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Azure Bonds

Page 1

by Kate Novak




  FORGOTTEN REALMS®

  Travel to a land beyond time to encounter princes and heroes in a bitter struggle against evil forces to protect FORGOTTEN REALMS.

  VOLUME ONE

  Darkwalker on Moonshae by Douglas Niles

  VOLUME TWO

  The Crystal Shard by Bob Salvatore

  VOLUME THREE

  The Black Wizards by Douglas Niles

  GREYHAWK™ ADVENTURES

  Follow the adventures of Vintuk, the strongest and proudest of the Wolf Nomads, destined to become a powerful member of his tribe. As he is beset by danger and personal tragedy, Vintuk must do battle with those who wish to destroy him.

  VOLUME ONE

  Master Wolf by Rose Estes

  VOLUME TWO

  The Price of Power by Rose Estes

  KATE NOVAK grew up in Pittsburgh, where she received a B.S. in Chemistry from the University of Pittsburgh. After getting married, she gave up laboratories; her husband Jeff keeps her from starving while she pursues her writing career. Her works published by TSR include pick-a-path, adventure gamebooks and game modules. She is a Girl Scout leader and a fussy cat owner.

  JEFF GRUBB, also a Pittsburgh native, was a civil engineer before being kidnapped by Wisconsin leprechauns and put to work designing games and fantasy worlds for TSR, Inc. His writing credits include Manual of the Planes, an AD&D™ Hardbound supplement, and the FORGOTTEN REALMS Boxed Set. He is currently serving as authoritative source, guardian spirit and traffic cop for the ever-growing Forgotten Realms. His wife Kate keeps him sane in all this.

  AZURE BONDS

  ©1988 TSR, Inc.

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

  Published by Wizards of the Coast LLC. Hasbro SA, represented by Hasbro Europe, Stockley Park, UB11 1AZ. UK.

  FORGOTTEN REALMS, Wizards of the Coast, D&D, their respective logos, AD&D, and TSR, Inc. are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries.

  All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC.

  Cover art by: Clyde Caldwell

  eISBN: 978-0-7869-6314-0

  For customer service, contact:

  U.S., Canada, Asia Pacific, & Latin America: Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057-0707, +1-800-324-6496, www.wizards.com/customerservice

  U.K., Eire, & South Africa: Wizards of the Coast LLC, c/o Hasbro UK Ltd., P.O. Box 43, Newport, NP19 4YD, UK, Tel: +08457 12 55 99, Email: wizards@hasbro.co.uk

  Europe: Wizards of the Coast p/a Hasbro Belgium NV/SA, Industrialaan 1, 1702 Groot-Bijgaarden, Belgium, Tel: +32.70.233.277, Email: wizards@hasbro.be

  Visit our websites at www.wizards.com

  www.DungeonsandDragons.com

  v3.1

  To my teacher, Ms. Hughes,

  because her passion for the truth

  has always been inspiring.

  To Scott and Gayle,

  who care.

  Contents

  Cover

  About the Authors

  Title Page

  Copyright

  Dedication

  Map

  1 - The Hidden Lady

  2 - Winefiddle and the Assassins

  3 - Dragonbait and Dimswart

  4 - Akabar and the Back Door

  5 - Mist

  6 - Olive and the Crystal Elemental

  7 - The Wedding Reception

  8 - The Sigils

  9 - Trek Through Cormyr

  10 - Giogioni Wyvernspur

  11 - Shadow Gap

  12 - The Dream and the Kalmari

  13 - Shadowdale

  14 - The Scribe and the Old Man

  15 - Olive’s Deal and Dragonbait’s Secret

  16 - Run Aground

  17 - Brunch in Shadowdale and the Trek North

  18 - Yulash

  19 - Moander’s Resurrection and Mist’s Return

  20 - Dragonbait’s Feint of Honor

  21 - Moander’s Puppet and Mist’s Pursuit

  22 - Moander’s Revelation and the Rescue Attempt

  23 - Akabar’s Recovery, Moander’s Offer, and the Second Rescue Attempt

  24 - Battle over Westgate

  25 - Alias’s Escape

  26 - Reunion at The Rising Raven

  27 - Alias’s Masters

  28 - The Crafter

  29 - The Sacrifice

  30 - The Citadel of White Exile

  31 - Phalse

  32 - The Tale Told

  The Hidden Lady

  She woke to the noise of dogs—two distinct barkings beneath her open inn window. A high-pitched yip confronted a deep, throaty growl. Alias lay on the tan-stained cotton sheets and pictured a long-haired puppy cast out from its wealthy owner’s household; fending off some huge boxer or Vassan wolfhound.

