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Passage to Dawn tlotd-4

Page 20

by Robert Salvatore


  Hearing footsteps, he paused at one corner and flattened himself as much as possible against the wall. He was unarmed, but he would not be welcomed here in the dwarven mines, not after Bruenor's unsavory encounter with Berkthgar. Kierstaad's father, Revjak, had been better in dealing with the dwarf, welcoming Bruenor's return, but even in that meeting, the strain had been obvious. Berkthgar and his followers were putting tremendous pressure on Revjak for a complete return to the ancient ways of mistrusting anyone who was not of the tribe. Revjak was wise enough to know that if he fought Berkthgar too boldly on this issue, he might lose control of the tribe altogether.

  Kierstaad saw it, too, and his feelings were mixed. He remained loyal to his father, and believed that the dwarves were his friends, but Berkthgar's arguments were convincing. The ancient ways— the hunt across the tundra, the prayers to the spirits of those animals who were taken-seemed so refreshing to the young man who had spent the last few years of his life dealing with wretched merchants or battling dark elves.

  The approaching dwarves turned away at the intersection, never noticing Kierstaad, and the barbarian breathed easier. He paused a moment to get his bearings, recalling which tunnels he had already passed through and where he believed the personal quarters of the leader would be. Many of the dwarves were out of the mines this day, having gone to Bryn Shander to collect the supplies Bruenor had purchased. Those remaining were in the deeper tunnels, eagerly opening up veins of precious minerals.

  Kierstaad encountered no others as he made his way, often backtracking, sometimes going in circles. At last he came to a small corridor with two doors on either side and another at the very end. The first room seemed very undwarflike. Plush carpets and a bed stacked high with mattresses and higher still with warm comforters told the barbarian who it was that used this room.

  "Regis," Kierstaad said with a soft chuckle, nodding as he spoke the name. The halfling was supposedly everything the barbarian people despised, lazy, fat, gluttonous, and worst of all, sneaky. Yet, Kierstaad's smile (and the smiles of many other barbarians) had widened every time Regis had come bobbing into Settlestone. Regis was the only halfling Kierstaad had ever met, but if "Rumblebelly," as many called him, was indicative of the race, Kierstaad thought that he would like to meet many more. Gently he closed the door, with one last smirk at the pile of mattresses-Regis often boasted that he could make himself comfortable any place, at any time.

  Indeed.

  Both rooms across the hall were unoccupied, each holding a single bed more suited to a human than a dwarf. This, too, Kierstaad understood, for it was no secret that Bruenor hoped that Drizzt and Catti-brie would someday return to his side.

  The end of the hall was likely a sitting room, the barbarian reasoned. That left one door, the door to the chambers of the dwarven king. Kierstaad moved slowly, tentatively, fearing that a cunning trap had been set.

  He cracked open the door, just an inch. No pits opened below his feet, no stones fell from the ceiling onto his head. Gaining confidence, the young barbarian pushed the door wide.

  Bruenor's room, there could be no doubt. A scattering of parchments sat atop a wooden desk across the way, extra clothes were

  piled nearly as high as Kierstaad in one corner. The bed was not made, was a tumble of blankets and pillows.

  Kierstaad hardly noticed any of it. The moment the door had opened, his eyes had fixed upon a single object set on the wall at the head of Bruenor's bed.

  Aegis-fang. Wulfgar's warhammer.

  Hardly breathing, Kierstaad crossed the small room to stand beside the mighty weapon. He saw the gorgeous runes etched into its gleaming mithril head-the twin mountains, the symbol of Dumathoin, dwarven god and keeper of secrets. Looking closer, Kierstaad made out portions of another rune buried under the twin mountain disguise. So perfect was the overlay that he could not determine what it might be. He knew the legend of Aegis-fang, though. Those hidden runes were the marks of Moradin, the Soul Forger, greatest of the dwarven gods on one side, and the axe of Clangeddin, the dwarven battle god, on the other.

  Kierstaad stood for a long time, staring, thinking of the legend that was Wulfgar, thinking of Berkthgar and Revjak. Where would he fit in? If the conflict exploded between the former leader of Settlestone and the current leader of the Tribe of the Elk, what role might Kierstaad play?

