Book Read Free

Weird Tales volume 30 number 04

Page 13

by Wright, Farnsworth, 1888-€“1940


  He was drunk, and his drunkenness was working him into an ugly mood. He was dangerous, and physical courage was never my strong point.

  "What is the name of the Berlin company?" I asked timidly.

  He named the firm I myself worked for. Then he fumbled for his bottle, and with stern and painful attention set

  about the difficult and delicate task of filling his glass again. I muttered something about being back in a moment, and made for the door. He was too busy to pay any attention to me.

  When I had the door safely shut behind me, I sprinted through the rain to my hotel as if the devil himself were after me. . . .

  IT WAS a long time before I got over waking up in the middle of the night with the feeling that an icy, iron-muscled hand was clutching at my throat. I don't have the experience often any more, but I have never seen the city of my birth since that awful night. I got out on the midnight train, and my company obligingly gave me territory on the other side of Germany.

  Some time ago I happened to see a notice in the paper to the effect that a certain patient named G. Banaotovich had died suddenly in the Staatliche Nervenheilanstalt in Nuremberg. But I have met the name rather frequently of late, and I think it is a fairly common one. I didn't investigate.

  "She whirled and undulated to the baibaric rush of the music."

  Vhe

  ake of Life

  By EDMOND HAMILTON

  T A weird-scientific tbrill-tale of adventure, mystery and romance — of the waters

  of immortality, the strange Red and Black cities, and the dread Guardians that Matched eternally over th.tt terribly glowing lake

  and it is guarded by unhuman, terrible beings, the Guardians. And anyone who drinks of those shining waters becomes immortal!"

  That is the legend of many African tribes. Asa Brand, senile American millionaire morbidly afraid of death, believes

  The Story Thus Far

  EEP in the unexplored jungles of equatorial Africa lies the Lake of Life. It is a lake of shining waters that contain the pure essence of life, the origin of life on earth,

  D

  This 94017 began in WEIRD TALES fur September

  WEIRD TALES

  that legend and thinks if he drinks of those waters his life will be vastly extended. So he has offered Clark Stannard, young adventurer, a half-million dollars if he procures for him a flask of waters from the Lake of Life.

  Clark Stannard does not himself believe the shining waters will confer immortality, but has undertaken the quest. His five hard-bitten followers are Blacky Cain, gangster; Mike Shinn, former heavyweight prizefighter; Lieutenant John Morrow, disgraced army officer; Link Wilson, a Texan cowboy; and Ephraim Quell, former Yankee sea captain.

  The quest has brought the six into a hidden land surrounded by the Mountains of Death, mountains which it is death to tread upon. They have gained entrance to the prisoned land by floating down a wild river that flows in through a chasm in the mountains.

  In this hidden land they find two cities of white people, at war with each other. They are K'Lamm, city of the Reds, and Dordona, city of the Blacks. Clark and his five men repel a band of black war- -riors who attack them, and capture their leader. The leader is Lurain, wildcat daughter of the ruler of Dordona.

  Then they are surrounded by a large force of Red warriors from the near-by city K'Lamm. Clark learns that the Lake of Life exists somewhere near the city Dordona. The Dordonans hold it is sacrilege for anyone to try to drink of the Lake of Life. But the people of K'Lamm thirst to drink of it and become immortal; so that there is war between the two peoples.

  Clark Stannard believes that his only chance of reaching the lake is to join Thargo, king of K'Lamm, as an ally. He agrees to go to the Red city, but stipulates that the girl Lurain is his prisoner, not anyone else's, The six American ad-

  venturers and their prisoner and escort of Red warriors are now riding into the city K'Lamm.

  The story continues:

  6. The King of K'Lamm

  The city K'Lamm was circular in outline and more than two miles in diameter, surrounded by a forty-foot wall. The wall and buildings and cobbled streets were all of quarried stone, stained bright red by some secret of pigmentation. The buildings were mostly flat-roofed, one-story ones, shops and stalls and dwellings. The inhabitants were swarming excitedly out of them as the cavalcade rode down the street.

