Book Read Free

Save the Cat!

Page 7

by Blake Snyder


  And this is particularly true when it comes to your hero.

  The logline tells the hero's story: Who he is, who he's up against, and what's at stake. The nice, neat form of a one- or two-sentence pitch tells you everything. Nailing it down and sticking to it is not only a good exercise, it will become vital to your story as you continue to "beat it out" and eventually write it. By examining who your hero is and what his primal goal is, as well as the bad guy who is trying to stop him from achieving that goal, you can better identify and expand on the needs of your story. The logline with the most conflict, the most sharply defined hero and bad guy, and the clearest, most primal goal is the winner. And once you identify those characteristics and it works, stick to it. Use that logline to double-check your results as you begin to execute your screenplay. And if you find a better way in the writing, make sure you go back and re-enunciate it. But from beginning to end, making it "about a guy who..." keeps you on track. And the logline helps you continue to double-check your math from initial concept to

  FADE OUT.

  SUMMARY

  Finding the hero of your story is the second most important part of coming up with a winning movie concept — winning meaning "one that will sell." Cast and concept is, in fact, the starting point of getting any movie made. "What's it about?" and "Who's in it?" are the first two questions any moviegoer asks, and that goes for everyone else as well, from agent and producer to studio executive. It's how the "who" and the "what is it?" come together in an intriguing combination that makes us want to see this story unfold.

  The perfect hero is the one who offers the most conflict in the situation, has the longest emotional journey, and has a primal goal we can all root for. Survival, hunger, sex, protection of loved ones, and fear of death grab us. It is usually someone we can identify with primally, too, and that's why mothers and daughters, fathers and sons, brothers and sisters, husbands and wives make better characters than mere strangers facing the same situations and storylines.

  When committing these discoveries to your logline, you must have an adjective to describe the hero, an adjective to describe the bad guy, and a definite and primal goal or setting.

  EXERCISES

  1. Review your list of movies in the genre you are trying to execute and write out the logline for each. Give attention — and great adjectives — to the type of hero, the type of bad guy, and the hero's primal goal.

  2. What actor archetypes can you identify from the list of movies in your genre? What type of character is the lead portraying and what actors from the past could play those parts as well as the modern-day star?

  3. Name an ensemble movie and identify its hero. Does every movie have to have a hero? Name other movies where the story required no main hero.

  4. Finally, if you feel really daring, try writing a logline for this idea: A guy gets a talking car. Knowing what you know about how to amp up the hero, the bad guy, and the primal goal, write a logline for that idea. And make sure you use adjectives that grab us.

  Itching to start writing your screenplay? Of course you are!

  Will I let you start writing your screenplay? Keep itching!

  But you certainly are getting closer. And think about all that you've accomplished so far. You've polished your one-line and pitched enough "civilians" to know you've got a good one. You've screened a dozen movies that are in the category of story you're trying to tell. You've come up with the perfect hero and antagonist, and amped up both the hero's primal goal and the conflict in the way of his achieving it. And now it's time to take all that great info you've gleaned about your script and figure out how to write the sucker.

  There is no greater thrill when I am working on a newly born movie idea than the battle cry: "Let's beat it out!"

  It means it's time to put all those great scenes and ideas and characters "up on The Board" and see what goes where,

  which character does what, and whether you need every scene you've imagined... or have to invent all new ones.

  It's time to do the measure-twice/cut-once calculation that will save you time, allow you to pitch "beat for beat" and build the foundation and ironwork of your screenplay.

  It's time to talk about structure.

  STRUCTURE. STRUCTURE, STRUCTURE...

  After coming up with the idea, and identifying the "who" in your movie — and who it's for — the structure is the single most important element in writing and selling a screenplay. Good structure is ironclad. And when you sell your script, having a well-structured screenplay will show that you have really done the work in making a blueprint that is solid and sound. The credit jumpers can change the order of your scenes; they can erase your dialogue; they can add new characters and take others away — and they will! — but if you've done the work on structure, and know how and why your story works, no matter how they tinker, your screenplay will remain strong.

