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The Witches of Karres

Page 6

by James H. Schmitz


  He nodded. "A debt's a debt."

  "Well," Goth informed him, "I've got some ideas."

  "None of those witch tricks now!" the captain said warningly. "We'll earn our money the fair way."

  Goth blinked not-so-innocent brown eyes at him. "This'll be fair! But we'll get rich." She shook her head, yawned slowly. "Tired," she announced, standing up.

  "Better hit the bunk a while now."

  "Good idea," the captain agreed. "We can talk again later."

  At the passage door Goth paused, looking back at him.

  "About all I could tell you about us right now," she said, "you can read in those Regulations, like the one man said. The one you kicked off the ship. There's a lot about Karres in there. Lots of lies, too, though!"

  "And when did you find out about the intercom between here and the captain's cabin?" the captain inquired.

  Goth grinned. "A while back. The others never noticed."

  "All right," the captain said. "Good night, witch—if you get a stomach-ache, yell and I'll bring the medicine."

  "Good night," Goth yawned. "I might, I think."

  "And wash behind your ears!" the captain added, trying to remember the bedtime instructions he'd overheard Maleen giving the junior witches.

  "All right," said Goth sleepily. The passage door closed behind her—but half a minute later it was briskly opened again. The captain looked up startled from the voluminous stack of General Instructions and Space Regulations of the Republic of Nikkeldepain he'd just discovered in the back of one of the drawers of the control desk. Goth stood in the doorway, scowling and wide-awake.

  "And you wash behind yours!" she said.

  "Huh?" said the captain. He reflected a moment. "All right," he said. "We both will, then."

  "Right," said Goth, satisfied.

  The door closed once more.

  The captain began to run his finger down the lengthy index of K's—could it be under W?

  Chapter THREE

  The key word was PROHIBITED . . . .

  Under that heading the Space Regulations had in fact devoted a full page of rather fine print to the Prohibited Planet of Karres. Most of it, however, was conjecture. Nikkeldepain seemed unable to make up its mind whether the witches had developed an alarmingly high level of secret technology or whether there was something downright supernatural about them. But it made it very clear it did not want ordinary citizens to have anything to do with Karres. There was grave danger of spiritual contamination. Hence such contacts could not be regarded as being in the best interests of the Republic and were strictly forbidden.

  Various authorities in the Empire held similar opinions. The Regulations included a number of quotes from such sources:

  " . . . their women gifted with an evil allure . . . Hiding under the cloak of the so-called klatha magic—"

  Klatha? The word seemed familiar. Frowning, the captain dug up a number of memory scraps. Klatha was a metaphysical concept—a cosmic energy, something not quite of this universe. Some people supposedly could tune in on it, use it for various purposes.

  He grunted. Possibly that gave a name to what the witches were doing. But it didn't explain anything.

  No mention was made of the Sheewash Drive. It might be a recent development, at least for individual spaceships. In fact, the behavior of Councilor Onswud and the others suggested that reports they'd received of the Venture's unorthodox behavior under hot pursuit was the first they'd heard of a superdrive possessed by Karres.

  Naturally they'd been itching to get their hands on it.

  And naturally, the captain told himself, the Empire, having heard the same reports, wanted the Sheewash Drive just as badly! The Venture had become a marked ship . . . and he'd better find out just where she was at present.

  The viewscreens, mass detectors, and communicators had been switched on while he was going over the Regulations. The communicators had produced only an uninterrupted, quiet humming—a clear indication there were no civilized worlds within a day's travel. Occasional ships might be passing at much closer range; but interstellar travel must be very light or the communicators would have picked up at least a few garbled fragments of ship messages.

