Trilogy
Page 59
Pellaeon blinked. “What in the Empire are they doing?”
“They’re trying the only defense they know of against a Marg Sabl,” Thrawn said, and there was no mistaking the satisfaction in his voice. “Or, to be more precise, the only defense they are psychologically capable of attempting.” He nodded toward the flashing sphere. “You see, Captain, there’s an Elom commanding that force … and Elomin simply cannot handle the unstructured attack profile of a properly executed Marg Sabl.”
Pellaeon stared at the invaders, still shifting into their utterly useless defense stance … and slowly it dawned on him what Thrawn had just done. “That sentry ship attack a few minutes ago,” he said. “You were able to tell from that that those were Elomin ships?”
“Learn about art, Captain,” Thrawn said, his voice almost dreamy. “When you understand a species’ art, you understand that species.”
He straightened in his chair. “Bridge: bring us to flank speed. Prepare to join the attack.”
An hour later, it was all over.
* * *
The ready room door slid shut behind the wing commander, and Pellaeon gazed back at the map still on the display. “Sounds like Obroa-skai is a dead end,” he said regretfully. “There’s no way well be able to spare the manpower that much pacification would cost.”
“For now, perhaps,” Thrawn agreed. “But only for now.”
Pellaeon frowned across the table at him. Thrawn was fiddling with a data card, rubbing it absently between finger and thumb, as he stared out the view port at the stars. A strange smile played about his lips. “Admiral?” he asked carefully.
Thrawn turned his head, those glowing eyes coming to rest on Pellaeon. “It’s the second piece of the puzzle, Captain,” he said softly, holding up the data card. “The piece I’ve been searching for now for over a year.”
Abruptly, he turned to the intercom, jabbed it on. “Bridge, this is Grand Admiral Thrawn. Signal the Death’s Head; inform Captain Harbid we’ll be temporarily leaving the Fleet. He’s to continue making tactical surveys of the local systems and pulling data dumps wherever possible. Then set course for a planet called Myrkr—the nav computer has its location.”
The bridge acknowledged, and Thrawn turned back to Pellaeon. “You seem lost, Captain,” he suggested. “I take it you’ve never heard of Myrkr.”
Pellaeon shook his head, trying without success to read the Grand Admiral’s expression. “Should I have?”
“Probably not. Most of those who have been smugglers, malcontents, and otherwise useless dregs of the galaxy.”
He paused, taking a measured sip from the mug at his elbow—a strong Forvish ale, from the smell of it—and Pellaeon forced himself to remain silent. Whatever the Grand Admiral was going to tell him, he was obviously going to tell it in his own way and time. “I ran across an offhand reference to it some seven years ago,” Thrawn continued, setting his mug back down. “What caught my attention was the fact that, although the planet had been populated for at least three hundred years, both the Old Republic and the Jedi of that time had always left it strictly alone.” He cocked one blue-black eyebrow slightly. “What would you infer from that, Captain?”
Pellaeon shrugged. “That it’s a frontier planet, somewhere too far away for anyone to care about.”
“Very good, Captain. That was my first assumption, too … except that it’s not. Myrkr is, in fact, no more than a hundred fifty light-years from here—close to our border with the Rebellion and well within the Old Republic’s boundaries.” Thrawn dropped his eyes to the data card still in his hand. “No, the actual explanation is far more interesting. And far more useful.”
Pellaeon looked at the data card, too. “And that explanation became the first piece of this puzzle of yours?”
Thrawn smiled at him. “Again, Captain, very good. Yes. Myrkr—or more precisely, one of its indigenous animals—was the first piece. The second is on a world called Wayland.” He waved the data card. “A world for which, thanks to the Obroans, I finally have a location.”
“I congratulate you,” Pellaeon said, suddenly tired of this game. “May I ask just what exactly this puzzle is?”
Thrawn smiled—a smile that sent a shiver up Pellaeon’s back. “Why, the only puzzle worth solving, of course,” the Grand Admiral said softly. “The complete, total, and utter destruction of the Rebellion.”
