Sodenia- The First Space Bastion
Page 22
“What? What do you mean?” Fain said as he turned towards the direction the voice was coming from. “K-Kya?”
Fain couldn’t believe his eyes. In front of him was a woman. She had long silver hair and green eyes, and she was almost as tall as him. She had a perfect figure, straight out of a movie. If it wasn’t for the lines along her hands and neck and parts of her face, she would one hundred percent pass as human. She wore a uniform similar to that of the flight crew but without any markings or buttons. Fain had a hard time closing his mouth.
“Surprised?” Kya said cheerfully, tilting her head.
“How? How? When?” Fain asked, rapidly blinking, trying to comprehend. “What?”
Kya smiled.
Acknowledgments
Since I can remember, I have always liked two things: dragons and giant spaceships. I have always been attracted to things containing either, spending hours of my days reading or watching science fiction or fantasy. In recent years, I have been sucked into the world of science fiction and have been working on bringing to life different but good Sci-Fi books.
Months of planning, writing, and re-writing outlines and plots led us here, to Sodenia, a space opera. When I first set out to write Sodenia: The First Space Bastion, I honestly didn’t think it would be this hard. But as soon as I got to the second chapter, I realized that it would be much harder than I thought, because I wanted to make it believable. I didn’t want to use my author hand and say that things just happened. I wanted to give everything a cause and result, and not just one of each.
And as the battles between the Acram and Sodenia were begging to happen, I opted not to use the Pew, Pew approach (meaning either side wins easily). I wanted to make them more like a game of chess. So, for a long period of time, I was reconstructing battles to make sure the “good side” didn’t just win because they were “good”; instead, I wanted them to win because they had the skill to do so.
Another hurdle in all of this was that no point-of-view character had the full picture. And we especially didn’t see the point of view of the Acram; there is much we don’t know about them. But we’ll discover more about them in later books in this series.
But at the end of the day, Sodenia: The First Space Bastion came out better than I ever thought it would, thanks to all the people who let me ramble on about it as I wrote.
I am grateful to my wife, Hazel, for having the eternal patience to listen to me day after day as I talked about the story. She was also of great help when it came to discussing the realism of the book.
I am grateful to the beta readers who took the time to read the book at its early stages when it had the most problems. Thanks to many of the suggestions they offered, Sodenia is what it is today.
I am also grateful to my editor, Emily Nemchick, for her hard work in turning my manuscript into something readable that you would enjoy. We tried to polish the work as much as we could before putting it out there.
Lastly, and perhaps most importantly, I am grateful to everyone who picked up and made it this far in the book. You are what motivates me to keep going and keep on writing new books. I know my writing is not perfect, and I can only hope that you’ve enjoyed
Sodenia: The First Space Bastion
If you liked this book, consider leaving a review, as it will help improve its visibility so that other readers can enjoy it too. Also, if you would like to see a sequel and continue exploring the world of Fain and the crew, let me know, as I will be reading your comments intently.
Thank you.
Also by Luigi Robles
The First Acram Attack
Fain was excited to go on spring break because this time dad would be home for a change. But instead of spending quality family time, they found themselves fleeing, running for their lives.
The alien invaders came without warning, and their intention was unknown. But one thing became clear from the start, they were destroying everything in their path.
Hundreds of thousands tried to flee, but most did not make it out.