TWOLAS - 03 - Warhost Of Vastmark

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TWOLAS - 03 - Warhost Of Vastmark Page 50

by Janny Wurts


  pronounced: hav-ish

  root meaning: havieshe - hawk

  HAVISTOCK - southeast principality of Kingdom of Havish.

  pronounced: hav-i-stock

  root meaning: haviesha - hawk; tiok - roost

  HAVRITA - fashionable dressmaker in Jaelot.

  pronounced: have-reet-ah

  root meaning: havieita - tailor

  HIGHSCARP - city on the coast of the Bay of Eltair, located in Daon Ramon, Rathain.

  ILITHARIS PARAVIANS - centaurs, one of three semi- mortal old races, disappeared at the time of the Mist- wraith's conquest. They were the guardians of the earth's mysteries.

  pronounced: i-li-thar-is

  root meaning: i'lith'earis - the keeper,'preserver of mystery

  IMARN ADAER - enclave of Paravian gem cutters in the city of Mearth, who dispersed in the times of the Curse which destroyed the inhabitants. The secrets of their trade were lost with them. Surviving works include the crown jewels of the Five High Kingdoms of Athera, cut as focus stones which attune to the heir of the royal lines,

  pronounced: i-marn-a-day-er

  root meaning: imam - crystal; e'daer - to cut smaller

  INNISH - city located on the south coast of Shand at the delta of the River Ippash. Birthplace of Halliron Masterbard. Formerly known as 'the Jewel of Shand', this was the site of the high king's winter court, prior to the time of the uprising,

  pronounced: in-ish

  root meaning: inniesh - a jewel with a pastel tint

  INSTRELL BAY - body of water off the Gulf of Stormwell, that separates principality of Atainia, Tysan, from Deshir, Rathain.

  pronounced: in-strell

  root meaning: aiin'stieal - strong wind

  IPPASH DELTA - river which originates in the southern spur of the Kelhorns and flows into the South Sea by the city of Innish, south coast, Shand.

  pronounced: ip-ash

  root meaning: ipeish - crescent

  ISAER - city located at the crossroads of the Great West Road in Atainia, Tysan. Also a power focus, built during the First Age, in Atainia, Tysan, to source the defence- works at the Paravian keep of the same name.

  pronounced: i-say-er

  root meaning: i'saei - the circle

  ISHLIR - coastal city located in Orvandir, Shand.

  pronounced: ish-lear

  root meaning: ieshliez - sheltered place

  ITHAMON - Second Age Paravian stronghold, and a Third Age ruin, built on a fifth lane power node in Daon Ramon Barrens, Rathain, and inhabited until the year of the uprising. Site of the Compass Point Towers, or Sim Towers. Became the seat of the high kings of Rathain during the Third Age and in year 5638 was the site where Princes Lysaer s'Ilessid and Arithon s'Ffalenn battled the Mistwraith to confinement,

  pronounced: ith-a-mon

  root meaning: itha - five, mon - needle, spire

  ITHILT - peninsula bordering Minderl Bay, located in kingdom of Rathain.

  pronounced: ith-ilt sounds like 'with ill'

  root meaning: ith - five, ealt - a narrows

  ITHISH - city located at the edge of the principality of Vastmark, on the south coast of Shand. Where the Vastmark wool factors ship fleeces,

  pronounced: ith-ish

  root meaning: ithish - fleece or fluffy

  IVEL - blind splicer hired by Arithon in his shipyard at Merior.

  pronounced: ee-vell

  root meaning: iavel - scathing

  IYAT - energy sprite native to Athera, not visible to the eye, manifests in a poltergeist fashion by taking temporary possession of objects. Feeds upon natural energy sources: fire, breaking waves, lightning,

  pronounced: ee-at

  root meaning: iyat - to break

  JAELOT - city located on the coast of the Bay of Eltair at the southern border of the Kingdom of Rathain. Once a Second Age power site, with a focus circle. Now a merchant city with a reputation for extreme snobbery and bad taste.