  Clark saw that at least half the men wore the crimson armor and the long swords—it was a strongly military population. The helmeted warriors, the simple architecture and weapons, all looked medieval to Clark, as though the civilization of this isolated, prisoned people had not progressed further than the Middle Ages of the outside world. There were many women, wearing extremely scanty white tunics that came only to their knees and left half their white breasts bare.

  "Say, there's some good-lookin' dames in this burg," said Mike Shinn, the prizefighter's eyes sweeping the crowd.

  "And there are a lot of hard-looking warriors here too," Clark reminded him grimly. "Hands off, Mike."

  "What the devil, we could put the blast on this mob easy," sneered Blacky Cain. "There isn't a gat in the whole crowd."

  The men and women of K'Lamm seemed inspired with savage fury as they saw the girl prisoner in black armor, in front of Clark.

  "Death to Lurain of Dordona!" they

  THE LAKE OF LIFE

  461

  yelled, shaking swords and fists in imprecation. "Death and torture for the Dor-donan wench!"

  Lurain looked neither to right nor left. Again that strong, unwilling respect for the girl stirred in Clark Stannard.

  "You are still our prisoner," he leaned forward to tell her. "They shall not take you from us."

  "I do not fear them—noryou," snarled Lurain without turning. "The day comes when this Red spawn go to their doom."

  At the end of the broad avenue down which they rode loomed the largest building in the city. It was an hexagonal scarlet tower, blunt and truncated, a hundred feet high, a squat, ugly structure. They dismounted in front of it, and the Red captain Dral strode to them.

  "The king Thargo has been already informed of your coming and anxiously awaits you," he informed Clark smoothly.

  "Lead the way," Clark said curtly. "Our prisoner goes with us." And as they started forward he muttered to his men, "Keep close together and don't make a move unless we're attacked."

  They followed Dral into the building, past red-armored guards and down corridors. Dral clanked in the lead, Clark following with the girl, her dark head high, his five men rolling belligerently along and staring about with frank curiosity.

  They emerged into a large, round ban-queting-hall with red stone walls, lit by shafts of sunset from slit-like windows. All around it were tables, empty now except for one raised on a dais. There alone sat a man in the red helmet and armor, a great jewel blazing on his breast. Behind him hovered a wrinkled-faced, withered old man with sly eyes.

  "The strangers and the captive, great king," announced Dral as he paused and bowed to the sitting man. The man stood up.

  "You are welcome, strangers," Thargo

  told Clark. "Yes, more than welcome, when you bring as captive Lurain of Dordona."

  Thargo, king of K'Lamm, was a big man. Well over six feet he towered, and his shoulders were as broad as Mike Shinn's. His shining red armor well set off that towering, great-thewed figure.

  There was power in his face, not only the arrogant consciousness of utter authority, but hard power innate in the man himself. It was in the square, merciless mouth, in the flaring nostrils, strongest of all in the black, penetrating eyes behind which little devil-lights of mockery and amused contempt seemed to dance.

  "Be ready for trouble," Clark muttered to his men. "It may pop right this minute."

  For Dral, the Red captain, was now making a respectful report to his lord. And Thargo stiffened as he heard.

  "So you claim the Black girl as your prisoner?" he said to Clark, his eyes na
rrowing.

  Clark nodded curtly. "We do. We took her, and she is ours."

  "Now why, strangers from outside, did you penetrate this land?" Thargo asked thoughtfully. "No others from outside have ever crossed the death mountains and entered. What object brought you here?"

  "In the great world outside," Clark told him, "there are legends of a strange, shining lake in this land. We came in search of that lake, and once we find it, will return with some of its waters to our own land.*'

  "The legends you heard were true, strangers," said Thargo, with changed expression. "That shining Lake of Life does exist in this land, but not here, not at K'Lamm. For many generations we of K'Lamm have been striving also to win to that lake. It may be," he added

  WEIRD TALES

  craftily, "that you and I should become allies. Dral tells me your weapons are strange and powerful. Together we would have no trouble in winning to the Lake of Life."

  "Never will you win to the Lake, Red dog!" lashed Lurain's silver voice suddenly. "Even if you conquered us of Dordona, there are still—the Guardians."

