The Legacy tlotd-1
Page 27
Pangs of guilt assaulted the drow, realizations that he had caused his sister's hunt, and thus had caused Wulfgar's death. He summarily dismissed the thoughts, though, refusing to consider them again.
Now was the time to bid farewell to his trusted companion, his dear friend. He wanted to be with Wulfgar, to be beside the young barbarian and comfort him, guide him, to share one more mischievous wink with the barbarian and boldly face together whatever mysteries death presented to them.
"Farewell, my friend," Drizzt whispered, trying futilely to keep his voice from breaking. "This journey you make alone."
The return to Mithril Hall was not a time of celebration for the weary, battered friends. They could not claim victory over what had happened in the lower tunnels. Each of the four, Drizzt, Bruenor, Catti-brie, and Regis, held a different perspective on the loss of Wulfgar, for the barbarian's relationship had been very different for each of them-as a son to Bruenor, a fiancй to Catti-brie, a comrade to Drizzt, a protector to Regis.
Bruenor's physical wounds were most serious. The dwarf king had lost an eye and would carry an angry reddish blue scar from forehead to jawline for the rest of his days. The physical pains, though, were the least of Bruenor's troubles.
Many times over the next few days the sturdy dwarf suddenly remembered some arrangement yet to be made with the presiding priest, only to recall that Cobble would not be there to help him sort things out, to recall that there would be no wedding that spring in Mithril Hall.
Drizzt could see the intense grief etched on the dwarf's face. For the first time in the years he had known Bruenor, the ranger thought the dwarf looked old and tired. Drizzt could hardly bear to look at him, but his heart broke even more whenever he chanced by Catti-brie.
She had been young and vital, full of life and feeling immortal. Now Catti-brie's perception of the world had been shattered.
The friends kept to themselves mostly as the interminably long hours crawled by. Drizzt, Bruenor, and Catti-brie saw each other rarely, and none of them saw Regis.
None of them knew that the halfling had gone out from Mithril Hall, out the west exit, into Keeper's Dale.
Regis inched out onto a rocky spur, fifty feet above the jagged floor of the southern end of a long and narrow valley. He came upon a limp figure, hanging by the shreds of a torn cloak. The halfling lay atop the garment, hugging close to the exposed stone as the winds buffeted him. To his amazement, the man below him shifted slightly.
"Alive?" the halfling whispered approvingly. Entreri, his body obviously broken and torn, had been hanging for more than a day. "Still you're alive?" Always cautious, especially where Artemis Entreri was concerned, Regis took out the jeweled dagger and placed its razor edge under the remaining seam of the cloak so that a flick of his wrist would send the dangerous assassin falling free.
Entreri managed to tilt his head to the side and groan weakly, though he could not find the strength to form words.
"You have something of mine," Regis said to him.
The assassin turned a little more, straining to see, and Regis winced and pulled back a bit at the grotesque sight of the man's shattered face. His cheekbone blasted to powder, the skin torn from the side of his face, the assassin obviously could not see out of the eye he had turned toward Regis.
And Regis was certain that the man, his bones broken, agony assaulting him from every garish wound, wasn't even aware that he could not see.
"The ruby pendant," Regis said more forcefully, spotting the hypnotic gemstone as it hung low on its chain beneath Entreri.
Entreri apparently comprehended, for his hand inched toward the item but fell limp, too weak to continue.
Regis shook his head and took up his walking stick. Keeping the dagger firm against the cloak, he reached below the spur and prodded Entreri.
The assassin did not respond.
Regis poked him again, much harder, then several more times before he was convinced the assassin was indeed helpless. His smile wide, Regis worked the tip of the walking stick under the chain around the assassin's neck and gently angled it out and around, lifting the pendant free.
"How does it feel?" Regis asked as he gathered in his precious ruby. He poked down with the stick, popping Entreri on the back of the head.
"How does it feel to be helpless, a prisoner of someone else's whims? How many have you put another in the position you now enjoy?" Regis popped him again. "A hundred?"
