Callsign: Knight - Book 1 (A Shin Dae-jung - Chess Team Novella)
Page 12
Jim gritted his teeth and shook with rage. He wanted to scream at Ackerman. He wanted to tell him to shut up and go to hell, but he didn’t want to do anything to play into the madman’s fantasies. So he just sat there, praying that his girls would make it through this alive. He didn’t care what happened to himself. If he had to die to save them, then so be it, but he begged God to save his wife and daughter.
“What are your thoughts on death, Jim? Do you believe that our lives flash before our eyes . . . that we relive it all in that final moment? What about the whole light at the end of the tunnel thing, do you buy that? Or what about the spiritual aspects? Do you believe, when I kill your family, that they’ll go to a better place?”
Jim couldn’t contain his fury for another second. He couldn’t listen to another moment of the killer’s musings. He convulsed and tried to wrench his limbs free from his bonds. He screamed at the top of his lungs, but without any words. The English language lacked the ability to convey the emotions that coursed through him. His scream was something more ancient than words, more primal.
After a long moment, the screaming stopped. He took in each breath with fury, his nostrils flaring on every inhalation.
Ackerman patted him on the shoulder. “It’s okay, Jim. I understand your pain.”
He felt defeated and helpless, but he needed to be strong and think. He couldn’t see any means of escape or rescue. They lived in the woods, so no one would hear his screaming. But then, he remembered that he would be missed. A backup unit will travel to the gas station. They’ll find Tom’s body and realize that I’m missing. Eventually, they’ll check my home. But how long will that take? How much time has already passed? He needed to stall the killer. He needed to keep him talking. “Why are you doing this?”
Ackerman’s eyes narrowed. “Why? We’ve been over that. The why doesn’t matter. Have you ever heard that old adage about the 10/90 rule? It says that life is ten percent what happens to us, and ninety percent how we react. That’s what’s important. It’s not imperative to think of why this has happened to you and your family. Everyone is always whining. ‘Why me?’ ‘Why did this happen to me?’ They think it’s the end of the world when their forty-thousand-dollar car won’t start, and they can’t make it to that cushy desk job to pay off that family vacation to Hawaii. But they don’t even know the meaning of the word pain. Don’t whine to me, Jim. Why is not important. You need to concentrate on what you’re going to do about it. How are you going to save them? How are you going to stop me?”
Ackerman leaned in close. He could feel the killer’s hot breath on his neck. “I’ll let you in on a little secret. I’ve been looking for someone to play with . . . a worthy opponent. I want you to beat me.”
Ackerman retrieved Jim’s gun from the waistband of his pants and placed it in Jim’s lap. “Here’s the game. Let’s call this one . . . Two is the Price for One. Two of you are going to die here tonight. I don’t care which two. If you kill yourself first, then I’ll finish your daughter. If you break the rules or refuse to play, then I’ll make you watch as I kill your wife and child. I will take my time with them. They will pray for death, and you will wish that you had given it to them. You could choose to shoot both of them and save yourself, but I don’t see that happening. If you kill your wife, you can finish yourself or let me do it. Either way, in that scenario, your daughter lives. I’ll call 911 after I leave here and tell them to come get her. She might have some emotional issues, but otherwise she’ll be fine.
“But before we begin, I want you to come to the realization that no matter what you choose to do or not to do, two of you don’t leave here alive. And you do not want me to have to finish this for you. Trust me on that. I know you’re thinking that eventually they’ll find the mess at the station and come looking for you. Rest assured that I’ve taken that into consideration, and we’ll have ample time to finish our little game. Now, let’s play.”
—SAMPLE—
THE SENTINEL by Jeremy Bishop
Available on Kindle: Click here to buy!
DESCRIPTION:
In the frigid waters off the Arctic Ocean, north of Greenland, the anti-whaling ship, The Sentinel, and her crew face off against a harpoon ship in search of Humpback whales. When the two ships collide and a suspicious explosion sends both ships to the bottom, the crews take refuge on what they think is a peninsula attached to the mainland, but is actually an island, recently freed from a glacial ice bridge.
