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Viper's kiss hos-2

Page 7

by Lisa Smedman


  Arvin lowered his pouch. Normally, he'd have manifested a charm to help things along, but he'd expended every bit of energy his muladhara could provide. Not until after tomorrow morning's meditations and asanas would he be able to manifest his powers. "When we reach Ormpetarr, I'll be meeting with Dmetrio Extaminos, prince of Hlondeth and ambassador to Sespech. He will reimburse you for your losses."

  The captain thought about this. "I'd need some sort of security. Something of value. Do you have any magical devices?"

  Arvin hesitated. He'd no sooner give up his glove, bracelet, or knife than he would another fingertip, and while he did have magical ropes, he didn't want word of them reaching Zelia's ears. If she was still at Riverboat Landing when this crew returned in a few days' time, she'd quickly realize who "Vin" was.

  The captain grew impatient. He glanced at the sailors, who were struggling to lift the last of the bodies on board-that of the husband. The headless corpse was as stiff as a beam of wood. They angled it down through a hatch and into the hold, on top of the other bodies, then closed the hatch and hauled up the rope ladder.

  "Bodies stowed," one of the sailors reported. "We're ready to go."

  "Right," the captain said, gathering up his reins. "Back to Riverboat Landing, then."

  Arvin decided to take the chance. "I do have a magical device," he said, shrugging the pack from his shoulders. The captain of a riverboat would surely recognize the value of the trollgut rope. "It's a valuable one. Here, let me show you."

  "Sure you do," the captain scoffed.

  Karrell touched Arvin's arm, startling him-she'd come quietly up behind him during the conversation. "Allow me," she murmured. She said something in her own language then turned to the captain, making a pleading gesture. "I, too, must reach Ormpetarr quickly," she told him. "My mother is ill, and I have magic that can cure her. If I am delayed even I o day…"

  Arvin was impressed with the quaver she managed to inject into her voice.

  The captain gave a hesitant frown. "I don't know. I-"

  "I can compensate you for your losses," Karrell said. She reached into the pouch at her belt and pulled from it a grape-sized, multifaceted gem the color of new grass. Normally, Arvin wouldn't have had the first idea of what it was-or its value. But a little of the knowledge he'd gleaned from Zelia's mind seed remained-enough to tell him it was a spinel, and valuable due to its unusual color.

  "Please," Karrell continued. "Won't you accept this? It is all I have left-it cost me everything else I had to get this far. But if this will help me to reach my mother before it is too late, I will gladly give it to you."

  "Keep it," the captain said gruffly." You'll need it." He turned to Arvin and held out a hand. "You, on the other hand, can pay for your passage. Twenty plumes."

  It was more than twice the amount normally charged, but Arvin handed over the coins without complaint.

  The captain shouted down to his crew. "Make ready. We're making for Ormpetarr."

  When the riverboat was underway, Arvin walked with Karrell to the stern, where they seated themselves on a raised hatch. "Nicely done," he said, nodding in the direction of the captain. "You're handy with a charm spell."

  Karrell tilted her head. "As are you. But I would advise you not to cast one on me a second time."

  "What make,, you think I charmed you?" Arvin asked, feigning innocence.

  Karrell just stared at him.

  Arvin shrugged. "Well, you charmed me first, so that makes us even."

  Karrell tossed her head. "I never-"

  Arvin raised a finger. "Yes, you did. I wouldn't have… made such a fool of myself, otherwise."

  "All men are fools," she said. Then, as Arvin drew himself up to protest, she smiled. "And so are some women, at times."

  Arvin nodded. To a woman as beautiful as Karrell, the men constantly gaping at her must indeed seem fools. Drawn by the eagle, the riverboat traveled swiftly. The wind of its passage swept through Karrell's hair, drawing it back and revealing her jade earring and the smooth curve of her neck. Even without the charm spell, Arvin felt a rush of longing for her.

  She leaned toward him. "When we get to Ormpetarr-"

  "I know," Arvin said. "You want me to introduce you to Ambassador Extaminos." He folded his arms across his chest. "Tell me why you want to meet him so badly. The real reason. Is it connected with whatever it is you're looking for?"