Regis moved to strike again, but then he noticed some thing else of value hanging on a cord from the assassin's belt. Retrieving this item would be far more difficult than getting the pendant, but Regis was a thief, after all, and he prided himself (secretly, of course) on being a good one. He looped his silken rope about the spur and swung low, placing his foot on Entreri's back for balance.
The mask was his.
For good measure, the thieving halfling fished his hands through the assassin's pockets, finding a small purse and a fairly valuable gemstone.
Entreri groaned and tried to swing about. Frightened by the movement, Regis was back on the spur in the blink of an eye, the dagger again firmly against the tattered cloak's seam.
"I could show mercy," the halfling remarked, looking up to the vultures circling overhead, the carrion birds that had shown the way to Entreri. "I could get Bruenor and Drizzt to bring you in. Perhaps you have information that might prove valuable."
Regis's memories of Entreri's tortures came flooding back when he noticed his own hand, missing two fingers that the assassin had cut away-with the very dagger Regis now held. How beautifully ironic, Regis thought.
"No," he decided. "I do not feel particularly merciful this day." He looked up again. "I should leave you hanging here for the vultures to pick at," he said.
Entreri in no way reacted.
Regis shook his head. He could be cold, but not to that level, not to the level of Artemis Entreri. "The enchanted wings saved you when Drizzt let you fall," he said, "but they are no more!"
Regis flicked his wrist, severing the cloak's remaining seam, and let the assassin's weight do the rest.
Entreri was still hanging when Regis slid back off the spur, but the cloak had begun to tear.
Artemis Entreri had run out of tricks.
Chapter 25 In The Palm Of Her Hand
Matron Baenre sat back easily in the cushioned chair, her withered fingers tapping impatiently on the hard stone arms of the seat. A similar chair, the only other furnishing in this particu lar meeting room, rested across from her, and in it sat the most extraordinary mercenary.
Jarlaxle had just returned from Mithril Hall with a report that Matron Baenre had fully expected.
"Drizzt Do'Urden remains free," she muttered under her breath. Oddly enough, it seemed to Jarlaxle as if that fact did not displease the conniving matron mother. What was Baenre up to this time? the mercenary wondered.
"I blame Vierna," Jarlaxle said calmly. "She underestimated the wiles of her younger brother." He gave a sly chuckle. "And paid for her mistake with her life."
"I blame you," Matron Baenre quickly put in. "How will you pay?"
Jarlaxle did not smile, but simply returned the threat with a solid glare. He knew Baenre well enough to under stand that, like an animal, she could smell fear, and that smell often guided her next actions.
Matron Baenre matched the stern look, fingers tap— tapping.
"The dwarves organized against us more quickly than we believed possible," the mercenary went on after a few uncomfortable moments of silence. "Their defenses are strong, as is their resolve and, apparently, their loyalty to Drizzt Do'Urden. My plan"-he emphasized the personal reference-"worked perfectly. We took Drizzt Do'Urden without much trouble. But Vierna, against my wishes, allowed the human spy his deal before she
had put enough distance between us and Mithril Hall. She did not under stand the loyalty of Drizzt Do'Urden's friends."
"You were sent to retrieve Drizzt Do'Urden," Matron Baenre said too quietly. "Dri
zzt is not here. Thus, you have failed."
Jarlaxle went silent once more. There was no sense in arguing Matron Baenre's logic, he knew, for she needed no approval, and sought none, in any of her actions. This was Menzoberranzan, and in the drow city, Matron Baenre had no peer.
Still, Jarlaxle wasn't afraid that the withered matron mother would kill him. She continued with her tongue— lashing, her voice rising into a shriek by the time she was done with the scolding, but, through it all, Jarlaxle got the distinct impression that she was enjoying herself. The game was still on, after all; Drizzt Do'Urden remained free and waiting to be caught, and Jarlaxle knew that Matron Baenre would not see the loss of a couple dozen soldiers— male, at that-and Vierna Do'Urden as any great price.
Matron Baenre then began discussing the many ways that she might torture Jarlaxle to death-she favored "skin-stealing," a drow method of taking a victim's skin, one inch at a time, using various acids and specially designed jagged knives.
Jarlaxle had all he could handle in biting back his laughter at that notion.