  It will remain yours.

  Not to get too self-protective, but a strong structure guarantees your writing credit. More than any other element, the bones of a screenplay, as constructed in the story beats of your script, will be proof to those who decide who gets credit at the Writers Guild of America (WGA) that the work is primarily yours. Talk to any writer whose credit has been arbitrated and they'll tell you. For a spec screenwriter, your guarantee that you stay in the picture, and that the fabulous cash and prizes called residuals — which come in lovely lime green envelopes at the most unexpected (and welcome) times —will be yours.

  The craftsmanship it takes, the patient work, the magic of storytelling on film, all come together in how yon execute and realize structure. It is a skill you must know.

  I came to structure slowly and late. And mostly I came to it out of desperation. How many meetings did I go to early on where I pitched my movie idea by giving the exec the concept, a few "cool" scenes, and then simply stopped and smiled... because I had nowhere else to go? Gad! I remember the first time I was hired to write a screenplay and the executive asked me about my "Act Break." I had exactly zero idea of what this nice person was talking about. This was before I'd even heard about Syd Field (whom I consider to be the father of the modern movie template), and when I finally read and digested Field's opus Screenplay, I knew I had found something truly career-saving.

  Oh! Three acts! Imagine that?

  And yet, it was not enough. Like a swimmer in a vast ocean, there was a lot of open water in between those two Act Breaks. And a lot of empty script space in which to get lost, panic, and drown. I needed more islands, shorter swims.

  Viki King filled in a lot more of that open water for me in a book with the unlikely "Get Rich Quick" title of How to Write a Movie in 21 Days. And yet, even with midpoints and B stories, there was still way too much room to screw up.

  So I developed my own.

  From what I'd seen in movies, read about in screenplay books, and found myself relying on, I developed the Blake Snyder Beat Sheet. I wrote out 15 beats and managed to squeeze them all in on a one-page document on which the fifteen islands would fit — flush left.

  It looks like this:

  THE BLAKE SNYDER BEAT SHEET

  PROJECT TITLE:

  GENRE:

  DATE:

  1. Opening Image (1): 2. Theme Stated (5):

  3. Set-up (1-10):

  4. Catalyst (12):

  5. Debate (12-25):

  6. Break into Two (25) 7. B Story (30):

  8. Fun and Games (30-55):

  9. Midpoint (55):

  10. Bad Guys Close In (55-75):

  11. All Is Lost (75):

  12. Dark Night of the Soul (75-85):

  13. Break into Three (85):

  14. Finale (85-110):

  15. Final Image (no):

  Isn't this pure? And easy?

  I use this simple one-page blank form whenever I have a pitch meeting. I won't let myself go into that meeting until I've filled in every space — and there aren't that many spaces. You can only write one, maybe two sentences explain
ing what each beat is, and that's perfect. Like the one-line description of the movie as a whole, I learned that if I can't fill in the blank in one or two sentences — I don't have the beat yet! I am just guessing. I am treading water, about to drown. Yet it isn't until I work on the form, and try to fill in those blank spaces, that I even know I have a problem!

  The numbers in parentheses are the page numbers where the beats take place. A script in terms of page count should be about as long as a good jockey weighs: 110. Though some dramas run longer, the proportions are the same. I want my act breaks, midpoints, and All Is Lost moments to hit their marks. And I insist they do. Take a look at Blank Check where, five minutes into the movie, roughly page 5 of the script, the theme is stated loud and clear. Look at where the midpoint, the All Is Lost, and break into three hit. They're perfect, and stayed that way from script to screen because Colby and I worked our butts off to make it so from the first draft of that script to the last. It worked because our structure was sound and we had tried it from every angle to make sure it was sound; it defied those who wanted to overwrite us, because we had nailed the structure.