  The screens had no immediately useful information to add. An odd-shaped cloud of purple luminance lay dead ahead, at an indicated distance of just under nine light-years. It would have been a definite landmark if the captain had ever heard of it before; but he hadn't. Stars filled the screens in all directions, crowded pinpoints of hard brilliance and hazy clusters. Here and there swam dark pools of cosmic dust. On the right was a familiar spectacle but one which offered no clues—the gleaming cascades of ice-fire of the Milky Way. One would have had approximately the same view from many widely scattered points of the galaxy. In this forest of light, all routes looked equal to the eye. But there was, of course, a standard way of getting a location fix.

  The captain dug his official chart of navigational beacon indicators out of the desk and dialed the communicators up to space beacon frequencies. Identifying three or four of the strongest signals obtainable here should give him their position.

  Within a minute a signal beeped in. Very faint, but it had the general configuration of an Imperial beacon. Its weakness implied they were far outside the Empire's borders. The captain pushed a transcription button on the beacon attachment, pulled out the symbol card it produced, and slid it into the chart to be matched and identified.

  The chart immediately rejected the symbol as unrecognizable.

  He hesitated, transcribed the signal again, fed the new card to the chart. It, too, was rejected. The symbols on the two cards were identical, so the transcription equipment seemed to be in working order. For some reason this beacon signal simply was not recorded in his chart.

  He frowned, eased the detector knobs back and forth, picked up a new signal. Again an Imperial pattern.

  Again the chart rejected the symbol.

  A minute later it rejected a third one. This had been the weakest symbol of the three—barely transcribable. And evidently it was the last one within the Venture's present communicator range . . . .

  The captain leaned back in the chair, reflecting. Of course the navigational beacon charts made available by Nikkeldepain to its commercial vessels didn't cover the entire Empire. Business houses dealt with the central Imperium and some of the western and northern provinces. It was a practical limitation. Extending shipping runs with any ordinary cargo beyond that vast area simply couldn't be profitable enough to be taken into consideration.

  Goth hadn't worked the Sheewash Drive much more than two minutes before it knocked her out. But that apparently had been enough to take them clear outside the range covered by the official beacon charts!

  He grunted incredulously, shook his head, got out of the chair. Back in a locked section of the storage was a chest filled with old ship papers, dating back to the period before the Venture's pirate-hunting days when she'd been a long-range exploration ship and brand-new. He'd got into the section one day, rummaged around curiously in the chest. There were thick stacks of star maps covering all sorts of unlikely areas in there, along with old style beacon charts. And maybe . . . .

  It was a good hunch. The chart mechanisms weren't the kind with which he was familiar but they were operable. The third one he tried at random gave a positive response to the three beacon signals he'd picked up. When he located the corresponding star maps they told him within a light-day where the ship had to be at present.

  In spite of everything else that had happened, he simply didn't believe it at first. It was impossible! He went through the checking procedure again. And then there was no more doubt.

  There were civilized worlds indicated on those maps of which he had never heard. There were other names he did know—names of worlds which had played a role, sometimes grandly, sometimes terribly, in galactic history. The ancient names of worlds so remote from Nikkeldepain's present sphere of commercial interest that to him they seemed li
ke dim legend. Goth's run on the Sheewash Drive had not simply moved them along the Imperial borders beyond the area of the official charts. It had taken them back into the Empire, then all the way through it and out the other side—to Galactic East of the farthest eastern provinces. They were in a territory where, as far as the captain knew, no ship from Nikkeldepain had come cruising in over a century.

  He stood looking out the viewscreens a while at the unfamiliar crowded stars, his blood racing as excitement continued to grow in him. Here he was, he thought, nearly as far from the stodginess of present-day Nikkeldepain as if he had, in fact, slipped back through the dark centuries to come out among lost worlds of history, his only companion the enigmatic witch-child sleeping off exhaustion in the captain's cabin . . . .

  About him he could almost sense the old ship, returned to the space roads of her youth and seemingly grown aware of it, rise from the miasma of brooding gloom which had settled on her after they left Karres, shaking herself awake, restored to adventurous life—ready and eager for anything.

  It was like coming home to something that had been lost a long while but never really forgotten.

