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The MaddAddam Trilogy

Page 88

by Margaret Atwood


  Zeb continued along the pathway. He chose Yes to show readiness and was redirected. Welcome, Spirit Bear. Do you want to play a general game, or do you want to play a Grandmaster? The second was the choice to make, said Adam’s instructions, so Zeb clicked on it.

  Good. Find your playroom. MaddAddam will meet you there.

  The path to the playroom was complicated, zigzagging from one coordinate to another through pixels located here and there on innocuous sites: ads, for the most part, though some were lists: TOP TEN SCARY EASTER BUNNY PICS, TEN SCARIEST MOVIES OF ALL TIME, TEN SCARIEST SEA MONSTERS. Zeb found a portal through the buck teeth of a deranged purple plush rabbit with a terrorized infant perched on its knee, from there to a tombstone in a still from Night of the Living Dead, the original, and finally to the eye of a coelacanth. Then he was in the chatroom.

  Welcome to MaddAddam’s playroom, Spirit Bear. You have a message.

  Zeb clicked on Deliver message.

  Hello, said the message. You see, it works. Here are the coordinates for next week’s chatroom. A.

  Minimalist bugger, thought Zeb. He’s not going to tell me a thing.

  He bought the suggested outfit, or most of it: the round glasses were too much to take, as were the shoes. He broke in the pants and the shirts – spilled food on them, frayed them a little, ran them through the wash a few times. Then he tossed his previous clothes into various dumpsters and wiped his biotraces off his cheesy Starburst room as much as he could.

  After paying up at Starburst – no sense in having the skip-tracers on your tail, if avoidable – he made the cross-continent trek to San Francisco. Then he reported at HelthWyzer West as instructed, presented his fraudulent docs, and underwent the welcoming Hi, Buddy, Happy You’re Here, We’ll Help You Feel at Home minuet of the podge-faced greeter.

  Nobody said boo. He was expected, he was accepted. Smooth as grease.

  Inside HelthWyzer West he was assigned a bachelor condo unit in the residential tower. Nothing rundown about these facilities: nice landscaping around the entranceway, swimming pool on the roof, and the plumbing and electricals all worked, though the interior design was a little Spartan. There was a queen-sized bed, an optimistic signal. Bachelor did not mean celibate in the world of HelthWyzer West, it appeared.

  The workspace high-rise had a cafeteria where he was issued a swipe card that would record his consumption: everyone had a points allowance, which they could use on anything on the menu. The food was real food, not spurious glop like the stuff he’d eaten at Bearlift. The drinks had alcohol in them, which was the least you could expect in a drink.

  The HelthWyzer women were brisk, and had jobs to do and not much time for small talk, and – he guessed – no tolerance at all for cheap pickup lines, so he didn’t even bother; but though he’d vowed to be careful about personal involvements because of the kinds of questions they could generate, he wasn’t made of stone. Already a couple of the younger females had looked at his Seth name tag – name tags were a fashion statement at HelthWyzer – and one of them had asked him if he was new because she couldn’t recall seeing him before, but of course she was kind of new herself.

  Was there a little twist of the shoulders, a giveaway flutter of the eyelids? Marjorie, he read, not lingering too long on her name tag, which was perched on a breast of no more than ordinary prominence: obvious bimplants were not common inside the HelthWyzer walls. Marjorie had a blunt-nosed, brown-eyed, acquiescent face, like a spaniel, and in ordinary circumstances he would have proceeded, but as it was he said he hoped he’d see her around. Such a hope was not the top hope on his list of hopes – that spot was reserved for not getting caught – but it was not the bottom hope either.

  The job description for Seth was that of a routine low-level IT guy, dime a dozen. Data inputting, using a packet of snoreworthy but serviceable software designed to record and compare the various factoids and buckets o’data the HelthWyzer brainiacs were coming up with. Glorified digital secretary, that’s all he was supposed to be.

