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Shadows of Atlantis- Awakening

Page 27

by Mara Powers


  D’Vinid immediately connected with the crystal. The dream images made him dizzy. One stood out vividly; the worn face of a silver-haired woman, her eyes beaming with love, her fingers caressing a dabrina.

  Lukias’s voice cut through the visions. “This came from my sister’s tutor. She wanted me to bring it to the one whose blood was imprinted into it. It was her last wish. Her name was Indrius. I believe she was your mother.”

  D’Vinid’s head pounded. He saw the image of a woman standing on the shore as Brigitte and Lukias departed on a dreamship. He inspected the five-sided crystal. Somehow he knew this was his soul-crystal. Just as Fa’nariel Ma’at had promised, it had found him at last. There were numerous perfect triangles etched in the crystal’s surface, invisible until he shifted the angle of the light’s reflection. He knew these to be Keylontic record-keepers.

  “Let’s go,” said Lukias as he started walking.

  D’Vinid looked up from his confused misery and began walking in step automatically. “Where?”

  Lukias raised his eyebrow. “Indrius was my surrogate mother. That means we’re kindred. You and I have some catching up to do.”

  D’Vinid nodded. Belial appeared in his head again.

  Lukias noticed the flash of orange in D’Vinid’s eyes. He said nothing of it as they walked toward the edge of the plaza. “Why don’t you tell me about the events from yesterday, the shadow entities.” He felt D’Vinid tense up, and began again. “No. How about we start with something more personal. Tell me how you became known as the Prophet Singer.”

  Thunder rumbled in the distance. Lightning flickered, spreading electrical fingers through the mass of dark clouds gathering on the distant horizon. Above them, the sky was still blue, filled with lazy white clouds. As yet, the mighty Grid of Atlantis held the approaching storm at bay.

  Allondriss: ə-LÄN-drĭss Temple Sect outcast. Raised by Pan Aello in his court as a servant.

  Atheerian Telleria: ə-THEER-ee-in Tə-LER-ē-ə Oldest son of the Telleria family. Envoy between the Posedian commercian cartel and the courts. Co-leader of the same conclave Fa’nariel leads.

  Azai, Prince: ə-ZĪ Prince of Og. Younger of two princes, older brother of Nazira. Heir to the throne of Og after the untimely death of his older brother Prince Baznar.

  Bavendrick, Prince: bə-VĚN-drĭk Older brother of King Kyliron. Son of Koraxx and Dafni. Prince of Atlantis. Betrothed to Princess Nazira of Og.

  Belial: BĒ-lē-ĪL Watcher who steals knowledge from the stars and brings it to humanity. Atlantean hero who is said to have brought the Archives Nexes to Atlantis originally from Lemuria.

  Brigitte: brĭ-ZHĒT Daughter of the Oceanus Dreamclan’s High Seer. Tutored by Indrius. Sister of Lukias, hereditary High Seer of their clan.

  Chaldeis: Chal-DĀ-ĭss Father of D’Vinid. Captain of Koraxx’s royal flagship, Dafni’s Enigma, during the sixth reign of the third dynasty of Atlantis.

  Dafni, Queen: DAF-nē Sixth Queen of Atlantis in the third dynasty. Mother of King Kyliron and Prince Bavendrick. Mated to King Koraxx. Died young. Said to have been turned into a tree by the Watchers.

  D’Vinid: Də-VIN-ĭd The Prophet Singer. Son of Captain Chaldeis. Childhood friend of Kyliron and Bavendrick. Employed by Pan Aello as a singer at his court. Resides at the social hub, Dafni’s Enigma, where he has become famous as a musician among the people of Poseidia.

  Fa’Nariel Ma’at: fə-NÄR-ē-əl mə-ŎT Female leader among the conclaves. Kallista in the court of King Kyliron.

  Hanonin: hə-NÄN-ĭn First mate of Captain Chaldeis on the royal flag ship, Dafni’s Enigma. Inherited the ship when Chaldeis left, and turned it into a social hub.

  Illorian Thoth: ə-LŌR-ē-ĭn THŌTH Current temple Alta of the Archives Nexes.

  Indrius: ĬN-drē-əs Atlantean transplant and tutor of Brigitte in the Oceanus Dreamclan. Surrogate mother to Lukias and Brigitte.