  Some of these terms may be unfamiliar to you. What, you may ask, is "fun and games"? Well that's my name for it. And not to worry, it's found in both dramas and comedies. What is the "Dark Night of the Soul"? Again, another "Eureka!" But a beat you've seen about a million times.

  The codifying of these beats is now available to you anytime. The Blake Snyder Beat Sheet (The BS2) is here to help. But before you go off half-baked, or all-baked for that matter, let me explain and give examples of what I mean by each section of the screenplay as outlined in this form.

  Do you have a choice in this matter?

  No, you do not!

  OPENING IMAGE (1)

  The very first impression of what a movie is — its tone, its mood, the type and scope of the film — are all found in the opening image. I can think of many great ones: the reckless motorcycle ride through the English countryside leading to the death of Lawrence of Arabia; the gated, looming castle behind which lurks the mysterious Citizen Kane; and even silly ones like the opening image of Animal House — who could forget the motto of Faber College: "Knowledge is good" beneath the statue of the Faber College founder? Don't we know what we're in for with all three of these examples? Don't each of these opening images set the tone, type, style, and stakes of the movie as a whole?

  The opening image is also an opportunity to give us the starting point of the hero. It gives us a moment to see a "before" snapshot of the guy or gal or group of people we are about to follow on this adventure we're all going to take. Presumably, if the screenwriter has done his job, there will also be an "after" snapshot to show how things have changed. Like many of the beats on the BS2, the opening image has a matching beat: the final image. These are bookends. And because a good screenplay is about change, these two scenes are a way to make clear how that change takes place in your movie. The opening and final images should be opposites, a

  plus and a minus, showing change so dramatic it documents the emotional upheaval that the movie represents. Often actors will only read the first and last IO pages of a script to see if that drastic change is in there, and see if it's intriguing. If you don't show that change, the script is often tossed across the room into the "Reject" pile.

  So the opening image does a lot. It sets the tone, mood, and style of the movie, and very often introduces the main character and shows us a "before" snapshot of him or her. But mostly what it does is get us to scrunch down in our seats in the movie theater and say: "This is gonna be good!" And since you've just screened a dozen movies like the one you're about to write, you can think of at least six that have standout opening images. All good movies have them.

  THEME STATED (5)

  Somewhere in the first five minutes of a well-structured screenplay , someone (usually not the main character) will pose a question or make a statement (usually to the main character) that is the theme of the movie. "Be careful what you wish for," this person will say or "Pride goeth before a fall" or "Family is more important than money." It won't be this obvious, it will be conversational, an offhand remark that the main character doesn't quite get at the moment — but which will have far-reaching and meaningful impact later.

  This statement is the movie's thematic premise.

  In many ways a good screenplay is an argument posed by the screenwriter, the pros and cons of living a particular kind of life, or pursuing a particular goal. Is a behavior, dream, or goal worth it? Or is it false? What is more important, wealth or happiness?

  Who is greater in the overall scheme of things — the individual or the group? And the rest of the screenplay is the argument laid out, either proving or disproving this statement, and looking at it, pro and con, from every angle. Whether you're writing a comedy, a drama, or a sci-fi monster picture, a good movie has to be "about something." And the place to stick what your movie is about is right up front. Say it! Out loud. Right there.

  If you don't have a movie that's about something, you're in trouble. Strive to figure out what it is you're trying to say. Maybe you won't know until your first draft is done. But once you do know, be certain that the subject is raised right up front — page 5 is where I always put it.

  But make sure it's there. It's your opening bid. Declare: I can prove it. Then set out to do so.

  SET UP (1-10)

  The first 10 pages of the script, or first dozen pages at most, is called the "set-up." If you're like me, and like most readers in Hollywood, this is the make-or-break section where you have to grab me or risk losing my interest. Think of all the good set-ups you've seen in the first reel — the first ten minutes — which "sets up" the hero, the stakes, and goal of the story... and does so with vigor!

