Koban 4: Shattered Worlds
Page 95
They were the first conquest described by Krall: “Our old bodies, even so long ago, could easily defeat their smaller and softer bodies. They were fruit and plant eaters that believed their artificially enhanced brains made them more powerful than we were. When we rose up to attack everywhere at once, we lost our first home world to them, and many Krall died before our final victory. After that, we owned their many worlds. We ate them all like the cattle they were.”
Botolians
Aggressive omnivores, evolved from social pack animals that resembled Earth Primates. Good fighters, but controlled a relatively small six hundred light year radius of settled space, bypassing colder and higher gravity planets. Slow breeders. Was first Worthy Enemy. Larger than humans, the size of lowland gorillas, and nearly as strong as a Krall. Smarter than Krall, but slower reflexes and predictable pack hunting tactics made them easier for the Krall to surround and attack. Not tricky or subtle, and preferred direct confrontation over ambushes, and were out matched in such fights. Always refused to surrender, and were all destroyed.
Piltcons
Wiped out by the Krall a mere thousand years after the enjoyable war with the Botolians. The young species had relatively low technology, inhabiting only two worlds in their home star system. They did not have Jump technology, and fought poorly. That was hardly surprising because they resembled a chubby but fast running long legged flightless bird with long feathery arms and three fingered hands. Their small heads did not house their sizable brains, which were located in the torso where the slender neck attached, placed one foot below the beaked mouth, large eyes, and hearing membranes. The Krall found it entertaining to decapitate the creatures and watch them run around blind and choking on their blood, until the lack of oxygen or loss of blood caused their brains to lapse into unconsciousness. They would “steer” the hapless animals by plucking feathers as they ran, causing them to turn away from the threat, which they felt but could not see or hear. Their lean dark meat was edible and tasty when raw, but the creatures were so fragile that clan leaders decided they were a poor choice as meat animals to be raised with the hazards found on various worlds. The truth of the matter was that warriors could not resist the fun of slashing off their heads for the entertainment value.
Malverans
A reptilian race the Krall met and exterminated several thousand years before encountering humans. They were an insect eating race that lived only on warm dry worlds, with 0.7 to .8 Earth g’s. Their slow metabolism made them easy prey for the Krall. The volume they’d colonized was about four hundred light-years in radius, adjacent to an area humanity would have been exploring in less than fifty years.
Discovery of Koban
It was a world in Malveran space, which had been far too hostile for the slow reacting Malverans to settle. They had a few dozen colonies, and those fell quickly to attacks by a single clan, the Dorbo.
Eventually the Maldo, a small finger clan of Dorbo, were awarded a choice of former Malvern worlds to settle. They selected an unused heavy gravity world, later called the testing ground, or ko ban in low Krall. They built an open compound on ko ban. Native life nearly killed off the Maldo clan. They learned they could survive there only by building walls and electric fences and carrying weapons. This situation drew the attention of all the major clans, who tried and failed to settle on ko ban without walled compounds.
ENSLAVED AILEN RACES
Raspani
A spacefaring, once highly intelligent and peaceful race, with only about a dozen colonized worlds in a small empire. They were another client race of the Olt’kitapi, advancing under their guidance. After their defeat by the Krall they became semi-intelligent because the Krall bred and used them as meat animals. They were raised in herds on many of Krall worlds. The grey creatures, paler on the stomach than on the back, looked somewhat like a pigmy hippopotamus from Earth. They are nearly three feet high at mid back, and five feet long in the lower torso. The upper part of their torso is vaguely centaur-like, which when held upright places their heads five feet above ground.
They have a pudgy pair of human-like jointed arms and dexterous looking hands. When grazing, they pluck tender grass shoots and fern leaves with their hands. They also eat fruits and berries if they can find them. They have the masticating side teeth of most herbivores, but sport two residual tusks, jutting up from the lower front jaw. These protruded three or four inches above fleshy lips, and facial features arranged much like on a human. They have a central flat nose above their lips, with two large nostrils, and large, forward-facing brown eyes under light brown furred brows. The head was smooth, rounded, and hairless, but there was some sparse brown hair growing along their upper and lower backs.
Blue Flower Eater
A Raspani spokesperson’s mind, encoded on a modified quantum storage device along with millions of other Raspani minds, who sought protection from Krall atrocities on their species.
Prada
Bipedal, forest and jungle living, eats fruit, nuts, insects, and small game. The creatures are black or brown, with white markings. Resemble a lemur or monkey-like mammal, with a useful prehensile tail. About the size of an Earth Chimpanzee, they can use their five fingered hands (with longer middle finger for digging out grubs) and long toes almost equally well. They retain some arboreal ability. The Prada have large yellow eyes, and they were originally nocturnal animals. They are the Krall’s main assemblers and builders.
Their society took roughly seventeen thousand Earth years to colonize a volume some three thousand light years in radius. They selected moderate gravity worlds of 0.7 to 0.8 g’s, and preferred dimmer redder stars than Sol. They befriended other races, unless such contact was rejected. Engaged in cooperation and trade with Olt’kitapi.