  Jahmarish Ka: ZHÄ-mə-RĒSH KÄ Temple delegate of the High Council. Maydrian to King Kyliron.

  Jensyn Aello: JĚN-sĭn ā-ĚL-ō Twin son of Pan Aello.

  Jonda Dex: JŎN-də DĚKS Free-marketeer from Og.

  Kama: KÄ-mə Soulmate of Belial. Watcher who acts as a light for humans in the darkness of consciousness.

  Kayden Aello: KĀY-dĭn ā-ĚL-ō Twin son of Pan Aello. Set apart by having slightly wider features than his brother Jensyn.

  Koraxx, King: KŌR-ăks Father of Bavendrick and Kyliron. Sixth High King of the third Atlantean dynasty. His reign was considered “Koraxx’s Folly,” as he created many rules and broke many traditions, principal among these traditions is the breaking of his original betrothal to join with his kallista, Dafni.

  Kyliron, King: KĪ-lə-rŏn Seventh High King of Atlantis in the third dynasty. Mated to Queen Brigitte. Bavendrick’s younger brother. Son of Koraxx and Dafni.

  Loressai Torbin: Lōr-əs-Ī TŌR-bĭn Daughter of Torbin, keymaster of Subterra’s first layer. Previous lover of Kyliron and D’Vinid.

  Lukias: Lū-KĪ-əs Brother of Queen Brigitte. Hereditary High Seer of the Oceanus Dreamclan which was destroyed before he and Brigitte entered Atlantis.

  Nazira, Princess: nə-ZĒR-ə Princess of Og. Sister to Prince Azai. Cousin to Kyliron and Bavendrick. Betrothed to join with Bavendrick after her oldest brother was killed.

  Ofira Pazit: ō-FĒR-ə Pə-ZĒT Captain of the Vex Voyager, Dreamship of the Watchers. Originally from Yisra. Daughter of a powerful commercian family. Longtime friend and casual lover of D’Vinid.

  Pan Aello: PĂN ā-ĚL-ō Mediator of the fireball games of the Warrior Sect.

  Path Finder, the: Mysterious man within the conclaves who people go to for information.

  Rayliis: rā-lĭ-ĒS Known as Prince Azai’s bodyguard and best friend. Rumored to be a princess of the Nubian Empire.

  Stixxus: STIK-səs Fury Warrior, personal protector of Queen Brigitte.

  Telleria: tə-LER-ē-ə Powerful commercian family who owns and runs the cartel docks in Poseidia.

  Torbin: TOR-bin Keymaster to Subterra’s first layer beneath Poseidonis. Father of Loressai Torbin, member of the order of Nexes.

  Vektra: Vek-trə Grid dancer. The pseudonym Vinesia uses to keep herself anonymous among the conclaves.

  Vinesia Shanel: Vin-ĒZ-ē-ə sha-NEL Daughter of the sha’mana mediator line and a dreamclan mother from the telluric clan. Originally betrothed to Prince Bavendrick before Kyliron had her replaced with the princess of Og.

  Accessor-Crystal: Crystals programmed as keys so people can gain access to doors or devices such as hover craft. They are often worn as bracelets or rings.

  Agartha: A network of cities within the crust of Sophaiya, referred to as the Realm of Subterra. They lie deep in massive hollow caverns, and are lit by phosphorescent moss, which grows aplenty. Beneath Poseidia there are six layers of Subterra leading to Agartha. These layers are home to a class of Atlantean priestly scholars called the Luminari, who are the gatekeepers between Atlantis and Agartha. The cities of Agartha are home to a race of subterran humans ascended to a higher frequency, and are the protectors of the passage to the Halls of Amen’ti.

  Age of Fire and Ice: Referred to as the time when the three fire kingdoms, Sauros, Hyperborea, and Thule waged war on Lemuria. It was the first war on Sophaiya. Sorcerers and magicians conquered the innocent masses, and nature was set off balance by the widespread use of magic. Volcanoes and earthquakes changed the face of the planet. The poles shifted, and set the planet into an ice age. Atlantis rose at the latter half of the Age of Fire and Ice.

  Alta: Highest ranking priests of the Temple Sect. They wear white robes to set them apart from lower tiers of the clergy. The 12 temple sects are ruled by the Alta, the keepers of temple rules and higher decision making.

