The Chrome Borne
Page 18
"It's traditional," Keighvin had said. "You always warn your opponent before you attack—if they're of the Folk, that is." Then he'd smiled, but without humor. "Of course, the warning can consist of sending back the pieces of someone, appropriately gift-wrapped."
Sam had winced a little; it was one thing to hear about the bloodthirstiness of the Sidhe in a tale, and another to feel it so close to home. "What about mortals?" he'd asked. "Why did I rate a warning?"
Keighvin had pondered for a moment, as if the question hadn't occurred to him. "Probably because you were protected too well to attack easily. Mortals—well, mortals in general just don't rate any courtesy, Sam. I'm afraid the Unseleighe Court deems mortals one short step above cockroaches."
At that Sam had grinned widely. "Could be they forget what good survivors cockroaches are," he had offered. Keighvin had laughed and slapped him on the back.
As soon as Tannim got out of earshot, he asked the question that he couldn't voice while Tannim was around. "Why didn't you tell young Tannim about the rest of the warning?" he asked the Sidhe. Keighvin shrugged.
"He's too tired to be of much use to us right now," Keighvin said with resignation. "He plays hero too much for his own good, and he'd be right here pitching levin-bolts, exhausted or no, if we'd told him. I'd rather not have the lad at my back when he's this worn down." Sam looked at him quizzically, and Keighvin coughed, embarrassed.
"Lately Tannim gets a little—erratic—when he's tired," the Sidhe said, carefully.
Erratic, hmm? Just what's that supposed to mean?
"How so?" Sam probed. "Level with me, Keighvin. What are we talking about here?"
Keighvin shook his head. "Truth to tell, Sam, I'd just as soon not have Tannim anywhere nearby when he's exhausted. His intended targets are safer than his allies. Lack of endurance, I fear."
Sam didn't know whether to be amused or alarmed. It was funny now, but it might not be that funny later, if he found himself having to dodge—what?
"Is this bad aim just with his magic?" Sam asked. Keighvin sighed.
"Magic, fisticuffs, guns, 'tis everything, anything that requires aiming." He spread his hands. "The last time it happened, we were picking slugs out of the walls for a fortnight, and poor Conal still hasn't regrown the hair Tannim scorched from his scalp."
Conal, a few feet away, looked up at the sound of his name, and scowled from under the brim of his baseball cap. Sam recalled now that the Sidhe-mechanic had looked rather odd when he'd removed the cap to scratch his head. He'd had a swath about two inches wide shaved from front to back, in a kind of reverse Mohawk. Sam had wondered at the time if it was some sort of new fashion—many of the younger elves had taken to punk and cutting-edge clothing with a glee unmatched by any human over eighteen. Now he knew better, at least in Conal's case.
"A near-miss," Keighvin continued, "and damned lucky it wasn't nearer than it was. Eh. Poor lad never was very sharp with a gun anyway." He shook his head again. "Wish we could get that glittery friend of his with the odd name to magic him up some endurance, but I fear that's asking for a miracle. He hasna been the same since he got that leg of his chewed on."
That explains the limp. Sam thought about asking about just what had been responsible for that injury, saw Keighvin's face, and decided against it. There are some things man was not meant to know.
Instead, he glanced at one of the many clock-calendars mounted around the shop. Not because anyone was on a timeclock, but because it was very easy to lose all track of time in here. Work continued every hour and day of the week—there were deadlines to be met, and later, once Sam and Keighvin had convinced the world that Fairgrove was a reliable, legitimate concern, there would be production schedules for outside clients as well.
It was ten-to-twelve. The Unseleighe Sidhe's challenge had specified midnight as the hour of attack.
And even as he looked up at the clock, folk and Folk all over the shop were putting up tasks and taking weapons from the unlikeliest hiding places. Conal opened the top drawer of his rolling tool-chest and produced a matched pair of filigreed swords; a pretty little human girl Sam had thought no more than eighteen went to the first-aid kit on the wall and opened it up. She took out a closely-wrapped bundle and unwrapped the silk from what it contained: a gunpouch. Keighvin had explained the insulating properties of silk when he'd asked Sam to be sure and wrap anything of doubtful content in a square of the stuff from a pile kept beside the door before bringing it into the shop.
