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The Stories of Elaine Cunningham

Page 24

by Elaine Cunningham


  Puzzled, she looked around. Water was everywhere, as it had been when she first arrived at the tower. Gone were the elves' prisons, the stables, the gardens full of flowering poisons.

  Noor stood in the barge that had brought her here, and she was not alone. A young woman, garbed in red and black travel clothes and wearing a fortune in Ghalagar jewels, stood less than arm's length away, staring at her with horror-glazed eyes.

  For a long moment Noor gazed at a face very like her own: delicate features, dark eyes enormous in a pretty face gone far too pale. Noor reached out to the girl, half expecting her to mirror the gesture. But the girl shrunk back, flinging out one hand as if to ward off a blow. She uttered a choked little cry as Noor's fingers grazed her small hand, and the deathwizard ring upon it.

  Pain, unexpected and searing, flashed through Noor. She snatched her hand away. What matter of creature was this? Her flesh was hard as stone, and burning hot!

  The fleeting contact seemed to have the opposite effect upon the girl. Her face, already pale, blanched a whiter shade. She tore the obsidian ring from her finger, revealing a livid blue band beneath-skin as dead and frozen as the feet of fools who got caught in storms on the Lhairghal peaks. The girl's terrified eyes darted to Noor, and then to ghostly tower, which was swiftly fading away.

  "It was a dream," she said in a faint, choked voice. "None of it was real!"

  "Of course it is," Noor responded tartly, out of patience with mystery in general and this shrinking wench in particular. "You would deny the most powerful necromancer of our time?"

  "Our time?" The girl's laughter was brittle, with a hysterical edge. "Akhlaur is long dead!"

  A faint, nameless apprehension stirred in Noor's heart. "That is impossible. I am bound to Lord Akhlaur by a death bond. His death will be mine, and while he lives, I cannot truly die."

  For some reason this only seemed to deepen the girl's horror. Then something else dawned in her eyes. Noor would have called it pity, but that was not an emotion people dared turn in her direction!

  The girl collected herself with visible effort and pointed to obelisk. "This monument was raised two hundred years ago, in memory of a dark time and heroic ancestors."

  Noor bristled. "Whose ancestors? This is Ghalagar land!"

  The girl was silent for a long moment. "The swamp waters are rising. Powerful magic, you see, carries a stern price."

  "So I've heard tell," Noor said coldly.

  "Family legend claims that when the obelisk is fully submerged, Halruaa will cease to be. Legend also claims that a spirit lingers here, weeping. Her tears, whether they be penitence or pique, mingle with the rising waters."

  "What is that to me?" Noor said heatedly. "You speak of legends, and family, yet this had been Ghalagar land since the dawn of Halruaa!"

  "It was Ghalagar land. The family name was changed, so that we would always remember the price of magic. I never understood why until now."

  "Changed? To what?"

  The girl took a deep breath and met Noor's eyes. "Noor."

  For a long moment Noor stood speechless. She could make no sense of this odd pronouncement, or of much else that had happened since she stepped into this barge.

  Then it occurred to her that she was not in the barge, but standing just above the surface of the water, just as she had floated above this girl at the onset of the ritual.

  So that was it, then. The battle in Akhlaur's tower had jolted her from her body-which, inexplicably, was independent enough to resist the reunion. Fortunately, Noor had a necromancer's skill now, and a deathwizard ring. With such power in her possession, she would soon resolve the matter. She reached for the ring, but the girl shrunk away.

  "You and I are one," Noor reminded her. She lunged forward, arms outstretched to embrace and engulf her material form. "We are both Noor."

  The girl shrunk back, shaking her head in frantic denial. "Farrah," she gasped out. "My name is Farrah Noor, and no magic is worth such a price!"

  So saying, she hurled the deathwizard ring into the mist and dropped down to huddle into the prow of the boat. Her blue lips moved in silent chant as she sped through the words to the enchantment. The boat began to move away from the Confluence.

  Noor watched the skiff float away, skimming over the waters and leaving no sign of its passing. She noticed, without thinking it particularly odd, that her own feet did not even dimple the waters upon which she stood.

  The skiff disappeared into the mists. Noor tried to follow, but the water held her fast. She struggled like one in a nightmare, unable to move, unable to flee.