They are a long-lived species who place their eldest members in charge. This deferment to the elders is why they originally cooperated with the Olt’kitapi, the oldest intelligent species they knew. After they were all killed, the next oldest species they knew were the Krall.
Now they are loyal and submissive to the Krall, and they have lost their original language, so speak only “low” Krall. They are the largest group of slaves and can build most things the Krall want for war, or have copied from other races.
Wister
A male Prada elder, roughly one thousand three hundred years old, found in a tree village on the planet next to Koban, left there by the Krall when they departed the system.
Nawella
A female Prada elder, and sister of Wister. She is a bit older than her brother is and he seeks her advice. Together they manage a small village of their people, who preserve an underground factory complex where anything required by the Krall can be built.
Torki
A highly intelligent eight foot wide by five foot long, and three foot high land crab race with one large defensive pincher and a smaller one for grasping, and a hard deep purple shell with eight amber colored legs. The two in front of their mouths are small and used as dexterous manipulators. Their eyes are on two-foot stalks, and they perform fine assembly of tools and electronics for the Krall, copying from plans taken from other defeated races.
They had been star traveling for eleven thousand years when the Krall over ran them. Preferred worlds with ample seashores, and bypassed most worlds inside their six hundred light year sphere. They built giant ships for their large bodies, and simulated seaside environments for their own comfort. Huge ships carried only a few hundred Torki, but when used by the Krall they had room for ten thousand warriors, or even more Prada. Several thousand Torki could fit, with great discomfort.
As adults these land crabs are terrestrial and are found as far as ten miles from the shoreline, returning to the sea only to soak or breed. They sleep at night in cool burrows several feet deep, or at least to a level that will allow water to seep in for moisture. They are primarily vegetarians, preferring tender leaves, fruits, berries, flowers, seaweed, and some vegetables. Occasionally they will eat fish, beetles, o
r other large insects.
Like all crabs, they shed their shells as they grow. If they have lost legs or claws during their present growth cycle, a new one will be present after they molt. If the large claw is lost, males will develop one on the opposite side until their next molt. Newly molted crabs are very vulnerable because of their soft shells. They are reclusive and hide until the new shell hardens.
Coldar
An influential Torki in his lodge, left behind on the world next to Koban when the Krall departed. The crabs can communicate electronically by a quantum storage device they were given prior to becoming sentient, by the Olt’kitapi. As they advanced, the locked libraries in the storage devices open to help them access new knowledge and databases. They know of the ancient race, but they never met their benefactors. They build new storage devices as their population expands, and copy the data they have into them, not knowing what new information they may contain.
About the Author:
I was born in 1942, so I'm an autumn rather than a spring chicken. I live outside of Tampa, Florida with my fabulous wife Anita, and one remaining son at home, Montana. I have three older boys, Mark, Gary, and Anthony, all of whom have married and presented us with terrific grandchildren.
My early reading interests were arguably all sci-fi related, from Doctor Doolittle, Captain Marvel, to Superman. I then transitioned to "real" science fiction on black and white TV, such as Captain Video and Flash Gordon. I read hundreds of books by the science fiction greats growing up, and thousands of fair to not so greats in dual novel paperbacks and magazines. I’ve had a lifelong love of science and science fiction.
My education gravitated to science, starting out as a physics major and my depression era folks told me I'd never make a living as a theoretical physicist (probably right, and Cosmology wasn't a career field then), so I moved to Electronics Engineering. I did most of that in the aerospace field for MacDonnell Douglas Corp, in St. Louis, Mo. I worked on the F4 Phantom project, and briefly on Manned Orbiting Laboratory (MOL), before the fickle fates of government finance forced contract cancelations. I devoted (meaning I was drafted into) two years' service for the US Army from 1965 to 1967. A great two years, and the Army, caring not the least about my electronics background, offered this draftee a job as an Air Traffic Controller. Cool!
After discharge I spent a short time back at MacDonnell Douglas before the contract reductions laid me off, and was hired by Emerson Electric (1968), working on the design of a neat heads-up fire control system for the Army's new Cheyenne Helicopter (to be a 270-knot hybrid fixed wing/rotor craft). Never heard of it? The fickle fates of Army finance is why this time, plus Lockheed didn't keep the airframe part from crashing and burning at a crucial point in development.
I taught Electronics for about eighteen months (near starvation wages after the high pay), and finally decided to try my hand at actually supporting my family again. I hired on with the Federal Aviation Administration as an Air Traffic Controller in 1970. Thanks Army! I spent exactly forty years (to the day) in federal service, deciding in 1979 to use my technical background to work on writing features for the software of the FAA's Terminal Automation Systems (for 28 of those 40 years, with some controller time overlap).
Retired, I now work as a consultant/contractor for the FAA, supporting a software system I helped to create. In anticipation of more free time while retired (wrong!), I finally decided to try my hand at writing what I love to read for escapism, Science Fiction.
Thanks for reading my books,
Steve Bennett
Published Books
Koban (August, 2012)
Koban: The Mark of Koban (February, 2013)
Koban: The Rise of the Kobani (October, 2013)
Koban Universe 1 (March, 2014)
Koban: Shattered Worlds (October 2014)
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