  Ambassador Sect: One of the seven sects of Atlantean government. Atlanteans who travel abroad are registered in this sect, and every visitor to Atlantean cities are expected to register in this sect when they en
ter any of the ten kingdoms. Also, anyone who moves to Atlantis from another empire is an ambassador for life.

  Animata: Human-like beings without a soul created for menial and hard labor in Atlantis. The practice evolved in the second age of Atlantis, when scientists developed methods to remove the animal appendages from manator. Their science expanded into the creation of biological bodies, which could be animated and powered solely by the Crystal Grid.

  Aphrodisiacs: Elixirs made from herbs to create sexual arousal.

  Aphrodite: Watcher of love and sensuality.

  Apollo: Watcher of wisdom and prophecy.

  Archives Nexes: A crystalline record of all human existence hard wired to the Crystal Grid. The Archives is the mechanism by which the Great Crystal functions. Without it, the Grid would function, and yet humans would not possess the ability to control it. It is highly protected by the Temple Sect, and cannot be accessed unless citizens petition in the Temple Sect for whatever knowledge they wish to attain. The Conclaves have, however begun to figure out how to access the Archives through the Grid on their own.

  Atlas: Son of Poseidon who became the original high king of Atlantis. All royal lineage is descended from him. They are referred to as the line of Atlas.

  Auric Field: The human body is surrounded by subtle bodies called an auric field, or aura. There are as many layers of the aura as there are layers of dreamtime (dimensions). This means every human has an auric body in each of the 12 layers, though they are not generally aware of this unless they practice awareness through activation of the mindlight.

  Automatons: The proper term for what Atlanteans call animata that have been created for menial and hard labor.

  Avatar: A human who has been chosen to embody the soul essence of a non-physical being such as a Watcher or an elemental. The Watcher piggybacks on the consciousness of the human, thus sharing one body. This is a means for the Watcher to experience physicality without being stuck in an incarnation.

  B

  Belial: A trickster Watcher known as the guardian of knowledge and freewill. He was in the first migration from Maldek who came to Sophaiya to develop the human species. Along with his brother Sataku, he developed the human genome as it exists still to this day, however, he split from his brother, because he didn’t believe in using humans as slaves, and so started a movement to preserve their freewill. He was a hero of the Lemurian age, and brought the Archives Nexes through Subterra to Atlantis. Originally mated to Kama, the two of them vowed to remain separated until they could fix the damage done by their people. In modern times, Belial has come to mean “To waste one’s worth,” or “failure to have value.” His defection caused his people to redefine his name and accuse him of bringing pain and suffering to Sophaiya by bringing them truth and knowledge.

  Belial’s Promised Land: Referring to the state of mind connected to Source consciousness past the limitations of physical understanding. See Halls of Amen’ti.

  Blue Dream Awakening/Elixir/Marker: A special elixir made from sha’mana and the blue lily of Khemet. Used by the conclaves of the Children of One to awaken their genetic sequence. This process is called the blue dream awakening, and is said to first activate the ability to see into blue Dreamtime, which is the first step toward activating the gateways of initiation. When one sees into the blue dream, they are able to see the markers left by those who are adept at creating them. These are ribbons of blue energy made of emotional imprints, meant to lead awakened ones to various conclave meetings and revelries.

  Blue Dreamtime: A frequency of Dreamtime vibrating in the blue spectrum. Said to be only seen by those who possess the proper genetic sequence, and who have gone through the awakening. Used by the conclaves of the Children of One to leave signs that could only be seen by those who have been awakened by the elixir. Those who have activated more gateways of initiation can dreamwalk in this frequency, and not be detected by anyone, even by dreamwalkers who have not gone through the awakening. It is said to be a gift from Belial, and perhaps the telluric world, but no one knows for certain.

  Builder Sect: (see sects) Class of citizens in Atlantis who have taken a trade or profession. One does not have to be born into the sect, thus it is referred to as non-hereditary. Anyone in a profession that serves the function of the civilization is known as a builder, from carpenters to entertainers to farmers to kallistas. It is the largest sect of the seven.

  C

  Cantos: The sacred cantos of Belial are the definitive cultural guide to Atlantean citizens. They are poetic verses describing the reason why Atlantis was created, and what role its citizens need to play. They do not define rules or spiritual disciplines, only values and social morays.

  Cartels: (see commercian) Groups within a trade guild who have formed an alliance to strengthen their hold on an area of trade.