  Karrell was silent for several moments. The only sounds were the steady whup-whup of the eagle's wings and the creak of the hull timbers.

  "Yes," she answered at last. "Dmetrio Extaminos may know where it is. I simply want to ask him a few questions."

  "That's all?" Arvin asked.

  Karrell met his eye. "That is all. I do not intend harm to the ambassador."

  "I see." Arvin wanted to believe Karrell, but everything pointed to her being a rogue, out to steal something of Dmetrio's. A rogue armed with clerical magic, as well as natural beauty-but even so, she needed someone to help her earn Dmetrio's trust, to get her inside. Arvin sighed, wondering if he would ever be free of rogues and their schemes.

  "You're going to charm Dmetrio," he said. It was an easy enough guess-that was the tactic Arvin had planned to use. "And get him to give you… whatever it is you're looking for."

  Karrell's silence was answer enough.

  Arvin pictured her luring the ambassador into her bed-once there, any man would gladly give her whatever it was she wanted. The image of the ambassador's scaly body coiled around hers repulsed Arvin.

  "How about this," he offered. "I'll be meeting with the ambassador in his residence. Just tell me what it is you're looking for, and I'll try to find out where it is. I'm… pretty good at spotting things."

  Karrell tilted her head. "You are asking me to trust you."

  "Yes."

  Her eyes narrowed. "What is it you are looking for? Or rather… who?"

  "I can't tell you that."

  Karrell stared at him, waiting.

  Arvin sighed. "Point taken."

  Karrell shifted her gaze to the captain. "I am helping you to reach Ormpetarr-and to avoid the woman you so fear. Without my assistance…"

  "Fine," Arvin sputtered. "I'll introduce you to the ambassador. But not until after my business in Ormpetarr is concluded."

  He was hedging, of course. The last thing he needed was a member of House Extaminos's royal family linking him with a theft. One yuan-ti wanting him dead was trouble enough. But Karrell seemed to accept his offer; after giving him a long, measuring look, she nodded.

  "In the meantime, no more charm spells," Arvin insisted. "Agreed?"

  "Agreed." She touched a hand to her heart and looked sincere, but Arvin vowed to be careful, even so.

  The rest of the journey passed too swiftly-and too slowly-for Arvin's liking. Too swiftly, because once they reached Ormpetarr, he would probably never see Karrell again. Too slowly, because, despite his best efforts to pass the time in conversation, he kept saying things that irritated her-that made him wish the journey were already over. When the riverboat stopped for the night at Halfway Station, a hamlet even smaller than Riverboat Landing, he'd struck up a conversation about Hlondeth over dinner, telling her how pleased he was to be away from the city of serpents. He cautioned her that the yuan-ti were a devious and cruel race that cared little for humans. It was merely intended as a warning that the members of House Extaminos were dangerous folk to anger, but she seemed to take this to imply that she couldn't take care of herself. After the meal, she curtly declined Arvin's offer of a mug of mulled wine and his invitation to linger at their table beside the fire, and turned in to bed.

  The next day, when their journey resumed, she spoke little. She stared over the rail, watching Vic riverbank slide by. Arvin tried once more to engage her in conversation, asking if it ever snowed in the Chultan Peninsula, but though she smiled at him as they chatted, the smile never quite reached her eyes. After a while, he gave up on conversation and instead stared at the passi
ng scenery, watching as the riverboat left the river behind and slid out onto a broad, o pen lake.

  It was well after sunset before they caught sight of their destination. Like the other cities of the Vilhon Reich, Ormpetarr had been built centuries ago and had long since outgrown its walls. A scattering of buildings spread for some distance up and down the lake. Most appeared to be connected with the fishing industry; the small amount of moonlight that penetrated the clouds gave Arvin a view of racks used for drying fish, and a number of boats that had been drawn out of the water for the winter. The buildings themselves were little more than blocks of darkness from which squares of light shone-windows, Arvin realized after a moment, square, rather than round.

  As the riverboat drew closer to the city proper, these squares of light became numerous and clustered closer together.

  At last Ormpetarr's harbor came into view. The city was walled even on the side that fronted the lake; the stout stonework was punctuated by a series of heavy wooden gates, each lined up with a pier that ran out into the river. More than a dozen riverboats were tied up there. Most were empty, their sails furled, but a few were disembarking passengers and unloading freight.