  "The Guardians?" echoed Thargo, then uttered a deep laugh. "Why, the Guardians are but a myth, a legend. For ages that myth has kept you of Dordona from the lake, but it shall not keep us. No!"

  His nostrils were flaring with abrupt passion, his black eyes suddenly all devil. Clark seemed to glimpse in the man's wolfish face a long-repressed, eating ambition, a desire of superhuman intensity, baffled and raging. Then Thargo smiled smoothly at him.

  "We shall talk of these things later, strangers. Meanwhile, you are welcome in K'Lamm. Tonight we banquet here in your honor, and until then the finest rooms in this palace are yours."

  "Our prisoner goes with us," Clark said coolly.

  "Your prisoner goes with you, of course," Thargo agreed smoothly. "But guard the little wildcat well, I warn you. I do not think she could escape from this palace"—a gleam of mirth crossed his eyes—"no, I do not think that, but she might do harm if not guarded.

  "Dral will conduct you to your rooms," he finished courteously. "Until tonight, strangers."

  Clark bowed curtly. Then, taking Lurain's tensed arm, he followed the suave captain out of the great banquet hall. His five men strode after him, and Dral led the way up a broad stone stair to an upper floor of stone-walled corridors and rooms. He conducted them into a suite of four large rooms.

  Tapestries depicting combats of red and black armored soldiers hung on the walls, and lay on the floor. There were chairs and couches, and a series'of great windows whose unshuttered openings looked out on the flat red roofs of K'Lamm, gleaming in the sunset. Dral bowed and left them, closing the door. The girl Lurain went over to the window and stood, a slim figure, looking silently out over K'Lamm.

  "Say, what was all the powwow about?" Blacky Cain asked Clark. "This moll seemed to get the big shot's goat." * Clark told them briefly what had passed between him and Thargo.

  "As far as I can see," Clark finished, "our best course is to play along with Thargo until we find out where we stand. He wants to get to the lake, that's evident—he believes that stuff about its waters conferring immortality. It's also evident that Lurain's people, the Dor-donans, prevent him from reaching the lake and would prevent us also. Our best chance to reach this Lake of Life may be to throw in with Thargo."

  "Why didn't you give up this girl to the Red king, then?" asked Lieutenant Morrow. "It would put us in solid with him."

  "But Thargo would likely have had her killed or tortured," Clark objected. "It's plain he'd like nothing better."

  "Well, what if he did?" shrugged the young ex-army officer indifferently. And Morrow's face was bitter with memory as he added, "Keeping her our own prisoner may wreck everything—it won't be the first time a woman's done it."

  "Why, ye heartless scut," said Mike Shinn wrathfully, "would ye give up a spunky girl like that to be killed?"

  "We're not giving her up," Clark said decisively. "I want to question her about the Lake of Life."

  He advanced toward Lurain, and the

  THE LAKE OF LIFE

  463

  Dordonan girl turned and met his gaze defiantly, with hot, stormy blue eyes.

  "Lurain, just where is the Lake of Life?" Clark asked. "If you told us that, it may be we'd let you escape from here."

  "Would you?" asked Lurain doubtfully, coming closer to him. Clark nodded quickly, in affirmation.

  "Yes, we would. Can you tell us how to reach the lake?"

  Lurain came so close that the haunting perfume of her blue-black hair was in his nostrils, her troubled eyes raised.

  "I cannot tell the secrets of the sacred lake," she said slowly, worriedly. "But I can tell you— this!"

  And her hand suddenly jerked out the sheath-knife at Clark's belt, and stabbed it with lightning speed at his heart.

  7. Thar go's Treachery

  Instinct can save itself where the momentary delay of reason would be fatal. It was not the first time in his life that Clark Stannard had seen the swift deadly flicker of steel licking toward his heart. The sight exploded his brain and body into instant action.

  He threw himself staggeringly backward, and the bleak steel whizzed down through the front of his shirt, scoring his breast like a white-hot wire. Before Lurain could turn the blade and strike upward, Clark's brown hand grabbed her wrist. He twisted it, and was not gentle. There was a cold, savage anger in his brain. The knife clattered to the floor from the twisted hand. Lurain's blue eyes blazed out of a paper-white face, but she uttered no cry of pain or fear, hate throbbing from her.

