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Kender, Gully Dwarves And Gnomes t1-2

Page 8

by Margaret Weis


  "What magic is this?" cried the guard, staring at the gyrating woods.

  Suddenly, a gnome popped his head through the front of the forest and shouted, "It's this way, you idiots!"

  "We can't see!" a chorus of voices answered.

  An entire squad of gnomes came forward and began chopping the branches off the wall-scaling device in full view of the startled dragonarmy guard. But even then, the Highlord's soldier had no idea what the gnomes were doing. At least not until the shrubbery was fully hacked away and the gnomes charged with their massive ladder.

  When they leaned it against the prison wall, though, the top of the ladder soared far beyond the top of the battlements.

  "It's the wrong way!" cried Barsh, exasperated. "Turn it down on its side!"

  By this time, of course, the dragonarmy guard had yelled for help. As the correct side of the ladder finally settled down across the battlement, the Highlord's soldiers rushed to the rear of the prison. But the wall-scaling device was so heavy with gnomes climbing upon it that the enemy couldn't push the ladder away from the wall. And soon the gnomes were climbing over the parapets!

  The first gnome to stand on the prison wall was Barsh himself. A tall dragonarmy guard swung a heavy broadsword at Barsh's head. The gnome ducked under the blade and dove at the feet of the soldier. As the guard prepared to swing his sword down on Barsh's back, the gnome pulled the soldier's legs together while another gnome whacked the enemy in the belly with a stick. The soldier lost his balance, falling off the battlement and landing with a heavy thud on the prison grounds below.

  Barsh couldn't believe that he was still alive.

  And not only was Barsh alive, but his fellow gnomes were swarming onto the parapet, overwhelming the small number of dragonarmy soldiers who had been on watch.

  "To the gate!" cried Barsh, leading his people along the battlement to the front of the prison.

  Even as they worked their way toward the gate, prison guards were racing out of their barracks to fight the intruders. If the gnomes couldn't get the gates opened quickly, they'd be destroyed by the powerful dragonarmy soldiers. It was only with the help of the kender as reinforcements that they had a chance of holding out against the fierce soldiers of the Dragon Highlord.

  The kender, with Quinby Cull urging them on, had already begun their charge. The Paw's Mark Inn was just a short distance from the prison, and now the kender were racing like an angry wind toward the gate.

  Quinby could see the battle unfolding up on the parapet. The gnomes were fighting furiously to reach the gate's pulley system. Quinby knew that if they failed, he and his kender army would be racing toward death.

  He saw gnomes dying. A dragonarmy soldier pierced one of them in the chest with his sword. Another gnome was thrown over the wall. And still another had his head split open with an ax. But the gnomes fought on, gallantly pushing the prison guards away from the gate. Until…

  "It's opening!" cried Quinby just as he and his army of kender were about to give up hope. Without having to break their stride, they surged under the rising metal gate and plowed right into a phalanx of dragon-army soldiers!

  "Are we supposed to fight kender?!" demanded one of the enemy with contempt in his voice.

  Quinby heard the soldier and, filled with fury, he shouted in return, "On this day you will not only fight kender, you will die at our hands!" The soldier thrust his sword's point toward Quinby's throat. But the kender nimbly parried, then lunged forward and stabbed the enemy clean through the heart.

  Scores of kender and gnomes witnessed Quinby's bold declaration and even bolder swordplay. A great cheer went up when the dragonarmy soldier fell. For, in that moment, Quinby Cull had done more than simply kill one enemy. He had shown that the kender were a force to be reckoned with. He had given dignity back to his race. And he had shown that a kender could be a hero!

  On the heels of Quinby's dramatic battle, the kender drove the better-armed and better-trained dragon-army force away from the gate as they fought for control of the prison grounds.

  But the Highlord's soldiers quickly formed a new battle line. Their bowman sent one withering volley after another into the kender ranks. In their fearless-ness, the kender didn't let the arrows stop them. Even with bloody shafts sticking in their stomachs, shoulders, and legs — many of them dying on their feet — the kender troops charged headlong into the dragonarmy lines. They swung crude swords and knives at the soldiers until their enemy was finally routed.