Seeking shelter, the two opposing crews scour the island for resources. Instead, they find Viking artifacts, the preserved remains of an ancient structure and a stone totem warning of horrible creatures buried in the island's caves. Facing violent, frigid storms, a hungry polar bear and the very real possibility that they are stranded without hope of rescue, Jane Harper leads the two crews, who must work together to defend themselves against an ancient evil upon which the modern stories of both zombies and vampires are based upon.
The original undead are awake and hungry. Beware the Draugar.
SAMPLE:
1
Whales. What can I say about them? As an anti-whaling activist, I'm supposed to have this shtick memorized, supercharged, cocked, locked and ready to fire across the bow of anyone who looks at a whale the wrong way. But here's the simple truth: while I share the same mild affection for the world's largest creatures that most people do, I sort of just fell into this job. I needed work out of college and answered an ad in the paper. Turns out what I lacked in passion, I made up for by having an analytical mind and a knack for pretending to be someone I'm not—a lifetime of moving around the world and trying to fit in can do that to a girl.
So when I take the glass jar filled with red paint and lob it toward the Bliksem, one of Greenland's few whaling ships, I'm fairly indifferent to whether or not it hits the mark. But I'm currently incognito, so I need the effort to at least look genuine.
Red gore explodes across the Bliksem's gray hull. I let out a genuine whoop. Some suppressed side of me finds this fun, and for a moment, I understand the appeal that has thirty, mostly college dropouts, heading out to sea to combat whaling for months at a time. It feels like when I egged Jimmy Sweedler's house after he left the prom with Susan Something. A part of me hopes he got her pregnant, was forced to marry her and now lives in a trailer infested by rabid chipmunks. But the thirty-three year old, responsible part of me just feels bad for his parents who had to clean up those two dozen eggs.
Yeah, two dozen.
I had anger issues.
Still do, actually, but I can keep it in check when I'm undercover, or use it to fulfill the act.
"That's right, you whale killing sons-a-bitches!" I shout, shaking my fist at the Bliksem, which is just a hundred feet away.
Cheers rise up from the deck crew—aka: my fellow paint bombardiers—standing by my side. There are three men and two women on the deck with me—all at least ten years younger than me. In fact, other than Captain McAfee and his one-man "security" team, an Australian known only as Mr. Jackson, I am the oldest crewmember on board. Much of the young volunteer crew sport dreadlocks, not simply as a fashion statement, but also because fresh water showers are rationed while at sea. As a result, the Sentinel—the anti-whaling ship that's been my home for the past month—smells like it must have when it was an active duty Norwegian whaling ship.
"Nice shot!" shouts Greg Chase, the scrawny first mate. He's got a big awkward smile on his face, which is covered in patches of facial hair struggling to proclaim him a man. Complimenting his shaggy face is a pair of glasses that sit askew on his nose. The kid—he's twenty three, but I can't help thinking of him as a kid—looks like he should be in his parent's basement playing Dungeons & Dragons, not attacking whaling ships in the Arctic Ocean off the northern coast of Greenland. That said, his brown eyes absolutely gleam with excitement, and he's by far the smartest person on this ship, which makes him a threat. Because if anyone is going to figure out I'm not who I claim to be, it's
him.
So when Chase hands me a second glass jar, I take it with a double flick of my eyebrows that says I'm getting my rocks off, too. Before my first attempt, the other deckhands had loosed a barrage of nearly fifteen paint jars, all of which fell short of the mark. So much so, that the crew of the Bliksem had begun to laugh and mock us with an assortment of hand gestures that universally translates to "cocksuckers."