THE OLD REPUBLIC
(5,000–33 YEARS BEFORE STAR WARS: A NEW HOPE)
Long—long—ago in a galaxy far, far away … some twenty-five thousand years before Luke Skywalker destroyed the first Death Star at the Battle of Yavin in Star Wars: A New Hope … a large number of star systems and species in the center of the galaxy came together to form the Galactic Republic, governed by a Chancellor and a Senate from the capital city-world of Coruscant. As the Republic expanded via the hyperspace lanes, it absorbed new member worlds from newly discovered star systems; it also expanded its military to deal with the hostile civilizations, slavers, pirates, and gangster-species such as the slug-like Hutts that were encountered in the outward exploration. But the most vital defenders of the Republic were the Jedi Knights. Originally a reclusive order dedicated to studying the mysteries of the life energy known as the Force, the Jedi became the Republic’s guardians, charged by the Senate with keeping the peace—with wise words if possible; with lightsabers if not.
But the Jedi weren’t the only Force-users in the galaxy. An ancient civil war had pitted those Jedi who used the Force selflessly against those who allowed themselves to be ruled by their ambitions—which the Jedi warned led to the dark side of the Force. Defeated in that long-ago war, the dark siders fled beyond the galactic frontier, where they built a civilization of their own: the Sith Empire.
The first great conflict between the Republic and the Sith Empire occurred when two hyperspace explorers stumbled on the Sith worlds, giving the Sith Lord Naga Sadow and his dark side warriors a direct invasion route into the Republic’s central worlds. This war resulted in the first destruction of the Sith Empire—but it was hardly the last. For the next four thousand years, skirmishes between the Republic and Sith grew into wars, with the scales always tilting toward one or the other, and peace never lasting. The galaxy was a place of almost constant strife: Sith armies against Republic armies; Force-using Sith Lords against Jedi Masters and Jedi Knights; and the dreaded nomadic mercenaries called Mandalorians bringing muscle and firepower wherever they stood to gain.
Then, a thousand years before A New Hope and the Battle of Yavin, the Jedi defeated the Sith at the Battle of Ruusan, decimating the so-called Brotherhood of Darkness that was the heart of the Sith Empire—and most of its power.
One Sith Lord survived—Darth Bane—and his vision for the Sith differed from that of his predecessors. He instituted a new doctrine: No longer would the followers of the dark side build empires or amass great armies of Force-users. There would be only two Sith at a time: a Master and an apprentice. From that time on, the Sith remained in hiding, biding their time and plotting their revenge, while the rest of the galaxy enjoyed an unprecedented era of peace, so long and strong that the Republic eventually dismantled its standing armies.
But while the Republic seemed strong, its institutions had begun to rot. Greedy corporations sought profits above all else and a corrupt Senate did nothing to stop them, until the corporations reduced many planets to raw materials for factories and entire species became subjects for exploitation. Individual Jedi continued to defend the Republic’s citizens and obey the will of the Force, but the Jedi Order to which they answered grew increasingly out of touch. And a new Sith mastermind, Darth Sidious, at last saw a way to restore Sith domination over the galaxy and its inhabitants, and quietly worked to set in motion the revenge of the Sith …
If you’re a reader new to the Old Republic era, here are three great starting points:
• The Old Republic: Deceived, by Paul S. Kemp: Kemp tells the tale of the Republic’s betrayal by the Sith Emp
ire, and features Darth Malgus, an intriguing, complicated villain.
• Knight Errant, by John Jackson Miller: Alone in Sith territory, the headstrong Jedi Kerra Holt seeks to thwart the designs of an eccentric clan of fearsome, powerful, and bizarre Sith Lords.
• Darth Bane: Path of Destruction, by Drew Karpyshyn: A portrait of one of the most famous Sith Lords, from his horrifying childhood to an adulthood spent in the implacable pursuit of vengeance.
Read on for an excerpt from a Star Wars novel set in the Old Republic era.
FATMAN shivered, her metal groaning, as Zeerid pushed her through Ord Mantell’s atmosphere. Friction turned the air to fire, and Zeerid watched the orange glow of the flames through the transparisteel of the freighter’s cockpit.