Matron Baenre stopped suddenly, and the mercenary feared that she had figured out that he was not taking her seriously. That, Jarlaxle knew, could be a fatal mistake. Baenre didn't care about Vierna or the dead males-she apparently was pleased that Drizzt was still on the loose— but to wound her pride was to surely die a slow and agonizing death.
Baenre's pause went on interminably; she even looked away. When she turned back to Jarlaxle, he breathed a sincere sigh of relief, for she was at ease, smiling widely as though something had just come to her.
"I am not pleased," she said, an obvious lie, "but I will forgive your failure this time. You have brought back valuable information."
Jarlaxle knew who she was referring to.
"Leave me," she said, waving her hand with apparent disinterest.
Jarlaxle would have preferred to stay longer, to get some hint at what the beautifully conniving matron mother might be plotting. He knew better than to contradict Baenre when she was in such a curious mood, though. Jarlaxle had survived as a rogue for centuries because he knew when to take his leave.
He pulled himself up from the chair and eased his weight onto a broken leg, then winced and nearly fell over into Baenre's lap. Shaking his head, Jarlaxle picked up his cane.
"Triel did not complete the healing," the mercenary said apologetically. "She treated my wound, as you instructed, but I did not feel that all of her energy was into the spell."
"You deserve it, I am sure," was all the cold Matron Baenre would offer, and she waved Jarlaxle away once more. Baenre had probably instructed her daughter to leave him in pain, and was probably taking great pleasure in watching him limp from the room.
As soon as the door was closed behind the departing mercenary, Matron Baenre enjoyed a heartfelt laugh. Baenre had sanctioned the attempt at capturing Drizzt Do'Urden, but that did not mean that she hoped it would succeed. In truth, the withered matron mother was hoping that things would turn out pretty much as they had.
"You are not a fool, Jarlaxle. That is why I let you live," she said to the empty room. "You must realize by now that this is not about Drizzt Do'Urden. He is an inconvenience, a moss gnat, and hardly worthy of my thoughts.
"But he is a convenient excuse," Matron Baenre went on, fiddling with a wide dwarven tooth, fashioned into a ring and hanging on a chain about her neck. Baenre reached up and undid the clasp on the necklace, then held the item aloft in the palm of her hand and chanted softly, using the ancient Dwarvish tongue.
For all the dwarves in all the Realms
Heavy shields and shining helms,
Swinging hammers, hear them ring,
Come forth my prize, tormented King!
A swirl of bluish smoke appeared at the tip of the dwarf tooth. The mist gained speed and size as the seconds slipped past. Soon a small twister stood up from Matron Baenre's hand. It leaned away from her at her mental bidding, intensifying in speed and in light, growing as it stretched outward. After a few moments, it broke free of the tooth altogether and swirled in the middle of the room, where it glowed a fierce blue light.
Gradually an image formed in the middle of that swirl: an old, gray-bearded dwarf standing very still in the vortex, upraised hands clenched tightly.
The wind, the blue light, died away, leaving the specter of the ancient dwarf. It was not a solid image, merely translucent, but the ghost's distinctive details-the red— tinged gray beard and steel-gray eyes-showed clearly.
"Gandalug Battlehammer," Matron Baenre said immediately, utilizing the binding power of the dwarf's true name to keep the spirit fully under her command. Before her stood the First King of Mithril Hall, the patron of Clan Battlehammer.
The old dwarf looked at his ancient nemesis, his eyes narrowed in hatred.
"It has been too long," Baenre teased.
"I'd walk an eternity o' torment as long as I'd the guarantee that yerself'd not be there, drow witch!" the ghost replied in its gravelly voice. "I'd…"
A wave of Matron Baenre's hand silenced the angry spirit. "I did not recall you to hear your complaints," she replied. "I thought to offer you some information that you might find entertaining."
The spirit turned sideways and cocked his hairy head to stare over his shoulder, pointedly looking away from Baenre. Gandalug was trying to appear indifferent, removed, but like most dwarves, the old king was not so good at hiding his true feelings.
"Come now, dear Gandalug," Baenre teased. "How boring the waiting must be for you! Centuries have passed as you have sat in your prison. Surely you care how your descendants fare."