  A greater one, he knew, if he held Aegis-fang in his hands. Hardly considering the movement, Kierstaad reached out and clasped the warhammer, lifting it from its hooks.

  How heavy it seemed! Kierstaad brought it in close, then, with great effort, lifted it above his head.

  It banged against the low ceiling, and the young man nearly fell sidelong as it bounced out too wide for him to properly control its momentum. When he at last regained his balance, Kierstaad laughed at his foolishness. How could he hope to wield mighty Aegis-fang? How could he hope to follow in the giant footsteps of mighty Wulfgar?

  He brought the fabulous warhammer in close to his chest again, wrapping his arms about it reverently. He could feel its strength, its perfect balance, could almost feel the presence of the man who had wielded it so long and so well.

  Young Kierstaad wanted to be like Wulfgar. He wanted to lead the tribe in his own vision. He didn't agree with Wulfgar's course any more than he now agreed with Berkthgar's, but there was a place in between, a compromise that would give the barbarians

  the freedom of the old ways and the alliances of the new. With Aegis-fang in hand, Kierstaad felt as if he could do that, could take control and lead his people on the best possible course.

  The young barbarian shook his head and laughed again, mocking himself and his grand dreams. He was barely more than a boy, and Aegis-fang was not his to wield. That thought made the young man glance back over his shoulder, to the open door. If Bruenor returned and found him in here holding the warhammer, the taciturn dwarf would likely cut him in half.

  It wasn't easy for Kierstaad to replace the hammer on its hooks, and it was harder still for him to leave the room. But he had no choice. Empty-handed, he quietly and cautiously snuck back out of the tunnels, back under the open sky, and ran all the way back to his tribe's encampment, some five miles across the tundra.

  *****

  The dwarf reached as high as she possibly could, her stubby fingers brushing aside the crusty snow and grasping desperately at the rock. The last ledge, the doorway to the top, the very top.

  Stumpet groaned and strained, knowing it to be an impossible obstacle, knowing that she had overreached her bounds and was surely destined to fall thousands of feet to her death.

  But then, somehow, she found the strength. Her fingers latched on firmly and she pulled with all her might. Little legs kicked and scraped at the rock, and suddenly she was over, onto the flat plateau at the top of the tallest mountain in all the world.

  The resilient dwarf stood tall on that high place and surveyed the scene below her, the world conquered. She noted the crowds then, thousands and thousands of her bearded minions, filling all the valleys and all the trails. They were cheering, bowing before her.

  Stumpet came awake drenched in sweat. It took her several moments to orient herself, to realize that she was in her own small room in the dwarven mines in Icewind Dale. She gave a slight smile as she recalled the vivid dream, the breathtaking last surge that got her over the top. But that smile was lost in confusion as she considered the subsequent scene, the cheering dwarves.

  "Why'd I go and dream that?" Stumpet wondered aloud. She never climbed for glory, simply for the personal satisfaction that conquering a mountain gave to her. Stumpet didn't care what others thought of her climbing prowess, and she rarely even told anyone where she was going, where she had been, or whether or not the climb had been a success.

  The dwarf wiped her forehead and slipped back to her hard mattress, the images of the dream still vividly clear in her mind. A dream or a nightmare? Was she lying to herself about the truth of why she climbed? Was there indeed a measu
re of personal satisfaction, a feeling of superiority, when she conquered a mountain? And if that was the case, then was that feeling a measure of superiority not only over the mountain, but over her fellow dwarves?

  The questions nagged the normally-unshakable cleric, the usually humble priestess. Stumpet hoped the thoughts weren't true. She thought more of herself, her true self, than to be concerned with such pettiness. After a long while of tossing and turning, the dwarf finally fell back to sleep.

  *****

  No more dreams came to Stumpet that long night. Crenshinibon, resting in a locker at the foot of the dwarf's bed, sensed Stumpet's dismay and realized that it had to be careful in imparting such dreams. This dwarf was not an easy one to entice. The artifact had no idea of what treasures it could promise to weaken the will of Stumpet Rakingclaw.

