Shadow Prowler
Page 45
After living in the Mountains of the Dwarves for several thousand years, the gnomes finally left their old home following a decisive falling-out with their relatives the dwarves.
The race of gnomes found itself a new haven in the Steel Mines of Isilia. For the right to live in the mines they pay the kingdom an annual tribute and also supply it with steel. The gnomes invented the printing press, and then discovered how to make gunpowder (the dwarves claim that the gnomes stole the secret from a dwarf who was on his way home from a journey beyond the Crest of the World). The fierce battle that broke out between the estranged relatives on the Field of Sorna (1100 E.D.) was inconclusive. Both sides returned home having suffered immense losses.
The gnomes jealously guard the secret of gunpowder and sell cannon.
They have no magic of their own, since their last magician was killed on the Field of Sorna, and the gnomes’ books are hidden deep in the Mountains of the Dwarves, in a safe hiding place that they cannot reach because of their enmity with the dwarves.
goblins - small creatures who live in the very depths of the Forests of Zagraba. The shamanism of the goblins is regarded as the most powerful after that of the ogres, but it includes almost no common attack spells.
Gray Stones - the most terrible and impregnable prison fortress in Valiostr. In all the time that it has existed, no one has ever managed to escape.
Green Leaf - one of the dark elves’ most terrible tortures, which they only use on orcs (the one exception being Djok Imargo). Almost nothing is known about it, but rumors speak of the infernal torment of the victim. The torture can continue for years without interruption.
Grok - 1) the legendary general of Valiostr who held back the army of the orcs at Avendoom until the dark elves arrived to help in the final year of the Quiet Times (640 E.D.). A statue in his honor was erected in one of the central squares of the city; 2) the younger twin brother of the general Grok, who bore the same name, i.e., the magician who was dubbed the Nameless One.
hand - an orcish military leader.
Hospital of the Ten Martyrs - the Avendoom municipal hospital, founded by order of Grok on the precise spot where a detachment of orcs that had broken through the defenses of the human army was halted by ten warriors from the Avendoom garrison (640 E.D.).
Hrad Spein (ogric) or Palaces of Bone - immense underground palaces and catacombs, where ogres, orcs, elves and, later, men have all buried fallen warriors.
h’san’kor (orcish) or fearsome flute - a man-eating monster that lives in the Forests of Zagraba.
imperial dog - a type of guard dog bred in the Empire.
“Innocent as Djok the Winter-Bringer” - a common saying. Djok Imargo was the man accused of the murder of the prince of the House of the Black Rose. He was handed over to the elves, who executed him. After that, from 501 to 640 E.D., the dark elfin houses of Zagraba had no contacts with Valiostr. It subsequently emerged that Djok was innocent.
irilla (orcish) or mist spider - an emanation generated by the shamanism of the ogres. To this day no one knows for certain if it is an immaterial substance or a living creature.
Iselina (orcish) or Black River - this river starts in the Mountains of the Dwarves, runs through the eastern section of the Forests of Zagraba, crosses Valiostr, then forks into a left branch and a right branch, which both flow into the Eastern Ocean.
Isilia (orcish) - a kingdom bordering on Valiostr and Miranueh.
Isilian marble is mined in the southern spurs of the Steel Mines. Walking across this stone generates a powerful echo. It is generally used for protection against thieves, or to prevent the approach of assassins, or even simply for its beauty, despite the unpleasant sounds that have to be tolerated.
Jolly Gallows-Birds - former convicts, criminals, and pirates who have been recruited to serve as soldiers. On joining the ranks of the army of Valiostr they are pardoned for all previous transgressions. They perform the military functions of marines.
k’lissang (orcish, lit. “ever faithful”) - an elf who has sworn an oath of fealty and engaged himself as a bodyguard to an elf of a more noble line for nine years. If the ever-faithful elf is killed during his period of service, his entire family is accepted into the clan of the elf whom the k’lissang was protecting.
Kronk-a-Mor - the shamanism of the ogres.
labyrinth - an ancient structure erected by the orcs, located in the Forests of Zagraba. The orcs release prisoners into the labyrinth and place bets on which of the unfortunates will survive longest.
languages of Siala - there are three main groups of languages in Siala. The first group is the orcish languages, spoken by orcs and elves. The second group is the gnomish languages, spoken by gnomes and dwarves. The third group includes all the human languages. There are also other languages and dialects, for instance, the languages of the ogres and goblins.
