The Way of the Wizard
Page 61
“I should say the same to you, Majesty,” he replied. He saw himself now in the surface of the pool. His garb had changed little, but he looked older. At least forty, he guessed, but his hair and thick beard were as white as a codger’s. How old am I really? he wondered. Will I continue aging as the world keeps reverting to its true state?
“I trust you found what you were looking for in those dreadful books?” she asked. She offered him a padded bench beside her own high seat. Tiny Tarrosian children splashed in the pool, playing subaquatic games and surfacing in bubbles of laughter.
“I did,” he said. “I found the truth. Or more of it, at least.”
“It is good to see you again, Old Tutor,” she said, smiling with her marine lips. Her eyes gleamed at him, onyx orbs brimming with affection.
“You were always my favorite pupil,” he told her honestly.
“How long will you stay with us?”
“Not long, I fear. I hear a call that cannot be denied. Tell me, did your father sign a treaty with the Kingdom of Aelda when you were still a child?”
“Yes . . . ” Celestia raised her twin orbs to the sky. “The Treaty of Sea and Sky, signed in 7412, Year of the Ray. It was you who taught me that date.”
“And your father received a gift from the Sovereign of Aelda . . . do you still have it?”
Clouds of jade cotton moved across the heavens. The next book called to him from somewhere high above the world.
She led him below the palace into a maze of caverns created by seawater in some elder age, and three guards accompanied them bearing torches. When they found the great door of obsidian that sealed the treasure vault, she opened it with a coral key. Inside lay a massive pile of gold and silver coins, centuries of tribute from the realms of Arthyria, fantastic suits of armor carved from coral and bone, spears and shields of gold and iron, jewels in all the colors of the prism, and objects of painful beauty to which he could not even put a name.
Celestia walked about the gleaming hoard until she found a horn of brass, gold, and jet. It might have been the horn of some mighty antelope, the way it twisted and curved. Yet Jeremach knew that it was forged somewhere no land animal could reach. She presented it to him with an air of satisfaction. She was still the student eager to please her tutor. He kissed her cheek and tucked the horn into his belt.
“Something else,” she said. Wrapping her hand about a golden hilt, she drew forth from the piled riches a long, straight sword. The blade gleamed like silver, and the hilt was set with a blue jewel carved to the likeness of a shell. Jeremach remembered this blade hanging on the broad belt of King Celestios. Even a peace-loving king had to fight a few wars in his time.
“Take this,” said the queen.
Jeremach shook his head. “No, Majesty,” he protested. “This was . . . ”
“My father’s sword,” she said. “But he is dead, and he would have wanted you to have it.” She drew close to him, and whispered in his ear. Her voice was the sound of the ocean in the depths of a sea shell. “I know something of what you are trying to do. As do others. You may need this.”
Jeremach sighed and bowed. To reject her gift would be to insult her. He took the blade and kissed the hilt. She smiled at him, the tiny gills on her neck pulsing. She found a jeweled scabbard to sheathe the weapon, and he buckled it about his waist alongside the silver belt of the philosopher.
A philosopher who carries a sword, he thought. How absurd.
Yet, was he a philosopher still? What further changes lay in store for him when the last of the One True World was revealed?
He feasted with the queen and her court that night, getting rather drunk on Aurealan wine and stuffed full of clams, crabs, and oysters. By the time he stumbled up to his bed in the high tower, he was nearly senseless. He took off his belts, propped the sword in its scabbard against the bed post, and passed out.
It wasn’t pain that woke him, but rather the terrible lack of air. He saw a green-blue haze, and wondered if Tarros had sank beneath the waves and he was drowning. The pain at his throat was his second sensation, dulled as it was by the great quantities of wine in his belly.
A shadow crouched above him, the toes of leather boots on either side of his face, and a thin strand of wire was cutting through the flesh under his chin, pulling terribly on his beard. It was the beard’s thickness that prevented a quick death, giving him a few seconds to wake and realize he was being strangled.
