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The Architect King

Page 34

by Christopher Schmitz


  Drakoise - a kind of shelled reptile native to the Prime.

  Dunnischkte - a religious ritual to gain a hybrid status between vyrm and human.

  Dunnischktet – someone who has completed the Dunnischkte; he or she gains nigh immortality and the ability to shift between hybrid, vyrm, and human forms.

  Eternal Sky – one of the thirty three dimensions of the multi-verse.

  Frostmancer – tarkhūn with special abilities including ice/cold control.

  Glrg-worm – a larval kind of predator that is native to the Desolation; they are known for their speed. Though not particularly deadly by themselves, they tend to dwell in groups of hundreds or thousands so they can take larger prey.

  Grimmorium Nitthogr – a journal kept by the fallen Veritas cleric Nitthogr; it is an arcane work that is the culmination of all the sorcery he learned in his earlier years before Sh’logath taught him even deeper and viler magics.

  Guardian Corps – royal guards tasked with protecting the royal line and also the chamber of mysteries; some corpsmen decide to join the Veritas, a secretive monastic order drawn from their numbers.

  Heptobscurantum – human branch of the vyrm’s cult of Sh’logath.

  Kortath – The mountain range where rovers made their ancestral home. Their chosen prophet resides in the mountains t await instruction from Maetha.

  Lich – tarkhūn with psychic abilities; they are always identified at a young age and pressed into service of the Sh’logath cult.

  Limbus – the home to Basilisk, the recognized leader of the Tarkhūn, and the capital of Desolation.

  Multiverse – thirty-one connected dimensions that can be travelled via pathways that open up based upon the astral alignment/calendar.

  Plains of Neggath - region in Desolation where the Sh’logath cult birthed the great Agod; the area is a veritable wasteland and often the home of Rovers.

  The Prime – the main realm of the multiverse: the ultimate reality. It also refers to a person who lives within this realm; each Prime has dimensional copies living on the different realms of the multiverse.

  Pyromancer – tarkhūn with special abilities including fire generation and manipulation.

  Rovers – unaligned vyrm tribes. They are typically either Seekers of Maetha or Followers of Krakkath, two different theologies that some vyrm adhere to.

  The Seven – illuminati-like ruling council of the Heprobscurantum.

  Shade – tarkhūn with extreme camouflaging ability; some have even gained the ability to completely shapeshift their forms.

  Sharonash - the city where the Syzygyc War ended. Now a wasteland, it features a sort of graveyard where thousands of vyrm warriors were turned to stone by the Architect King in the great battle.

  Sh’logath – the Devourer, Nega-God, Agod of Destruction, the Reality Eater… all are names to describe the terror that lurks on the verge of reality.

  Straruck – the Holy city in the Neggath region; it has special significance to the vyrm (their religion’s kind of Mecca) and is where the Thousand Elders enacted dark rites that brought Sh’logath to life.

  The Syzygyc War – the war that waged many years between the Prime and Desolation as they sought to awaken Shlogath; it was prevented by the Architect King.

  Tarkhūn – high caste of vyrm that once ruled their race before a schism led by Nitthogr long ago. They are a rarer, but stronger breed. Some, who resemble member of The Black, have developed additional powers.

  Tesseract – a gem created by the Architect King; it is the key to all power in reality and the embodiment of the multiverse.

  Thousand Elder’s Sacrifice – the sacrificial torpor they entered into in order to make Sh’logath real via dark rites.

  TRX718 – a high powered blaster pistol.

  Tyradon – fast, heavily armored battle lizards used by the Tarkhūn military; they are much larger than churdachk, tire less often, and will prey on creatures up to one and a half times their size in the wild.

  Voice of the Thousand Elders – the chief Cleric of the Vyrm’s Thousand Elders. He stayed alive and died of old age, although his spirit remains disembodied and tied to the Thousand Elders will.

  Vyrm – reptilian humanoid race whose home realm is known as the Desolation.

  Dramatis Personae

  Akko Soggathoth – An ancient and mischievous demigod released from his prison within the Darque by the Texas Black Goat Cult.

  Basilisk – The leader of the tarkhūn. He is the brother of Nitthogr who died at the Nebraska Worldgate incident. He is a Dunnischktet.

  Bithia – The Prime version of Claire Jones.

  Caivev – A traitor to the Prime who was seduced by Nitthogr. She was once a skilled intelligence officer under Zahaben.

  Cerci Heiderscheidt – Walther’s head assistant, she is a scientist in her own right and commands three assistants underneath her.

  Charobv – One of Caivev’s generals. He was a skilled sniper and has a warrior son named Chartarra.

  Charsk – The vyrm high priest of the Sh’logath cult.

  Chartarra – One of Caivev’s assassin-warriors.

  Chira – One of Zabe’s Corpsmen; he took over the Royal Army after Harken.

  Claire Jones – Just a simple girl from Earth who wound up with the mind and soul of the Prime’s ruler, the daughter of the Architect King, fused to her.

