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Passage to Dawn tlotd-4

Page 3

by Robert Salvatore


  Drizzt knew that; he was betting that the monster did not.

  The scrag's gruesome features twisted in an expression of sheer horror. He flailed his good arm, beat it against his leg and hip. The stubborn purple flames would not relent.

  "Strike your colors and I will release you of the flames that your wounds might heal," Drizzt offered.

  The scrag snapped a look of pure hatred at the drow. He took a step forward, but up came Drizzt's scimitars. He decided he didn't want to feel their bite again, especially if the flames prevented him from healing!

  "We will meet again!" the scrag promised. The creature wheeled about to see dozens of faces-Deudermont's crew and captured pirates-staring at him in disbelief. He howled and charged across the deck, scattering those in the way of the furious rush. The pirate leaped from the rail, back to the sea, back to his true home where he might heal.

  So quick was Drizzt that he got across the deck and managed yet another hit on him before the scrag got off the rail. The drow had to stop there, unable to pursue and fully aware that the sea troll would indeed regenerate to complete health.

  He hadn't even gotten a curse of frustration out of his mouth when he saw a fast movement to his side, a rush of black. Guenhwyvar leaped past Drizzt, flew out from the rail, and splashed into the sea right behind the troll.

  The panther disappeared under the azure blanket and the rough and choppy waves quickly covered any indication that the scrag and the cat had gone in.

  Several of the Sea Sprite's boarding party peered intently over the rail, worried for the panther who had become such a friend to them.

  "Guenhwyvar is in no danger," Drizzt reminded them, producing the figurine and holding it high so that all could see. The worst the scrag could do was send the panther back to the Astral Plane, where the cat would heal any wounds and be ready to return to Drizzt's next call. Still, the drow's expression was not bright as he considered the spot where Guenhwyvar had gone in, as he considered that the panther might be in pain.

  The deck of the captured caravel went perfectly quiet, save the creaking of the old vessel's timbers.

  An explosion to the south turned all heads, all eyes strained to perceive tiny sails, still far away. One of the pirate ships had turned away; the other caravel was burning while the Sea Sprite literally sailed circles about her. Flash after flash of silver streaking arrows came from the Sea Sprite's crow's nest, battering the hull and masts of the damaged, seemingly helpless ship.

  Even from this great distance, the people on the captured caravel could see the pirate flag go down the mainmast, colors struck in surrender.

  That brought a cheer from the Sea Sprite's boarding party, a rousing yell that was halted abruptly by churning waters just off the side of the caravel. They saw green scales and black fur tumbling in the turmoil. A scrag arm floated out from the mass, and Drizzt was able to sort the confusing scene out enough to realize that Guenhwyvar had gotten onto the scrag's back. Her forelegs were tight about the monster's shoulders, her back legs were kicking, raking wildly, and the panther's powerful jaws were clamped tight onto the back of the scrag's neck.

  Dark blood stained the sea, mixing with torn pieces of the pirate's flesh and bone. Soon enough, Guenhwyvar sat still, teeth and claws securely in place on the back of the dead, floating scrag.

  "Better fish the thing out," one of the Sea Sprite's boarding party remarked, "or we'll be growing a whole crew o' stinking trolls!"

  Men arrived at the rail with long gaff hooks and began the gruesome task of hauling in the carcass. Guenhwyvar got back to the caravel easily enough, clambering over the rail and then giving a good shake, spraying water on all those nearby.

  "Scrags don't heal if they're out o' the sea," a man remarked to Drizzt. "We'll haul this one up the yardarm to dry, then burn the damned thing."

  Drizzt nodded. The boarding party knew their duty well enough. They would organize and supervise the captured pirates,

  freeing the rigging and getting the caravel as seaworthy as possible for the trip back to Waterdeep.

  Drizzt looked to the southern horizon and saw the Sea Sprite returning. The damaged pirate ship limped alongside.

  "Thirty-eight and thirty-nine," the drow muttered.

  Guenhwyvar gave a low growl in reply and shook vigorously again, soaking her dark elf companion.