  Time passed. Noor could not say how much, nor did it seem particularly important to know. Exhausted by her struggle, she sank down at the base of the obelisk. Beneath her the water felt as firm as a dark, murky mirror.

  But not completely dark, she noted. There, far below, was the ruby gleam of the deathwizard ring, glowing as it had when she had used it to fend off the undead Ghalagar matriarch. Noor's spirits lifted at the thought of possessing this treasure. As she studied the water, it seemed to her that the ring took on a richer hue, and that the light grew and splintered off into glowing fragments. Her excitement grew as the shards of light deepened and focused, revealing not one ring, but several!

  She let out a little crow of triumph. It was a rare necromancer who owned more than one such ring! They would be among her dearest possessions. They would bring her great power.

  Noor reached for the rings, but the water would not part for her seeking hands. She tried again and again, but the surface of the water was an impenetrable as glass.

  As Noor slumped, defeated, against the half-drowned obelisk, memory stirred. This was vaguely familiar. Young wizards had come before, and would again. After all, it was the family custom. And some of them would hurl their deathwizard dreams into the mist.

  They would come again, but she so hated waiting! It was cold in the swamp, painfully cold. She huddled at the base of the obelisk, wrapped her arms tightly around her shivering form. Despairing tears slid down her transparent cheeks, mingling with the slowly rising waters.

  A LITTLE KNOWLEDGE

  19 Marpenoth, the Year of Wild Magic (1372 DR)

  Long rays of morning sun slanted through Halruaa's ancient trees, reaching out like tentative fingers to waken the rain-sodden village. But Ashtarahh was already long awake and bustling with activity.

  The summer monsoon season was over. The village diviner decreed that yesterday's storm would be the last. Already the rice fields and briss-berry bogs were alive with harvesters, moving barelegged through ankle deep water as they sped their task with morning-glad songs.

  Mist clung to the fields and swirled around the small buildings, pinned between land and sky by the hot, dense air and the swiftly climbing sun. No one wondered how the moisture-laden skies could absorb yesterday's rains; the answer was in the lush Halruaan landscape, and in particular the tall, thin trees lining the forest's edge, swaying dreamily to music only they could hear.

  The vangi trees came with the first rains, sprouting up overnight like verdant mushrooms. They grew with incredible speed-two or three handspans a day. By the end of the monsoons, they were ready for harvest. Several children, agile as monkeys, shimmied up the segmented trunks to pluck the fist-sized purple fruit at the top. These they tossed into the canvas sheet held taut and ready by the four glum-faced, land-bound boys who'd drawn short straws. Several young men stood ready with machetes. Once the fruit was taken, the trees would be cut, dressed into lengths, and dragged to the road. The village streets were cobbled and the forest roads deeply sheltered, but the path leading through the fields was slow to harden after the rains. Each year fresh rows of vangi trees were pressed into the muck, forming a bumpy but mostly dry path for market traffic.

  This path ended between two shops: the blacksmith and the wheelwright. Smoke rose in billows from the forge, and two apprentices busily rolled new wheels into waiting racks. A trip down the vangi corduroy road was a b
one-rattling gauntlet, and more than one of the expected market carts would not survive it unscathed. But visiting merchants and artisans shrugged off splintered wheels, unshod oxen, and broken axles as the cost of doing business in Ashtarahh.

  The late summer market was especially busy. Market stalls and tents rapidly took shape under the hands of carpenters and minor wizards. The owners of more permanent shops folded back the protective canvases, wielded brooms, and set out their wares. The clack of looms and the tart aroma of ripe cheeses filled the air. Bright glass vials of brissberry cordial stood in lines, looking like enormous ruby necklaces. Lengths of fine white linen gleamed in the morning sun, and skeins of brightly dyed yarn hung in arched windows in deliberate imitation of rainbows. But the most famous of Ashtarahh's crafts were its cunningly woven tapestries. These hung at every third stall, transforming the market into a veritable gallery.