“Like looking for a smoking dwarf” - a saying based on the fact that dwarves do not smoke and they regard smokers with a certain degree of disdain, since the first beings to take up smoking were the gnomes. Following the gnomes, men also became addicted to the habit.
ling - a small animal that lives in the tundra of the Desolate Lands. Very like a shaggy-haired rat, but with much larger teeth and claws.
Lonely Giant - the fortress that closes off the only pass leading from the Desolate Lands through the Mountains of Despair to Valiostr.
Long Winter - the name given by the elves to a period of 140 years from 500 to 640 E.D. The Long Winter set in following the grotesque death of the elfin prince of the House of the Black Rose in Ranneng during festivities in the town. It came to an end in the final year of the Quiet Times (640 E.D.), during the Spring War, when the elves came to the aid of Grok and his men in the battle against the army of the orcs. Grok was presented with the Rainbow Horn to confirm that the Long Winter was over.
Lowland - the kingdom lying beside the Forests of I’alyala.
Lowland masters - master craftsmen from the Lowland, famous throughout Siala for the dishes and tableware they make from a special lilac-colored porcelain.
Market Square - a famous Avendoom square where theatrical performances constantly take place.
Master of the Long Sword - a title that is given to soldiers who have completely mastered the three techniques for using the two-handed sword (classical grip, single-fang grip, staff grip). The hilt of the sword is decorated with an embossed gold image of an oak leaf.
mattockmen - a name sometimes used for the gnomes. Their favorite weapon is the so-called battle-mattock, which combines a large cutting blade with a war hammer.
Mirangrad - the capital of Miranueh, a kingdom located beside Valiostr.
Miranueh - a kingdom bordering on Garrak, Isilia, and Valiostr. Constantly at war with Valiostr over the Disputed Lands.
Mountains of Despair - the low but unassailable mountains that separate Valiostr from the Desolate Lands. There is only one pass through them, and the Lonely Giant fortress is located on it.
Mountains of the Dwarves - an immense mountain chain, so high that only the Crest of the World compares with it. It runs from east to west through the Northern Lands, dividing them in two. Zam-da-Mort, or the Castle of Death, is the tallest and most majestic peak in the Mountains of the Dwarves.
Nameless One - the title given to a Valiostran magician after he committed treason in the final year of the Quiet Times (640 E.D.).
Needles of Ice - ice-bound mountains far away in the Desolate Lands.
obur - a gigantic bear from the Forests of Zagraba.
ogres - a race from the Desolate Lands. The only old race of Siala still remaining in this world. From the very beginning the ogres were granted a very powerful and destructive magic, Kronk-a-Mor. They are regarded as distant relatives of the orcs and elves. The elves say the gods took away the ogres’ intelligence. If the ogres had remained as clever as they once were, they would have captured and destroyed the entire world of Siala.
Ol’s Diggings - stone qua
rries lying at a distance of six days’ journey from Avendoom. They were named after their first owner. The stone for the city’s legendary walls was quarried here. Nowadays Ol’s Diggings are abandoned.
orcs - the first new race of Siala. The elves regard them as their archenemies, although they are directly related to each other. The orcs say that they were here first and should rule the entire world, and all the other races are an unfortunate mistake made by the gods. In addition to the Forests of Zagraba, orcs also live in the Desolate Lands (the winter orcs).
Order of Magicians - there is an Order in every kingdom, the only exceptions being Zagorie and Djashla. Each Order has a council of archmagicians and is headed by a master. Within the Order there is a strict division according to rank, and ranks are marked on the magicians’ staffs: magician of the Order, one ring; elemental magician (master of the specific skills of several schools), two rings; magician with right of access to the council, three rings; archmagician, four rings; master, four rings and a small black figure of a raven on the top of the staff.
Purple Years - a period of time during which the dwarves and the gnomes waged a series of bloody wars against each other, and as a result the gnomes withdrew from the Mountains of the Dwarves.
Quiet Times - the period from 423 E.D. to 640 E.D., during which Valiostr did not wage a single war. These were times of prosperity when the kingdom flourished. They came to an end when an immense army of orcs from the Forests of Zagraba invaded Valiostr.
Rainbow Horn - a legendary artifact created by the ogres to counterbalance their own magic, the Kronk-a-Mor, if it should ever get out of control. The Horn was captured by the dark elves, who later gave it to men (in the person of Grok) as a token of their good intentions and the conclusion of an eternal alliance between the dark elves and Valiostr. Every two or three hundred years the Horn has to be saturated with magic in order not to lose its powers. Following the creation of the Secret Territory, the Horn was buried with Grok in the Hrad Spein. It is the Horn’s magic that keeps the Nameless One in the Desolate Lands.