  Chapter 2 THE FIRST MESSENGER

  Captain Deudermont seemed out of place indeed as he strolled down Dock Street, the infamous, rough and tumble avenue that lined Waterdeep Harbor. His clothes were fine and perfectly tailored to his tall and thin frame, his posture was perfect, and his hair and goatee meticulously groomed. All about him, the scurvy sea dogs who had put in for their weeks ashore staggered out of taverns, reeking of ale, or fell down unconscious in the dust. The only thing protecting them from the many robbers lurking in the area was the fact that they had no money or valuables to steal.

  Deudermont ignored the sights, and didn't fancy himself any better than those sea dogs. In fact, there was an aspect of their way of life that intrigued the gentlemanly captain, an honesty that mocked the pretentious courts of nobles.

  Deudermont pulled his layered cloak tighter about his neck, warding off the chill night breeze that blew in off the harbor. Normally one would not walk alone down Dock Street, not even in the light of noonday, but Deudermont felt secure. He carried his decorated cutlass at his side, and knew how to use it well. Even more than that, the word had been passed through every tavern and every pier in Waterdeep that the Sea Sprite's captain had been afforded the personal protection of the Lords of Waterdeep, including some very powerful wizards who would seek out and destroy anyone bothering the captain or his crew while they were in port. Waterdeep was the Sea Sprite's haven, and so Deudermont thought nothing of walking alone down Dock Street. He was more curious than fearful when a wrinkled old man, bone skinny and barely five feet tall, called to him from the edge of an alleyway.

  Deudermont stopped and looked about. Dock Street was quiet, except for the overspill of sound from the many taverns and the groan of old wood against the incessant sea breeze.

  "Ye's is Doo-dor-mont-ee, asin't yer?" the old seabones called softly, a whistle accompanying each syllable. He smiled widely, almost lewdly, showing but a couple of crooked teeth set in black gums.

  Deudermont stopped and eyed the man patiently, silently. He felt no compulsion to answer the question.

  "If ye be," the man wheezed, "then oi've got a bit o' news for yer. A warnin' from a man yer's is rightly fearin'."

  The captain stood tall and impassive. His face showed none of the questions that raced about in his mind. Who would he be afraid of? Was the old dog talking of Pinochet? That seemed likely, especially considering the two caravels the Sea Sprite had escorted into Waterdeep Harbor earlier that week. But few in Waterdeep had any contact with the pirate, whose domain was much farther to the south, south of Baldur's Gate even, in the straights near the Moonshae Isles.

  But who else might the man be talking about?

  Smiling still, the sea dog motioned for Deudermont to come to the alley. The captain didn't move as the old man turned and took a step in.

  "Well, be yer fearin' old Scaramundi?" the sea dog whistled.

  Deudermont realized it could be a disguise. Many of the greatest assassins in the Realms could look as helpless as this one, only to put a poisoned dagger into their victim's chest.

  The sea dog came back to the entrance to the alley, then walked right out into the middle of the street toward Deudermont.

  No disguise, the captain told himself, for it was too complete, too perfect. Besides, he recollected that he had seen this same old man before, usually sitting right near to this very same alleyway, which probably served as his home.

  What then? Might there be an ambush set down that alley?

  "Have it yer own way then," the old man wheezed as he threw up one hand. He leaned heavily on his walking stick and started back to the alley, grumbling.
"Just a messenger, I be, and not fer carin' if yer hears the news or not!"

  Deudermont cautiously looked all around again. Seeing nobody nearby, and no likely hiding spots for an ambush party, he moved to the mouth of the alleyway. The old sea dog was ten short paces in, at the edge of the slanting shadows cast by the building to the right, and barely visible in the dimness. He laughed and coughed and moved in yet another step.

  One hand on the hilt of his cutlass, Deudermont cautiously approached, scanning carefully before each step. The alleyway seemed empty enough.

  "Far enough!" Deudermont said suddenly, stopping the sea dog in his tracks. "If you have news for me, then speak it, and speak it now."

  "Some things shouldn't be said too loudly," the old man replied.

  "Now," Deudermont insisted.

  The salty sea dog smiled widely and coughed, perhaps laughing. He ambled back a few steps, stopping barely three feet from Deudermont.

