TWOLAS - 03 - Warhost Of Vastmark

Home > Science > TWOLAS - 03 - Warhost Of Vastmark > Page 51
TWOLAS - 03 - Warhost Of Vastmark Page 51

by Janny Wurts


  MIRALT - port city in northern Camris, Tysan.

  pronounced: meer-alt

  root meaning: m'iei - shore; alt - last

  MIRTHLVAIN SWAMP - boglands filled with dangerous crossbreeds, located south of the Tiriac Mountains in principality of Midhalla, Melhalla. Never left unwatched. Since conquest of the Mistwraith, the appointed Guardian was the spellbinder, Verrain.

  pronounced: mirth-el-vain

  root meaning: myithl - noxious, vain - bog,'mud

  MORFETT - Lord Governor Supreme of Etarra at the time the Fellowship sought to restore Rathain's monarchy following the captivity of the Mistwraith, and dining the muster for the warhost against Arithon.

  pronounced: more-fet

  root meaning not from the Paravian

  MORNOS - city on the west shore of Lithmere, Havish.

  pronounced: more-nose

  root meaning: moamosh - a coffer, specifically where a greedy person would hoard valuables

  MORRIEL - Prime Enchantress of the Koriathain since the Third Age 4212.

  pronounced: more-real

  root meaning: moai - greed; riel - silver

  MORVAIN - city located in the principality of Arae- thura, Rathain, on the coast of Instrell Bay. Elaira's birthplace.

  pronounced: more-vain

  root meaning: mozvain - swindlers' market

  NANDIR - Vastmark tribal dialect word for a barren woman who is considered unlucky. To become involved with a nandir woman is to curse one's sons to ill fortune. These women wear bells on their braids. Since life among the tribes is unpleasant for them, they often end up as prostitutes in coastal cities. In the southcoast trade towns, specifically Ithish and Innish, belled women are generally considered available; hence the custom of bawds wearing bells to attract customers,

  pronounced: nan-deer

  root meaning: from Vastmark dialect ancient term for 'without'

  NARMS - city on the coast of Instrell Bay, built as a craft centre by Men in the early Third Age. Best known for dyeworks.

  pronounced: narms to rhyme with 'charms'

  root meaning: naims - colour

  NORTHSTOR - city located at the northern tip of the East Halla peninsula in Melhalla.

  pronounced: north-store

  root meaning: stoi - summit, or apex of a triangle

  NORTHSTRAIT - narrows between the mainland spur of northern Tysan, and the Trow Islands.

  ORLAN - pass through the Thaldein Mountains, also location of the Camris clans' west outpost, in Camris, Tysan. Known for barbarian raids,

  pronounced: or-lan

  root meaning: iilan - ledge

  ORVANDIR - principality located in northeastern Shand.

  pronounced: or-van-deer

  root meaning: oivein - crumbled; dir - stone

  OSTERMERE - harbour and trade city, once smugglers' haven, located in Carythwyr, Havish; current seat of Eldir, King of Havish.

  pronounced: os-tur-mere

  root meaning: ostier - brick; miere - reflection

  PARAVIAN - name for the three old races that inhabited Athera before Men. Including the centaurs, the Sim- children and the unicorns, these races never die unless mishap befalls them; they are the world's channel, or direct connection to Ath Creator,

  pronounced: par-ai-vee-ans

  root meaning: para - great; i'on - fate or 'great mystery'

  PARRIEN s'BRYDION - second youngest brother of Duke Bransian of Alestron; older brother of Mearn, younger brother of Keldmar.

  pronounced: par-ee-en

  root meaning: paza - great; ient - dart

  PASYVIER - meadows in Korias, Tysan, where clan- blood drifters raise horses,

  pronounced: pass-ee-vee-er

  root meaning: pas'e'viei - hidden little vale

  PERDITH - city located on the east shore in East Halla, Melhalla; known for its armourers,

  pronounced: per-dith

  root meaning: piidith - anvil

  PERLORN - city in Fallowmere, Rathain on the trade road midway between Etarra and Werpoint.

