Dungeon Lord (The Wraith's Haunt Book 1)
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-Basic ranks allows them to realize mild energy-consuming tasks (non-combat) such as running or swimming without tiring. Unlocks stamina related talents.
Untrained Combat: Basic (VII) - Temporal skill, can become trained or be improved to open the brawling branch.
Dungeon Engineering: Basic (VIII) - This skill represents the user’s knowledge of magical constructs pertaining to dungeoncraft. As it improves, it opens new rooms and traps, as well as adds to the Dungeon Lord Mantle capacity of storing the user’s own blueprints.
Combat Casting: Basic (IV) - Pertains to the speed and efficiency of spells casted during combat or life-threatening situations.
-Basic status allows the caster to use spells every 20 seconds - 1 second per extra rank. The caster must say their names aloud and perform the appropriate hand gestures.
Leadership: Basic (V) - Reflects the owner’s capacity of inspiring and managing his troops and minions. For a Dungeon Lord, improving this skill adds to the bonus he and his minions receive, if partnered with the right talent.
Talents
Evil Eye - Allows the Dungeon Lord to see the Objectivity of any creature or item. If the target of his gaze possesses a strong Spirit (or related Attribute or Skill) they may hide their information if the Lord’s own Spirit is not strong enough.
Energy Drain: Active. Very Low.
Dungeon Lord Mantle - The mantle is the heart of the Dungeon Lord and represents the dark pact made in exchange for power.
-It allows the Dungeon Lord access to the Dungeon Lord status and powers, as defined by the Dungeon Screen.
-It allows the Dungeon Lord to create and control dungeons, as per the limitations of his Dungeon Screen.
Energy Drain: None.
Improved Reflexes - Allows the owner to experience increased reaction time for a small burst of time.
Resist Sickness: Basic - Allows its owner to resist disease and sickness.
-Basic status allows the owner to resist non-magical sickness as if they had Endurance of 15 and were in optimal conditions (clean, well-fed, rested).
Spellcasting - Represents the owner’s magical ability.
-Basic status allows the caster to use and learn all basic related spells of their domain. Extra ranks improve each individual spell’s characteristics, such as range or damage.
-Allowed spells: 1 basic per day + 1 basic spell due to Dungeon Lordship
Energy Drain: Active. Varies per Spell.
Spell List
Minor Order - Command. The caster forces a target creature to follow a simple order, as long as said order is not immediately against the creature’s moral code or presents a threat to its life.
Eldritch Edge - Enchantment. The caster adds a magical flame to the edge of a weapon. This flame makes the weapon magical for the duration, allowing it to bypass weak magical defenses and mundane ones.
Murmur’s Reach - ?
Afterword
Thank you for reading Dungeon Lord. I hope you had as much fun reading it as I had writing it.
Please, consider leaving a review about your experience with Dungeon Lord. A couple sentences are enough to let the book better reach other readers who will enjoy it.
Ed, Lavi, Alder, and Res’ adventures will continue in the next installment of the Wraith Haunt’s series. I hope to see you there. Ed will travel to Undercity and must square off against the organization that smuggled the mindbrood egg, all while dealing with the assassin and thieves guild, the local Inquisition detachment, and an undead infestation. This time, Ed’s skills will be tested to the limit, and if he wishes to survive, he’ll need a Dungeon unlike anything he has built before.
If you’d like to contact me, you can do so at author@hugohuesca.com
Until next time!
-Hugo
Keep in Touch!
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