  It was then that a shockingly small number of dwarves led by Vigre Arch came streaming through the open gate.

  "Where are the rest of your people?" demanded Barsh.

  "You promised you would have an army of dwarves," echoed Quinby. "There are barely a hundred of you here. What's going on?"

  Vigre took a deep breath and told them the bad news.

  "Dragonarmy soldiers are coming this way," he reported. "We saw them from the top of the ravine. There must be at least two thousand of them marching through the city. We'd all be trapped in the prison if they got here before Spinner was freed. So I ordered most of our people to meet the dragonarmy soldiers in the street and fight them there. It was the only way to stall for time."

  Barsh and Quinby turned pale. A ragtag group of dwarves didn't have a chance against two thousand crack dragonarmy troops. Vigre's people were going to be slaughtered. They must have known their fate, yet they were willing to sacrifice their lives for stories they would never hear. Truly, thought Quinby, this was the stuff of legend. He put his hand on Vigre's shoulder and said, "If I were a dwarf, I'd be proud on this day. Then again," he added, considering, "I'm not a dwarf."

  Vigre looked at the kender trying to decide what Quinby meant.

  "No matter what happens," Quinby went on, oblivious to Vigre's questioning stare, "your people belong in Spinner's stories. Not all of his stories," he hastily added. "Just one of them."

  Vigre gave up trying to figure out the kender's intentions and simply said, "Spinner could make a fine, though tragic, tale of the battle in the city. So let's make sure that he lives to tell it. I'll take what's left of our force and fight our way through the prison till we find our storyteller."

  "But there aren't enough of you," Quinby declared. "You're going to need help. I'll take some kender and go with you."

  "And I'll come, too," volunteered Barsh. "I'll bring a small troop of gnomes along."

  Vigre couldn't refuse. He knew they were right. There was no telling how many of the Dragon Highlord's soldiers were waiting for them inside the prison's labyrinth of cells.

  "Come on," he said. "Spinner must be wondering what all the noise is about."

  I was, indeed, wondering what all the noise was about. The night had nearly passed, and I waited for the dawning, resigned to my fate. My cellmate, Davin, had listened to me throughout the night, offering not a word of his own.

  Then I heard shouts and screams filtering down to the depths of the filthy dungeon where I had been left to languish until my death.

  "What's going on?" I called out to a dragonarmy guard who raced past the cell.

  He ignored me.

  "What do you think is happening?" I asked Davin. He shook his head.

  The noise grew louder. It sounded like battle. There was the clash of steel on steel. There were howls of pain, boots running on stone, and shouts of… my name!

  "Here!" I cried. "I'm here! This way!"

  I couldn't believe my own senses. But yes, it was the voice of Quinby Cull calling out to me! Then I heard Vigre Arch. My mind was reeling when even that clever gnome, Barsh, made his presence known.

  "It's impossible!" I exclaimed. And then I turned to Davin. "Do you hear them, or have I gone mad? Are my friends really here to save me?"

  My cellmate was about to answer, but then, instead, he shouted, "Look out!"

  Too late. A prison guard had suddenly appeared at my cell and grabbed me through the bars. "I'll see you dead before they free you," he vowed. And then
he lifted his dagger and plunged it toward my chest.

  Davin was faster than I was. He lunged forward and grabbed the guard's wrist just before the knife could strike me. He twisted the man's arm against the iron bars until there was an audible crack. The guard screamed as the knife clattered to the floor. He ran in terror as Quinby, Vigre, and Barsh led a legion of their people toward my cell.

  "Keys!" crowed Barsh, dangling them happily in the air.

  "We took them from an officer at the landing," explained Vigre. "You're going to be free."

  "We're glad to see you," said Quinby, standing back from the door with tears of joy in his eyes.

  "YOU'RE glad to see me?" I cried in disbelief. "To be sure, it's the other way around!"

  The cell door flew open.

  "Come with us," said Quinby. "We came to save you. Now you and your stories can live forever!"

  Spinner Kenro ended the long tale about himself with a flourish, his voice rising in a dramatic crescendo. His timing was impeccable. No sooner had he finished than a prison guard unlocked the cell door. "It's dawn," said the Highlord's emissary. Spinner took a deep breath and rose to his feet. "Sometimes," he said softly, "I half believe my own stories. There was a part of me that really thought my friends would come and save me. Do you think I'm foolish, Davin?"