  The smell of the man nearly overwhelmed the captain, who was accustomed to powerful body odors. There wasn't much opportunity to bathe on a ship at sea and the Sea Sprite was often out for weeks, even months, at a time. Still, the combination of cheap wine and old sweat gave this one a particularly nasty flavor that made Deudermont scrunch up his face, even put a hand over his nose to try to intercept some of the fumes.

  The sea dog, of course, laughed hysterically at that.

  "Now!" the captain insisted.

  Even as the word left Deudermont's lips, the sea dog reached out and caught him by the wrist. Deudermont, not afraid, turned his arm, but the old man held on stubbornly.

  "I want you to tell me of the dark one," the sea dog said, and it took Deudermont a moment to realize that the man's dockside accent was gone.

  "Who are you?" Deudermont insisted, and he tugged fiercely, to no avail. Only then did Deudermont realize the truth of the superhuman grip; he might as well have been pulling against one of the great fog giants that lived on the reef surrounding Delmarin Island, far to the south.

  "The dark one," the old man repeated. With hardly any effort, he yanked Deudermont deeper into the alleyway.

  The captain went for his cutlass, and though the old man held Deudermont's right hand fast, he could fight fairly well with his left. It was somewhat awkward extracting the curving blade from its sheath with that hand, and before the cutlass came fully free, the old man's free hand shot forward, open-palmed, to slam Deudermont in the face. He flew backward, crashing against the wall. Keeping his wits about him, he drew out the blade, transferred it to his now-free right hand, and slashed hard at the ribs of the approaching sea dog.

  The fine cutlass gashed deep into the sea dog's side, but he didn't even flinch. Deudermont tried to block the next slap, and the next after that, but his defenses simply were not strong enough. He tried to get his cutlass in line to parry, but the old man slapped it away, sent it spinning from his hand, then resumed the battering. Open palms came in with the speed of a striking snake, heavy blows that knocked Deudermont's head tilting, and he would have fallen, except that the old man grabbed him by the shoulder and held him fast.

  Through bleary eyes, Deudermont peered at his foe. Confusion crossed his stern features as his enemy's face began to melt away and then to reform.

  "The dark one?" he, it, asked again, and Deudermont hardly heard the voice, his voice, so dumbfounded was he at the spectacle of his own face leering back at him.

  * * * * *

  "He should be here by now," Catti-brie remarked, leaning on the bar.

  She was growing impatient, Drizzt realized, and not because Deudermont was late-the captain was often detained at one function or another in Waterdeep-but because the sailor on the other side of her, a short and stocky man with a thick beard and curly hair, both the color of a raven's wing, kept bumping into her. He apologized each time, looking over his shoulder to regard the beautiful woman, often winking and always smiling.

  Drizzt turned so that his back was against the waist-high bar. The Mermaid's Arms was nearly empty this night. The weather had been fine and most of the fishing and merchant fleets were out. Still, the place was loud and rowdy, full of sailors relieving months of boredom with drink, companionship, much bluster and even fisticuffs.

  "Robillard," Drizzt whispered, and Catti-brie turned and followed the drow's gaze to see the wizard slipping through the crowd, moving to join them at the bar.

  "Good evening," the wizard said without much enthusiasm. He didn't look at the companions as he spoke, and didn't wait for the bartender to come near, merely waggled his fingers and a bottle and a glass magically came to his place. The bartender started to protest, but a pile of copper pieces appeared in his hand. The bartender shook his head with disdain, never caring much for the Sea Sprite's wizard and his arrogant antics, and moved away.

  "Where is Deudermont?" Robillard asked. "Squandering my pay, no doubt."

  Drizzt and Catti-brie exchanged smiles wrought of continued disbelief. Robillard was among the most distant and caustic men either of them had ever known, more grumpy even than General Dagna, the surly dwarf who served as Bruenor's garrison commander at Mithril Hall.

  "No doubt," Drizzt replied.

  Robillard turned to regard him with an accusing, angry glare.

  "Of course, Deudermont's one to steal from us all the time," Catti-brie added. "Takes a fancy to the finest o' ladies and the finest o' wine, and is free with what's not his to be free with."