  As with men and other savage races, the show of force was as important to the dogs as force itself. The yipping canine was overmatched, yet its barking went on for what seemed to Alias an eternity. Finally, the dog with the deeper growl reached the end of its patience and snarled savagely. The sound of toppling trash brought Alias fully awake.

  She opened her eyes, listening for a dying squeal from the smaller dog, but surprisingly the next thing she heard was a series of deep yelps from the large dog. The sound faded away as the large dog fled from the window.

  Alias threw off the light blanket and swung her feet to the floor. She rose and immediately regretted it. Her head felt as though molten lead had been poured behind her eyes, and her mouth was as dry as the sands of Anauroch.

  She blinked in the reddish light. Is it dawn or twilight? she wondered. Pressing the heels of her palms into her eyes, she yawned. Through the open window, the sea breezes from the Lake of Dragons wafted into the room, along with the far-off cries of fishermen returning with their catch.

  Twilight, then, she decided. She shook her head, trying to clear the cobwebs. Must have slept through the day, she thought. When did I get here? For that matter, where’s here? And what was I doing before I came here?

  Alias snorted derisively. What she’d been doing was obvious. This wasn’t the first time she’d awakened in a strange place after a drunken celebration.

  Nonetheless, her surroundings seemed familiar. The inn was built in the same fashion as a hundred others at this end of the Sea of Fallen Stars, and her room held the typical trappings: a bed cobbled together of a mixed pile of wood, topped with a straw tick and sheets that hadn’t been aggressively washed in months; a small second-hand dressing table; a single straight-backed chair draped with her armor and clothing; a small rag rug at the foot of the bed; a brass oil lamp chained to the table; a chamber pot; and a single door. The window, inset with colorless circles of crown glass that let in the light of the setting sun, opened inward on side hinges that creaked lightly in the breeze.

  Alias got out of bed and padded barefoot to the chair. She furrowed her brows, trying to remember the last few days. There was a sailing trip. Something went wrong and I had to get out of a seaport quickly, she thought.

  Random images of lizard men, shadowy swordsmen, and magic-users blurred in her memory. She shrugged. It couldn’t have been too important. I wouldn’t get drunk if there was trouble, she assured herself.

  She reached for her tunic and suddenly realized that this was important, that she was in trouble. Serious trouble.

  Along the inside of her sword arm, from wrist to elbow, writhed an elaborate
tattoo unlike any she had ever seen before. A pattern coiled about five large, distinct symbols was set deep into her flesh, all done in shades of blue.

  She held up her arm in the light of the dying sun. The symbols caught the rays and glowed as if they were stained glass lit from behind. She flexed her arm and twisted it back and forth. It wasn’t really a tattoo at all, she realized, noting how her skin rippled across the surface of the massive inscriptions, as though they were buried beneath the surface of her flesh.

  Engrossed by the symbols, Alias unconsciously sat on the edge of the bed in the fading light. Afraid the symbols might have some hypnotic quality, she studied them with her fingernails pressed into her palms so the pain would distract her from whatever power they might try to exert over her.

  The first symbol, at the bend of her arm, was a dagger surrounded by blue fire. The tip of the dagger rested on the second symbol, a trio of interlocking circles. Beneath this was a dot and a squiggle which reminded Alias of an insect’s leg. The leg danced above the fourth symbol—an azure hand with a fanged mouth in the center of its palm. The last symbol consisted of three concentric circles, each a more intense blue, so that the centermost circle was the white-blue of a lightning strike and almost unbearable to look at. At the base of her wrist the pattern wound about an empty space, as if a sixth symbol was yet to be added.