  "So you'd trick me, would you?" spat Clark harshly. "You'd kill me to keep me from reaching your sacred lake, eh?"

  "Yes, I would!" Lurain's voice cracked like a silver whip, "You who would be-

  come Thargo's ally, who would help him and the other blasphemers of K'Lamm who lust for the lake—you deserve death!''

  "I warned you," Lieutenant Morrow told Clark bitterly. "All women are alike —just playing you for a sucker."

  "Say, the dame's got nerve!" said Blacky Cain, respect and admiration in the gangster's pale eyes.

  "She sure has," grinned Link Wilson. "Reminds me of a litle Mex down in Agua Prieta who tried to knife me one night, when "

  ' "Hell, we can do without autobiography," rasped Clark. "Bring cords and we'll tie her hands—she's not safe unbound."

  When they had finished securing the bonds around Lurain's wrists, the Dordonan girl sat and glared at them fiercely.

  "Someone has to stay here and watch her while we're down at this banquet," Clark declared. "Not only because she might escape, but because I don't trust Thargo too far. Quell, will you stay?"

  "I'll watch her," Ephraim Quell nodded dourly. "Don't ngger I'd care much for the goings-on down there, anyway."

  Night fell quickly. From the window, K'Lamm stretched a mass of dark, flat roofs in the starlight, with windows and doors spilling red torchlight. Somber against the climbing stars bulked the looming, mighty barrier of the Mountains of Death.

  Clark and his men shaved, brushed their clothes, and made what improvements they could in their appearance, by the light of the flickering torches servants had brought. Then Dral appeared, his long sword clanking on the stone floor as he entered.

  "The lord Thargo awaits you at the banquet, strangers," he said, his eyes flickering toward the bound girl.

  WEIRD TALES

  The great, round banquet hall flared brightly with ruddy torchlight when Clark Stannard and his four companions entered it after Dral. Now the tables that ran around the room were laden heavily with cooked meats and fruits and big glass flagons of black and yellow wines. At them sat more than a hundred men and women, the nobles and artistocrats of feudal, medieval K'Lamm.

  The men wore the red metal-mesh tunics and their swords, even at table. The women wore chitons of red stuffs much like the garments of the women they had seen in the city, but richer, embroidered with gold and jewels. Their upper breasts
and arms were bare as in the old Cretan costume. They drank and laughed with the male feasters. But they and all in the hall fell silent, staring in eager curiosity at these five swaggering strangers who first in all the history of this land had entered from outside the deadly mountains.

  "Welcome to our feast, strangers," Thargo greeted in his powerful voice. "Here are seats for you, and here are wine and meats and women, for we count you as ourselves who are, we hope, to be our allies in the great quest we soon shall make."

  The Red king's face was frank and open, the sincerity of his greeting warming. But, Clark wondered, was there not a suppressed gleam in his black eyes, a quirk of secret amusement?

  Clark took the backless metal chair held out for him, beside Thargo himself. His four followers were distributed further along the table. On the other side of Clark sat a languorous beauty introduced to him as Yala, the sister of Thargo. Despite his inward alertness, Clark could not but be moved to admiration by the coal-black hair, smooth ivory skin and audaciously revealed rounded figure of this princess of

  K'Lamm. Her velvety black eyes met his curiously.

  But he turned toward Thargo. He felt that the time had come to learn what he could of the mysteries surrounding him:

  "You still wish us, then, to become your allies in an attempt to reach the Lake of Life?" he asked bluntly.

  "Very much I wish it," Thargo avowed frankly. "You carry weapons of a power unknown here, and they will make certain our victory; though I am sure that even without them, we still could crush Dordona."

  "Where is the lake?" Clark demanded directly.

  "It lies beneath us," Thargo answered.

  "Beneath us?"

  "Aye," the Red king nodded. "Deep beneath this prisoned land, under leagues of solid rock, exists a great cavern, and in that cavern lies the shining Lake of Life."

 

‹ Prev