  I couldn't answer. I was crying.

  Spinner had not slept. He had sat up against a wall, weaving his final story during the last hours of his life. And I was his only audience.

  They hanged Spinner Kenro at daybreak.

  Spinner died a great many years ago, but his memory lives on. For that night in the prison he opened the window of my soul. And though his voice was stilled, his gift was somehow passed to me. I've told many stories throughout the years as I've traveled across Krynn. But I never fail to tell this, the one, great, final story exactly as Spinner told it to me that night in the prison.

  Oh, I know what really happened. Quinby, Vigre, and Barsh did try to save Spinner. But once they made their plans, Quinby forgot all about them — he was true to his kender soul; out of sight, out of mind. Vigre, ever distrustful of humans, had second thoughts about the entire enterprise. Meanwhile, Barsh and his gnomes did set about creating a huge wall-scaling device. The problem was that it was so big that they couldn't get it out of the building in which they had constructed it. It's still there to this day.

  Now, you might say that the truth doesn't make a good tale. But that's not the point. There is a higher truth than the facts. And that truth reveals itself every time I tell Spinner's story. For as the years went by, the kender, dwarves, and gnomes of Flotsam grew to BELIEVE that they had saved Spinner. They have convinced themselves that on one cold, windswept night they joined together to make history, to reach greatness, to become heroes. And if they did it once, might they not do it again?

  A SHAGGY DOG'S TAIL

  Danny Peary

  Suzanne Rafer

  Word spread like wildfire that Tasslehoff Burrfoot was in Spritzbriar. "I'm just passing through," he told the villagers as they rushed home to lock up their valuables. "But if anyone wants to hear some stories, I might just hang around a bit." Of course, everyone knew that as long as anyone would listen to the kender's improbable tales, he wasn't going anywhere. That's what worried the men and women of Spritzbriar. They knew that while they were safeguarding those belongings they feared might wind up in the kender's pouches, their children would slip out doors and wriggle out windows in order to see the illustrious visitor.

  As the boys and girls raced across the grassy field toward Prine Lake at the edge of the forest, they looked nervously over their shoulders, hoping their absences wouldn't be discovered until after Tas had spun a few yams. Most had promised their parents to never again listen to his stories after even the bravest had had nightmares in the wake of his last visit. But they'd grown tired of those cheery tales told by their mothers and grandmothers. Because kender weren't frightened of anything, Tas thought nothing of telling the children about bloody battles in war-torn areas of Krynn, vicious dragons, hobgoblins, or black-robed magic-users. The children found such stories well worth risking a night without supper.

  The children who gathered at Prine Lake sat on the ground and formed a tight circle around Tas, with the oldest by his small, wriggling feet. Tas sat proudly under a mammoth vallenwood, propped like a king on a wooden stool so everyone could see him. He stroked his hoopak staff and grinned broadly, delighted his audience was so large. If only Flint could see him now.

  While everyone waited impatiently, Tas took a meticulously carved flute from an elegant, woven-rope, yellow pouch that was strapped around his neck. As he brought it toward his lips, a young boy named Jespato intercepted his hand.

  "My, that looks like my father's flute!" the boy exclaimed without suspicion.

  "Your father's flute?" asked Tas innocently.

  "It's been missing since the last time you were in Spritzbriar!"

  The kender's childlike face flushed red. He examined the instrument. "Great Uncle Trapspringer! It IS your father's flute! Good eye, boy! Now I remember: I took it for safekeeping. It was sticking out of his pouch, where any thief might have snatched it."

  "His pouch disappeared at the same time as the flute," said the boy. "It was yellow, just like the one you've got around your neck!"

  Tas grinned sheepishly. "Of course, this pouch is older and more worn than the one your father carried," he said, failing to remind Jespato that it had been some time since he'd been to Spritzbriar. "But please give MY pouch to him to replace his missing one." Tas pulled the strap over his head and handed the pouch and the flute to the young boy. He forced a big smile.