They're all frowns now. Dressed in thick sweaters and winter caps, some of the Bliksem's crew leans over the rail to see my handiwork. The crimson stain, which looks eerily like blood, covers the ship's name stenciled on the side and runs in red rivulets toward the sea. It's a gruesome sight, which I suppose is the point. A dead and bled whale pulled into port doesn't do much to turn the stomach, but a ship covered in blood from the hunt might not be so kindly received. And the images being captured by the Sentinel's crew will make great PR. Bold? Yes. But effective? I'm not convinced.
But judging the effectiveness of the Sentinel's tactics isn't why I'm here. My job—my true job as an undercover investigator for the World Society for the Protection of Animals (WSPA)—is to observe and record the less noble actions, if any, of the Sentinel and her crew. The allegations leveled against the Sentinel and her captain are sullying the whaling debate and making the anti-whaling community look like zealots. So I'm here to either vindicate them, or expose them as pirates, turn my evidence and testimony over to the international and Greenland authorities and clear the good name of other anti-whaling organizations. On top of that, I'm tasked with the job of recording the effectiveness of the whaler's hunting techniques. Greenland only recently started hunting humpbacks again and their whalers are out of practice. Many whales take a half hour to die—some as long as six hours (experienced whalers can put a whale out of its misery inside of one minute). Given the dual nature of this mission, the WSPA needed someone with both undercover experience and a level head.
Translation: my lack of passion keeps me from freaking out at the sight of whale blood. Call me a cocksucker in sign language and I'll throw red paint at you—or worse if I can get my hands on you. Kill a whale and I'll take notes. I believe in the cause—in a world full of cows, why hunt endangered or even threatened creatures? But I've lived all around the world, have eaten most meats imaginable, including—gasp—whale, and I've seen more than a few animals slaughtered.
It's the circle of life.
Hakuna matata.
Pass the A1.
I haven't had a bite of meat since stepping foot on the Sentinel, which runs a vegetarian galley. I've lost five pounds and have more energy, but damn, I could go for a cheeseburger. I force the thought of cooked meat from my mind and focus on the task at hand.
With all eyes on me, I raise the jar over my head, take aim and see a tall man with long blonde hair on the deck of the Bliksem. He's pointing a video camera in my direction. I flinch away from the lens. "Shit!"
If my face is caught on camera while taking part in this act of high seas vandalism, it could destroy the validity of my testimony. I can see it now; The violence needs to stop says the fist-shaking, paint-throwing, crazy lazy. But they called me a cocksucker by thrusting their hands toward their open mouths and pushing their cheeks out with their tongues! Like this! Sorry, that was rude. We were implying you needed to brush your teeth, say the whalers. Fresh breath is important to a seafood eating culture.
"What is it?" Chase asks. "You all right?"
His concern is nice, but fades quickly when I say, "They're recording us."
"They always record us," he says. "This is what you signed up for, Harper. You're here to take a stand. To go on record against these murderers. If you go to jail, so be it. That's what we do. I've been in jail four times already."
How Chase could survive in jail is beyond me. I can think of ten raunchy inmate nicknames for the kid off the top of my head. He doesn't give me time to test them out in my mind.
"Look," he says. "I know this is your first time out. And it can be intimidating. You're not used to this kind of action. I get it. You can cover your face if you want, but eventually you'll have to make a stand and reveal yourself."
I contemplate making a joke about revealing myself, but that would either turn him on or piss him off—neither of which is something I want happening, so I hold my tongue.
He reaches past my head, pulls up the hood of my bright red jacket and ties it tight so only my eyes can be seen. "These guys are amateurs. They've never had to face us before. This isn't like the Japanese. They have no LRAD, no flash-bangs, no water cannons. They don't even have a loudspeaker to shout at us! But you've got the best arm on board and I want you to fuck their shit up!"
He's got a bigger smile now. Couple his grin with the goofy face and passion stolen from a Braveheart speech and I can't help but laugh. He takes my chuckle for excitement and I play the part. With my face concealed, I turn and send another jar sailing across the hundred-foot divide between the Sentinel and the Bliksem.