  pronounced: jay-lot

  root meaning: jielot - affectation

  JIERET s'VALERIENT - earl of the North, clan chief of Deshir; caithdein of Rathain, sworn liegeman of Prince Arithon s'Ffalenn. Also son and heir of Lord Steiven. Blood pacted to Arithon by sorcerer's oath prior to battle of Strakewood Forest. Came to be known by headhunters as Jieret Red-beard,

  pronounced: jeer-et

  root meaning: jieret - thorn

  JILIETH - girl from a Vastmark shepherd tribe,

  pronounced: jill-ee-eth

  root meaning: jierlieth — to be stubborn enough to cause pain; a thorn of worry

  JINESSE - widow of a fisherman, mother of the twins Fiark and Feylind, and an inhabitant of Merior by the Sea.

  pronounced: gin-ess

  root meaning: jienesse - to be washed out or pale, a wisp

  KALESH - one of the towns at the head of the inlet to Alestron's harbour, located in East Halla, Melhalla, and traditionally the enemy of the reigning s'Brydion duke.

  pronounced: cal-esh

  root meaning: caille'esh - stubborn hold

  KARFAEL - trader town on the coast of the Westland Sea, in Tysan. Built by townsmen as a trade port after the fall of the High Kings of Tysan. Prior to Desh-thiere's conquest, the site was kept clear of buildings to allow the second lane forces to flow untrammelled across the focus site at Avenor.

  pronounced: kar-fay-el

  root meaning: kai'i'ffael - literal translation 'twist the dark','colloquialism for 'intrigue'

  KARMAK - plain located in the northern portion of the principality of Camris, Tysan. Site of numerous First Age battles where Paravian forces opposed Khadrim packs that bred in volcanic sites in the northern Tomir Peaks.

  pronounced: kar-mack

  root meaning: kaimak - wolf

  KARTHAN - kingdom in splinter world Dascen Elur, through West Gate, ruled by the pirate kings, s'Ffalenn descendants of the prince sent into exile at the time of the Mistwraith's conquest,

  pronounced: karth-an

  root meaning: kai'eth'an - one who raids,'pirate

  KARTH-EELS - creatures descended from stock aberrated by the methurien, or hate-wraiths, of Mirthlvain Swamp. Amphibious, fanged, venomed spines, webbed feet.

  pronounced: car-th eels

  root meaning: kar'eth - to raid

  KELDMAR s'BRYDION - younger brother of Duke Bransian of Alestron; older brother of Parrien and Mearn.

  pronounced: keld-mar

  root meaning: kiel'd'maeian - one without pity

  KELHORN MOUNTAINS - a range of shale scarps in Vastmark, Shand.

  pronounced: kell-horn

  root meaning: kielwhem - toothed, jagged

  KHADRIM - drake-spawned creatures, flying, fire- breathing reptiles that were the scourge of the Second Age. By the Third Age, they had been driven back and confined in the Sorcerers' Preserve in the volcanic peaks in north Tysan.

  pronounced: kaa-drim

  root meaning: khadiim - dragon

  KHARADMON - Sorcerer of the Fellowship of Seven; discorporate since rise of Khadrim and Seardluin levelled Paravian city at Ithamon in Second Age 3651. It was by Kharadmon's intervention that the survivors of the attack were sent to safety by means of transfer from the fifth lane power focus. Currently sent to the worlds cut off beyond South Gate to explore the Mistwraith's origin.

  pronounced: kah-rad-mun

  root meaning: kai'riad en mon - phrase translates to mean 'twisted thread on the needle' or colloquialism for 'a knot in the works'

  KHETIENN - name for a brigantine owned by Arithon; also a small spotted wildcat, native to Daon Ramon Barrens, that became the s'Ffalenn royal sigil.

  pronounced: key-et-ee-en

  root meaning: kietienn - small leopard

  KIELING TOWER - one of the four Compass Points or Sun Towers standing at Ithamon, Daon Ramon Barrens, Rathain. The warding virtue that binds its stones is compassion.

  pronounced: kee-el-ing

  root meaning: kiel'ien -

  root for pity, with su
ffix added translates to 'compassion'

  KITTIWAKE TAVERN - sailors' dive located in the city of Ship's Port, Melhalla.