He was gripping the stick too tightly, he realized, and relaxed.
He hated atmosphere entries, always had, the long forty-count when heat, speed, and ionized particles caused a temporary sensor blackout. He never knew what kind of sky he’d encounter when he came out of the dark. Back when he’d carted Havoc Squadron commandos in a Republic gully jumper, he and his fellow pilots had likened the blackout to diving blind off a seaside cliff.
You always hope to hit deep water, they’d say. But sooner or later the tide goes out and you go hard into rock.
Or hard into a blistering crossfire. Didn’t matter, really. The effect would be the same.
“Coming out of the dark,” he said as the flame diminished and the sky opened below.
No one acknowledged the words. He flew Fatman alone, worked alone. The only things he carted anymore were weapons for The Exchange. He had his reasons, but he tried hard not to think too hard about what he was doing.
He leveled the ship off, straightened, and ran a quick sweep of the surrounding sky. The sensors picked up nothing.
“Deep water and it feels fine,” he said, smiling.
On most planets, the moment he cleared the atmosphere he’d have been busy dodging interdiction by the planetary government. But not on Ord Mantell. The planet was a hive of crime syndicates, mercenaries, bounty hunters, smugglers, weapons dealers, and spicerunners.
And those were just the people who ran the place.
Factional wars and assassinations occupied their attention, not governance, and certainly not law enforcement. The upper and lower latitudes of the planet in particular were sparsely settled and almost never patrolled, a literal no-being’s-land. Zeerid would have been surprised if the government had survsats running orbits over the area.
And all that suited him fine.
Fatman broke through a thick pink blanket of clouds, and the brown, blue, and white of Ord Mantell’s northern hemisphere filled out Zeerid’s field of vision. Snow and ice peppered the canopy, frozen shrapnel, beating a steady rhythm on Fatman’s hull. The setting sun suffused a large swath of the world with orange and red. The northern sea roiled below him, choppy and dark, the irregular white circles of breaking surf denoting the thousands of uncharted islands that poked through the water’s surface. To the west, far in the distance, he could make out the hazy edge of a continent and the thin spine of snowcapped, cloud-topped mountains that ran along its north–south axis.
Motion drew his eye. A flock of leatherwings, too small to cause a sensor blip, flew two hundred meters to starboard and well below him, the tents of their huge, membranous wings flapping slowly in the freezing wind, the arc of the flock like a parenthesis. They were heading south for warmer air and paid him no heed as he flew over and past them, their dull, black eyes blinking against the snow and ice.
He pulled back on the ion engines and slowed still further. A yawn forced itself past his teeth. He sat up straight and tried to blink away the fatigue, but it was as stubborn as an angry bantha. He’d given the ship to the autopilot and dozed during the hyperspace run from Vulta, but that was all the rack he’d had in the last two standard days. It was catching up to him.
He scratched at the stubble of his beard, rubbed the back of his neck, and plugged the drop coordinates into the navicomp. The comp linked with one of Ord Mantell’s unsecured geosyncsats and fed back the location and course to Fatman. Zeerid’s HUD displayed it on the cockpit canopy. He eyed the location and put his finger on the destination.
“Some island no one has ever heard of, up here where no one ever goes. Sounds about right.”
Zeerid turned the ship over to the autopilot, and it banked him toward the island.
His mind wandered as Fatman cut through the sky. The steady patter of ice and snow on the canopy sang him a lullaby. His thoughts drifted back through the clouds to the past, to the days before the accident, before he’d left the marines. Back then, he’d worn the uniform proudly and had still been able to look himself in the mirror—
He caught himself, caught the burgeoning self-pity, and stopped the thoughts cold. He knew where it would lead.
“Stow that, soldier,” he said to himself.
He was what he was, and things were what they were.
“Focus on the work, Z-man.”
He checked his location against the coordinates in the navicomp. Almost there.
“Gear up and get frosty,” he said, echoing the words he used to say to his commandos. “Ninety seconds to the LZ.”