He gasped for air, his fingers clawing at nothing, his legs wracked by spasms. Any second now the wire would cut through his throat—probably before he suffocated. The strangler tightened its iron grip on the wire, and Jeremach’s body flailed. He could not even scream for help. They would find him here, dead in the queen’s guest chamber, with no idea who killed him.
What will happen when I’m gone? he wondered.
Then, he knew of a certainty, some bit of memory racing back into his head; his face turned purple and his lungs seized up. If he did not finish reading the thirteen volumes, the One True World would fade back into the world of Modernity and Illusion.
If he died, Arthyria died with him.
His grasping fingers found the hilt of Celestior’s sword. He wrapped them about the grip and yanked the sheathed blade up to crack against the strangler’s skull. The stranglehold lessened, but he could not remove the sword from its scabbard, so it was no killing blow. Twice more he bludgeoned the strangler with the sword, wielding it like a metal club wrapped in leather.
On the third blow, the strangler toppled off the bed, and Jeremach sucked in air like a dying fish. He scrambled onto the floor and tried to unsheathe the sword. A dark figure rose across the mattress, hooded and cloaked in shades of midnight. It stepped toward him, face hidden in the shadows of the hood. An iron dagger appeared in its gloved fist, the blade corroded by rust. A single cut from that decayed iron would bring a poisonous death.
He scrambled for air and found his back against the wall. A frog-like croaking came from his throat. He fumbled at the scabbard. Why wouldn’t the damn sword come clear?
The assassin placed the rusted blade against his throat.
“You cheated too,” said a cold voice from inside the hood.
No, that’s not . . . that’s not what I heard.
Three golden prongs burst from the assassin’s stomach. A Tarrosian guard stood behind the attacker, his trident impaling it.
Jeremach finally tore the sword free of the scabbard. He rolled onto his side as the skewered assassin drove its dagger into the stone wall, ignoring the trident jutting from its back.
The guard pulled his trident free for another jab, but Jeremach was on his feet now, both hands wrapped about the sword’s hilt, swinging it in a silver arc. The hooded head flew from the assassin’s body and rolled across the floor to lie at the foot of the bed.
The headless body stood for a moment, holding the rusted dagger. Then it collapsed with a sound like snapping wood, and became only a mound of bones and mildewed black cloth.
He stared at the face on the severed head. A woman with long hair dark as her robes. He blinked, coughed, and he would have screamed in terror, but could not.
Joanne . . .
He said her name through purple lips, his voice a rasping moan.
She stared up at him: weeping, bleeding, bodiless.
“You can’t do this,” she said, and black blood trickled from her lips. “You can’t throw it all away. You’re destroying our world. You’re destroying the Past. How do you know this is the True World and not the False?”
He had no words; he fell to his knees and stared at her face. His heart ached more terribly than his throat.
“You said . . . you’d always love me,” she wept. “But you’re throwing it all away. How can you be sure?”
Her tongue, and then the rest of her face, withered into dust.
He stared into the blank sockets of a grinning skull.
Before the sun kissed the ocean, he left the palace and wen
t alone to the beach. As the first green light seeped into the sky, he blew on the horn of brass, gold, and jet. One long, loud note that rang across the waves and into the clouds of morning.
The island kingdom came to life behind him, and he stared across the waves. Soon he saw a speck of gold gleaming between the clouds. It grew larger, sinking toward the ocean, until it came clearly into view: A slim sky galleon bearing cloud-white sails. It floated toward the island like a great, soaring bird. Some distance from the shore it touched keel to water soundlessly. By the time it reached the sandy embankment, it looked no stranger than any other sea-going vessel. The figurehead on its pointed bow was a beautiful winged woman.
Someone let down a rope ladder, and Jeremach climbed it, dropping himself onto the deck. The sky galleon’s crew were stone men, living statues of pale marble. They said nothing, but nodded politely when he showed them the horn of brass, gold, and jet. Then the stone captain took it from him, crushed it in his massive fist, and dropped its remains into the sea.
The sails caught a gust of wind, and the ship rose from the sea toward the clouds. The island of Tarros was a tiny expanse of forest surrounded by endless green waves; now it was a mote, now completely gone. Continents of cloud passed by on either side of the galleon. Higher and higher it rose, until all of Arthyria was lost below a layer of cumulus. The green sun blazed brightly in the upper realm.
