Shadows of Atlantis- Awakening
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Illuminator-Crystal: Crystals programmed to emanate light when activated. Akin to flashlights.
Imprinter Panel: Crystal panels built into every automated device in Atlantis. Operators must place their hand over the panel and wait for the crystals to create a lock on their bio-rhythms. Once the lock is made, the operator can telepathically operate the device.
Incendius: One of the Six Realms of Sophaiya. The fire domain where fire beings dwell. This surrounds and protects the heart of the planet known as the Halls of Amen-ti. Often mistaken for Hell.
Inner Initiation: A term among the conclaves referring to the activation of gateways that must be unlocked within the human psyche. Once they are awakened with the blue dream elixir, the Children of One must then undergo the 12 gateways of inner initiation by accessing their personal gate codes from the Crystal Grid with their soul-crystal.
J
Joining Ceremony: Atlantean marriage. The ritual is performed in the temple centers by priests. It involves shifting the frequency of the area of the courtyard into Dreamtime, where the silver and gold discs of union hover above the couple. The couple must telepathically will the discs to spin and merge. Once the discs form into one circle, the couple is bonded in Dreamtime, and their genetics are paired for mating.
K
Ka-Ma-Sha: Last day of the Ka-Ma-Sharri festival. Symbolic of the parting of Belial and Kama after their short reunion. There is a traditional feast on this day, in which all Atlanteans join in celebration of their union with friends and family.
Ka-Ma-Sharri: Three-day festival celebrating the union of Belial and Kama. Kama being represented by the moon, and Belial by the sun, the festival is centered around an eclipse, when the sun and moon unite in the sky. There are numerous Ka-Ma-Sharris throughout the year. It is said to be the most exalted time to perform joining ceremonies.
Kallista: Meaning “most beautiful.” The term used for those in Atlantis whose beauty holds them in a place of mystique and awe. Those of this beauty who are not born to noble bloodlines can be trained as kallistas, whose job it is to seduce and cater to the nobility in the sensual arts. They are adept in the tantras.
Kama: The soul twin of Belial who has chosen to incarnate in human form and act as the guardian of the Archives Nexes until humans are ready to ascend to their highest attainment. It is said that if humans begin to abuse the power given to them in Atlantis, Kama will return and have the ability to take over the Grid.
Keylontics: Language of symbol codes, light, sound, pulsation and vibration of energy. Based on the intrinsic, geometric, electric structures that create the foundations for all form and structure within the dimensional systems. Keylontics is represented by living codes of matter and all biologies built on them, which serve as the structure upon which all manifestations are built. (See fire letters)
Keymaster: (see Subterra). There are 12 layers of Subterra, (six leading to the cities of Agartha, and six leading to the Halls of Amen’ti). The six layers beneath Atlantis are governed by Atlantean keymasters. The layers past that are governed by the laws of Agartha. Keymasters are much like modern day mayors. Each layer extends deeper into the crust of Sophaiya, and must be passed by accessing the keymaster and their subordinates. The citizens of Subterra are surface dwellers, and yet they make their homes below the surface because they are dedicated to moving closer to the Halls of Amen’ti. Those spiritual seekers who dedicate their lives to accessing Amen’ti through Subterra are called Luminari.
Khemet: The kingdom of Egypt, as it is called during the ages of Atlantis. Located in the Valley of Khem, it is part of the network of kingdoms making their home along the great River Styx (the modern Mediterranean Sea). The kingdoms are collectively called the Osirian Nations.
L
Layers of Dreamtime: Referring to the 12 dimensions accessible from Sophaiya. All humans have the ability to ascend through the layers to reconnect with Source, and have a connection to them through their chakras, auric fields (dreambodies), and inner gateways.
Layers of Subterra: Referring to the levels below the surface of the planet. Each layer is closer to the earth forge, the molten core of Sophaiya, which is where one finds the Halls of Amen’ti past Agartha. This is another method of connecting with Source besides ascending through the Layers of Dreamtime. (As above, so below).