  Alias cursed, rattling off the names of as many gods as she could immediately think of. When neither Tymora nor Waukeen nor any of the others manifested themselves, she sighed and reached for her gear. She considered bolting out of the room, sword in hand, prepared to smite anyone she could hold responsible. She also considered dropping to her knees and praying for a divine revelation of what she had done to deserve this. Neither action was likely to do her any good, so she settled for getting dressed.

  Alias tugged her tunic over her head and stepped into her leather leggings. She frowned at the clothing. Why are these so stiff? I bought them over a year ago. They should be broken in by now. Unless they’re replacements, she mused. There was no mistaking the newness of this set of clothing—it even smelled new.

  But I don’t remember buying any new clothes recently. Is this a spare set I shoved into the bottom of my pack and forgot? she wondered. She looked around for her pack, but it wasn’t among her belongings. It might have been stolen, she realized, but then it was equally likely she lost it or even hocked it.

  She slipped her shirt of light chain over her head, but decided against attaching the breast, shoulder, arm, and knee plates. She felt a rocking sensation in the pit of her stomach. I know there was a sea trip. Did I get this … tattoo before I sailed or after I arrived?

  She pulled on her hard-soled boots. The soft leather uppers reached nearly to her knees. She checked for her daggers. Each boot pocket held a slender, balanced wedge of silvered steel. All that remained on the chair was her plate mail and her cloak. Her fire-scorched longsword and the eagle-shaped barrette she used to keep her hair in place lay on the dresser. Worse than her missing pack, there was no money among her belongings, but she was still too concerned about the tattoo to worry about money.

  This memory loss and tattoo may be nothing, she tried to tell herself as she reached for the barrette. Holding the silver clasp in her teeth she wound up her long reddish hair and bound it to the back of her head with the barrette. She remembered Ikanamon the Gray Mage telling her about the time he got so drunk and obnoxious that his fellow party members had a vulgar scene involving centaurs tattooed on his backside. Maybe this is just a prank, too, she reassured herself. A clerical cure will get rid of it for me.

  The small hairs on the back of her neck rose, and Alias realized that she was being watched. Turning slowly toward the window, she locked gazes with a reptilian creature peering in at her from the alley.

  Looking like a cross between a lizard and a troglodyte, the beast’s head just reached above the level of the windowsill. His snout was thinner and more refined than the lizard men Alias had fought before, and he had a huge fin which began just between his eyes and continued over the top of his skull. He had no lips, only sharp, disjointed teeth, and his eyes were the yellow of dead things. In his claws he held the smaller of the two dogs Alias had heard earlier. The puppy, unharmed, had short, white hair, not long as Alias had imagined. Both creatures watched her with an intense curiosity, the lizard still as stone, the puppy wagging its tail, with its pink tongue lolling stupidly out of one side of its mouth.

  Alias reacted instantly with the practiced grace of an experienced adventuress. She drew one of the daggers from her boot and, with a flick of her tattooed wrist, shot it at her observer. The creature pitched backward without a sound, but the dog fell into the room with a frightened yip. The dagger sank half an inch into the oak window frame.

  Grasping her flame-seared sword, Alias flung herself across the room in one fluid motion. When she reached the window, however, the creature was gone and the alleyway empty. The short-haired dog yipped at her feet, rising on its hind legs and placing its front paws halfway up her boots.

  “I don’t suppose you know anything about this?” she asked the dog. The puppy merely wagged its tail and whimpered.

  Alias picked up the small creature, petted it briefly, then dropped it outside the window. The beast barked at her a few times, then began sniffing the rubbish.

  * * * * *

  “The lady has risen from the dead!” shouted the barkeep in a merry voice as Alias entered the common room. She did not know this particular barkeep, but knew others just like him who ran inns from the Living City to Waterdeep. He was a loud, boisterous man, full of “hail-fellow-well-met” attitudes, favoring adventurers in his trade because the additional gold they usually carried made up for the damage their barroom arguments caused.