Now the city of Aelda came into view: a sparkling crystal metropolis perched upon an island of white cloud. The spiral towers and needle-like pinnacles were like nothing in the world below. But a sense of vague familiarity flavored Jeremach’s awe.
The rest of the books are here, he remembered.
All but one.
The Winged Folk had no voices, and their bodies were translucent. They moved with all the grace of swans, gliding through the sky on feathery appendages grown from their lean backs. Their beauty was incredible, so much that none could be classified as singly male or female. Their bodies were the sexless perfection of inhumanity. The highest order of all the Pseudomen, the people of the Cloud Kingdoms were also the most mysterious.
A flock of them glided by as the sky galleon docked alongside a crystal tower. They stared at the visitor with eyes of liquid gold. They neither waved nor questioned his presence. He had sounded the horn. Otherwise, he would not be here.
The galleon’s crew of marble men followed him into a corridor of diamond and took their places in carved niches along the walls. Now they were only statues again. Someday, someone in Arthyria would blow another horn of brass, gold, and jet; and the statues would live again to man the golden ship. Jeremach left the stone men to their silent niches.
The scent of the Cloud Realms made his head swim as he walked toward the books. Up here lingered the aromas of unborn rain, naked sunlight, and the fragrance of unsoiled clouds. The diamond walls rang with musical tones, sweet enough to mesmerize the untutored into immobility. But Jeremach heard only the call of his books.
He found them right where he had left them so long ago, in a domed chamber supported by seven pillars of glassy quartz. The tomes lay upon a round table of crystalline substance, and they looked as incongruous here as the tall philosopher’s chair he had placed before the table.
He sat in the chair, sighed, and ran his fingers over the faces of the seven books.
Volume VI: The Knights of Arthyria and the Secret Orders of Starlight
Volume VII: Wizards of the First Age
Volume VIII: Wizards of the Second Age and The Forces Unleashed
Volume IX: Wizards of the Third and Fourth Ages, and the Death of Othaa
Volume X: The Doom of the Forty-Two Gods
Volume XI: The Great Beasts of Arthyria and the Things From Beyond
Volume XII: The Fifth Cataclysm and the Preservation of Ancient Knowledge
Don’t think about Joanne, he told himself.
But her words haunted him.
You’re throwing it all away.
How do you know this is the True World?
He opened the sixth volume, breathing in the smell of ancient papyrus and ink.
It’s my choice.
I choose Arthyria.
He read.
In the year 7478, the Wizard Jeremach returned to the Shunned City.
Legions of the living dead rose from its ruined halls to assail him, but he dismissed them with a wave of his hand, turning them all to pale dust. He walked among the crumbled stones of the First Empire, frigid winds tearing at his long white beard.
As he neared the palace of the Dead King, a horde of black-winged devils descended screeching from the broken towers. These he smote with a flashing silver blade bearing the sign of Tarros. As the last of the fiends died at his feet, the wizard sheathed his weapon. He walked on, toward the Shattered Palace.
Before the Dead King’s gates a band of ghosts questioned Jeremach, but he gave them riddles that would haunt them well into the afterworld. He spoke a single word, and the gates of blackened iron collapsed inward. He entered the utter darkness of the castle and walked until he found the Dead King sitting on a pile of gilded skulls, the heads of all those he had conquered in battle over the course of seven thousand years.
A red flame glowed in a pit before the Dead King’s mailed feet, and he looked upon Jeremach. Similar flames glowed in the hollow pits of his eyes. His flesh had rotted away millennia ago, but his bones refused to die, or to give up his hard-won empire. In the last five thousand years, none but Jeremach had entered these gates and lived to speak of it.
The Dead King took up his great black sword, but Jeremach laughed at him.
"You know that I’ve not come to battle you,” said the wizard.
The Dead King sighed, grave dust spilling from between his teeth. With fleshless fingers he lifted an ancient book from the floor of his hall. He offered it to Jeremach.
The wizard wiped away a coating of dust and saw the book’s title.