Gandalug turned a pensive pose over the other shoulder, back toward Matron Baenre. How he hated the withered old drow! Her talk of his descendants alarmed him, though, that much he could not deny. Heritage was the most important thing to any respectable dwarf, even above gems and jewels, and Gandalug, as the patron of his clan, considered every dwarf who allied himself with Clan Battlehammer as one of his own children.
He could not hide his worry.
"Did you hope that I would forget Mithril Hall?" Baenre asked teasingly. "It has been only two thousand years, old king."
"Two thousand years," Gandalug spat back disgustedly. "Why don't ye just lay down and die, old witch?"
"Soon," Baenre answered and nodded at the truth of her own statement, "but not before I complete what I began two thousand years ago.
"Do you remember that fateful day, old king?" she went on, and Gandalug winced, understanding that she meant to replay it again, to open old wounds and leave the dwarf in perfect despair.
When the halls were new, when the veins ran thick,
Gleaming walls, with silver slick,
When the king was young, the adventure fresh,
And your kinfolk sang as one
When Gandalug ruled from the mithril throne
Clan Battlehammer had begun.
Compelled by the magic within Matron Baenre's continuing chant, Gandalug Battlehammer found his thoughts cascading back along the corridors of the distant past, back to the time of the founding of Mithril Hall, back to when he looked ahead with hope for his children, and their children after them.
Back to the time right before he had met Yvonnel Baenre.
Gandalug stood watching the cutting as the busy dwarves of Clan Battlehammer chipped away at the sloping walls of the great cavern, cutting the steps that would become the Undercity of Mithril Hall. This was the vision of Bruenor, Gandalug's third son, the clan's greatest hero, who had led the procession that had brought the thousand dwarves to this place.
"Ye did well in givin' it to Bruenor," the dirty dwarf beside the aged king remarked, referring to Gandalug's decision to award his throne to Bruenor, and not to Bruenor's older brothers. Unlike many of the races, dwarves did not automatically award their inheritance or titles to the eldest of their children, taking the more pragmatic approach of choosing which they thought most fitting.
Gandalug n
odded and was content. He was old, well past four centuries, and tired. The quest of his life had been to establish his own clan, the Battlehammer clan, and he had spent the better part of two centuries seeking the location of a fitting kingdom. Soon after Clan Battlehammer had tamed and settled Mithril Hall, Gandalug had begun to see the truth, had begun to realize that his time and his duty had passed. His ambitions had been met, and, thus contented, Gandalug found that he could not muster the energy to match the plans his sons and the younger dwarves laid out before him, plans for the great Undercity, for a bridge spanning the huge chasm at the complex's eastern end, for a city above the ground, south of the mountains, to serve as a trading link with the surrounding kingdoms.
It all sounded wonderful to Gandalug, of course, but he hadn't the yearning to see it through.
The old graybeard, his hair and whiskers still showing hints of their previous fiery red, turned an appreciative look upon his dear companion. Through those two centuries, Gandalug could not have asked for a better traveling companion than Crommower Pwent,
and now, with one more journey before him, the king who had stepped down from the throne was glad for the company.
Unlike the regal Gandalug, Crommower was dirty. He wore a beard, black still, and kept his head shaved so that his huge, pointed helm would hold a tight fit. "Can't be runnin' into things with me helm turnin' aside, now can I?" Crommower was fond of saying. And in all truth, Crommower Pwent loved to run into things. He was a battlerager, a dwarf with a singular view of the world. If it threatened his king or insulted his gods, he'd kill it, plain and simple. He'd duck his head and skewer the enemy, slam the enemy with his glove nails, with his elbow spikes, with his knee spikes. He'd bite an enemy's ear off, or his tongue out, or his head off if he could. He'd scratch and claw and kick and spit, but most of all, he'd win.
Gandalug, whose life had been hard in the untamed world, valued Crommower above all others in his clan, even above his precious and loyal children. That view was not shared among the clan. Some of the dwarves, sturdy as they were, could hardly tolerate Crommower's odor, and the squealing of the battlerager's ridged armor grated as sourly as fingernails scratching a piece of slate.