  The city seemed dark to Arvin, who was used to the constant glow of Hlondeth's magically quarried stone, but somehow he found that comforting. In Ormpetarr there would be plenty of shadows, plenty of places to hide from Zelia. And what light there was-the glow of street lanterns and the light that shone out of the windows-was warm and yellow and welcoming, rather than an eerie green.

  The riverboat drew up to one of the piers. Once the sailors had tied the boat fast, Arvin gathered up his pack and climbed down onto the pier. Karrell immediately followed. The planks underfoot were treacherous with half-melted ice; at one point she slipped, and he caught her arm. She smiled her thanks to him and continued to cling to his arm as they walked up the pier.

  "Which inn are you staying at?" she asked.

  Arvin gave her a wry look. Was she going to suggest they share a room? "I won't be staying at an inn," he told her. "I have accommodation elsewhere."

  "At the ambassador's home?" Karrell guessed. "Or perhaps at the palace?"

  They reached the small group of people who were passing through the gate at the end of the pier. On either side of the gate was a watchful soldier. Each wore a brightly polished steel breastplate, embossed with the eye of Helm, over a padded leather coat that hung to his knees. Unlike the clerics in Mimph, these soldiers carried visible weapons-maces with knobbed heads. Their open-faced helms were decorated with purple plumes.

  Each person passing through the gate was asked his or her business in Ormpetarr. Arvin and d Karrell repeated the stories they'd told each other earlier: he saying he was a rope merchant's agent; she claiming to be an artist.

  When they were through the gate, Arvin plucked Karrell's hand from his arm. "Well, goodnight," he told her.

  Karrell raised an eyebrow. "Surely you do not think to be rid of me so easily?"

  "I'm not trying to get rid of you," Arvin told her. "When my business here is done, I'll send for you. I'll introduce you to the ambassador then."

  Karrell snorted. "You have not even asked what inn I am staying at."

  "I was just about to."

  "No you were not."

  Arvin sighed in exasperation. "Goodnight," he said firmly. He strode up the street. The shops on either side were closing for the night, their merchants busy shuttering windows and locking doors. The roads ran in straight lines and were hundreds of paces long-a far cry from the mazelike streets of Hlondeth-and were illuminated along their length by lanterns. It would be more difficult to hide here-or to lose someone who was following you-than he'd expected.

  He glanced over his shoulder. Karrell was a few paces behind him, following like a shadow.

  Arvin picked up his pace, sidestepping around the other people on the street.

  Karrell did the same.

  After several blocks, Arvin realized the futility of trying to leave her behind. He could hardly run through the streets. She'd only chase after him-and gods only knew what the local folk would think of that. At the middle of a wide square dominated by one of the silver gauntlet statues, he rounded on her. "Look," he said, irritated. "You'll just have to trust me, and wait until I send for you. Unless you back off, I'm going to warn the ambassador about you-tell him not to meet with you."

  Karrell's eyes narrowed. "You think you can threaten me?" she asked. "That dagger cuts both ways. What if I were to tell that woman at Riverboat Landing about you?"

  Arvin felt his face grow pale. With an effort, he steadied himself. "Riverboat Landing is two days down- river. By the time a message got there-"

  Karrell smiled. "A spell can always be used to speed a message on its way."

  Arvin shivered. She might be bluffing, but he didn't want to take the chance. "It seems we've reached a stalemate."

  Karrell started to whisper something in her own language. Before she could finish, Arvin slapped a hand onto the gauntlet. The cold metal chilled his bare fingers, making him shiver. "Don't try to charm me," he warned her. "It won't work. Not here. This statue is magical. It will turn the charm back on you, instead."

  He had no idea, of course, if the statue's magic would even protect him from a spell that did no actual injury. But presumably, neither did Karrell.

  She stared it him. "You will not stand here all night."

  "I will if I have to," Arvin said.

  "So will I."

  They stared at each other for several moments. Then Arvin heard footsteps behind him. He turned-his hand still on the gauntlet-and saw one of the red-cloaked clerics approaching. The man hadn't been there a moment ago; the gauntlet seemed to have summoned him.