The One True World
Volume XIII: The Curse of the Dead King and the Undying Empire
Jeremach did not need to read it, for he knew its contents with a touch.
The Dead King spoke in a voice of grinding bones. “You have won,” he said.
“Yes,” said Jeremach. “Though you cheated, sending an assassin after me. How desperate.”
“I might claim you cheated with these books of yours,” said the skull-king, “But in war all sins are forgiven.”
“Still, I did win,” said the wizard. “I proved that Truth will always overcome Illusion. That a False reality—no matter how tempting—cannot stand against that which is Real. I escaped your trap.”
The Dead King nodded, and a crown of rusted iron tumbled from his skull. “For the first time in history, I have been defeated,” he growled.
Was that relief in his ancient voice?
“Now . . . will you keep your promise, Stubborn King?” asked Jeremach. “Will you quit the world of the living and let this long curse come to an end? Will you let men reclaim these lands that you have held for millennia?”
The Dead King nodded again, and now his skull tumbled from his shoulders. His bones fell to dust, and a cold wind blew his remains across the hall. The moaning of a million ghosts filled the sky. In the distant cities of Oorg, Aurealis, Vandrylla, and Zorung, the living woke from nightmares and covered their ears.
Jeremach left the ruins of the Shunned City as they crumbled behind him. He carried the black book under his arm. As he walked, the moldering slabs of the city turned to dust, following their king into oblivion, and the frozen earth of that realm began to thaw in the sunlight. After long ages, Spring had finally come.
By the time Jeremach crossed the horizon, there was no trace of the haunted kingdom left anywhere beneath the emerald sky.
Marion Zimmer Bradley was the author of the best-selling classic Arthurian novel The Mists of Avalon, the long-running Darkover series, and many other novels. Her short fiction has appeared in magazines such as A
mazing Stories, The Magazine of Fantasy & Science Fiction, Fantastic, If, and in numerous anthologies. She was also editor of the acclaimed and influential Sword and Sorceress anthology series and Marion Zimmer Bradley’s Fantasy Magazine. She was a winner of the Locus Award and the recipient of the World Fantasy Lifetime Achievement Award. She died in 1999.
Our next story originally appeared in the first installment of the Thieves’ World shared world anthology series. The series, which invited different fantasy authors to write stories set in the rough-and-tumble backwater of Sanctuary, achieved immense popularity but eventually succumbed to mischievous feuding among the various authors, who dreamt up ever more elaborate and sadistic fates for each other’s characters, causing the whole project to spin out of control.
Marion Zimmer Bradley later took her sorcerer Lythande (pronounced “lee-thond”), first introduced in this tale, and produced a book-length collection of stories about the character, titled Lythande. Lythande is an adept of the Blue Star, and such wizards are bound by some of the most interesting rules of magic ever presented in a fantasy story. Each adept must choose a secret to be the source of his power—the greater the secret, the greater the power. But if that secret is discovered by a fellow adept, the rival can steal all of that wizard’s magic. It’s a brilliant conceit that fits perfectly with the cloak-and-dagger milieu of Sanctuary, a city roiling with dark prophecies, bitter rivalry, and life-or-death intrigue.
The Secret of the Blue Star
Marion Zimmer Bradley
On a night in Sanctuary, when the streets bore a false glamour in the silver glow of a full moon, so that every ruin seemed an enchanted tower and every dark street and square an island of mystery, the mercenary-magician Lythande sallied forth to seek adventure.
Lythande had but recently returned—if the mysterious comings and goings of a magician can be called by so prosaic a name—from guarding a caravan across the Grey Wastes to Twand. Somewhere in the wastes, a gaggle of desert rats—two-legged rats with poisoned steel teeth—had set upon the caravan, not knowing it was guarded by magic, and had found themselves fighting skeletons that bowled and fought with eyes of flame; and at their center a tall magician with a blue star between blazing eyes, a star that shot lightnings of a cold and paralyzing flame. So the desert rats ran, and never stopped running until they reached Aurvesh, and the tales they told did Lythande no harm except in the ears of the pious.