  Something eerie, colorful, full of the promise of the unexpected and unforeseen and somehow dead right for him!

  He sucked in air, turned from the screens to take the unused star maps and other materials back to the storage. His gaze swung over to the communicators. A small portable lamp stood on the closer of the two, its beam fixed on the worktable below it.

  The captain gave the lamp a long, puzzled stare. Then he scowled and started towards it, walking a little edgily, hair bristling, head thrust forward—something like a terrier who comes suddenly on a new sort of vermin which may or may not be a dangerous opponent.

  There was nothing wrong or alarming about the lamp's appearance. It was a perfectly ordinary utility device, atomic-powered, with a flexible and extensible neck, adjustable beam, and a base which, on contact, adhered firmly to bulkhead, deck, machine, or desk, and could be effortlessly plucked away again. During the months he'd been traveling about on the Venture he'd found many uses for it. In time it had seemed to develop a helpful and friendly personality of its own, like a small, unobtrusive servant.

  At the moment its light shone exactly where he'd needed it while he was studying the maps at the worktable. And that was what was wrong! Because he was as certain as he could be that he hadn't put the lamp on the communicator. When he'd noticed it last, before going to the storage, it was standing at the side of the control desk in its usual place. He hadn't come near the desk since.

  Was Goth playing a prank on him? It didn't seem quite the sort of thing she'd do. . . . And now he remembered—something like twenty minutes before, he was sitting at the table, trying to make out a half-faded notation inked into the margin of one of the old maps. The thought came to him to get the lamp so he'd have better light. But he'd been too absorbed in what he was doing and the impulse simply faded again.

  Then, some time between that moment and this, the better light he'd wanted was produced for him—strengthening so gently and gradually that, sitting there at the table, he didn't even become aware it was happening.

  He stared a moment longer at the lamp. Then he picked it up, and went down the passage to the captain's cabin, carrying it with him.

  Goth lay curled on her side in the big bunk, covers drawn up almost to her ears. She breathed slowly and quietly, forehead furrowed into a frown as if she dreamed about something of which she didn't entirely approve. Studying her face by the dimmed light of the lamp, the captain became convinced she wasn't faking sleep. Minor deceptions of that sort weren't Goth's way in any case. She was a very direct sort of small person . . . .

  He glanced about. Her clothes hung neatly across the back of a chair, her boots were placed beside it. He dimmed the light further and withdrew from the cabin without disturbing her, making a mental note to replace the ruined door after she woke up. Back in the control room he switched off the lamp, set it on the desk, and stood knuckling his chin abstractedly.

  It hadn't been a lapse of memory; and if Goth had done it, she hadn't done it deliberately. Perhaps this klatha force could shift into independent action when a person who normally controlled it was asleep. There might be unpleasant possibilities in that. When Goth came awake he'd ask her what—

  The sharp, irregular buzzing which rose suddenly from a bank of control instruments beside him made him jump four inches. His hand shot out, threw the main drive feed to the off position. The buzzing subsided, but a set of telltales continued to flicker bright red . . . .

  There was nothing supernatural about this problem, he decided a few minutes later. But it was a problem, and not a small one. What the trouble indicators had registered was a developing pattern of malfunction in the main drive engines. It was no real surprise; when he'd left Nikkeldepain half a year before, it had looked like an even bet whether he could make it back without stopping for major repairs. But the drives had performed faultlessly—until now.

  They might have picked a more convenient time and place to go haywire. But there was no reason to regard it as a disaster just yet.