  pronounced: pur-lorn

  root meaning: peilorn - midpoint

  PESQUIL - mayor of the Northern League of Headhun- ters, at the time of the battle of Strakewood Forest. His strategies cause the Deshir clans the most punishing losses.

  pronounced: pes-quil like 'pest-quill'

  root meaning not from the Paravian

  PRANDEY - Shandian term for gelded pleasure boy.

  pronounced: pran-dee

  root meaning not from the Paravian

  QUAID - trade city in Carithwyr, Havish; inland along the trade road from Los Mar to Redburn. Famous for fired clay and brick.

  pronounced: quaid to rhyme with 'staid'

  root meaning: ciuaid — a specific form of clay used for brickmaking

  RADMOORE DOWNS - meadowlands in Midhalla, Melhalla.

  pronounced: rad-more

  root meaning: liad - thread; mour - carpet, rug

  RATHAIN — High Kingdom of Athera ruled by descendants of Torbrand s'Ffalenn since Third Age Year One. Sigil: black-and-silver leopard on green field,

  pronounced: rath-ayn

  root meaning: 10th - brother; thein - tower, sanctuary

  RAUVEN TOWER - home of the s'Ahelas mages who brought up Arithon s'Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate,

  pronounced: raw-ven

  root meaning: iauven - invocation

  REDBURN - city located in a deep inlet in the northern shore of Rockbay Harbour in Havistock, Havish.

  pronounced: red-burn

  root meaning not from Paravian

  RENWORT - plant native to Athera. A poisonous mash can be brewed from the berries,

  pronounced: ren-wart

  root meaning: ienwarin - poison

  RIATHAN PARAVIANS - unicorns, the purest and most direct connection to Ath Creator; the prime vibration channels directly through the horn,

  pronounced: ree-ah-than

  root meaning: lia - to touch; ath - prime life force; ri'athon - one who touches divinity

  ROCKFELL PIT - deep shaft cut into Rockfell Peak, used to imprison harmful entities throughout all three ages. Located in the principality of West Halla, Melhalla; became the warded prison for Desh-thiere.

  pronounced: rock-fell

  root meaning not from the Paravian

  ROCKFELL VALE - valley below Rockfell Peak, located in principality of West Halla, Melhalla.

  pronounced: rockfell vale

  root meaning not from the Paravian

  s'AHELAS - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Shand. Gifted geas: farsight.

  pronounced: s'ah-hell-as

  root meaning: ahelas - mage-gifted

  SANPASHIR - desert waste on the south coast of Shand.

  pronounced: sahn-pash-eer

  root meaning: san - black or dark; pash'eia - place of grit or gravel

  SAVRID - merchant brig chartered to transport armed men from Minderl Bay to Merior.

  pronounced: sahv-rid

  root meaning: saviid - thrifty

  s'BRYDION - ruling line of the dukes of Alestron. The only old blood clansmen to maintain rule of their city through the uprising that defeated the rule of the high kings.

  pronounced: s'bride-ee-on

  root meaning: baridien - tenacity

  SCIMLADE TIP - peninsula at the southeast corner of Alland, Shand.

  pronounced: skim-laid

  root meaning: scimlait - curved knife or scythe

  SEARDLUIN - drake-spawned, vicious, intelligent catlike predators that roved in packs whose hierarchy was arranged for ruthless and efficient slaughter of other living things. By the middle of the Second Age, they had been battled to extinction,

  pronounced: seerd-lwin

  root meaning: seaid - bearded; luin - feline

  SECOND AGE - Marked by the arrival of the Fellowshi
p of Seven at Crater Lake, their called purpose to fight the drake spawn.

