they investigate magical disturbances in the Sea of Claw.
Lothar Kryptman
Alchemist, living in Fredericksburg. A weirdroot addict, he assists Gotrek & Felix after their encounter in the Sleeping Dragon.
Lothern
Great elvish harbour city where the Phoenix King holds court. Teclis and his brother Tyrion have a mansion built on the side of the highest hill overlooking the city.
Lothlahk
An ancient elf city, now submerged under the Sea of Chaos. It is believed that ancient treasures still lie hidden in its watery depths, there to be claimed by any with magic powerful enough to reach them.
Louis Lanquin
Originally from Quenelles, this Bretonnian is the owner of the Grail inn in Deadgate. He recruits his own regiment to fight alongside Thorgrin’s in the doomed attempt to clear Karak Azgal of orks.
Ludeker
A corrupt soldier who runs the Empire town of Baulholz, having ousted its original mayor. He and his soldier cronies constantly demand ‘taxes’ from inhabitants and visitors for all manner of madeup ‘infringements’.
Luipold Gunda
A reputable citizen of the Empire found murdered on the streets of Middenheim. The political activist Felix Jaeger is thought to have had a hand in his demise, but nothing has been proven.
Luitpold
A rat catcher, based in Middenheim. A servant of the Dark Powers, he met a well-deserved end at the hands of the witch hunters.
Lurkers Within
Ancient spider daemons who guard the Haunted Citadel in Albion. They are naturally resistant to magic.
Lurking Horror
A fantastic beast that is rumoured to be quite fantastical.
Lurk Snitchtongue
Thanquol’s henchling and a former Clawleader. He has a warpstone-powered communication amulet hammered into his skull by his master and sneaks aboard the Spirit of Grungni at his master’s command. An encounter with a warp-storm while onboard leaves him somewhat changed though.