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Sojourn - [Book 3 of the Dark Elf Trilogy]

Page 24

by R. A. Salvatore


  Drizzt's helpless smile told that he had taken no offense, but his next words caught Brother Mateus, the leader and most rational member—if not the most honest—of the group, off guard.

  "I will complete the trip to Mirabar with you," Drizzt explained, "then I will leave."

  "Leave?" asked Mateus, concerned.

  "This is not my place," Drizzt explained.

  "Ten-Towns ish the place!" Jankin blurted.

  "If anyone has offended you … " Mateus said to Drizzt, taking no heed of the drunken man.

  "No one," Drizzt said and smiled again. "There is more for me in this life, Brother Mateus. Do not be angry, I beg, but I am leaving. It was not a decision I came to lightly."

  Mateus took a moment to consider the words. "As you choose," he said, "but might you at least escort us through the tunnel into Mirabar?"

  "Ten-Towns!" Jankin insisted. "Thast the place fer' suf-ferin'! Vou'd like it, too, drow. Land o' rogues, where a rogue might find hish place!"

  "Often there are rakes in the shadows who would prey on unarmed friars," Mateus interrupted, giving Jankin a rough shake.

  Drizzt paused a moment, transfixed on Jankin's words. Jankin had collapsed, though, and the drow looked up to Mateus. "Is that not why you take the tunnel route into the city?" Drizzt asked the portly friar. The tunnel was normally reserved for mine carts, rolling down from the Spine of the World, but the friars always went through it, even in situations such as this, when they had to make a complete circuit of the city just to get to the long route's entrance. "To fall victim and suffer?" Drizzt continued. "Surely the road is clear and more convenient with winter still months away." Drizzt did not like the tunnel to Mirabar. Any wanderers they met on that road would be too close for the drow to hide his identity. Drizzt had been accosted there on both his previous trips through.

  "The others insist that we go through the tunnel, though it is many miles out of our way," replied Mateus, a sharp edge to his tone. "But I prefer more personal forms of suffering and would appreciate your company through to Mirabar."

  Drizzt wanted to scream at the phony friar. Mateus considered missing a single meal a harsh suffering and only used his facade because many gullible people handed coins to the cloaked fanatics, more often than not just to be rid of the smelly men.

  Drizzt nodded and watched as Mateus hauled Jankin away. "Then I leave," he whispered under his breath. He could tell himself over and over that he was serving his goddess and his heart by protecting the seemingly helpless band, but their behavior often flew in the face of those words.

  "Dwow! Dwow!" Brother Jankin slobbered as Mateus dragged him back to the others.

  21

  Hephaestus

  Tephanis watched the party of six—the five friars and Drizzt—make their slow way toward the tunnel on the western approach to Mirabar. Roddy had sent the quickling ahead to scout out the region, telling Tephanis to turn the drow, if he found the drow, back toward Roddy. "Bleeder'll be taking care of that one," Roddy had snarled, slapping his formidable axe across his palm.

  Tephanis wasn't so sure. The sprite had watched Ulgulu, a master arguably more powerful than Roddy McGristle, dispatched by the drow, and another mighty master, Caroak, had been torn apart by the drow's black panther. If Roddy got his wish and met the drow in battle, Tephanis might soon be searching for yet another master.

  "Not-this-time, drow," the sprite whispered suddenly, an idea coming to mind. "This-time-I-get-you!" Tephanis knew the tunnel to Mirabar—he and Roddy had used it the winter before last, when snow had buried the western road—and had learned many of its secrets, including one that the sprite now planned to use to his advantage.

  He made a wide circuit around the group, not wanting to alert the sharp-eared drow, and still made the tunnel entrance long before the others. A few minutes later, the sprite was more than a mile in, picking at an intricate lock, one that seemed clumsy to the skilled quickling, on a portcullis crank.

  * * * * *

  Brother Mateus led the way into the tunnel, with another friar at his side and the remaining three completing a shielding circle around Drizzt. Drizzt had requested this so that he could remain inconspicuous if anyone happened by. He kept his cloak pulled up tightly and his shoulders hunched. He stayed low in the middle of the group.