League Master/Mistress: In the Warrior Sect, one who is appointed leader of each of the nine warrior leagues.
Learning Sect: Sect of Atlantean citizens who are registered as learning a trade, skill or knowledge among the learners. Unless a citizen is born into a hereditary sect, which means they must study what they are born to do, they can choose a skill to learn. As children, they are sent to learning houses, where they live among the Learning Sect so they can choose their training. Once they choose, they take up residence at the school of their choice, referred to as the learning houses.
Lemuria: The motherland of Atlantis. Atlantis was one of the eight main colonies of Lemuria. Situated in the Pacific Ocean, the motherland was destroyed by global cataclysms spawned by the improper use of magic, which set the elements into a state of imbalance. The first nation on Sophaiya, Lemuria was once peaceful, ruled by spiritual principles until it was set into combat by the three kingdoms of Hyperborea, Thule and Sauros. Before they were destroyed, they sent their archives to Atlantis to carry on the secrets of the human project.
Lemurian Empires: There are eight colonies of Lemuria who survived the Age of Fire and Ice, and have since gorwn into Empires. Atlantis is only one of them. Each of them have inherited specific aspects of civilization from the motherland of Lemuria. Atlantis received the Archives Nexes, and thus became the spiritual center of the world. The other Empires are: Mu (Australia), Rama (India), Maya (South America), Aroi Sun Kingdom (Pacific Islands), Han (China), Osirian Nations (Mediterannean), Uiger (Tibet).
Locator-Crystal: Tool crystals used to locate a specific person by searching for their imprint in the Grid. The person it is being set to locate must program their psychic imprint into the crystal by concentrating. Once imprinted, the locator can be used by anyone to find that person until it is reprogrammed with another signature. Summoner-crystals can be used as locators as well. Summoners can also be used in conjunction with locators if the person holding the summoner is linked to a locator held by another person.
Lost Temple Children: (see Project Indigo)
Lower Dreamtime: The layer of Dreamtime closest to the physical world where emotional and mental images created by humans exist as ethereal life forms. Those with advanced Dreamseer abilities can see into this realm, as well as shift the vibration of their physical bodies to walk whithin it.
Luminari: Caste of scholars who live in subterra and study the principles of the 12 levels of connection to Source. They are initiates to the 12 levels of Subterra, and liaisons between the inner and upper world.
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Madness (the): Term used to define the psychic illness that plagues the citizens of Atlantis in the third and final age. Characterized by the gradual degradation of sanity stimulated by shadows, who attach themselves to humans in Dreamtime, stimulate human mental anguish, and feed off negative emotions. It is seen as a madness because the human host slips deeper and deeper into their anguish until they cannot distinguish reality from their suffering.
Magi: A caste of mystics who study the use of magic. In the final age of Atlantis, they are the only non-hereditary spiritual class that can wield magical powers. Those who study magic outside the Temple Sect are considered scholars in the Learning Sect. In the Temple Sect, their order is denoted by red robes.
Maldek: The fifth planet of the solar system that used to exist between Mars and Jupiter. It was destroyed in the first major destruction of Atlantis, which also incinerated the surface of Mars. It is now a field of asteroids and debris orbiting the fifth orbit of the Ra System.
Manator: Half man half animal. Left over from before the Great Solidification. The story of their origin went
back to the garden of Pangaea, when all the continents were one mass, and life on Sophaiya existed in Dreamtime. Humans then had the ability to shape shift at will. When the Solidification happened, anyone who chose to keep their animal forms remained part human and part animal. In the Second Age of Atlantis, the Followers of One declared an edict that manator were abominations, and began programs to strip people of their animal sides. In the Third Age, manator are rare, and almost mythical, as they have found refuge in lower Dreamtime.
Marketeer: A specialist in the markets who works with currency alone. Among those who work in commerce: traders work with trade alone, merchants work with a specific item or items whether through trade or currency, commercians provide the markets. Free-marketeers work outside the ten kingdoms of Atlantis, while marketeers work within its strict laws.