  "Is there a problem?" the cleric asked, his eyes on Karrell. "Did this woman threaten you?"

  Arvin let his hand fall away from the gauntlet and raised it to his lips, blowing on it to ward off the metal's chill. For a moment, he considered answering yes. Having Karrell detained was a tempting thought-it would keep her out of the way until he'd accomplished his mission. But subjecting her to the magical punishments the innkeeper in Mimph h I described was something Arvin just couldn't do. He shook his head.

  "No," he told the cleric. "I was just leaning against this statue while we talked. But she is pestering me-she keeps trying to solicit me and won't leave me alone. Do you have a law against that?"

  The cleric scowled at Karrell. "Helm's Sanctuary is not a place for solicitation."

  Karrell's face flushed. Her mouth opened then closed. "I apologize," she said at last. "It will not happen again." Chin in the air, she turned and strode away.

  The cleric turned his scowl on Arvin. "The gauntlet is intended to be used only in times of true danger."

  "Sorry," Arvin said. "I'm a stranger here. I've got a lot to learn about your customs." He paused. "Could you direct me to the home of Ambassador Extaminos? I came to Ormpetarr to meet with him."

  The cleric gave Arvin a skeptical look. Then he raised his left hand and held it, palm out, toward Arvin. "State your business with the ambassador."

  "I'm…" Arvin started to say that he was a rope merchant's agent who hoped for a formal introduction to the baron, but other words spilled out of his mouth. "I'm here to question Dmetrio Extaminos about the disappearance of-" With an effort that brought beads of sweat to his brow, he choked off the rest of what he'd been about to say. The magical compulsion the cleric had just placed on Arvin was one he recognized; he had once been forced to wear a ring that compelled him to speak the truth.

  The truth, fortunately, could be told selectively. "I'm here on state business," he told the cleric. "I'm meeting with the ambassador at the baron's request. Baron Foe- smasher will not be pleased if you force me to reveal state secrets."

  "Ah. My apologies." He lowered his hand, gave Arvin directions, and strode away.

  After a quick glance in the direction Karrell had gone, Arvin started on his way. It t
ook him a while to figure out what "blocks" were, but after he started walking, it became obvious. He was used to the directions they gave in Hlondeth-a series of "fork rights" and "fork lefts." Here in Ormpetarr, the intersections were composed of four streets, not three. Each intersection offered three choices-straight ahead, right or left, but instead of saying "fork straight" the people of Ormpetarr grouped all of the straights together and simply gave a total. Arvin lost his way more than once but eventually got himself pointed in the right direction. He peered over his shoulder several times, making sure that Karrell was not following. Though he did catch sight of the same man twice-a tall man with gaunt, beard-stubbled cheeks-he saw no sign of Karrell.

  The tall man, however, was cause for concern. Arvin had noticed him down on the docks earlier; it seemed improbable that the fellow would have taken exactly the same route as Arvin through the city. Convinced the fellow was a rogue, out to tumble a newcomer to the city-and well aware that where there was one rogue, there might be others-Arvin took an abrupt turn into a side street and activated his magical bracelet. He scuttled up a wall like a lizard, jogged across the rooftop and climbed down the other side of the building. Peeking around the corner, he spotted the tall man hesitating at the side street Arvin had just vanished from. As the fellow started down the street, Arvin hurried back up the main thoroughfare then turned into another street two blocks from the one the tall fellow was searching.

  He continued for several blocks, sometimes walking with his cloak hood up, other times with it down. On streets where others were walking; he positioned himself immediately beside or behind them, giving the appearance that he was part of a larger group. On streets that were empty, he turned into doorways, pretending to be opening the door with a key but all the while keeping an eye on the street, searching for the tall man-or anyone who might be one of his accomplices.

  At last, satisfied he'd given the rogue the slip, he started again for the ambassador's residence.

  It took him some time to find it, despite the cleric's directions. Losing the rogue had thrown Arvin off; he had to double back and recount the blocks. It was quite late before he found the right section of town; the darkened streets were empty, and the temperature had dropped below freezing, making the streets slippery with ice.

 

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