River of the Crystal Dream - a narrow little river in Avendoom. It runs through the Port City and falls into the Cold Sea.
Royal Guard of Valiostr - the king’s personal guard. Only nobles are recruited to serve in it. The guardsmen wear the king’s colors of gray and blue. The guard is commanded by a captain.
Royal Sandmen - the king’s secret police, who defend the interests of the state and the sovereign. Their nickname is derived from their emblem, an hourglass.
Sagot - one of the twelve deities of the world of Siala. Patron of thieves, swindlers, rogues, and spies.
Sagra - one the twelve deities of the world of Siala. Goddess of war, justice, and death, and also patroness of soldiers.
Shamanism - the primordial magic of Siala. It was first used by the ogres, then the orcs, the dark elves, and the goblins. The magic of men and the light elves is derived from shamanism.
Shamar - the capital of the Border Kingdom.
Siala - the world in which the events of this book take place.
Silna - the goddess of love, beauty, and nature.
s’kash (orcish) - a sword with curved blade. It is sharpened on its inner, concave edge and usually has teeth like a saw.
sklot (gnomic, lit. “corkscrew”) - a heavy military crossbow designed to puncture the heavy armor of warriors walking the front ranks of an army.
Soulless Huntsmen - units of the army of Valiostr. In times of peace they perform the functions of the police. They are employed in military actions, and also assist in suppressing revolts and conspiracies, as well as capturing and exterminating dangerous gangs and individual criminals.
Spring War - the war that began in the final year of the Quiet Times (640 E.D.). Men and dark elves fought on one side, and the orcs of Zagraba on the other. The War of Shame is the name that orcs use for the Spring War.
Stalkons - the royal dynasty of Valiostr.
Steel Brows - the heavy infantry of the Wild Hearts.
Steel Mines - the mountains and mines in Isilia that produce the finest steel in the Northern Lands. The race of gnomes lives here.
Steppes of Ungava - the steppes on the very southern edge of the Northern Lands.
S’u-dar (ogric) or the Icy Pass - the only route through the Needles of Ice from the Desolate Lands to the citadel of the Nameless One.
Sultanate - a state located far beyond the Steppes of Ungava.
svens or chanters - creatures of the Desolate Lands that resemble shaggy flying spheres. When the freezing conditions in the open expanses of the Desolate Lands are at their fiercest they appear, chanting a song that kills all living things.
Thorns - the soldiers of this detachment carry out reconnaissance work and raids deep into the territory of the Desolate Lands. The Thorns have a reputation as daredevils and swashbuckling desperadoes.
Tresh (orcish) - a polite term of address used by elves to an elf of noble birth. Sometimes used by other races when addressing high-born elves.
vampire - a creature of legend. Even today it is still not known if it exists in reality or only in the tales told by drunken peasants. According to the legend, only human beings and dark elves can become vampires. Vampires are credited with magical powers, such as the ability to transform themselves into a bat or mist. The Order of Magicians regards the existence of vampires as doubtful.
Vastar’s Bargain - in 223 E.D. Vastar, the king of Garrak, concluded an alliance with a dragon so that the creature would assist him in attacking neighboring kingdoms. The agreement, however, proved worthless to the king: the dragon failed to engage the humans in battle and Vastar’s army was routed. The term “Vastar’s Bargain” signifies any similarly disadvantageous agreement.
Wild Hearts - the detachment of soldiers who serve at the Lonely Giant.
Wind-Jugglers - the name given in the army to experienced bowmen, no matter to what detachment they belonged. Even when there was a strong wind interfering with the flight of the arrow, the “jugglers” almost always hit their mark.
wizardry - the magicians of men and the light elves possess a higher magic, based on the earlier magic, or shamanism, of the orcs and dark elves.
Zagorie, or the Free Lands - the lands beside the southern spurs of the Mountains of the Dwarves. All who are discontented with the rule of the authorities or the laws of the kingdom flee here: peasants, younger sons, courtiers in disgrace, adventurers, and criminals. Such people can always find land and work in the Free Lands.
Zam-da-mort (gnomish), or the Castle of Death - the highest and most majestic peak of the Mountains of the Dwarves.