  SELKWOOD - forest located in Alland, Shand.

  pronounced: sellk-wood

  root meaning: selk - pattern

  SETHVIR - Sorcerer of the Fellowship of Seven, served as Warden of Althain since the disappearance of the Paravians in the Third Age after the Mistwraith's conquest,

  pronounced: seth-veer

  root meaning: seth - fact; vaei - keep

  SEVERNIR — river that once ran across the central part of Daon Ramon Barrens, Rathain. Diverted at the source after the Mistwraith's conquest, to run east into the Bay of Eltair.

  pronounced: se-ver-neer

  root meaning: sevaer - to travel; nil - south

  S'FFALENN - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Rathain. Gifted geas: compassion,'empathy.

  pronounced: fal-en

  root meaning: ffael - dark; an - one

  s'GANNLEY - family name for the line of Earls of the West, who stood as caithdeinen and stewards for the Kings of Tysan.

  pronounced: gan-lee

  root meaning: gaen - to guide; li - exalted, or in harmony

  SHADDORN - trade city located on the Scimlade peninsula in Alland, Shand.

  pronounced: shad-dom

  root meaning: shaddiem - a type of sea turtle

  SHAND - High Kingdom on the southeast corner of the Paravian continent, originally ruled by the line of s'Ahelas. Device is falcon on a crescent moon, backed by purple-and-gold chevrons.

  pronounced: shand as in 'hand'

  root meaning: shand - two,'pair

  SHANDIAN - refers to nationality, being of the Kingdom of Shand.

  pronounced: shand-ee-an

  root meaning: shand - two,'pair

  SHEHANE ALTHAIN - Ilitharis Paravian who dedicated his spirit as defender and guardian of Althain Tower,

  pronounced: shee-hay-na all-thain

  root meaning: shiehai'en - to give for the greater good; alt - last; thain - tower

  SHIP'S PORT - town on the coast of the Bay of Eltair located in West Halla, Melhalla.

  SICKLE BAY - body of water located inside the Scimlade peninsula in Alland, Shand.

  s'ILESSID - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Tysan. Gifted geas: justice,

  pronounced: s-ill-ess-id

  root meaning: Uessiad - balance

  SITHAER - mythological equivalent of hell, halls of Dharkaron Avenger's judgment; according to Ath's adepts, that state of being where the prime vibration is not recognized.

  pronounced: sith-air

  root meaning: sid - lost; thieze - wraith,'spirit

  SKANNT - headhunter captain, served under Pesquil.

  pronounced: scant

  root meaning: sciant - a lean, hard-run hound of mixed breeding

  SKYRON FOCUS - large aquamarine focus stone, used by the Koriani Senior Circle for their major magic after the loss of the Great Waystone during the rebellion.

  pronounced: sky-run

  root meaning: skyron - colloquialism for shackle; s'kyi'i'on — literally 'sorrowful fate'

  SKYSHIEL - mountain range that runs north to south along the eastern coast of Rathain.

  pronounced: sky-shee-el

  root meaning: skyshia - to pierce through; iel - light ray

  s'LORNMEIN - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Havish. Gifted geas: temperance.

  pronounced: slorn-main

  root meaning: liernmein - to centre, or restrain, or bring into balance

  SORCERERS' PRESERVE - warded territory located by Teal's Gap in Tornir Peaks in Tysan where the Khadrim are kept confined by Fellowship magic.

  STEIVEN - Earl of the North, caithdein and regent to the Kingdom of Rathain at the time of Arithon Teir's'Ffa- lenn's return. Chieftain of the Deshans until his death in the battle of Strakewood Forest. Jieret Red-beard's father,

  pronounced: stay-vin

  root meaning: steiven - stag

  STORLAINS - mountains dividing the Kingdom of Havish.

  pronounced: store-lanes

  root meaning: storlient - largest summit, highest divide

  STORMWELL - Gulf of Stormwell, body of water off the north coast of Tysan.

  STRAKEWOOD - forest in the principality of Deshir, Rathain; site of the battle of Strakewood Forest,

  pronounced: strayk-wood similar to 'stray wood'

  root meaning: streik - to quicken, to seed

  SUNCHILDREN - translated term for Athlien Paravians.

