The Kormak Saga
Page 54
The sort of person most likely to be opening the tombs was a wizard or a tomb robber. Given the fact I was going to hang a book on this, I figured a wizard was the better bet for a villain because one) he would be powerful enough to be a formidable antagonist and two) it let me build the book around the classic sword and sorcery struggle between a wizard and a warrior. I’d been wanting to take a trek back to the roots of the genre and this pointed me in the right direction. Since he was opening tombs it seemed like a fair bet the wizard was some sort of necromancer. After that I made notes. I set down character descriptions and I created a detailed outline that incorporated some of the scenes from my original draft. I set down pages of history.
As I wrote the necromancer nation of Kharon ( a deliberate echo of Robert E Howard’s evil Acheron) came into focus, an empire that had once rivalled the ancient Solari and which had gone down in deadly conflict with the First Empire, shattering both. In a final apocalyptic gesture the ruler of that shadowy place had laid a curse on his land and its conquerors that poisoned the earth and caused the dead to walk unto this very day. Having established this, it seemed only right to point the action at the very heart of this dreadful evil and begin a desperate hunt to prevent it from being reawakened.
En route Kormak encountered many of the people who lived along the boundaries of this haunted land, finding enemies and allies in the most surprising places. He travelled with his old friend Brandon, an aging but still powerful knight with something to prove, and met the mysterious and beautiful witch Aisha and her Tinker companions along the way. He encountered the Twins, a pair of extremely sinister Old Ones who ruled the mining town of Elderdale. He fought many of the ancient monsters spawned by the undead curse. I worked and reworked my outline until I knew that I could quite definitely complete the story. It built to a mighty climax in a city full of the dead being restored to life by an awesome feat of necromancy.
I then set out to write the actual book. Of course, I had the usual problems you get when working from outlines. Some scenes worked well. Some scenes didn’t. The ones that worked tended to run long. The ones that didn’t needed to be excised. This meant that new scenes needed to be introduced to balance the flow of the narrative. No plan survives contact with the enemy.
Some of the characters turned out to be quite different from how I had imagined them. It took more work that I had originally thought to make it all fit together but eventually, it got there. I managed to complete the first actual Kormak novel (Stealer of Flesh is a collection of linked novellas) and I was pretty pleased with the result. It read like one of the fast-paced, action-packed sword and sorcery novels I had devoured as a youth. My test readers and my editor thought so too. I was so taken with the result that I started work on a third book as this one was being edited, which revealed more about the setting so I had to go back and incorporate these revelations into Defiler. This stretched out the process of rewriting even further. Now however, the book is done and available for sale on Amazon.com, Amazon.co.uk and Smashwords. It will gradually filter out to other online retailers as Smashwords puts it into distribution.
Author’s Notes
Barbarism is the natural state of mankind. Civilisation is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.
That quote, as you probably well know, comes from Robert E. Howard. More specifically it comes from his 1935 story Beyond the Black River, one of my two all-time favourite Conan tales. (It’s a toss up with Red Nails. I can’t choose between them.)
Beyond the Black River illustrates Howard’s theme all too well. It’s a bleak tale of violence along the border between the civilised land of Aquilonia and the Pictish Wilderness. It was written late in Howard’s short life at a time when his always dark vision had turned particularly bleak. In it events spiral out of control as war erupts between Aquilonian and Pict, and the best even the mighty Conan can do is emerge alive from the maelstrom of violence.
It is not a tale of triumphant adventure. It is shocking excursion into a nightmare world where the primeval forest provides the setting for a conflict between civilised men turning savage and absolutely primordial barbarians. The ending is resolutely downbeat. I read it at a very impressionable age and it imprinted itself indelibly on my imagination.
It was a story that was very much on my mind when I came to write the third book about Kormak, my monster hunting hero, although I did not realise it at first. I did not consciously set out to emulate Beyond the Black River at all. I originally had something very different in mind: The Hobbit!
I have talked about how when I started I wanted to explore Kormak’s world through a series of short stories. I eventually dropped that plan as impractical but when, in a fit of wild enthusiasm, I sat down to write Book Three a variant of it came to me. I would explore different facets of Kormak’s world in each book. This was going to be a book about elves.