  Druen – Leader of the Merciful Hammer in the Veritas and Shandra’s immediate superior.

  Gerjha – A prophet of the rovers/Seekers of Maetha, and a cousin of Trenzlr.

  Gita – A young recruit for the Guardian Corps and friend of Jackie.

  Harken – A local hero who arose during the Black’s occupation; post-Nebraska he rose to lead the Prime’s Royal Army.

  Idrakka – A tarkhūn frostmancer secretly sent to infiltrate Caivev's team over a period of years. Secretly he is the brother of the shade, Jarkara.

  Jackie – Claire’s best friend who followed her to the Prime. The two are as close as sisters.

  Jacob Sisyphus – A former pro wrestler and magic wielder of Earth. He is a member of the Heptobscurantum.

  Jarfig – Prime version of Jacob Sisyphus. Captured years ago he is used as a blood bank to boost Sisyphus’s magic abilities.

  Jarkara - A shade spy sent by Basilisk. He is one of the more talented shapeshifters and Vivian suspects he was sent as a mole to infiltrate her team. Brother to Idrakka.

  Jenner – Professor Jarfig’s son. He was fifteen when he lost his father and is possessed with the singular purpose: to find and rescue his father or punish those who took him.

  Kreephast – One of Caivev’s generals. He is a member of the Black, but his disguise skills rival those of a shade (he is also General Nyagittari). He is very religious and well versed in history.

  Krenyr the Hunter – One of Nitthogr’s shades. He is at the pinnacle of ability for disguise and can even change his genetic code to match that of his target, when necessary.

  Minas – The leader of the Order of the Flame within the Veritas.

  Perribelle – Leads the Wax Order of the Veritas.

  Pollando – The mute leader of the Order of Mystics within the Veritas. He is a highly trained psychic.

  Regorik – Nitthogr’s second in command during the first invasion. He was a tarkhūn apex who shifted allegiances because of his ideology and faith in Sh’logath

  Respan – A scientist and R&D expert who works for the Guardian Corps.

  Percival Wainsmith – Independently wealthy man with many influences abroad; he has joined the Heptobscurantum’s Seven.

  Pietro Walther – A pseudoscience doctor who was originally recruited and equipped by Bruce Cannon.

  Sam Jones – Father of Claire Jones. Archaeologist. Widower. Occasional kidnapping victim.

  Shandra – A Cleric of Veritas and member of the Merciful Hammer. She is responsible for tracking down ancient artifacts with arcane power.

  Shardai – Zabe and Zurrah’s grandfather an
d the father of Zahaben. He was named after Shardai the First who was a child soldier during the Syzygyc War. Shardai originally commanded the Guardian Corps before his son and grandson; he died shortly before the Battle of Nebraska.

  Shjikara – High Cleric and leader of the Veritas.

  Skrom – Caivev’s behemoth tarkhūn general; he is perhaps even more devoted to her than Regorik was to Nitthogr.

  Tahnak – A member of the Guardian Corps whose life was upended while trapped in the Darque dimension. He gained some expertise on darquematter while trapped there, but with a cost.

  Tay-lore – A quirky android member of Guardian Corps and last member of the technological homo diurnus race. He is fully devoted to Claire/Bithia. He finds killing highly distasteful—but he would make any sacrifice at his queen’s request.

  Theera the Undying – An unkillable servant and personal henchman enthralled and empowered by Akko Soggathoth.

  Trenzlr – A Blackborne vyrm and Seeker of Maetha who fell through a portal and into the Prime.

  Vikrum Whiltshire – An occult detective from Earth, Tay-lore is often in contact and once hired him to digitize the arcane library found at the Texas Black Goat Cult.

  Wulftone – Cousin to Zabe and second in command of the Guardian Corps; he was raised in the same home as Zabe’s brother when his parents died.

  Zabe – The son of the great General Zahaben and protector of the Royal Family; he leads the Guardian Corps.

  Zurrah – Zabe’s brother who was captured and presumed dead at a young age.

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  About the author:

  Christopher D. Schmitz is author of both Sci-Fi/Fantasy Fiction and Nonfiction books and has been published in both traditional and independent outlets. If you've looked into indie writers of the upper midwest you may have heard his name whispered in dark alleys with an equal mix of respect and disdain. He has been featured on television broadcasts, podcasts, and runs a blog for indie authors... but you've still probably never heard of him.

  As an avid consumer of comic books, movies, cartoons, and books (especially sci-fi and fantasy) this child of the 80s basically lived out Stranger Things, but shadowy government agencies won't let him say more than that. He lives in rural Minnesota with his family where he drinks unsafe amounts of coffee; the caffeine shakes keeps the cold from killing them. In his off-time he plays haunted bagpipes in places of low repute, but that's a story for another time.

  Schmitz also holds a Master’s Degree and freelances for local newspapers. He is available for speaking engagements, interviews, etc. via the contact form and links on his website or via social media.

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