She opened the gunpouch itself, and the gleam of more silk showed Sam that the pouches had also been silk-lined, as double protection against the disruptive effects of that much steel inside the shop. The pouch contained a Glock Model 22. Everyone at Fairgrove that was a marksman used these nine-millimeters; that way all the ammo and magazines matched. Sam was the only exception, and there hadn't been time to find or get used to a new gun.
There was an entire row of those silk-wrapped bundles in the kit. The girl handed one to another mechanic, and slapped her acquisition into a shoulder holster.
Sam patted his water-Uzi to be sure it was still with him. His granny's tales had been very specific about the effects of salt water on some creatures, like boggles—and one of the mechanics, seeing what it was he had on his hip, had stopped him long enough to put some kind of pagan blessing on it. She'd said she'd made it into "holy water"—and Sam's granny had been quite adamant about how effective holy water was on the "bad Sidhe." It made him a little uneasy, though; he wasn't certain that was the kind of "holy water" Granny'd had in mind.
But then, again . . . maybe it was.
He also had a silk-wrapped bag of iron filings in his pocket, but unless he could find a way to use them safely, they were going to stay there. Using an area-effect weapon like the iron filings could be as disruptive to his friends as to the enemy.
Like using a nuclear hand grenade.
Keighvin had spoken of the elven trouble with magic near iron earlier that day as they walked around the Fairgrove grounds. It had surprised Sam that he'd treated it like any other conversation topic, only wrinkling that smooth, passive brow when he mentioned the effects of iron's contact with elven flesh. He'd explained that the Sidhe's bodies thrived on magic itself, as well as food and drink, and the touch of Death Metal was a poison—a corrosive one. Then he'd gone on. The touch of iron was like a lens focusing light—to burn. It seemed that iron in its purer forms attracted the "frequency" of magical energy the elves used, much like a magnet, and warped it in ways that were often dangerous for the mage. Sam had said it was like a planet's gravity affecting every other heavenly body, always slightly tugging it off-target even from a distance, and Keighvin had nodded energetically. Then Keighvin leaned against a very thick fencepost, and said conspiratorially, "Therein's our advantage in the fight tonight. We've discovered that different iron alloys warp the magic in different ways—and we know how to see the alloys now. Magically."
Then he'd leaned back, very obviously smug.
Sam was not going to be in the front lines for this little confrontation; Keighvin had been quite firm about that. He was to be in the second rank, with the archers and others whose distance-weapons could not be fired from hiding. The humans on the crew who were good shots would be firing from cover, or protecting mages from physical attack. The others would be wading in hand-to-hand with weapons of steel and Cold Iron.
Keighvin had produced a shining, blue-sheened sword from out of nowhere (literally) and headed towards the outside entrance. Sam followed the Sidhe out, and stood behind him as he conferred with two other Folk and an obviously retired GI employee. They pointed out sections of Fairgrove on a map, and likely avenues of attack. Sam got the impression they knew the grounds very well, and had a few hundred dirty tricks ready. They nodded to each other, traded code-words, and checked radio headsets. Abruptly, the four split up, and Keighvin motioned Sam to follow him, speaking tersely into his mouthpiece.
The two walked briskly into the p
arking area, where Sam realized he wasn't quite yet used to the mixture of machinery and magic at Fairgrove. Before him were a half-dozen figures; a few humans in Cats Laughing and Ian Falconer concert-tour sweatshirts and faded jeans strapped on ballistic-cloth vests, and checked magazines and radio earpieces. The rest of the group stood among them, long hair in braids or falling like silvered snow over the intricate armor of the elven Courts, settling the same sort of earpieces into gently upswept, pointed ears. One of them carried a US Army-surplus first-aid kit duct-taped to his enameled armor; another swung a handful of aluminum baseball bats as she warmed up for the coming battle. He watched the Lamborghini and Dino ripple and shift into a pair of tall, glittering "horses." They stamped, and their hooves struck sparks.