  A growl escaped Robillard's thin lips and he pushed off the bar and walked away.

  "I'd like to know that one's tale," Catti-brie remarked.

  Drizzt nodded his accord, his eyes never leaving the departing wizard's back. Indeed, Robillard was a strange one, and the drow figured that something terrible must have happened to him somewhere in his past. Perhaps he had unintentionally killed someone, or had been rejected by a true love. Perhaps he had seen too much of wizardry, had looked into places where a man's eyes were not meant to go.

  Catti-brie's simple spoken thought had sparked a sudden interest within Drizzt Do'Urden. Who was this Robillard, and what precipitated his perpetual boredom and anger?

  "Where is Deudermont?" came a question from the side, breaking Drizzt's trance. He turned to see Waillan Micanty, a lad of barely twenty winters, with sandy-colored hair, cinnamon eyes and huge dimples that always showed because Waillan never seemed to stop smiling. He was the youngest of the Sea Sprite's crew, younger even than Catti-brie, but with an uncanny eye on the ballista. Waillan's shots were fast becoming legend, and if the young man lived long enough, he would no doubt assemble quite a reputation along the Sword Coast. Waillan Micanty had put one ballista bolt through the window of a pirate captain's quarters at four hundred yards and had skewered the pirate captain as the man was buckling on his cutlass. The momentum of the heavy spear had hurled the pirate right through his closed cabin door and out onto the deck. The pirate ship struck her colors immediately, the capture ended before the fighting had really even begun.

  "We are expecting the man," Drizzt answered, his mood brightening simply at the sight of the beaming young man. Drizzt couldn't help but notice the contrast between this youngster and Robillard, who was probably the oldest of the crew, except for Drizzt.

  Waillan nodded. "Should be here by now," he remarked under his breath, but the drow's keen ears caught every word.

  "You are expecting him?" Drizzt was quick to ask.

  "I need to speak with him," Waillan admitted, "about a possible advance on earnings." The young man blushed deep red and moved close to Drizzt so that Catti-brie could not hear. "A lady friend," he explained.

  Drizzt found his smile widening even more. "The captain is overdue," he said. "I'm sure he will not be much longer."

  "He was less than a dozen doors down when I last saw him," Waillan said. "Near to the Foggy Haven and heading this way. I thought he'd beat me here."

  For the first time, Drizzt grew a bit concerned. "How long ago was that?"

&
nbsp; Waillan shrugged. "I been here since the fight before," he said.

  Drizzt turned and leaned back against the bar. He and Catti-brie exchanged concerned looks this time, for many minutes had passed since the previous two fights. There wasn't much to interest the captain between the Mermaid's Arms and the place Waillan spoke of, certainly nothing that should have detained Deudermont for this long.

  Drizzt sighed and took a long swallow of the water he was drinking. He looked to Robillard, now sitting by himself, though a table not far from the man held open chairs beside the four that were occupied by members of the Sea Sprite's crew. Drizzt wasn't too concerned. Perhaps Deudermont had forgotten some business, or had simply changed his mind about coming to the Mermaid's Arms this night. But still, Dock Street in Waterdeep was a dangerous place, and the drow ranger's sixth sense, that warrior instinct, told him to be wary.

  *****

  Deudermont, practically senseless, did not know how long the beating went on. He was lying on the cold ground now, that much he knew. The thing, whatever it was, having assumed his exact form, clothing, even weapons, was sitting on his back. The physical torture was not so great anymore, but even worse than the beating, the captain felt the creature within his mind, probing his thoughts, gaining knowledge that it could no doubt use against his friends.

  You will taste fine, Deudermont heard in his thoughts. Better than the old Scaramundi.

  Despite the unreality of it all, the lack of true sensation, the captain felt his stomach churning. He believed he knew, in that distant corner of consciousness, what monster had come to him. Dopplegangers were not common in the Realms, but the few who had made themselves known had certainly caused enough havoc to secure the wretched reputation of the alien race.

  Deudermont felt himself being lifted from the ground. So strong was the grasp of the creature that the captain felt as if he were weightless, simply floating to his feet. He was spun around to face the thing, to face himself, and he expected then to be devoured.

 

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