  Without those insidious promises, the crystal shard could grab no firm hold over the dwarf. But if Crenshinibon became more overt, more forceful, it could tip Stumpet off to the truth of its origins and its designs. And certainly the artifact did not want to arouse the suspicions of one who could call upon the powers of goodly gods, perhaps even learning the secrets of how to destroy Crenshinibon!

  The crystal shard closed in its magic, kept its sentient thoughts deep within its squared sides. Its long wait was not quite over, it realized, not while it was in the hands of this one.

  Part 4 ICEWIND DALE

  I remember well that occasion when I returned to Menzoberranzan, the city of my birth, the city of my childhood. I was floating on a raft across the lake of Donigarten when the city came into view, a sight I had feared and longed for at the same time. I did not ever want to return to Menzoberranzan, and yet, I had to wonder what going there would feel like. Was the place as bad as my memories told me?

  I remember well that moment when we drifted past the cavern's curving wall, the sculpted stalagmites coming into view.

  It was a disappointment.

  I did not feel any anger, nor any awe. No warmth of nostalgia, true or false, washed over me. I did not dwell in the memories of my childhood, not even in the memories of my good times with Zaknafein.

  All that I thought of in that critical moment was the fact that there were lights burning in the city, an unusual and perhaps significant event. All that I thought of was my critical mission, and how I must move fast to get the job done. My fears, for indeed they remained, were of a rational nature. Not the impulsive and unreasonable fears wrought of childhood memories, but the very real trepidations that I was walking into the lair of a powerful enemy.

  Later, when the situation allowed, I reflected on that moment, confused as to why it had been so disappointing, so insignificant. Why hadn't I been overwhelmed by the sight of the city that had been my home for the first three decades of my life?

  Only when I turned around the northwestern corner of the Spine of the World mountain range, back into Icewind Dale, did I

  realize the truth. Menzoberranzan had been a place along my journey, but not a home, never a home. As the blind seer's riddle had inferred, Icewind Dale had been my home that was first. All that had come before, all that had led to that windswept and inhospitable place — from Menzoberranzan, to Blingdenstone, to the surface, even to the enchanted grove of my ranger mentor, Montolio DeBrouchee — had been but a road, a path to follow.

  These truths came clear to me when I turned that corner, facing the dale for the first time in a decade, feeling the endless wind upon my face, the same wind that had always been there and that gave the place its name.

  It is a complicated word: home. It carries varied definitions to nearly every person. To me, home is not just a place, but a feeling, a warm and comfortable sensation of control. Home is where I need make no excuses for my actions or the color of my skin, where I must be accepted because this is my place. It is both a personal and a shared domain, for it is the place a person most truly belongs, and yet it is so only because of those friends around him.

  Unlike my first glimpse of Menzoberranzan, when I looked upon Icewind Dale I was filled with thoughts of what had been. There were thoughts of sitting on the side of Kelvin's Cairn, watching the stars and the fires of the roaming barbarian tribes, thoughts of battling tundra yeti beside Bruenor. I remembered the dwarfs sour expression when he licked his axe and first learned that the brains of a tundra yeti tasted terrible! I remembered my first meeting with Catti-brie, my companion still. She was but a girl then, a trusting and beautiful spirit, wild in nature yet always sensitive.

  I remembered so very much, a veritable flood of images, and though my mission on that occasion was no less vital and pressing than the one that had taken me to Menzoberranzan, I thought nothing of it, didn't consider my course at all.

  At that moment, it simply didn't matter. All that I cared about was that I had come home.

  – Drizzt Do'Urden

  Chapter 18 WALKING THE WIND

  Drizzt and Catti-brie accompanied Deudermont, Waillan and Dunkin back to Carradoon to say their farewells to the crewmen they had worked beside for more than five years, friends all. Drizzt was impatient and didn't want to delay his return to Icewind Dale any longer than necessary, but this short trip was important. It was a fond farewell with promises that they would meet again.

  The two friends-Drizzt called in Guenhwyvar later-dined with Deudermont and Robillard that night. Robillard, seeming more animated and friendly than usual, promised to use his magic to whisk them back to the Spirit Soaring, to get them on their way.

  "What?" the wizard asked as the other three exchanged knowing glances and grins, all of them thinking exactly the same thing.