He continued his ritual, checking the charge on his blasters, tightening the straps on his composite armor vest, getting his mind right.
Ahead, he saw the island where he would make the drop: ten square klicks of volcanic rock fringed with a bad haircut of waist-high scrub whipping in the wind. The place would probably be underwater and gone next year.
He angled lower, flew a wide circle, unable to see much detail due to the snow. He ran a scanner sweep, as always, and the chirp of his instrumentation surprised him. A ship was already on the island. He checked his wrist chrono and saw that he was a full twenty standard minutes early. He’d made this run three times and Arigo—he was sure the man’s real name was not Arigo—had never before arrived early.
He descended to a few hundred meters to get a better look.
Arigo’s freighter, the Doghouse, shaped not unlike the body of a legless beetle, sat in a clearing on the east side of the island. Its landing ramp was down and stuck out of its belly like a tongue. Halogens glared into the fading twilight and reflected off the falling snow, turning the flakes into glittering jewels. He saw three men lingering around the ramp, though he was too far away to notice any details other than their white winter parkas.
They spotted Fatman, and one waved a gloved hand.
Zeerid licked his lips and frowned.
Something felt off.
Flares went up from the freighter and burst in the air—green, red, red, green.
That was the correct sequence.
He circled one more time, staring down through the swirl of snow, but saw nothing to cause alarm, no other ships on the island or in the surrounding sea. He pushed aside his concern and chalked his feelings up to the usual tension caused by dealing with miscreants and criminals.
In any event, he could not afford to mess up a drop of several hundred million credits of hardware because he felt skittish. The ultimate buyer—whoever that was—would be unhappy, and The Exchange would take the lost profits from Zeerid in blood and broken bones, then tack it on to the debt he already owed them. He’d lost track of exactly how much that was, but knew it was at least two million credits on the note for Fatman plus almost half that again on advances for Arra’s medical treatment, though he’d kept Arra’s existence a secret and his handler thought the latter were for gambling losses.
“LZ is secure.” He hoped saying it would make it so. “Going in.”
The hum of the reverse thrusters and a swirl of blown snow presaged the thump of Fatman’s touching down on the rock. He landed less than fifty meters from Arigo’s ship.
For a moment he sat in the cockpit, perfectly still, staring at the falling snow, knowing there’d be another drop after this one, then another, then another
, and he’d still owe The Exchange more than he’d ever be able to pay. He was on a treadmill with no idea how to get off.
Didn’t matter, though. The point was to earn for Arra, maybe get her a hoverchair instead of that wheeled antique. Better yet, pros-theses.
He blew out a breath, stood, and tried to find his calm as he threw on a winter parka and fingerless gloves. In the cargo hold, he had to pick his way though the maze of shipping containers. He avoided looking directly at the thick black lettering on their sides, though he knew it by heart, had seen such crates many times in his military career.
DANGER–MUNITIONS.
FOR MILITARY USE ONLY.
KEEP AWAY FROM INTENSE HEAT
OR OTHER ENERGY SOURCES.
In the crates were upward of three hundred million credits’ worth of crew-served laser cannons, MPAPPs, grenades, and enough ammunition to keep even the craziest fire team grinning and sinning for months.
Near the bay’s landing ramp, he saw that three of the four securing straps had come loose from one of the crates of grenades. He was lucky the crate hadn’t bounced around in transit. Maybe the straps had snapped when he set down on the island. He chose to believe that rather than admit to his own sloppiness.
He did not bother reattaching the straps. Arigo’s men would have to undo them to unload anyway.
He loosened his blasters in their holsters and pushed the button to open the bay and lower the ramp. The door descended and snow and cold blew in, the tang of ocean salt. He stepped out into the wind. The light of the setting sun made him squint. He’d been in only artificial light for upward of twelve hours. His boots crunched on the snow-dusted black rock. His exhalations steamed away in the wind.
Two of the men from Arrigo’s freighter detached themselves from their ship and met him halfway. Both were human and bearded. One had a patched eye and a scar like a lightning stroke down one cheek. Both wore blasters on their hips. Like Zeerid, both had the butt straps undone.