  KORIANI - possessive form of the word 'Koriathain', see entry.

  pronounced: kor-ee-ah-nee

  KORIAS - southwestern principality of Tysan.

  pronounced: kor-ee-as

  root meaning: cor - ship, vessel; i'esh - nest, haven

  KORIATHAIN - order of enchantresses ruled by a circle of seniors, under the power of one Prime Enchantress. They draw their talent from the orphaned children they raise, or from daughters dedicated to service by their parents. Initiation rite involves a vow of consent that ties the spirit to a power crystal keyed to the Prime's control.

  pronounced: kor-ee-ah-thain (thain rhymes with 'main')

  root meaning: koriath - order; ain - belonging to

  LANSHIRE - northwestern principality of Havish. Name taken from wastes at Scarpdale, site of First Age battles with Seardluin that seared the soil to a slag waste.

  pronounced: lahn-sheer-e (last 'e' is nearly subliminal)

  root meaning: lan'hansh'era - place of hot sands

  LAW OF THE MAJOR BALANCE - founding order of the powers of the Fellowship of Seven, as written by the Paravians. The primary tenet is that no force of nature should be used without consent, or against the will of another living being.

  LEINTHAL ANITHAEL - great Paravian navigator who was first to circumnavigate Athera.

  pronounced: lee-in-thall an-ith-ee-el

  root meaning: lienthal - direction; anithael - to seek

  LITHMERE - principality located in the Kingdom of Havish.

  pronounced: lith-mere to rhyme with 'with here'

  root meaning: lithmiere - compound word with the meaning 'to preserve intact, or to keep whole', as in maintain a state of perfection

  LIRENDA - First Senior Enchantress to the Prime, Koriani Order; Morriel's intended successor,

  pronounced: leer-end-ah

  root meaning: lyron - singer; di-ia - a dissonance (the hyphen denotes a glottal stop)

  LOS MAR - coastal city in Carithwyr, Havish. Once a fishing village; grew into a caravan crossing after the Mistwraith's invasion. Known for its scholars,

  pronounced: loss-mar

  root meaning: liosmar - letters, written records

  LUHAINE - Sorcerer of the Fellowship of Seven - discorporate since the fall of Telmandir. Luhaine's body was pulled down by the mob while he was in ward trance, covering the escape of the royal heir to Havish.

  pronounced: loo-hay-ne

  root meaning: luiihainon - defender

  LYRANTHE - instrument played by the bards of Athera. Strung with fourteen strings, timed to seven tones (doubled). Two courses are 'drone strings' set to octaves. Five are melody strings, the lower three courses being octaves, the upper two, in unison.

  pronounced: leer-anth-e (last 'e' being nearly subliminal)

  root meaning: lyi - song, anthe - box

  LYSAER s'ILESSID - prince of Tysan, 1,497th in succession after Halduin, founder of the line in Third Age Year One. Gifted at birth with control of Light, and Bane of Desh-Thiere.

  pronounced: lie-say-er

  root meaning: lia - blond, yellow, or light; saei - circle

  MACHIEL - steward and caithdein of the realm of Havish. In service under King Eldir.

  pronounced: mak-ee-el

  root meaning: mieikiel - post, pillar

  MAENALLE s'GANNLEY - steward and caithdein of Tysan.

  pronounced: may-nahl-e (last 'e' is near subliminal)

  root meaning: maeni - to fall, disrupt; alii - to save or preserve,'colloquial translation: 'to patch together'

  MAENOL - heir, after Maenalle s'Gannley, steward and caithdein of Tysan.

  pronounced: may-nail

  root meaning: maeni'alli - 'to patch together'

  MAIEN - nickname for Maenalle's grandson, Maenol.