Keighvin swept the sword suddenly in a great vertical circle, cutting a groove into the asphalt. Blue sparks traced along its arc, and followed the blade up, leaving a semicircular "mirror" suspended in midair. Images showed within the mirror immediately, lit in tremendous contrast. "Here is where they are now," he said, "and this is what we know of them. Janie on camera has picked out five boggles, and three trolls on their front line. Four rows of goblins, thirteen each, are after them, Danaa only knows why. Here is their leader." The image sharpened so quickly that a stab of pain shot through his head behind his eyes, and Sam took an involuntary step back from the thing he saw. One of the humans whistled in mock appreciation and a little fear; another human female snorted and pulled the slide on her gun.
"You know the routine—we've gone over it before. Plug your other ear, or make enough noise to disrupt its effects. Dottie, you shouldn't have too much trouble doing that for all of us." The woman giggled and let the slide smack back into place. The rest laughed along as she stroked the extra five magazines she carried affectionately. "Donal, take Sam with you, watch him and watch your back. Dottie, Jim, Cuil, follow me and fan on my signal. Take the creek oak, Kieru. Anything goes sour, medical is here, and escape is by Thunder Road."
Sam ran through what he knew of Fairgrove. Seven of the lot are medics; Thunder Road is what they call the driveway. Oh, Holy Mother.
Two more elvensteeds appeared so suddenly that Sam was startled, and blushed in embarrassment over it. Donal jerked a thumb over his shoulder, and led the way inside again. He half-ran through the corridors to a well-lit room where scores of television screens glittered in the eyes of a single woman wearing a full headset, who spoke information so quickly it sounded like a chant.
"Keighvin, camera three shows the first and second ranks of goblins are splitting to let the leader advance. Two trolls are flanking, past camera six, coming into camera twelve. Wire shows crossing at the creek—camera six shows the other two trolls now, following the first two. Camera twenty has all of the boggles moving as one unit towards the forge. Carrie, you show clear to intercept from the other side. . . ."
Even an armchair general could see what was going on. These bogeymen havena' plan at all that I can see. They've got a sorry lot to face these people.
Donal leaned close to Sam and said, "Sarge Austin says a deployment like this shows the leader is such an egotist he thinks he can't be defeated."
"We still haven't seen his second rank, or his reserve. Maybe he's right," someone muttered, sounding nowhere near as confidant as Donal. Nods around the room echoed that sentiment.
On one screen, Sam saw Keighvin look directly into the camera, and unexpectedly smile and wave. He mouthed, "Hi, Mom!" and then moved on. It was obscenely absurd with the battle at hand and the odds so greatly against them, but despite himself, Sam smiled.
Donal only shook his head and said, "Danaa, he's been around that boy Tannim too long."
Janie paused for one long heartbeat, then spoke again: "Keighvin . . . their second rank just arrived. You aren't gonna like it."
Donal spat a curse in elven, and began running.
* * *
Panting and with a pain in his side, Sam came to a rest at Donal's back after a sprint through the offices and garages of Fairgrove. They had only paused for a moment in the body shop, so Donal could find an earpiece for Sam; all they could find was an old, taped-up full headset with a battered power pack, stenciled with a SWAT logo. It crackled horribly when activated, but settled down after the initial protest, and then they were running again. Now they were outside, and Sam heard Keighvin's voice in his ears.
"Janie, dim the cameras in five, then hit the spots. Ready on the Pinball."
Donal crouched down and covered his eyes. Sam did the same, still wondering what this "Pinball" could be. An area-effect weapon? Some kind of spell? Keighvin had told him how all the iron around Fairgrove would disrupt any magic the elves used. . . .
The grounds lit up in brilliant light as hundreds of halogens came to life. Sam squinted against the glare and then gasped as he saw what they faced.
Oh Father who art in Heaven, hallowed be Thy name . . .
Caught in the daylike brightness were creatures out of his nightmares and old stories—although under that much candlepower, they looked only like so many special-effects puppets. All except their leader. It was unmistakably real, horrifyingly real, riding a creature that might once have been a horse, but now was tattered hide stretched over bone, fang-filled mouth, and evil, glint-of-fire eyes. The leader's ragged clothing whipped in a wind that seemed to blow from Sam's own soul, and he knew the Bane-Sidhe for what it was. Around it were rank upon rank of gray-and-green skinned goblins, wicked weapons drawn, and great shambling trolls with glistening knobby skin. Virtually all of them were cringing and clutching at their eyes. Behind them, in the second rank, were—Sidhe. Tall, silver-haired, dusky-eyed, identical to the Fairgrove Sidhe, and yet as different as a surgeon's scalpel and an assassin's dagger.