  Villagers who were not otherwise engaged strolled along the cobbles, admiring the woven art. Most of the tapestries depicted scenes from Halruaan history and legend. Skyships were commonly depicted, as were the magical creatures common to Halruaa: the brilliantly colored, many-legged crocodilians known as behirs, the winged starsnakes, even the dreaded laraken. Some of the tapestries depicted famous and infamous wizards. Small magical effects enlivened some of these scenes, sending bursts of light arcing between spell-battling foes. A large weaving of a quite-literally blazing phoenix-the new standard of King Zalathorm-drew admiring attention. The biggest crowd, however, was the group stealthily converging upon the southwest corner of the square, where Ursault the All-Seeing sat with his crooked, cast-off loom.

  Ursault was a thin, unassuming man of indeterminate age. His long, rather stringy locks had gone gray, and his face was unmemorable but for his pale eyes-a hazel more gray than green, an oddity in a land of dark-eyed, black-haired people. The title "All-Seeing" held gentle mockery, though it was rumored that it had once been spoken with respect. Once, it was said, Ursault had been a powerful diviner, one who saw many possible paths with equal clarity. But the vast and various potential of the future was a burden too large to carry, and Ursault had retreated to this sleepy village, content to weave his confused visions into tapestries no one wanted, and only he could understand.

  A band of boys wove through the stalls as they crept toward the wizard, their grins wide and white in small dirty faces. Several of them scooped mud from between the cobbles and readied the first wave of attack.

  The wizard looked up and smiled in gentle welcome. No knowledge of the coming mischief was written in his pale eyes, but a small, ominous gray cloud appeared directly over the head of the band's leader, a stocky little urchin who answered to Dammet.

  The unwitting boy hauled back for the throw. Instantly the cloud exploded into a tiny, belated monsoon, drenching the boy and sending his comrades skittering away, hooting with delighted laughter. Liquid mud dribbled between Dammet's fingers as his weapon dissipated.

  A second boy darted back and hurled his mud ball with a deft, side-armed toss. Ursault moved one hand in a vague little gesture and the mud changed in midair to a crystalline white. He caught the snowball and tossed it back to the urchin. The boy yelped with surprise and tossed the ball from hand to hand, marveling at the unfamiliar sting of cold.

  "Taste it," Ursault suggested.

  Uncertainty flooded the small face, but the mixture of encouragement and taunting from his friends decided the matter. He took a tentative lick, and his eyes rounded with delight.

  "Mazganut cream," the boy announced grandly.

  He dodged several grasping hands and darted off, his prize clutched possessively. Two of the boys started to give chase, but abandoned the notion after their first few steps. There was a bigger game to be played, and their faces were smug with anticipation.

  Dammet pushed a smaller boy forward-an ungainly lad with an intense but unfocused stare. Dammet flipped a lock of wet black hair off his face and draped an arm around the boy's tensely-hunched shoulders.

  "Here's my man Tad," he announced. He leaned down to scoop up more mud, which he slapped into the boy's hand. "You might say he's skittish. If he kept his mind stuck to one idea for more'n a heartbeat, the shock of it would likely kill him. And he can't throw worth goat dung. There ain't no way you could know where this mud ball's gonna hit."

  Indeed, the wizard's face furrowed as he contemplated the possibilities. An expression of near panic seeped into his pale eyes.

  "Maybe not, but you can figure out where I'll hit sure enough," announced a rumbling voice. A short, stout man stepped out from behind the stall's tumble-down wall, brandishing a vangi switch. "Now git."

  The boys got, scampering off with scant regard for their less agile champion. Tad stumbled after them, howling protests against his abandonment.

  Ursault glanced at his rescuer. Though the wizard was seated upon a low stool, he was eye to eye with the newcomer, a man whose barrel-chested torso was supported by uncommonly short, bandy legs. He was about the height of a dwarf, but was most definitely not of that race. His face was as beardless as a boy's though he was well into adulthood. There was no hint of any other race about him to explain his stature-he lacked the small frame and hairy feet of Luiren's halflings, and the bulbous nose and blue eyes common to gnomes. Yet some wag had called him a Gnarfling-an unlikely combination of all three races-and the name had stuck.

  Something that for lack of a better name could be called friendship had grown between the two village misfits. Gnarfling was the only person who regularly sought out Ursault's company, and who actually seemed to enjoy the old wizard's tales. He leaned in and regarded the tangle of thread on the wizard's loom.