  They met no other travelers and moved along the torch-lit passage at a steady pace. They came to an intersection and Mateus stopped abruptly, seeing the raised portcullis to a passage on the right side. A dozen steps in, an iron door swung wide, and the passage beyond that was pitch black, not torch-lit like the main tunnel.

  "How curious," Mateus remarked.

  "Careless," another corrected. "Let us pray that no other travelers, who might not know the way as well as we, happen by here and take the wrong path!"

  "Perhaps we should close the door," still another offered.

  "No," Mateus quickly interjected. "There may be some down there, merchants perhaps, who would not be so pleased if we followed that plan."

  "No!" Brother Jankin cried suddenly and ran to the front of the group. "It is a sign! A sign from God! We are beckoned, my brethren, to Phaestus, the ultimate suffering!"

  Jankin turned to charge down the tunnel, but Mateus and one other, hardly surprised by Jankin's customarily wild outburst, immediately sprang upon him and bore him to the ground.

  "Phaestus!" Jankin cried wildly, his long and shaggy black hair flying all about his face. "I am coming!"

  "What is it?" Drizzt had to ask, having no idea of what the friars were talking about, though he thought he recognized the reference. "Who, or what, is Phaestus?"

  "Hephaestus," Brother Mateus corrected.

  Drizzt did know the name. One of the books he had taken from Mooshie's Grove was of dragon lore, and Hephaestus, a venerable red dragon living in the mountains northwest of Mirabar, had an entry.

  "That is not the dragon's real name, of course," Mateus went on between grunts as he struggled with Jankin. "I do not know that, nor does anyone else anymore." Jankin twisted suddenly, throwing the other monk aside, and promptly stomped down on Mateus's sandal.

  "Hephaestus is an old red dragon who has lived in the caves west of Mirabar for as long as anyone, even the dwarves, can remember," explained another friar, Brother Herschel, one less engaged than Mateus. "The city tolerates him because he is a lazy one and a stupid one, though I would not tell him so. Most cities, I presume, would choose to tolerate a red if it meant not fighting the thing! But Hephaestus is not much for pillaging—none can recall the last time he even came out of his hole—and he even does some ore-melting for hire, though the fee is steep."

  "Some pay it, though," added Mateus, having Jankin back under control, "especially late in the season, looking to make the last caravan south. Nothing can separate metal like a red dragon's breath!" His laughter disappeared quickly as Jankin slugged him, dropping him to the ground.

  Jankin bolted free, for just a moment. Quicker than anyone could react, Drizzt threw off his cloak and rushed after the fleeing monk, catching him just inside the heavy iron door. A single step and twisting maneuver put Jankin down hard on his back and took the wild-eyed friar's breath away.

  "Let us get by this region at once," the drow offered, staring down at the stunned friar. "I grow tired of Jankin's antics—I might just allow him to run down to the dragon!"

  Two of the others came over and gathered Jankin up, then the whole troupe turned to depart.

  "Help!" came a cry from farther down the dark tunnel.

  Drizzt's scimitars came out in his hands. The friars all gathered around him, peering down into the gloom.

  "Do you see anything?" Mateus asked the drow, knowing that Drizzt's night vision was much keener than his own.

  "No, but the tunnel turns a short way from here," Drizzt replied.

  "Help!" came the cry again. Behind the group, around the corner in the main tunnel, Tephanis had to suppress his laughter. Quicklings were adept ventriloquists,
and the biggest problem Tephanis had in deceiving the group was keeping his cries slow enough to be understood.

  Drizzt took a cautious step in, and the friars, even Jankin, sobered by the distress call, followed right behind. Drizzt motioned for them to go back, even as he suddenly realized the potential for a trap.

  But Tephanis was too quick. The door slammed with a resounding thud and before the drow, two steps away, could push through the startled friars, the sprite already had the door locked. A moment later, Drizzt and the friars heard a second crash as the portcullis came down.

  Tephanis was back out in the daylight a few minutes later, thinking himself quite clever and reminding himself to keep a puzzled expression when he explained to Roddy that the drow's party was nowhere to be found.