  Cartel Docks: Docks within the urban areas of every Atlantean kingdom where traveling traders and merchants register to set up temporary shops and show their import items to locals.

  Celestius Realm: Referring to the realm of the skyroads on Sophaiya. The kingdoms within Celestius are known as the crystal cities, and can be accessed through Dreamtime. The liaisons between Atlantis and Celestius are called Illuminati. Celestius is the first realm anyone enters when they wish to enter the incarnation cycle of Sophaiya, and it is where souls return when they leave their incarnations. It is often mistaken for heaven.

  Chakras: Energy centers in the human body of which there are 12. Each chakra is associated with a gland in the human body, as well as one of the 12 auric bodies in each of the layers of Dreamtime. They regulate the flow of spiritual energy between the human endocrine system, the auric field around the body, and connection with the consciousness of the planet.

  Children of One: (see conclaves/Followers of One) Formal term for the conclaves who sprang up toward the last decade of Atlantis’s third age. Called so because they received their initial information from the Followers of One, who have maintained the study of the Lemurian principles of universal oneness.

  Commercians: The trade of networking commerce. Commercians negotiate trade through the kingdoms, and represent merchants and trade guild interests. Akin to modern day agents or managers.

  Commons Areas: Farmers throughout the land give one third of their crop to the commons, which is distributed in designated areas for any citizen to get for free. The rest of the food is sold for currency or trade in numerous marketplaces, or shipped to other islands by marketeers. There are a limited amount of commons areas, thus many citizens trade with local dealers to avoid travel to the commons.

  Communication Methods: During the first two ages, long-range communication was conducted telepathically through the Grid. In the third age, psychic awareness has diminished. All long-range communication is conducted through tool crystals. Crystal-transmitters, locators, summoners, and messengers are used for their various purposes. Viewer-crystals known as VC’s are used to transmit information to masses through images and amplified sound. The conclaves have begun to unlock the ability to transmit psychically through the Grid, however. In the third age, this has begun to change the face of long-range communication.

  Conclaves: (see Children of One) Referring to the secret regional groups of Atlanteans known as Children of One. They are an underground movement who have learned how to access the Archives Nexes through the Crystal Grid. In accessing ancient forbidden knowledge, they have awakened innate powers. They first emerged during the renegade revelries when hover-tricksters began to operate off-mound. When King Koraxx implemented the hover mound laws, they began to gather in secret and practice their hover tricks. This eventually led to them discovering their genetic abilities, the blue dream awakening, and the gateways of inner initiation. Since their practices have been outlawed, conclaves operate in secret, even from one another, though they interact regularly by leaving blue dream markers, which lead to their strongholds.

  Council of Seven: (see High Council)

  Council of Ten Kin
gs: Royal council of regional kings. Atlantis was originally split up into ten kingdoms. Each kingdom was governed by descendants of Atlas’s original 12 children. Over the decades these kingdoms dwindled and become more like states. In the time of the third age they have separated into islands. Poseidia remains the ruling city of all Atlantis in which resides the high king and queen. These are the figureheads of all Atlantis. But the ten kingdoms have a vote in more complicated matters, and have full authority over their own kingdom.

  Crux: A point in time and space when fate lines converge to create a moment that could shape the future for good or ill.

  Crystal Council: Telluric beings representing the cosmic alliance who are inhabiting 12 crystal skulls. These skulls are situated in the temple of light at the heart of Atlantis where the Great Crystal emanates. They are the regulators and the protectors of the Crystal Grid.

  Crystals: There are many different types of crystals in use in the Third Age of Atlantis. Most crystals used by the public are tools with their telluric souls harnessed to the Grid. They perform various functions, such as summmoners, record keepers and accessors. The Grid is run by obelisk towers known as resonant capacitors, nicknamed nodes. Other large crystals in use are viewer-crystals or VC’s; akin to modern day televisions. Also, the Temple Sect uses larger crystals for healing, including crystal-chambers that repair the human body through resonance. Hover technology is made possible by torsion-crystals, which are charged by operating on road mounds, though hover-tricksters began using them off-mound. This was the beginning of the Children of One movement (see Mound Laws). They have also begun to use soul-crystals, which are not connected to the Grid, and when bonded with, grant the user expanded abilities. The use of soul-crystals is currently outlawed in Atlantis. Only the Temple Sect can use them to harness their telluric soul into the Grid and transform them into tools.

 

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