  The duties weren’t challenging: he could do the job with two fingers of one hand in much less time than was allotted for it. The HelthWyzer project managers didn’t supervise much, they just wanted him to keep current with the inputting. Meanwhile he could ferret around in the HelthWyzer databank unimpeded. He ran a few IT security tests of his own to see whether any outside pirates were trying to hack in: if they were, it would be useful to know about it.

  At first he didn’t uncover any telltale signs; but during one of his deep dives he pinpointed something that looked as if it might be a cryptic tunnel. He wiggled through it, found himself outside the HelthWyzer burning ring of firewalls, then lilypadded his way into the Extinctathon chatroom. A message was waiting for him: Use only when needed. Don’t spend long. Wipe all prints. A. He logged out quickly, then erased his trail. He’d need to build another portal, because whoever was using this tunnel might work out that someone else had been through it.

  He decided Seth needed to be known as a guy who did a lot of gaming so that checking into Extinctathon wouldn’t stand out should anyone be snooping. That was the operational reason; but also he just wanted to test out the games, and to see how easy it was to fool around during work hours without being reprimanded – staff weren’t supposed to waste time in this way, or not too much time – and also how easy it was to cheat. He thought of it as keeping his hand in.

  Some of the games on recreational offer were standard – weapons, explosions, and so on – but others were posted by the staff at HelthWyzer West: biogeeks were just as geeky as other geeks, so naturally they designed games of their own. Spandrel was one of the better ones: it let you devise extra, functionally useless features for a bioform, then link them to sexual selection and fast-forward to see what the evolution machine would churn out. Cats with rooster-like wattles on their foreheads, lizards with big red lipstick-kiss lips, men with enormous left eyes – whatever the females chose was favoured, and you could manipulate their bad taste in male attributes, just like real life. Then you played predators against prey. Would the supersexy spandrels impede hunting skills or slow down escape? If your guy wasn’t sexy enough, he wouldn’t get laid and you’d go extinct; if he was too sexy, he’d get eaten and you’d go extinct. Sex versus dinner: it was a fine balance. Packets of random mutations could be purchased for a small sum.

  Weather Monsters wasn’t bad either: the game threw extreme weather events at your player – a puny human avatar of either gender – and you tried to see how long your player could survive them. With points won, you could purchase tools for your avatar: boots that allowed it to run faster and jump higher, lightning-proof clothing, floating planks for floods and tsunamis, wet handkerchiefs for covering its nose during brush fires, Joltbars for when it was trapped under a thick wad of snow due to an avalanche. A shovel, some matches, an axe. If your avatar survived the giant mudslide – a killer event – you’d get a whole toolbox and a thousand extra points for your next game.

  The one Zeb played the most was called Intestinal Parasites – a nasty gucklunch the biogeeks thought was hilarious. The parasites were truly ugly, with rebarbed hooks all around their mouths and no eyes, and you had to nuke them with toxic pills or deploy an arsenal of nanobots or moteins before they could lay thousands of eggs in you or creep through your brain and out your tear ducts, or split themselves into regenerating segments and turn the inside of your body into a festering patty-melt. Were they real, or had the biogeeks made them up? Worse, were they gene-splicing them right now as part of a bio-weaponry project? Impossible to know.

  Play Intestinal Parasites too much and you’d get nightmares, guaranteed, said the game’s running slogan. So, never one to do as he was told, Zeb did play it too much, and he did get nightmares.

  Which didn’t stop him from creating an alias of the game, then reworking one of the hideous mouths so that it functioned as a gateway. He stashed his code in a triple-locked thumbdrive for safekeeping, then parked it at th
e back of his supervisor’s desk drawer in a nest of rubber bands, used nosewipes, and orphaned cough drops. No one would ever look there.

  Bone Cave

  Cursive

  Toby is at work on her journal. She doesn’t really have the energy for it, but Zeb went to all that trouble to bring her the materials and he’s bound to notice if she doesn’t use them. She’s writing in one of the cheap schooltime drugstore notebooks. The cover has a bright yellow sun, several pink daisies, and a boy and a girl, rudimentary figures of the kind children used to draw. Back when there were human children – how long ago? It seems like centuries since the plague swept through. Though it’s less than half a year.