  A few heads turned to look at her, but there were no familiar faces among them. Alias had decided to wear her armor plate after all. She looked more suited for battle than for a few drinks, but many of the merchants, mercenaries, and townsfolk were similarly armed and armored, so she fit in. Like most of those in the room, Alias wore her weapon at her side. Like all of those doing so, she had the blade’s grip tied to its sheath by white cord, fashioned in “peace knot.”

  She took a table near an interior wall, away from any windows, where she could keep an eye on both doors to the common area, and the barkeep as well. He was a portly, balding man, obviously guilty of sampling his own stock. He took her attention as a request for service, and after a few obligatory passes with a rag over the bar, he filled a large mug from the tap and brought it over to her table. Foam ran down the mug’s sides, and beads of water condensed where the rivulets did not run.

  “Hair o’ the dog what bit you?” offered the barkeep.

  “On the house?” asked Alias.

  “On the bill,” the barkeep replied. “I like to keep things on a cash-and-carry basis. Don’t worry, you’re still covered.”

  For the moment Alias was more interested in the blank spaces in her memory than in who was covering her tab. “I was here last night?” she asked.

  “Yes, lady.”

  “Doing?” Alias raised an eyebrow.

  “Why, sleeping it off. And it must have been a Hades-raising drunk indeed, for it is the seventh day o’ Mirtul.” When Alias stared at him blankly, he explained, “You been here since the evening o’ the fourth, done nothing but sleep the whole while.”

  “Did I come alone?”

  “Yes. Well, maybe not. May I?” He pointed to the empty seat at the table. Alias nodded, and he lowered his ponderous weight into the chair, which groaned under the load.

  “One o’ my regulars, Mitcher Trollslayer,” he continued, “stumbled over you that evening after the last call. You wuz laid out on my front stoop like a sacrifice to Bane.”

  The barkeep drew the circle of Tymora on his chest to ward off any trouble uttering the evil name might bring. “Anyway, there you wuz with this sack o’ money alongside. I put you up, using th
e money in the sack to cover your tab. Here it is, too, with only the cost o’ the room deducted.” From his apron pocket he fished out a small satin sack. “Doesn’t count the beer, o’ course.”

  Alias shook the contents from the sack. A small, greenish gem, a couple of Lantan trade bars, some Waterdeep coinage, and a scattering of Cormyrian coins. She shoved a silver falcon at the barkeep. “I don’t remember coming here. Someone must have left me. Did you see anyone?”

  “I figgered you must have been carousing with a bunch o’ mates who, when the effects caught up with you, left you on my doorstep with enough cash to guarantee your comfort. No one told us about you until Mitcher found you on his way out. You wuz alone.”

  Alias looked at the mug as the foam on top diminished to reveal a watery amber liquid. It smelled worse than the rubbish outside. “Why wouldn’t my ‘mates’ bring me inside?” she asked.

  The barkeep shrugged. The mates-leaving-the-lady-on-the-doorstep theory was apparently his favorite, and it was obvious that he had been telling and retelling it over the past few evenings. He was reluctant to change what seemed to him a concise and well-rounded tale.

  “No one has asked after me?” Alias pressed.

  “Not a one, lady. Perhaps they forgot about you.”

  “Perhaps. No lizards?”

  The barkeep sniffed. “We keep the premises clean. We wuz waiting for you to wake before cleaning your room.”

  Alias raised a hand. “No lizard-creatures, then? Something that looks like a lizard-creature?”

  The barkeep shrugged again. “Perhaps the last brew you had haunted you some. You recall what you wuz drinking?”

  “I recall precious little, I fear. I don’t even know what town I’m in.”

  “No mere town, but the gem of Cormyr, the finest city o’ the Forest Country. You are in Suzail, lady, home o’ His Most Serene and Wise Majesty, Azoun IV.”

  Alias had a mental map in her head of the region. Cormyr was a growing nation, sitting astride the trade routes from the Sword Coast to the Inner Sea. The name of its ruler struck a responsive chord. Is he a friend? An enemy? Why can’t I remember things?

 

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