Even the most cursory examination of my output will tell you I like to write about elves. When I was a developer at GW I worked on the original High Elf army book. My Terrarch books are set in a world ruled by corrupt and sinister elves, and of course my recent Tyrion and Teclis books have concerned themselves with both High and Dark Elves in their various manifestations.
So I sat down to take a long hard look at elves, and I went back to their roots (sorry!) at least as far as modern fantasy fiction is concerned, which is to say to Tolkien. I was thinking about the elves of Mirkwood, and how oddly sinister they seemed to me when I was young and first reading The Hobbit. For all that Tolkien intended them to be the heroes of Middle Earth, those elves always seemed needlessly cruel to me. Fey and strange and random too.
Of course, when you think about elves, you think of woods. I took that as a starting point and thus Kormak Book Three came to be dominated by forests, and not just any forest but the Elvenwood, a sentient wilderness that had once covered an entire continent. That’s when Beyond the Black River snuck in. When I think of forests in fantasy worlds Howard’s tale of the dark, monster-haunted Pictish Wilderness is never far from my mind. It immediately set the tone. More to the point, it provided an excellent template for a mighty central conflict, the struggle between man and elf for control along the great forest’s edge.
So Kormak’s quest took him to the borders of the Elvenwood, and there he found war brewing. He arrived at a moment when that struggle was about to become a raging inferno. Sniping between the two factions had escalated into raids and slave-taking and ritual sacrifice, spiralling quickly towards out and out war.
The elves themselves turned stranger and darker as the book progressed. The spirit of Beyond the Black River seemed to possess them. They were still semi-immortal pointy-eared woods dwellers but they became ever more like the Picts, feral, savage and deadly, armed with poisonous weapons, attacking from ambush. Their forest was in the grip of a Shadowblight, and the elves themselves had been changed for the worse by it.
The Shadowblight became a huge part of the story, an area of sorcerous corruption, eating the heart out of the old magical forest, and twisting and changing everything it encountered, turning natural creatures into monsters and driving normal people insane. To stay too long in it corrupts anything, even a Guardian like Kormak who is warded against such things.
Another aspect of Mirkwood has always haunted me, arachnophobe that I am, and that is the spiders. So the mad elves acquired allies, twisted sentient spiders, more than a little reminiscent of the Ultari in Death’s Angels. Hell, they even worshipped Uran Ultar, the infamous spider god of the Terrarch cycle. I’ve always wanted to build my own multiverse a la Michael Moorcock and Andre Norton and here was my chance to make a start. Weaver, the Prophet of the Spider God, became the chief adversary of the story. And, at the end of the line, Kormak has to face a creature even worse than Shelob.
I needed also to give the reader some idea of what the Elves were normally like when not corrupted by Shadow, so Kormak found an ally in Gilean, an elvish
warrior and huntress sent to investigate the Shadowblight, and she in turn gave me a chance to explore more mainstream elvish culture and its relationship with the sentient forest.
The stage was set. On one hand we had feral, drug-addicted elves allied with giant sentient hunting spiders, emerging from their twisted forest to enslave and kill the humans who had stolen their lands. On the other, the humans became ever more like the embattled settlers of Howard’s masterpiece, foresters and woodsmen who had carved out their own little homeland beyond the feudal borders of the Sunlands and who were unwilling to give up their territory without a fight to the death.
Weaver of Shadow is a tale of raids, chases and ultimately war set beneath the eaves of a Shadow-haunted forest. It does not quite show the triumph of barbarism but it’s a close run thing. In the end it illustrates a somewhat different quote, from another of my favourite authors, George Orwell. Men can only be highly civilised while other men, inevitably less civilised, are there to guard and feed them.
Kormak is not very civilised but he is one of those stand guard while others sleep. He has his work cut out for him in this story.
ABOUT THE AUTHOR
WILLIAM KING LIVES in Prague, Czech Republic with his lovely wife Radka and his sons Dan and William Karel. He has been a professional author and games developer for almost a quarter of a century. He is the creator of the bestselling Gotrek and Felix series for Black Library and the author of the bestselling Space Wolf books which between them have sold over three quarters of a million copies in English and been translated into 8 languages.
He has been short-listed for the David Gemmell Legend Award. His short fiction has appeared in Year’s Best SF and Best of Interzone. He has twice won the Origins Awards For Game Design. His hobbies include role-playing games and MMOs as well as travel.
His website can be found at: www.williamking.me
He can be contacted at bill@williamking.me
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