  The boy has blue shorts, a blue cap, and a red shirt; the girl has pigtails, a triangular skirt, red, and a blue top. They both have smudgy black blob eyes and thick red upcurved mouths; they’re laughing fit to kill.

  Fit to die. They are only paper children, but they seem dead now anyway, like all the real children. She can’t look at this notebook cover too much because it hurts.

  Better to concentrate on the task at hand. Don’t brood or mope. Take one day at a time.

  Saint Bob Hunter and the Feast of Rainbow Warriors, Toby writes. This may not be accurate, time-wise – she’s probably out by a day or two – but it will have to do because how can she check? There’s no central authority any more for days of the month. But Rebecca might know. There were special recipes for the Festivals and Feasts. Maybe she’s memorized them; maybe she’s kept track.

  Moon: Waxing gibbous. Weather: Nothing unusual. Noteworthy occurrences: Group pig aggression displayed. Painballer evidence sighted by Zeb’s expedition: piglet shot and partly butchered. Discovery of a tire tread sandal, possible clue to Adam. No definite sign of Adam One and the Gardeners.

  She thinks a minute, then adds: Jimmy is conscious and improving. Crakers continue friendly.

  “What are you making, Oh Toby?” It’s little Blackbeard: she didn’t hear him come in. “What are those lines?”

  “Come over here,” she says. “I won’t bite you. Look. I’m doing writing: that is what these lines are. I’ll show you.”

  She runs through the basics. This is paper, it is made from trees.

  Does it hurt the tree? No, because the tree is dead by the time the paper is made – a tiny lie, but no matter. And this is a pen. It has a black liquid in it, it is called ink, but you do not need to have a pen to do writing. Just as well, she thinks: those rollerballs will run out soon.

  You can use many things to make writing. You can use the juice of elderberries for the ink, you can use the feather of a bird for the pen, you can use a stick and some wet sand to write on. All of these things can be used to make writing.

  “Now,” she says, “you have to draw the letters. Each letter means a sound. And when you put the letters together they make words. And the words stay where you’ve put them on the paper, and then other people can see them on the paper and hear the words.”

  Blackbeard looks at her, squinting with puzzlement and unbelief. “Oh Toby, but it can’t talk,” he says. “I see the marks you have put there. But it is not saying anything.”

  “You need to be the voice of the writing,” she says. “When you read it. Reading is when you turn these marks back into sounds. Look, I will write your name.”

  She tears a page carefully from the back of the notebook, prints on it: BLACKBEARD. Then she sounds out each letter for him. “See?” she says. “It means you. Your name.” She puts the pen in his hand, curls his fingers around it, guides the hand and the pen: the letter B.

  “This is how your name begins,” she says. “B. Like bees. It’s the same sound.” Why is she telling him this? What use will he ever have for it?

  “That is not me,” says Blackbeard, frowning. “It is not bees either. It is only some marks.”

  “Take this paper to Ren,” says Toby, smiling. “Ask her to read it, then come back and tell me if she says your name.”

  Blackbeard stares at her. He doesn’t trust what she’s told him, but he takes the piece of paper anyway, holding it gingerly as if it’s coated with invisible poison. “Will you stay here?” he says. “Until I come back?”

  “Yes,” she says. “I’ll be right here.” He backs out the doorway as he always does, keeping his eyes on her until he turns the corner.

  She turns back to her journal. What else to write, besides the bare-facts daily chronicle she’s begun? What kind of story – what kind of history will be of any use at all, to people she can’t know will exist, in the future she can’t foresee?

  Zeb and the Bear, she writes. Zeb and MaddAddam. Zeb and Crake. All of these stories could be set down. But why, but for whom? Only for herself because it gives her a chance to dwell upon Zeb?

  Zeb and Toby, she writes. But surely that will be only a footnote.

  Don’t jump to conclusions, she tells herself. He came to the garden, bringing gifts. You could be misinterpreting, about Swift Fox. And even if not, so what? Take what the moment offers. Don’t close doors. Be thankful.