  * * * * *

  The friars grew tired of yelling as soon as Drizzt reminded them that their screams might arouse the occupant at the other end of the tunnel. "Even if someone happens by the portcullis, he will not hear you through this door," the drow said, inspecting the heavy portal with the single candle Mateus had lit. A combination of iron, stone, and leather, and perfectly fitted, the door had been crafted by dwarves. Drizzt tried pounding on it with the pommel of a scimitar, but that produced only a dull thud that went no farther than the screams.

  "We are lost," groaned Mateus. "We have no way out, and our stores are not too plentiful."

  "Another sign!" Jankin blurted suddenly, but two of the friars knocked him down and sat on him before he could run off toward the dragon's den.

  "Perhaps there is something to Brother Jankin's thinking," Drizzt said after a long pause.

  Mateus looked at him suspiciously. "Are you thinking that our stores would last longer if Brother Jankin went to meet Hephaestus?" he asked.

  Drizzt could not hold his laughter. "I have no intention of sacrificing anyone," he said and looked at Jankin struggling under the friars. "No matter how willing! But we have only one way out, it would seem."

  Mateus followed Drizzt's gaze down the dark tunnel. "If you plan no sacrifices, then you are looking the wrong way," the portly friar huffed. "Surely you are not thinking to get past the dragon!"

  "We shall see," was all that the drow answered. He lit another candle from the first one and moved a short distance down the tunnel. Drizzt's good sense argued against the undeniable excitement he felt at the prospect of facing Hephaestus, but it was an argument that he expected simple necessity to overrule. Montolio had fought a dragon, Drizzt remembered, had lost his eyes to a red. The ranger's memories of the battle, aside from his wounds, were not so terrible. Drizzt was beginning to understand what the blind ranger had told him about the differences between survival and fulfillment. How valuable would be the five hundred years Drizzt might have left to live?

  For the friar's sake, Drizzt did hope that someone would come along and open the portcullis and door. The drow's fingers tingled with promised thrills, though, when he reached into his sack and pulled out a book on dragon lore he had taken from the grove.

  The drow's sensitive eyes needed little light, and he could make out the script with only minor difficulty. As he suspected, there was an entry for the venerable red who lived west of Mirabar. The book confirmed that Hephaestus was not the dragon's real name, rather the name given to it in reference to some obscure god of blacksmiths.

  The entry was not extensive, mostly tales from the merchants who went in to hire the dragon for its breath, and other tales of merchants who apparently said the wrong thing or haggled too much about the cost—or perhaps the dragon was merely hungry or in a foul mood—for they never came back out. Most importantly to Drizzt, the entry confirmed the friar's description of the beast as lazy and somewhat stupid. According to the notes, Hephaestus was overly proud, as dragons usually were, and able to speak the common tongue, but "lacking in the area of suspicious insight normally associated with the breed, particularly with venerable reds."

  "Brother Herschel is attempting to pick the lock," Mateus said, coming over to Drizzt. "Your fingers are nimble. Would you give it a try?"

  "Neither Herschel nor I could get through that lock," Drizzt said absently, not looking up from the book.

  "At least Herschel is trying," Mateus growled, "and not huddled off by himself wasting candles and reading some worthless tome!"

  "Not so worthless to any of us who mean to get out of here alive," Drizzt said, still not looking up. He had the portly friar's attention.

  "What is it?" Mateus asked, leaning closely over Drizzt's shoulder, even though he could not read.

  "It tells of vanity," Drizzt replied.

  "Vanity? What does vanity have to do … "

  "Dragon vanity," Drizzt explained. "A very important point, perhaps. All dragons possess it in excess, evil ones more than good ones."

  "Wielding claws as long as swords and breath that can melt a stone, well they should!" grumbled Mateus.

  "Perhaps," Drizzt conceded, "but vanity is a weakness—do not doubt—even to a dragon. Several heroes have exploited this trait to a dragon's demise."

  "Now you're thinking of killing the thing?" Mateus gawked.

  "If I must," Drizzt said, again absently. Mateus threw up his hands and walked away, shaking his head to answer the questioning stares of the others.

  Drizzt smiled privately and returned to his reading. His plans were taking definite form now. He read the entire entry several times, committing every word of it to memory. Three candles later, Drizzt was still reading and the friars were growing impatient and hungry. They prodded Mateus, who stood, hiked his belt up over his belly, and strode toward Drizzt.