  pronounced: my-en

  root meaning: maien - mouse

  MAGYRE - scholar who discovered the secret of black powder. In accordance with the Fellowship Sorcerers' compact, he was forced to give up his studies, but a copy of his papers survived,

  pronounced: mag-wire

  root meaning: magiaze - a chaotic force

  MAINMERE - town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second lane focus in the ruins farther south,

  pronounced: main-meer-e fe' is subliminal)

  root meaning: maeni - to fall, interrupt; mieie - reflection, colloquial translation: 'disrupt continuity'

  MARAK - splinter world, cut off beyond South Gate, left lifeless upon creation of the Mistwraith. The original inhabitants were men exiled by the Fellowship from Athera for beliefs or practices that were incompatible with the compact sworn between the Sorcerers and the Paravian races, which permitted human settlement upon the continent.

  pronounced: maer-ack

  root meaning: m'eza'ki - a place held separate MARL - Earl of Fallowmere and clan chieftain at the time of the battle of Strakewood Forest!

  pronounced: marl

  root meaning: marie - quartz rock

  MATHORN MOUNTAINS - range that bisects the Kingdom of Rathain east to west,

  pronounced: math-orn

  root meaning: mathien - massive

  MATHORN ROAD - way passing to the south of the Mathorn Mountains, leading to the trade city of Etarra from the west.

  pronounced: math-orn

  root meaning: mathien - massive

  MEARN s'BRYDION - youngest brother of Duke Bransian of Alestron.

  pronounced: may-arn

  root meaning: mieme — to flit

  MEARTH - city through the West Gate in the Red Desert. Inhabitants all fell victim to the Shadows of Mearth, which were created by the Fellowship Sorcerer Davien to protect the Five Centuries Fountain. The Shadows are a light-fuelled geas that bind the mind to memory of an individual's most painful experience,

  pronounced: me-arth

  root meaning: mearth - empty

  MEDLIR — name carried by Arithon s'Ffalenn while he travelled incognito as Halliron's apprentice,

  pronounced: med-leer

  root meaning: midlyr — phrase of melody

  MELHALLA - High Kingdom of Athera, once ruled by the line of s'Ellestrion. The last prince died in the crossing of the Red Desert.

  pronounced: mel-hall-ah

  root meaning: maelhallia - grand meadows,'plain - also word for an open space of any sort

  MELOR RIVER - located in the principality of Korias, Tysan. Its mouth forms the harbour for the port town of West End.

  pronounced: mel-or

  root meaning: maeliur - fish

  MERIOR BY THE SEA - small seaside fishing village on the Scimlade peninsula in Alland, Shand. Site of Arithon's shipyard.

  pronounced: mare-ee-or

  root meaning: merioren — cottages

  METH ISLE KEEP - old Paravian fortress located on the isle in Methlas Lake in southern Melhalla. Kept by Ver- rain, Guardian of Mirthlvain. Contains a fifth lane power focus and dungeons where methuri, or hate-wraiths, were held temporarily captive before transfer to Rockfell Pit.

  pronounced: meth isle

  root meaning: meth - hate METHLAS LAKE - large body of fresh water located in the principality of Radmoor, Melhalla.

  pronounced: meth-las

  root meaning: meth'ilass'an - the drowned, or sunken ones

  METH-SNAKES - crossbred genetic mutations left over from a First Age drake-spawned creature called a methuri (hate-wraith). Related to iyats, these creatures possessed live hosts, which they infested and induced to produce mutated offspring to create weakened lines of stock to widen their choice of potential host animals,

  pronounced: meth to rhyme with 'death'

  root meaning: meth - hate

  METHURI - drake-spawned and iyat-related parasite that infested live host animals. By the Third Age, they a
re extinct, but their mutated host stock continues to breed in Mirthlvain Swamp,

  pronounced: meth-yoor-ee

  root meaning: meth - hate; thiere - wraith, or spirit

  MIN PIERENS - archipelago to the west of the Kingdom of West Shand, in the Westland Sea.

  pronounced: min (rhymes with 'pin') pierre-ins

  root meaning: min - purple, pierens - shoreline

  MINDERL BAY - body of water behind Crescent Isle off the east coast of Rathain.

  pronounced: mind-earl

  root meaning: minderl - anvil

 

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