  Blackbeard slips into the room again. He’s carrying the sheet of paper, holding it in front of him like a hot shield. His face is radiant.

  “It did, Oh Toby,” he says. “It said my name! It told my name to Ren!”

  “There,” she says. “That is writing.”

  Blackbeard nods: now he’s grasping the possibilities. “I can keep this?” he says.

  “Of course,” says Toby.

  “Show me again. With the black thing.”

  Later – after it’s rained, after the rain has stopped – she finds him at the sandbox. He has a stick, and the paper. There’s his name in the sand. The other children are watching him. All of them are singing.

  Now what have I done? she thinks. What can of worms have I opened? They’re so quick, these children: they’ll pick this up and transmit it to all the others.

  What comes next? Rules, dogmas, laws? The Testament of Crake? How soon before there are ancient texts they feel they have to obey but have forgotten how to interpret? Have I ruined them?

  Swarm

  Breakfast is kudzu and other assorted forage greens, bacon, a strange flatbread with unidentified seeds in it, steamed burdock. Coffee from a blend of toasted roots: dandelion, chickory, something else. It has an undertaste of ashes.

  They’re running out of sugar, and there’s no honey. But there is Mo’Hair milk. Another of the ewes – a blue-haired one – has given birth to twins, a blonde and a brunette. There have been some jokes about lamb stew, but no one wants to go there: somehow it would be hard to slaughter and eat an animal with human hair; especially human hair that so closely resembles, in its sheen and stylability, the shampoo ads of yore. Every time one of those Mo’Hairs shakes itself it’s like watching the back view of a TV hair beauty: the shining mane, the flirtatious ripple and swirl. At any minute, thinks Toby, you expect them to come out with a product spiel. Every day a bad-hair day? My hair was driving me crazy, but then … I died.

  Don’t be so dark, Toby, it’s only hair. It’s not the end of the world.

  Over the coffee they discuss other food options. Protein variety is lacking, they’re all agreed on that. Rebecca says she’d kill for some live chickens because then they could keep them in a henhouse and have eggs; but where are such chickens to be found? There are seabird eggs on top of the derelict towers offshore, down by the beach – there must be, the birds are nesting there – but who is willing to make the perilous trip down to the seashore through the increasingly overgrown Heritage Park that may harbour the Painballers, not to mention a squadron or two of large, malevolent pigs? And they shouldn’t even think about climbing up the inner stairs of those towers, which must be very unstable by now.

  A debate follows. One side points to the fact that the Crakers wander back and forth at will, singing their polyphonic music. They visit their home base by the shore, a hollow jumble of cement blocks. They keep it protected from animals by p
eeing in a circle around it, a circle they believe the pigoons and wolvogs and bobkittens won’t cross. They spear the ritual fish to present to Toby so she will fulfill the functions of Snowman-the-Jimmy and tell them stories. No animal has molested the Crakers on their woodland walks, or not so far. As for the Painballers, they must be quite far away by now, judging from the location of the last known sign of them, which was the carcass of that recently killed piglet.

  The other side argues that the Crakers appear to have ways of keeping the wildlife at bay while in transit, apart from the pissing defence. Maybe it’s the singing? If so, and needless to point out, that won’t work for normal human beings, whose vocal cords aren’t made of organic glass or whatever it is that accounts for those digital-keyboard theremin sounds. As for the Painballers, they could easily have circled back by now, and might be lurking in ambush around the very next kudzu-smothered corner. You can never be too careful, and better safe than sorry, and they cannot afford to sacrifice one or two of their number for the sake of a few gull eggs, which are likely green and taste like fish guts anyway.

  An egg is an egg, say the pro-eggers. Why not send a couple of human beings with the Crakers? That way the humans will be protected from wild animals via the Crakers, and the Crakers will be protected from the Painballers via the sprayguns toted by the MaddAddamites. No point in giving sprayguns to the Crakers, since you could never teach them about shooting and killing people. They just aren’t capable, not being human as such.

 

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