  Jespato looked at Tas with great respect. "My father will surely change his opinion of you when I give him your present. Imagine: he said you're the type who'd snatch candy-bubbles from children!"

  The kender's face turned even redder. "I was just borrowing them," he replied with deep embarrassment as he reached into a red pouch and retrieved a dozen multicolored candy-bubbles. The children around him checked their pockets and were startled to discover they were empty. Tas sadly returned the tasty treats, saying weakly, "I didn't want anyone to have his appetite spoiled."

  Tas would have enjoyed playing that nifty flute, but he was cheered by the children's willingness to share their candy-bubbles with him and by the sight of eager faces around him, anticipating his story.

  "Are you going to tell another whopper?" asked a young, curly-haired boy who sat to his left.

  "I… I never tell whoppers!" Tas insisted, a bit indignant.

  Everyone groaned. They knew better.

  A little freckle-faced girl stood up and asked politely, "What will your first story be about, sir?"

  There was a definite trace of mischievousness in the kender's big brown eyes. "Revenge!" he barked with such force that the startled little girl plopped over backward.

  Everyone else slid forward.

  "Revenge! I want revenge!" Gorath's threatening words resounded through the little shack, causing all the pots and pans to rattle and the rickety furniture to creak. His angry, blood-shot eyes doubled in size, and the veins on his temple were ready to burst. "Revenge, I want…"

  This time his words were stifled by a large wooden spoon that was being forced into his gaping mouth. The spoon carried an ugly mound of undercooked slug stew. A stream of steaming, foul-smelling gravy dribbled down his chin and drenched his long black beard. Gorath groaned.

  "Oh, so sorry, darling," said Zorna. Using her long, bony fingers, she managed to push most of the gravy back into Gorath's mouth. The huge man nearly gagged. "There, there," said the tiny old woman, her teeth clicking with every word. "You don't want to lose a drop, do you, darling?" Her shrill, scratchy voice was irritating, but there was no mistaking it was full of love. She wiped her shriveled hands on her shabby black robe. "After what you've suffered, darling, a meal is just what you need."

  "Stop calling me darling, y
ou old hag!" growled Gorath, spitting stew across the room. "You don't even know me!"

  "But I do love you!" Zorna protested softly, her feelings hurt. "And I'll cook, and clean, and care for you for the rest of your life." She brushed away a tear, wiped her dripping nose, and smiled lovingly. "We'll have such a happy time together."

  This thought horrified Gorath. He tried to rise, but he couldn't budge. All he could move was his head. That's why he could offer no resistance when Zoma again stuffed slug stew into his mouth.

  Gorath couldn't believe his terrible luck. He had been the most decorated and feared human officer in the dragonarmy. In the war campaigns against the Que-shu, no one had razed more villages, slaughtered more enemies, or enslaved more women and children than the mighty Gorath! For amusement, he had broken men's backs with his bare hands and held beautiful women prisoner in his tent, forcing them to do his bidding. But now he suddenly found himself paralyzed from the neck down and the prisoner of an old lady who kept him strapped to a chair in her gloomy, windowless shack in the Forest of Wayreth. What an indignity!

  He thought back to when his bad fortune began.

  Was it yesterday morning or early afternoon when he awoke from a drunken stupor to find that Meadow had fled his tent? He was so stunned by her brazen act that at first all he could do was scream, "Revenge! I want revenge!"

  No wonder her escape troubled him so much. With her long, flowing black hair, alluring green eyes, slim figure, and delicate features, Meadow was the loveliest female he had ever abducted during a raid of the Que-shu tribe. Moreover, she had already lived longer than any of the previous women he'd captured, although he had worked her endlessly and beat her mercilessly.

  In Gorath's twisted mind, Meadow had actually betrayed him by running away and deserved to be punished severely. Gorath never forgave anyone for what he believed was a wrong action against him. In the past, he had sworn revenge on dragonarmy soldiers he suspected of talking mutiny behind his back, friends he suspected of trying to steal his women, and even his brothers, who he suspected of plotting his death so that they could confiscate his goods. Now all those men lay in their graves. At last, Gorath's lone companion had been this woman he held captive. How dare Meadow desert him and leave him completely alone!

 

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