  He found tools, headed to the storage and on down to the engine deck from there, and went to work. Within half an hour he'd confirmed that their predicament wasn't too serious, if nothing else happened. A minor breakdown at one point in the main engines had shifted stresses, immediately creating a dozen other trouble spots. But it wasn't a question of the engines going out completely and making it necessary to crawl through space, perhaps for months, on their secondaries before they reached a port. Handled with care, the main drive should be good for another three or four weeks, at least. But the general deterioration clearly had gone beyond the point of repair. The antiquated engines would have to be replaced as soon as possible, and meanwhile he should change the drive settings manually, holding the engines down to half their normal output to reduce strain on them. If somebody came around with hostile intentions, an emergency override on the control desk would still allow occasional spurts at full thrust. From what he'd been told of the side effects of the Sheewash Drive, it wasn't likely Goth would be able to do much to help in that department . . . .

  In a port of civilization, with repair station facilities on hand and the drive hauled clear of the ship, the adjustments he had to make might have been completed and tested in a matter of minutes. But for one man, working by the manual in the confined area of the Venture's engine room, it was a lengthy, awkward job. At last, stretched in a precarious sprawl a third down the side of the drive shaft, the captain squinted wearily at the final setting he had to change. It was in a shadowed recess of the shaft below him, barely in reach of his tools.

  He wished he had a better light on it—

  His breath caught in his throat. There was a feeling as if the universe had stopped for an instant; then a shock of alarm. His scalp began prickling as if an icy, soundless wind had come astir above his head.

  He knew somehow exactly what was going to happen next—and that there was no use trying to revoke his wish. Some klatha machinery already was in motion now and couldn't be stopped . . . .

  A second or two went past. Then an oval of light appeared quietly about the recess, illuminating the setting within. It grew strong and clear. The captain realized it came from above, past his shoulder. Cautiously, he looked up.

  And there the little monster was, suspended by its base from the upper deck. Its slender neck reached down in a serpentine curve to place a beam of light precisely where he'd wanted to have it. His skin kept crawling as if he were staring at some nightmare image—

  But this was only klatha, he told himself. And after the Sheewash Drive and other matters, a lamp which began to move around mysteriously was nothing to get shaky about. Ignore it, he thought; finish up the job . . . .

  He reached down with the tools, laboriously adjusted the thrust setting, tested it twice to make sure it was adjusted right. And that wound up his wo
rk in the engine room. He hadn't glanced at the lamp again, but its light still shone steadily on the shaft. The captain collapsed the tools, stowed them into his pockets, balanced himself on the curving surface of the drive shaft, and reached up for it.

  It came free of the overhead deck at his touch. He climbed down from the shaft, holding the lamp away from him by the neck as if it were a helpful basilisk which might suddenly get a notion to bite. In the control room he placed it back on the desk, and gave it no further attention for the next twenty minutes while he ran the throttled engines through a complete instrument check. They registered satisfactorily. He switched the main drive back on, tested the emergency override. Everything seemed in working condition; the Venture was operational again . . . within prudent limits. He turned the ship on a course which would hold it roughly parallel to the Empire's eastern borders, locked it in, then went to the electric butler for a cup of coffee.

  He came back with the coffee, finally stood looking at the lamp again. Since he'd put it down in its usual place, it had done nothing except sit there quietly, casting a pool of light on the desk before it.

  The captain put the cup aside, moved back a few steps.

  "Well," he said aloud, "Let's test this thing out!"

  He paused while his voice went echoing faintly away through the Venture's passages. Then he pointed a finger at the lamp, and swung the finger commandingly towards the worktable beside the communicator stand.

  "Move over to that table!" he told the lamp.

  The whole ship grew very still. Even the distant hum of the drive seemed to dim. The captain's scalp was crawling again, kept on crawling as the seconds went by. But the lamp didn't move.

  Instead, its light abruptly went out.

  * * *

  "No," Goth said. "It wasn't me. I don't think it was you either—exactly."

  The captain looked at her. He'd grabbed off a few hours sleep on the couch and by the time he woke up, Goth was up and around, energies apparently restored.

  She'd been doing some looking around, too, and wanted to know why the Venture was running on half power. The captain explained. "If we happen to get into a jam," he concluded, "would you be able to use the Sheewash Drive at present?"

 

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