  SUN TOWERS - translated term for the Paravian keeps still standing on the site of the ruins of Ithamon in Daon Ramon Barrens, Rathain. See Ithamon.

  s'VALERIENT - family name for the Earls of the North, regents and caithdeiaen for the High Kings of Rathain.

  pronounced: val-er-ee-ent

  root meaning: val - straight; eiient - spear

  TAERLIN - southeastern principality of Kingdom of Tysan. Also a lake of that name, Taerlin Waters in the southern spur of Tomir Peaks. Halliron teaches Arithon a ballad of that name, which is of Paravian origin, and which commemorates the First Age slaughter of unicorn herd by Khadrim.

  pronounced: tay-er-lin

  root meaning: taei - calm; lien - to love

  TAERNOND - forest in Ithilt, Rathain.

  pronounced: tear-nond

  root meaning: taei - calm; nond - thicket, copse

  TAL QUORIN - river formed by the confluence of watershed on the southern side of Strakewood, principality of Deshir, Rathain, where traps were laid for Etarra's army in the battle of Strakewood Forest,

  pronounced: tal quar-in

  root meaning: tal - branch; quorin - canyons

  TALERA s'AHELAS - princess wed to the King of Amroth on the splinter world of Dascen Elur. Mother of Lysaer sHessid, by her husband; mother of Arithon, through her adulterous liaison with the Pirate King of Karthan, Avar s'Ffalenn.

  pronounced: tal-er-a

  root meaning: taleia - branch or fork in a path

  TALITH - Lord Diegan's sister, betrothed lady of Lysaer s'Ilessid.

  pronounced: tal-ith to rhyme with 'gal with'

  root meaning: tal - branch; lith - to keep,'nurture

  TALLIARTHE - name given to Arithon's pleasure sloop by Feylind; in Paravian myth, a sea sprite who spirits away maidens who stray too near to the tidemark at twilight.

  pronounced: tal-ee-arth

  root meaning: tal - branch; li - exalted, in harmony; aiaithe - to disperse or to send

  TAL'S CROSSING - town at the branch in the trade road that leads to Etarra and south, and northeastward to North Ward.

  pronounced: tal to rhyme with 'pal'

  root meaning: tal - branch

  TASHAN - elder on Maenalle's clan council, present at the raid on the Pass of Orlan.

  pronounced: tash-an

  root meaning: tash - swift, quick; an - one

  TEAL'S GAP - pass in the northern spur of Tornir Peaks in Tysan, which passes through the Sorcerers' Preserve,

  pronounced: teel's gap

  root meaning: tielle - ravine

  TEIR - title fixed to a name denoting heirship,

  pronounced: tay-er

  root meaning: teir's — 'successor to power'

  TELMANDIR - ruined city that once was the seat of the High Kings of Havish. Located in the principality of Lithmere, Havish.

  pronounced: tell-man-deer

  root meaning: telman'en — leaning; dii — rock

  TELZEN - city on the coast of Alland, Shand, renowned for its lumber and saw millworks.

  pronounced: tell-zen

  root meaning: tielsen - to saw wood

  THALDEINS - mountain range that borders the principality of Camris, Tysan, to the east. Site of the Camris clans' west outpost. Site of the raid at the Pass of Orlan.

 
pronounced: thall-dayn

  root meaning: thai - head; dein - bird

  THARIDOR - trade city on the shores of Bay of Eltair in Melhalla.

  pronounced: thar-i-door

  root meaning: tiei'i'dur - keep of stone

  THARRICK - captain of the guard in the city of Alestron assigned charge of the duke's secret armoury,

  pronounced: thar-rick

  root meaning: thierik - unkind twist of fate

  THIRD AGE - marked by Fellowship's sealing of the compact with the Paravian races, and the arrival of Men to Athera.

 

‹ Prev