  "More vanity?" he asked sarcastically.

  "Done with that part," Drizzt answered. He held up the book, showing Mateus a sketch of a huge black dragon curled up around several fallen trees in a thick swamp. "I am learning now of the dragon that may aid our cause."

  "Hephaestus is a red," Mateus remarked scornfully, "not a black."

  "This is a different dragon," Drizzt explained. "Mergandevinasander of Chult, possibly a visitor to converse with Hephaestus."

  Brother Mateus was at a complete loss. "Reds and blacks do not get on well," he snipped, his skepticism obvious. "Every fool knows that."

  "Rarely do I listen to fools," Drizzt replied, and again the friar turned and walked away, shaking his head.

  "There is something more that you do not know, but Hephaestus most probably will," Drizzt said quietly, too low for anyone to hear. "Mergandevinasander has purple eyes!" Drizzt closed the book, confident that it had given him enough understanding to make his attempt. If he had ever witnessed the terrible splendor of a venerable red before, he would not have been smiling at that moment. But both ignorance and memories of Montolio bred courage in the young drow warrior who had so little to lose, and Drizzt had no intention of giving in to starvation for fear of some unknown danger. He wouldn't go forward either, not yet.

  Not until he had time to practice his best dragon voice.

  * * * * *

  Of all the splendors Drizzt had seen in his adventurous life, none—not the great houses of Menzoberranzan, the cavern of the illithids, even the lake of acid—began to approach the awe-inspiring spectacle of the dragon's lair. Mounds of gold and gems filled the huge chamber in rolling waves, like the wake of some giant ship on the sea. Weapons and armor, gleaming magnificently, were piled all about, and the abundance of crafted items—chalices, goblets and the like—could have fully stocked the treasure rooms of a hundred rich kings.

  Drizzt had to remind himself to breathe when he looked upon the splendor. It wasn't the riches that held him so—he cared little for material things—but the adventures that such wondrous items and wealth hinted at tugged Drizzt in a hundred different directions. Looking at the dragon's lair belittled his simple survival on the road with the Weeping Friars and his simple desire to find a peaceful and quiet place to call his home. He thought again of Montolio's dragon tale, and of all the other adventurous tales
the blind ranger had told him. Suddenly he needed those adventures for himself.

  Drizzt wanted a home, and he wanted to find acceptance, but he realized then, looking at the spoils, that he also desired a place in the books of the bards. He hoped to travel roads dangerous and exciting and even write his own tales.

  The chamber itself was immense and uneven, rolling back around blind corners. The whole of it was dimly lit in a smoky, reddish golden glow. It was warm, uncomfortably so when Drizzt and the others took the time to consider the source of that heat.

  Drizzt turned back to the waiting friars and winked, then pointed down to his left, to the single exit. "You know the signal," he mouthed silently.

  Mateus nodded tentatively, still wondering if it had been wise to trust the drow. Drizzt had been a valuable ally to the pragmatic friar on the road these last few months, but a dragon was a dragon.

  Drizzt surveyed the room again, this time looking past the treasures. Between two piles of gold he spotted his target, and that was no less splendid than the jewels and gems. Lying in the valley of those mounds was a huge, scaled tail, red-gold like the hue of the light, swishing slightly and rhythmically back and forth, each swipe piling the gold deeper around it.

  Drizzt had seen pictures of dragons before; one of the wizard masters in the Academy had even created illusions of the various dragon types for the students to inspect. Nothing, though, could have prepared the drow for this moment, his first view of a living dragon. In all the known realms there was nothing more impressive, and of all the dragon types, huge reds were perhaps the most imposing.

  When Drizzt finally managed to tear his gaze from the tail, he sorted out his path into the chamber. The tunnel exited high on the side of a wall, but a clear trail led down to the floor. Drizzt studied this for a long moment, memorizing every step. Then he scooped two handfuls of dirt into his pockets, removed an arrow from his quiver, and placed a darkness spell over it. Carefully and quietly, Drizzt picked his blind steps down the trail, guided by the continuing swish of the scaly tail. He nearly stumbled when he reached the first pile of gems and heard the tail come to an abrupt stop.

 

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