  Robillard had changed in the last few weeks, especially since the wild battle on the beach of Caerwich. The fact was, Harkle had rubbed off on him.

  "What?" Robillard demanded again, more forcefully.

  Deudermont laughed and lifted his glass of wine in a toast. "To Harkle Harpell," the captain said, "and the good he has left in his wake!"

  Robillard snorted, ready to remind them that the Sea Sprite was locked tight in a lake hundreds of miles from the Sword Coast. But as he considered the continuing smirks on his companions' faces, the wary wizard realized the truth of Deudermont's toast, realized that it was aimed at him.

  Robillard's first instinct was to yell out a protest, perhaps even to rescind his offer to take Drizzt and Catti-brie back to the cathedral. But they were right, the wizard finally had to admit to himself, and so he lifted his glass. Though he kept quiet, Robillard was thinking that maybe he would go to the famed Ivy Mansion in Longsaddle and pay his eccentric friend a visit.

  It was difficult for Drizzt, Catti-brie, and Deudermont to say goodbye. They shared hugs and promised that they would meet again, but they all knew the depth of the task facing Drizzt and Catti-brie. There was a very real possibility that neither of them would ever leave Icewind Dale alive.

  They all knew this, but none of them mentioned that possibility, acting as though this was merely a short interruption to their friendship.

  *****

  Twenty minutes later, Drizzt and Catti-brie were back at the Spirit Soaring. Robillard said his farewells, and then disappeared in a flash of magical energy.

  Ivan, Pikel and Danica greeted them. "Cadderly's gettin' ready," the stout, yellow-bearded dwarf remarked. "Takes the old man longer, ye know!"

  "Hee hee hee," Pikel piped in.

  Danica feigned a protest, but in truth-and Catti-brie saw it— she was glad that the dwarves continued to taunt Cadderly's advanced age. They did it only because they believed that the priest was growing stronger, even younger, and their taunts were filled with hope, not malice.

  "Come," Danica bade Catti-brie. "We have not had enough time together." The woman cast a sour look at Ivan and Pikel, bobbing along on their heels. "Alone," she finished pointedly.

  "Ooooo," moaned Pikel.

  "Does he always do that?" Drizzt asked Ivan, who sighed and nodded.

  "Ye think ye got long eno
ugh to tell me o' Mithril Hall?" Ivan asked. "I heared o' Menzoberranzan, but I'm not for believing what I heared."

  "I will tell what I may," Drizzt replied. "And you will indeed have a difficult time in believing many of the splendors I describe."

  "And what of Bruenor?" Ivan added.

  "Booner!" put in the excited Pikel.

  Ivan slapped his brother on the back of the head. "We'd go with ye, elf," the yellow-bearded dwarf explained, "but we've got chores to do here right now. Takin' care o' the twins and all that, and me brother with his gardens." As soon as he mentioned Pikel, Ivan turned fast to regard his brother, as if expecting another silly remark. Pikel did seem like he wanted to say something, but he began to whistle instead. When Ivan turned back to Drizzt, the drow had to shake his head and bite his lip. For, in looking over the yellow-bearded Ivan, Drizzt caught the face, thumbs in ears, fingers wagging, tongue stuck out to its limits, that Pikel offered.

  Ivan spun back, but Pikel was standing calm again, whistling away. They went through three more such exchanges before Ivan finally gave up.

  Drizzt had known these two for only two days, but he was thinking that they were grand fun, and he was imagining the good times the Bouldershoulders would inflict on Bruenor if ever they met!

  *****

  For Danica and Catti-brie, that last hour together was much more serious and controlled. They went to Danica and Cadderly's private quarters, a grouping of five rooms near the rear of the great structure. They found Cadderly in the bedroom, praying and preparing, so they quietly left him alone.

  Their talk at first was general in nature, Catti-brie telling of her past, of how she had been orphaned when very young and then taken under the wing of Bruenor, to be raised among the dwarves of Clan Battlehammer. Danica spoke of her training in

  the teachings of Grandmaster Penpahg D'Ahn. She was a monk, a disciplined warrior, not so unlike Catti-brie.

 

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