  "What do you make of this?"

  "Melody Sibar's peacock chicks," Ursault said, pointing to a matted blob of gray thread. "They'll hatch today. Or perhaps tomorrow. At least, those that intend to hatch at all."

  "That ought to cover it."

  Gnarfling uncorked a flask, which they passed back and forth a couple of times. He belched companionably and settled down, preparing to enjoy the morning's storytelling. His look of contentment faded when he noted a stout woman bustling purposefully toward them.

  "Landbound skyship a'coming under full sail," he muttered.

  The description was not far off. Vilma was Dammet's mother, a cheery, chatty woman who frequently-and justifiably-looked a bit flustered and windblown. Wisps of black hair escaped her single braid and her round face was rosy-cheeked from her morning's work. Like her son, she was always busy, never still. But unlike many of the villagers, she made time to chat with Ursault now and again, mostly because he was one of the few people in Ashtarahh who tolerated Dammet's pranks.

  With a grateful sigh, the woman shouldered off the straps that held a basket of newly-harvested brissberries. The fruit was heavy, covered with a thick rind and a nutlike shell, and extracting the juice was a long process. She unhooked a small cleaver from her belt-a needed tool for the task ahead-and began to smooth a whet stone over it.

  "What's coming to this little corner of Zalathorm's realm, lord wizard?"

  "A white dog," Ursault said mildly.

  "Fearful doings," she said with a grin.

  He nodded somberly. "That dog will be the death of more than half the people in a neighboring village."

  A small brindle pup ambled by, not far from the wizard's stall. Vilma gave a good-natured chuckle. "That's Dammet's mongrel pup, and the closest thing we got to a white dog hereabouts. Not much of a threat there."

  "Not for several seasons, no, but then the dog will wander far from the village and mate with a renegade wolfwere. Their offspring will have pure white fur and look more dog than wolf. In human form, she will be a comely maid."

  Vilma responded with a thin smile. "My man Tomas will enjoy this tale, that's for sure and certain! His eye for a pretty girl will be the death of him." She shook her cleaver, an unconsciously lethal gesture.

  "True enough, but his death will not come at yo
ur hands," Ursault replied.

  The woman's smile faded, and fear crept into her eyes. When a wizard-even a mad wizard-spoke of death, it was time to start kindling the funeral pyres.

  "Of course, if your boy Dammet remembers to tie the brindle dog when the harvest moon blooms full, the white maid will never be. A lot of trouble that will save." Ursault cocked his head, as if listening to unseen voices. "But on the other hand, a lot of trouble that will cause. This same wolfwere maid could bring doom to the floating city. A lot of trouble that will save. On the other hand-" He broke off with a grunt, momentarily silenced by a sharp, warning nudge from Gnarfling's elbow.

  The woman's smile returned, edged with both relief and pity. "Floating cities now, is it? Here in Halruaa?"

  Ursault shrugged. "Sometimes yes, and sometimes no."

  "That ought to cover it," Gnarfling said meaningfully.

  Vilma's gaze darted toward the short man and moved quickly away. Her tolerance did not quite embrace the odd little man. Everyone in Ashtarahh knew most everything about everyone else, and found comfort in this universal lack of privacy. But not even the most imaginative gossip among them could invent a story that could in satisfactory fashion explain Gnarfling, or define his purpose in coming to Ashtarahh. Vilma had a limited imagination and a healthy suspicion of anything than lay beyond its bounds. She gave Ursault a tentative smile, then hauled up her basket and took off at a brisk pace.

  Gnarfling reached for his flask and gestured with it toward the loom. "What else you see in there?"

  A forlorn expression touched the wizard's face. "Everything," he said softly, his voice sad and infinitely weary. "Everything."

  The small man cleared his throat, uneasy with his friend's pain. "Well, how about you start a new weaving, and let's see where it goes."

  Ursault obligingly drew a small knife and cut the tangle from his loom. He made a complicated arcane gesture, and a new set of vertical threads appeared on the crooked frame. For a long moment he studied the warp threads, as if examining and discarding many possibilities. Finally he took up a shuttle and began to layer in the weft.

 

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