Unseleighe Sidhe. The first besides Vidal Dhu that Sam had seen. They carried some sort of weaponry that looked vaguely gun-shaped—all but four of the tallest. The quartet raised their arms and gestured, gathering sickly green light around their hands, and Sam knew the attack had begun.
"Come on, ye bastards," Donal muttered. "A little closer. Just a little closer—"
They didn't immediately oblige him; instead, some of the skinnier goblins peered, squinting, through the halogen glare, and the Unseleighe Sidhe raised crossbows. They looked odd; when they fired them into the trees where the hidden humans with firearms were waiting, Sam realized why.
Fairgrove wasn't the only group to have pirated technology, and although this was a simpler level of tech, it was no less deadly. The Unseleighe Sidhe had armed themselves with compound crossbows, and the bolts glowed with the same evil green as the mages were gathering about their hands.
"Shit," Donal spat. "Elf-shot. The pricks brought elf-shot."
And from the sudden cries of pain in the trees, those bolts had found marks among the humans. Some shots rang out from the trees in answer, but the Unseleighe mages cast a curtain of deflecting energy across their front ranks, and four boggle-mages emerged from the woods.
That'll be their attackers—
Encouraged by their success, the enemy leader gestured his troops to move forward under the crossbowmen's covering fire.
The boggle-mages gestured, as if about to throw something.
Keighvin's voice came clearly, calmly through the headphones: "Janie, Pinball now."
Then Sam realized why the elven leader had been so smug. The fencepost he'd leaned on earlier that day—and every other fencepost—cracked open along its top and revealed a dark metal bar, trailing shreds of silk cloth as they rose. The grounds-sprinklers popped up from the ground, refracting the artificial daylight in huge rainbows.
The tricky bastards!
The boggles unleashed their spells, and the bolts of searing energy careened madly across the field. One looped in a devastating arc, incinerating a half-dozen goblins before striking the boggle itself, who fell to the ground writhing in agony.
The beautiful, tricky bastards, they built silk-wrapped iron bars into t
he fenceposts! Sam's mind swam with amazement. They ran lines to those posts when the sprinklers were installed, and it only takes turning one valve to raise the bars when you activate the sprinklers. . . .
The bars themselves warped the paths of both the magical energy blasts and the enchanted elf-shot. And that was why it was called "Pinball," he realized, as he watched the spell-bolts the boggles had unleashed tear through their own ranks like silver balls in an arcade game, until they ran out of targets to burn.
He could see the flashes of gunfire around him, and felt the dull thuds muffled by the earphones. There were bodies down on their side, but most of them seemed to be moving, at least—
And now the odds looked to be even; tech on the Fairgrove side, numbers and bloodthirstiness on the Unseleighe side, as the crossbowmen changed from elf-shot to plain bolts with dark, glittering heads, that flew through the Pinball field with courses unaltered. Keighvin and Janie barked information to the team leaders, and the lines of tracer fire mixed with the enemy's spell-bolt trails. Donal stood behind a wild cherry tree and fired a longbow, measuring his shots very carefully, felling one goblin after another. Then the spells from Fairgrove began, and the odds altered again, this time in their favor.
Pinball. Good Lord they're brilliant.
Keighvin had said that different iron alloys pulled elven magic—and Sam realized that those amounts could be measured. Like scientists used a planet's gravity to launch a satellite into orbit, the elven mages were using the known effect of iron on their spells to deflect their shots into their attackers, and destroy the enemy's accuracy!
Levin-bolts from human and elven mages lanced out from the buildings, the human ones tracking straight and true, the elven bolts arcing gracefully into their targets as they were pulled by the iron-alloy bars. The enemy's magickers launched spells back, and watched in horror as their attacks not only missed, but circled back out of control like unguided fireworks rockets inside the perimeter marked by the fenceposts. Keighvin ordered someone to fire "the magnet," and began counting backwards. When he reached two, the spellfire of the defenders halted, and Sam watched a crossbow bolt strike the ghastly horse their leader rode a moment later. Although he couldn't hear it, he could see Donal shout "Yes!"