Mars: Planet whose orbit lies just past Sophaiya. Called the fourth planet. Mars was once home to a thriving civilization, but its surface was destroyed, and all civilization moved beneath the surface. Though some refugees fled to Sophaiya and took up residence in Atlantis mainly in the kingdom of Aryan.
Maydrian: Title given to the personal adviser of the king. Maydrians have the responsibility of organizing all the personal affairs of the monarch. This position is appointed by the king, and approved by the High Council.
Maydriss: Same as Maydrian, except the queen’s personal advisor. Maydriss’s also handle the queen’s pregnancies, wardrobe, and all personal matters.
Mediator Sect: (Mediator) Hereditary politicians in Atlantis. Bred like royalty, the mediator lines are carefully controlled to produce heirs whose birthright and training are specifically tailored to lead fairly. Each mediator line oversees a specific area of government within the civilization. Every sect is governed by a familial line. Their duties range from mediating disputes to making policy decisions. When a dispute is brought to a mediator, he or she acts as judge.
Meridian Realm: The dimention of matter on Sophaiya. One of the Six Realms of Sophaiya where humans dwell. It is known today as the third dimension.
Mindlight: Atlantean term for the pineal gland. A gland at the center of the head associated with the third eye chakra. In its evolved state, the mindlight is shaped like a quartz cluster, and could be used to create magic, project psychic information and perceive Dreamtime.
Mixologist: Atlantean profession employing the use of herbs, tellurics, and tonics to create elixirs, which they use for medicine and recreation. There is an elixir for everything. When a mixologist is consulted, it is somewhat like going to therapy or a psychic. They are able to see into the souls of each consumer, and tell what kind of emotional adjustment is needed.
Moirae: Dreamclan term for a special being born to affect the Fates of man, in essence, an incarnated Watcher. Title granted to Brigitte during her youth by the Dreamclan council.
Mound Laws: During the reign of King Koraxx, hover tricksters began operating their hover-discs off mound. This was never before thought possible because discs are charged by the road mounds. But somehow tricksters had the ability to get past this. The conclaves now see it as the first appearance of the gene that has awakened in humanity. Koraxx restricted hover-disc usage to the mound, citing the reason that tricksters are reckless, and compromise the safety of citizens. But a deeper reason became apparent when his guardian forces began hunting down renegade revelries, where the youth practiced their tricks away from the public. Those who were caught were banned from hovering. This was the beginning of the conclaves, who took their practices into strict secrecy.
Mudras: Hand gestures used during meditation to maximize the flow of energy through the hands. Illumination rituals are called mudras as a slang term, which refers to the gestures they use to channel their mindlight into the crystal nodes and generate power through the cities.
Multiverse: Many universes orbiting around a black central sun, said to be the Eye of Source, watching its creations.
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Navigators: Adepts of the green robed elemental order of the Temple Sect. All shipping lanes are regulated in the ten kingdoms. Navigators are trained in the art of communicating with the elements, and are able to read the currents and wind patterns, as well as connect with the telluric lines within the ocean. All ships must have a temple navigator. When they register a voyage, they must attain a navigator from whatever port their journey begins. Once the voyage is finished, the navigator must go to the temple center at the destination. A new navigator is usually obtained at the start of another voyage.
Naydir: External advisor to the court of a king or queen. Acts as liaison between the monarch and the public. Appointed by the High Council with final approval by the monarch.
Nexes: (see Archives Nexes)
Nexes Lockdown Protocol: In times of extreme emergency, the high priestess has the ability to shut down the Archives Nexes, and separate it from the Grid. Once that is done, the Grid will function, but no one will be able to access the Archives without a key. The Grid functioning without the Archives would mean that no one would be able to access any knowledge, or program the Grid to do anything. It will still operate and perform its functions, but no one will be able to direct it in any way. It would be similar to a machine running with computer automation alone.