But I've put a little too much pepper on this pitch, and instead of striking the hull of the whaling ship, it soars toward the wheelhouse. The tall blond man, who looks like some kind of modern Viking, ducks, and for a moment I think I've been saved. Then the distinctive sound of a breaking window fills the air. I cringe, thankful that the cinched hood hides my face from their crew and ours.
A battle cry rings out from all around me. Not just from the crew on deck, but also from the Sentinel's wheelhouse. The whole crew has seen what I just did.
Great.
Chase gives my shoulder a hearty shake like he's Captain Blackbeard and shouts, "They're not going to want to pilot that ship for weeks!"
"From paint?" I ask. I imagine that some of the instruments got splattered in red, but I can't see how a single bottle of red paint thrown through the wheelhouse window could disable a two hundred foot ship.
Chase's smile turns fiendish, and I know I've been duped.
I curse myself for not looking at the bottle before I threw it and ask, "What was it? What did I throw?"
"Butyric acid," he says.
"Acid!"
He's laughing now, and I suddenly wonder if he's sane. The FBI might have been a better choice for this undercover mission. Of course, we're in Greenland's waters and the Sentinel is registered in the Netherlands so I think this would actually be the CIA's jurisdiction. But the CIA is too busy keeping people from blowing up buildings. They probably don't think twice about whales, unless they can beweaponized, which I'm sure someone somewhere is working on. So that leaves me, Nancy Drew of the seven seas.
"Don't worry," he says. "It's no more acidic than orange juice. It's essentially rotten butter. Slippery as hell and smells worse than a point blank blast from a skunk's ass. Worst thing you could ever smell."
Chase's nose must not work, because the people on board this ship are the worst thing I've ever smelled. I look to the Bliksem and see the wheelhouse crew stumbling and slipping out of the cabin. The tall Viking man with the camera catches an older, chubbier version of himself wearing a captain's cap, and helps the man down the stairs leading toward the main deck. I'm thankful that the man is no longer recording, but my relief is short-lived. The old man I suspect is the captain of the Bliksem collapses at the bottom of the stairs.
The cheers around me grow louder still and I feel sick to my stomach. Opposing the killing of whales does not justify harming people. It's just not the same. That's an opinion that could get me thrown off this ship, but the man could be having a heart-attack. And it could be my fault! What if the jar hit him? What if he got a dose of the vile smelling acid in his face? As panic grips me, I fear that Chase will ask me to throw more bottles. I feel so weak with worry I doubt I could do it. Thankfully, the captain's voice booms from the wheelhouse window before more bottles can be thrown.
"Time to send the message home!" Captain McAfee shouts. The man is tall and skinny, but has the voice of a baritone. He's all contradictions. Sixty-five, but full of ene
rgy. A full head of hair that's stark white. Went through knee surgery after an accident, but walks like a middle-aged mom trying to regain her figure. Preaches love for the Earth's creatures, unless you include humans. "Get away from the rail and hold on tight!"
The crew around me jump away from the rail like it's been electrified. But I stand dumbly in place.
"Harper!" Chase shouts. "Get away from the rail!"
"Why? I don't—" But then I see it. We've changed course and are closing the distance to the Bliksem at a sharp angle. The Sentinel was an ice breaking whaling ship before it was bought and outfitted for anti-whaling missions. It sports multiple hulls and its bow is strong enough to slice through icebergs. I imagine ship hulls aren't too dissimilar.
"McAfee's going to ram them?" I ask no one in particular.
But Chase has heard me and shouts, "Yes! Now get down here!" He takes hold of my jacket and yanks me back. I fall to the black deck and am pinned down by the malodorous Chase. A moment later, an impact shakes the ship. The groan of metal on metal drowns out the shouting voices of both crews and lingers for what feels like minutes.
When it ends, I'm pulled to my feet. The deck crew rushes back to the rail and lets out a cheer. I stumble up behind them and catch site of the Bliksem. Its port side hull has a long dent that isn't nearly as bad as I expected, but that's probably only because it's also designed to take on icebergs. A lesser ship would have no doubt been sunk.