  The set-up is also the place where, if you're me the writer, I make sure I've introduced or hinted at introducing every character in the A story. Watch any good movie and see. Within the first IO minutes you meet or reference them all. Make sure by your page IO you have done the same.

  The first IO pages is also where we start to plant every character tic, exhibit every behavior that needs to be addressed later on, and show how and why the hero will need to change in order to win. She's an isolated writer who lives in a make-believe world (Romancing the Stone); he's a hip, slick, and savvy foreign-car importer who's as glib as he is cold (Rain Man); she's a ditzy airhead who doesn't appear to have much substance (Legally Blonde).

  And when there's something that our hero wants or is lacking, this is the place to stick the Six Things That Need Fixing. This is my phrase, six is an arbitrary number, that stands for the laundry list you must show — repeat SHOW — the audience of what is missing in the hero's life. Like little time bombs, these Six Things That Need Fixing, these character tics and flaws, will be exploded later in the script, turned on their heads and cured. They will become running gags and call-backs. We, the audience, must know why they're being called back! Look at Big and its primary set-up: "You have to be this tall to go on this ride." On the list of Six Things That Need Fixing there are other needs besides a height requirement. The kid in Big can't get the girl, have any privacy, etc. But in Act Two he gets all those things when he

  magically turns Big. And those call-backs only work because we have seen them in the set-up.

  Jeez, but that's a lot of stuff to do in the first IO pages! But there it is. If you want to play with the Big boys, these are the tasks you must accomplish.

  One last word on the set-up as it relates to Act One. I like to think of movies as divided into three separate worlds. Most people call these three acts, I call em thesis, antithesis, and synthesis. The first IO pages and the rest of Act One is the movie's thesis; it's where we see the world as it is before the adventure starts. It is a full-fledged documentation of the hero's world labeled "before." There is a calm before the storm in this world, and especially in the set-up. If events that follow did not occur, it would pretty much stay this way
. But there is a sense in the set-up that a storm's about to hit, because for things to stay as they are... is death. Things must change.

  CATALYST (12)

  The package that arrives in Romancing the Stone which will send Joan Wilder (Kathleen Turner) to South America; the telephone call that informs Tom Cruise his father has died in Rain Man; the dinner at which Reese Witherspoon's fiance announces he's dumping her in Legally Blonde — these are the catalyst moments: telegrams, getting fired, catching the wife in bed with another man, news that you have three days to live, the knock at the door, the messenger. In the set-up you, the screenwriter, have told us what the world is like and now in the catalyst moment you knock it all down. Boom!

  I frankly love the catalyst moment, and I really miss it when I don't see it done, or done well. Have to have it. Like my pet peeve — the lack of decent Save the Cat scenes in hip, slick movies — this is another one that bugs me when it's not there. I like the catalyst

  moment because — it's life. Those moments happen to all of us. And life-changing events often come disguised as bad news. Like many of the beats in the BS2, the catalyst is not what it seems. It's the opposite of good news, and yet, by the time the adventure is over, it's what leads the hero to happiness.

  When I'm writing a screenplay, my catalyst moment will float around for the first couple of drafts. The set-up will be too long, the story is clogged with details, and that page 12 catalyst beat is somehow, mysteriously, on page 20. Well, cut it down and put it where it belongs: page 12- And when you start trimming all your darlings away, you'll suddenly realize that's why we have these little structure maps — all that boring detail was redundant or you weren't very good about showing it economically. The catalyst point is the first moment when something happens! Thank God! And if it's not there, the reader will get antsy. Your coverage will read: "No Plot" because you'll have lost the reader's attention. Page 12 — Catalyst. Do it.

  DEBATE (12-25)

  This is a section of the script, between pages 12 and 25, that used to really baffle me. When the telegram comes on page 12 informing me that my sister is being held by pirates, I know what I have to do! So why do I, the writer, have to vamp to the Act Break until my hero does what he's supposed to?

 

‹ Prev