Nodes: Slang for resonant capacitors. Called nodes because the crystal obelisks serve as vortex points for the Grid. Citizenry focus their minds into the nodes during illumination rituals to send power to the Great Crystal.
Nodesong: Referring to the resonance created by the nodes to call citizens to illumination rituals. This is a pleasing frequency that oscillates through the cities usually programmed to vibrate at 440hz.
Nodeyard: Courtyards built around crystal nodes where citizens gather to perform illumination rituals during the resonance of nodesong.
Nubian Empire: The Empire across the continent of modern day Africa. It is a confederation of tribes with their own governing structures. They are among the most wealthy people in the world, since they have an over abundance of sha’mana. But they are difficult to trade with, as they have infighting among their tribes.
Nymphs: Spirits who dwell in Dreamtime and work to protect the Telluric Realm. They are associated with various elements and locations around Sophaiya, and possess the power to animate nature, as well as affect the Meridian Realm.
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Obelisk: Crystal tower or pillar with four sides, topped by a pyramidal point. The shape of crystal nodes.
Oceanids: A race of beings who live in the ocean. They are part human and part elemental, and so have evolved to live under water. They can also come out of the water and walk around, but this is very rare. They have fins on their legs, which are scaled, and webbed toes, but mostly resemble humans. They are the masters of the ocean, and have their own underwater kingdoms.
Oceanus Realm: One of the Six Realms of Sophaiya referring to under the ocean.
Og, Kingdom of: One of the three largest Atlantean kingdoms, and the most powerful of Eastern Atlantis. A vacation destination known for its sensory delights and revelries. Its ruling city Tirnan is one of the most opulent, wealthy cities in the world.
Oracle of the Six Realms: A position within the Temple Sect. Initiates of the elemental discipline are bred with elemental blood, and those who exhibit the most aptitude at prophecy and connection with the elements are trained to be the oracle. When the previous oracle passes on into the spirit world, the new one takes her place on the elemental throne. It is her duty to travel through Dreamtime through meditation, and oversee the workings of Atlantis.
Order of Nexes: An elite order of highborn influential citizens who study the use and principles of the Archives Nexes. They are initiated and trained through various levels of the order, and their intentions always lie in the betterment of Atlantis.
Order of the Serpent: (see Order of Nexes) Another name for the order who studies Nexes. Originally named for the serpentine form Belial and his brother took when they arrived on Sophaiya.
/> Order of the Spiral Dancers: Dancers who are trained in the use of rings with which they do various tricks while they dance. It is a prominent Atlantean art form, and the order is hired to entertain courts and revelries.
Outlands: The outer city of Poseidia surrounding the ringed citadel.
P
Panther League: One of the nine warrior leagues specializing in the use of stealth and hunting techniques.
Parnassus: The name of the elemental spirit of the mountain Poseidia is built on.
Poseidia, City of: The ruling city of Atlantis. Home to the Great Crystal as well at the palace of the high king and queen.
Poseidonis: The island kingdom known as the seat of government in the ten kingdoms of Atlantis. Poseidia, the ruling city where the high king and queen live, is the main city on the island. The rest of the kingdom is known for its abundant agriculture. It is also the seat of power for Western Atlantis, counter to the Kingdom of Og in Eastern Atlantis.
Project Indigo: (see conclaves) A project initiated secretly by the Temple Sect at the start of the Third Age of Atlantis. It is a genetic sequence meant to evolve over a series of seven generations. Their original purpose was to build an immunity to the shadows that were trapped in the Meridian Realm after the second destruction of Atlantis. The Temple Sect refer to Project Indigo as the lost temple children.
Prophet Singer: Nickname for D’Vinid during his lifetime. Referring to his ability to create songs off the cuff, which often tend to predict the future.
Pythian Games: An annual festival celebrating the heroics of Koraxx in his days as prince. The games were set up to honor his prowess as a hunter. It was at the first games where he met Dafni for the first time, thus the reason for making it into an annual event.